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Switch to Forum Live View March Rules update is out
3 years ago  ::  Mar 02, 2010 - 9:59AM #1
ixnay
Date Joined: Mar 19, 2009
Posts: 174
www.wizards.com/dnd/Article.aspx?x=dnd/u...
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3 years ago  ::  Mar 02, 2010 - 10:01AM #2
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862
And they're a doozy, with a wide selection of fixes and nerfs.


PHB:
Righteous Brand: Nerfed! (+3 instead of +Strength.  Not a big deal at  low level, was INSANE at very high level)
Orb Of Imposition:  Nerfed!  First save only!  Still mean, but no longer  possible to truly Stunlock, period! 
Blood Pulse:  Nerfed!  Non-rolled damage, voluntary movement only!
Lasting Frost:  Clarified and lightly Nerfed!
Divine Miracle:  Nerfed!  It's 1/Encounter

Untyped Bonuses:  now only stack from different sources and "source" is  clarified - the same name on the source means no stacking.  (This nerfs  a WHOLE SHITLOAD of stuff.  In a good way!)
Damage types and keywords:  Finally officially clarified!  Changing  damage type changes keywords.  Adding damage adds keywords.  Removing  damage removes keywords.


AV:
Cunning:  Nerfed!  First save only!
Staff Of Ruin:  Requires that you use THE STAFF to make the attack!  No  more off-handing Staves Of Ruin, plural.
Boots Of Eagerness:  Minor action, grants a Move, not Free grants a move  (that could be converted to Minor).  Still awesome!
Salve Of Power:  Nerfed!  Restores Encounter powers, not Dailies.  No  level limit!
Solitaires:  All Daily now, not Encounter!  And the AP-granting one now  limits you to 1 AP/Encounter.
Potion Of Clarity:  Nerfed!  It's got a maximum level on the power it  can effect, now, to stop you from stocking up on 50GP ones and rerolling  your biggest powers with them.


PHB2:
EXPERTISE CHANGE!  All "Expertise" Feats now provide Feat Bonuses.  Most  situational bonuses to hit from non-Expertise Feats are now untyped, not  Feat!


AV2:
Ankhmon's Bracers:  Nerfed!  No more +1d10 damage and regain 1d10HP  every time you hit with combat advantage, Mr Sorceror Man.
Diamond Cincture now costs Surges.  Remember how I said it was gonna get  nerfed?  Yeah.  It did.


Divine Power:
Pacifist Healer made *stronger*, because now it requires a hit or miss  and damage - ongoing/autodamage no longer included!


Dragon Mag:
Student Of Caiphon no longer gives extra crits to non-Warlocks going for  Radiant Weapons.
Winged Horde:  Removes +INT from damage.
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 10:13AM #3
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862
The BIGGEST changes are Expertise and and the Damage Types/Keywords changes.

Untyped bonus stacking is a very close second, along with FINALLY fixing Orb/Cunning.

I think the nastiest save-penalty combo I can think of now is:

Wizard with Spell Focus and whatever that Invoker PP is, enough temporary penalties to ensure failing the first Save, and a Warlock Doomsayer standing next to him.  -4 permanently, with "roll twice and take the worse"
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 10:22AM #4
Galkasaur
Date Joined: Jun 3, 2009
Posts: 2,058
Hide Armor Expertise also got majorly nerfed. Flat +2 AC bonus instead of getting to use Con Mod.
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3 years ago  ::  Mar 02, 2010 - 10:25AM #5
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Mar 2, 2010 -- 10:22AM, Galkasaur wrote:

Hide Armor Expertise also got majorly nerfed. Flat +2 AC bonus instead of getting to use Con Mod.




I did not see that one!  Nice!

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 10:35AM #6
Corphan
Date Joined: Aug 30, 2009
Posts: 3
Martial Power used to have errata for it. Is that undone now, or where can I find that errata now?
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3 years ago  ::  Mar 02, 2010 - 10:36AM #7
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

Mar 2, 2010 -- 10:13AM, LordOfWeasels wrote:

The BIGGEST changes are Expertise and and the Damage Types/Keywords changes.

Untyped bonus stacking is a very close second, along with FINALLY fixing Orb/Cunning.

I think the nastiest save-penalty combo I can think of now is:

Wizard with Spell Focus and whatever that Invoker PP is, enough temporary penalties to ensure failing the first Save, and a Warlock Doomsayer standing next to him.  -4 permanently, with "roll twice and take the worse"





Im very glad with the untyped bonus fix, as I believe it was seriously a big problem especially at the higher levels. And probably another reason is probably because I was one of the few advocates of them not stacking in a thread a few months ago in which many people disagreed with said notion.

All in all, the updates seem to be satisfactory, granted I'm a bit unsure about the change to solitaires from AV. 

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3 years ago  ::  Mar 02, 2010 - 10:38AM #8
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,862

Mar 2, 2010 -- 10:35AM, Corphan wrote:

Martial Power used to have errata for it. Is that undone now, or where can I find that errata now?




All the books are updated in the same document.  Download that PDF and either follow the bookmark to Martial Power, or just jump ahead to Page 49.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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3 years ago  ::  Mar 02, 2010 - 10:41AM #9
Luke-Lightning
Date Joined: Nov 15, 2007
Posts: 547
I'm glad they made Hellfire Blood useful. I wish that all those other themed damage feats got fixed so they'd be more attractive; right now it's better to take weapon focus with your staff rather than astral fire et. al. (which are not only situational but have some inconvenient prereqs).

Mar 2, 2010 -- 10:22AM, Galkasaur wrote:

Hide Armor Expertise also got majorly nerfed. Flat +2 AC bonus instead of getting to use Con Mod.




Darn. I knew it was too good to last (particularly for my swarm druid)... but we have a bit of lag before we have to update our RPGA characters, right?

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3 years ago  ::  Mar 02, 2010 - 10:47AM #10
Juzer
Date Joined: Jan 30, 2008
Posts: 126
...huzzay for the death of über-orb of impsition-wizards, defender-AC-hide expertise and infame frost-cheese:
powergamer has left the building!

Money mouth

beside jokes, it's useful and welcome for all the long attended nerfing
but seeing errata also for a really new Book like that one for Dragonorn makes me laugh a bit
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