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Switch to Forum Live View March Rules update is out
3 years ago  ::  Mar 02, 2010 - 11:12AM #21
Exiton
Date Joined: Apr 19, 2007
Posts: 79
Well don't i feel stupid.  Comment recinded.
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3 years ago  ::  Mar 02, 2010 - 11:18AM #22
Dirge-Overdrive
Date Joined: Feb 7, 2009
Posts: 2,247

Wow, the damage type-keyword connection has opened up a lot of new builds, even if there's less abusive stuff to do with keywords now.

The last question remaining is how things like Shocking Flame work.  Is adding +2 fire damage considered changing the damage type of the power, and thus adding the keyword?  Is a crit with a Flaming Weapon that doesn't currently have its at-will power activated a fire attack?  Perhaps 'extra damage' won't be counted as something that changes/adds keywords.

Edit: how did the  Fey Charge/ESA combo escape notice yet again?

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3 years ago  ::  Mar 02, 2010 - 11:22AM #23
Rian_king
Date Joined: Sep 3, 2008
Posts: 4,164

Mar 2, 2010 -- 10:01AM, LordOfWeasels wrote:

And they're a doozy, with a wide selection of fixes and nerfs.


PHB:
Righteous Brand: Nerfed! (+3 instead of +Strength.  Not a big deal at low level, was INSANE at very high level)
Orb Of Imposition:  Nerfed!  First save only!  Still mean, but no longer possible to truly Stunlock, period! 
Blood Pulse:  Nerfed!  Non-rolled damage, voluntary movement only!
Lasting Frost:  Clarified and lightly Nerfed!
Divine Miracle:  Nerfed!  It's 1/Encounter

Untyped Bonuses:  now only stack from different sources and "source" is clarified - the same name on the source means no stacking.  (This nerfs a WHOLE SHITLOAD of stuff.  In a good way!)
Damage types and keywords:  Finally officially clarified!  Changing damage type changes keywords.  Adding damage adds keywords.  Removing damage removes keywords.


AV:
Cunning:  Nerfed!  First save only!
Staff Of Ruin:  Requires that you use THE STAFF to make the attack!  No more off-handing Staves Of Ruin, plural.
Boots Of Eagerness:  Minor action, grants a Move, not Free grants a move (that could be converted to Minor).  Still awesome!
Salve Of Power:  Nerfed!  Restores Encounter powers, not Dailies.  No level limit!
Solitaires:  All Daily now, not Encounter!  And the AP-granting one now limits you to 1 AP/Encounter.
Potion Of Clarity:  Nerfed!  It's got a maximum level on the power it can effect, now, to stop you from stocking up on 50GP ones and rerolling your biggest powers with them.


PHB2:
EXPERTISE CHANGE!  All "Expertise" Feats now provide Feat Bonuses.  Most situational bonuses to hit from non-Expertise Feats are now untyped, not Feat!


AV2:
Ankhmon's Bracers:  Nerfed!  No more +1d10 damage and regain 1d10HP every time you hit with combat advantage, Mr Sorceror Man.
Diamond Cincture now costs Surges.  Remember how I said it was gonna get nerfed?  Yeah.  It did.


Divine Power:
Pacifist Healer made *stronger*, because now it requires a hit or miss and damage - ongoing/autodamage no longer included!


Dragon Mag:
Student Of Caiphon no longer gives extra crits to non-Warlocks going for Radiant Weapons.
Winged Horde:  Removes +INT from damage.




hey thanks for that.  I am at work and can't access that right now.  It also makes looking for the changes when I get home easier *thumbs up*

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3 years ago  ::  Mar 02, 2010 - 11:27AM #24
Shadowed1
Date Joined: May 31, 2007
Posts: 37
I see they attempted to address the "Weapon as an Implement vs Implement as a Weapon" debate. I say attempted, as they left some questions STILL wide open.

For instance......Does a Staff being weilded as a Double "weapon" qualify for Dual "implement" spellcaster???

The wait continues....Yell

Otherwise decent update

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3 years ago  ::  Mar 02, 2010 - 11:28AM #25
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Mar 2, 2010 -- 11:18AM, Dirge-Overdrive wrote:


The last question remaining is how things like Shocking Flame work.  Is adding +2 fire damage considered changing the damage type of the power, and thus adding the keyword? 



FTFA:
"If the damage types in a power change, the power both loses the keywords for any damage types that are removed and gains the keywords for any damage types that are added"


So, yes.  When you add fire damage and there was no fire damage before, the damage types in the power have changed.  Since they've changed, you add and remove the appropriate keywords.


Mar 2, 2010 -- 11:18AM, Dirge-Overdrive wrote:

Is a crit with a Flaming Weapon that doesn't currently have its at-will power activated a fire attack?



You've added fire damage to your non-fire attack.  This changes the damage types in the power, which means the Keywords change.  Since you've added fire damage, you add the Fire keyword. 


So, yes.  Critting with a flaming weapon makes the power a Fire power.


Mar 2, 2010 -- 11:18AM, Dirge-Overdrive wrote:

Perhaps 'extra damage' won't be counted as something that changes/adds keywords.



That would require a new and different update.  As it is now, any change to the types of damage changes the Keywords to match, period.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 11:36AM #26
franzel_mt
Date Joined: Dec 30, 2008
Posts: 106

Mar 2, 2010 -- 11:27AM, Shadowed1 wrote:

I see they attempted to address the "Weapon as an Implement vs Implement as a Weapon" debate. I say attempted, as they left some questions STILL wide open.

For instance......Does a Staff being weilded as a Double "weapon" qualify for Dual "implement" spellcaster???

The wait continues....

Otherwise decent update




I think we'll have to wait and see what PHB3 brings to determine the extent of the weaplement changes.  As it is now, there are only a handful of weapons that specifically use the "with a weapon attack" or "with a weapon power" language.  Does cunning weapon work with implement powers?  What about bloodiron?  They mention "weapons" but not "weapon powers" or "weapon attacks."  Maybe the May update will make use of the core rules change.

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3 years ago  ::  Mar 02, 2010 - 11:58AM #27
Uthrac
Date Joined: Aug 10, 2007
Posts: 1,556
Thank you for this update. I approve of all changes.
Dan Anderson
@EpicUthrac
Living Forgotten Realms Calimshan Writing Director
Living Forgotten Realms Epic Writing Director

Meet me at TotalConfusion:
http://www.totalcon.com/RolePlaying.html
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3 years ago  ::  Mar 02, 2010 - 12:03PM #28
Dirge-Overdrive
Date Joined: Feb 7, 2009
Posts: 2,247

Mar 2, 2010 -- 11:28AM, LordOfWeasels wrote:

Mar 2, 2010 -- 11:18AM, Dirge-Overdrive wrote:


The last question remaining is how things like Shocking Flame work.  Is adding +2 fire damage considered changing the damage type of the power, and thus adding the keyword? 



FTFA:
"If the damage types in a power change, the power both loses the keywords for any damage types that are removed and gains the keywords for any damage types that are added"


So, yes.  When you add fire damage and there was no fire damage before, the damage types in the power have changed.  Since they've changed, you add and remove the appropriate keywords.




My question is really, "Does adding extra damage of a type change the damage type of the power?"  I believe that is unclear.


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3 years ago  ::  Mar 02, 2010 - 12:15PM #29
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Mar 2, 2010 -- 12:03PM, Dirge-Overdrive wrote:

Mar 2, 2010 -- 11:28AM, LordOfWeasels wrote:


FTFA:
"If the damage types in a power change, the power both loses the keywords for any damage types that are removed and gains the keywords for any damage types that are added"


So, yes.  When you add fire damage and there was no fire damage before, the damage types in the power have changed.  Since they've changed, you add and remove the appropriate keywords.




My question is really, "Does adding extra damage of a type change the damage type of the power?"  I believe that is unclear.





... how is it unclear?

By adding a new damage type, you are changing the types of damage in a power.  "Fire damage and cold damage" is not the same as "fire damage".  "Acid damage and psychic damage" is not the same as "acid damage".

"If the damage types in a power change", blah blah bah.

On what planet does adding something new not constitute a change from the original?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 12:41PM #30
fugacityD
Date Joined: Jul 9, 2008
Posts: 1,673
I knew that Blood Pulse had to be nerfed, but I really wish they had left in a way to tier the damage (maybe 10 in epic). Eventually monsters are going to walk all over that power as it stands.

But then again, everything is coming down in power, so it should probably work out.
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