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Switch to Forum Live View Handbook of Broken discussion thread
3 years ago  ::  Mar 03, 2010 - 9:55AM #1
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028

The Handbook of Broken (Discussion thread)


This is intended to be a repository for broken game elments (powers, items, features, combos). The hope is that it will serve several purposes:

  • Catalog given exploits, to help avoid continual rediscovery.
  • Give credit to those that push the theoretical limits
  • Give DMs a good sense of what might cause problems.
  • Serve as a focal point for suggesting fixes.


What this should NOT be is a list of elements to ban. Particularly in the Bent section, the elements can likely be used in real games and all will still have fun. Even in the broken sections, someone could have all the elements of the combo, and as long as they don't/can't use it there isn't a problem.

The actual handbook is kept in the wiki, here

To add an element, please have
  • A clear and concise explanation of the exploit/combo.
  • A reference to the original thread/post/finder.
  • How broken is it? (see below)



I'd appreciate a suggested house rule for a DM to use if the exploit is causing problems in their game.

If an element in the combination already does infinite damage, then feel free to add other expressions of that element that also do infinite damage... But please ignore new versions that do less damage. My goal is to catalog the most broken exploit of game elements, not to list every possible possibly overpowered expression.

References:


The Definitions of Broken


For this, I'm attempting to use definitions from sCRuLooSe, although I've changed them slighly.


Broken


Broken things make the game unplayable. In sCRuLooSe's post, that includes "Shattered" and "Fractured"

  • Rules that don't function (Brutal 5 dagger, Brutal 4 Vorpal Dagger).
  • Any use of the word "infinite". Or "Effectively Infinite"
  • Killing an at-level solo with a single encounter power.
  • Killing an at-level solo with your every-round DPR.
  • Killing all normal monsters in the encounter with a single encounter power.




Bent


Bent things change the game fundamentally. Experienced players are fundamentally playing a different game than beginners. In sCRuLooSe's post, that includes "Bent", and possibly some of "Overpowered"

  • Killing an at-level solo in a single turn.
  • Killing an at-level elite in a single turn without using daily powers.
  • Kills all minions with a minor and no rolls.



As an example, A nova that can kill an at-level standard monster on average by expending your action point, 2 encounter powers, a daily power, and the standard action from a party member might be overpowered (or might not), but isn't even Bent by my definition. But if it can kill an elite or a Solo with that resource expenditure, then I consider it Bent.


Overpowered


Overpowered options gives significantly higher than expected value. It effectively removes options, but does not fundamentally change the game.

What is overpowered will vary greatly between games. One game's overpowered is another games base assumptions. Overpowered only creates problems when it causes a power disparity between players that causes ill-will, or when it creates a difference in assumptions between the DM and the players that causes ill-will.

I will ignore most things that are "overpowered", as I have a hard time seeing dividing lines between overpowered and optimized. As a rule of thumb, if the DM can compensate without involving the players it's not worth mentioning in this handbook.


What I want in this thread

  • References to new issues not currently in the handbook
    • Why it works
    • How broken it is
    • A reference to the discoverer
  • Updates/Clarifications
    • New twists
    • making it clearer how/why it works
    • Suggested House rules for any given issue
    • Point out when an update fixes something...
  • Tell me when I'm wrong (but see below.  Link to the why, please don't hash it out in this thread)

What I'd rather not have in this thread

  • Rules debates.  This thread needs the rules debates, but since those can tend to go forever and disrupt any other conversation, it would be better if they didn't happen here.  Please start (and link to) another thread, or just link to another thread.
  • "You're such a munckin/cheater/etc"
  • "Only cheaters need to know this"
  • "I used that combo to kill Tiamat in a real game!  My DM cried!"
  • "This one time in band camp..."
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 9:58AM #2
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028

Mar 3, 2010 -- 9:22AM, erleni wrote:

Nice work. You should add Dismissive Strike. The 6 augment can be used twice an encounter. You can then teleport back and forth any monster as a free action. Add a damage zone doing damage when a creature enters it, overlapping one of the two teleport zones and you'll kill any creature without any need to hit.


Eh.  Dismissive Strike's free action seems to be triggered.  I can't find the explicit rule right now, but I believe that free actions can have triggers, and can only take place once per trigger.

And certainly, even if that rule doesn't exist, most DMs will play as if it does.  Thus this doesn't seem to rise to Broken.  Instead it's "Potentially Broken given a good fast-talk-the-DM roll", and I don't have a page for that yet.

(There's another one that's in the same realm.  Free-action on condition that can repeat.  I'll have to mention it too when I find the reference.  Grease, but that's not exploitable as far as I know.... )

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 10:01AM #3
erleni
Date Joined: Aug 12, 2006
Posts: 1,418
There is a trigger, which is the creature entering the zone. Anyway each trigger is a separate instance. Enter A, teleport, enter B, teleport, Enter A.... That's what worried me about the power.
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3 years ago  ::  Mar 03, 2010 - 10:09AM #4
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028

Mar 3, 2010 -- 10:01AM, erleni wrote:

There is a trigger, which is the creature entering the zone. Anyway each trigger is a separate instance. Enter A, teleport, enter B, teleport, Enter A.... That's what worried me about the power.


Oh.  Wizard lays down damage zone next to you. Ardent: Dismissive Strike: AP: Dismissive Strike.  Result, target dies.

Yeah, that's broken.

As a DM, you can still say that a teleport from zone A to zone A doesn't enter zone A (as per the Wall of Fire FAQ).  So the setup is harder.  Your wizard needs to action point to set up two different damage zones.  But it's still broken

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 10:25AM #5
x3nth10n
Date Joined: Jan 29, 2008
Posts: 1,223
I just wanted to point out that I'm not sure that Champion of Order deserves to be on that list.  The level 11 power is very potent indeed, but it still requires that they remain marked.  If the mark goes away, so does the effect, and re-marking afterwards won't retrigger it.  Between things like invisibility/stealth, teleporting away, immobilizing/slowing the paladin, flight, many solos have a myriad of ways to prevent the paladin from staying adjacent, and most Straladins are going to be lack at ranged attacks (Most won't use throwing weapons, and won't have the Cha to bother with implement attacks).  
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3 years ago  ::  Mar 03, 2010 - 10:27AM #6
erleni
Date Joined: Aug 12, 2006
Posts: 1,418
Dismissive strike: you don't need to hit. The effect is not under the Hit clause. It happens anyway.
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3 years ago  ::  Mar 03, 2010 - 10:31AM #7
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028

Mar 3, 2010 -- 10:25AM, x3nth10n wrote:

I just wanted to point out that I'm not sure that Champion of Order deserves to be on that list.



I'm not sure ANYTHING in overpowered really belongs on that list.  Suggestions on how I can make that clearer?  Bent is the line where I say "Yes, this is a problem.  It can be managed, but it's still a problem".  Broken is where it can't be managed.

Mar 3, 2010 -- 10:27AM, erleni wrote:

Dismissive strike: you don't need to hit. The effect is not under the Hit clause. It happens anyway.



Thanks.  Fixed.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 10:38AM #8
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028
Found it: Weaving Blades

"If X, you can do Y as a free action".  If that sets up a precondition, Weaving Blades is broken.  If it's a trigger, it's not.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 11:27AM #9
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,028
Added the combination of Relentless Assault and Anthem of Progress.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Mar 03, 2010 - 12:44PM #10
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,165
Your Bent definition - that's one PC, right, not the whole party? Your bit about 'two encounters, one daily ...' seems at odds with your definition since it includes a daily and the assistance of an ally (at least for the elite)

It must be a pretty crazy game if a party of five can, say, take out five at-level solos in one turn.

Though I imagine that second turn they could maybe only take out two

Just wanted to put in a quick word of thanks for the effort in maintaining the wiki. Good stuff!
Keith Richmond
Living Forgotten Realms Epic Writing Director
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