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11 months ago ::
Jul 25, 2012 - 10:09AM
#1361
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Date Joined:
Jul 19, 2012
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I'm new to playing, and joined a party as their Ranger Lv3. My character is rather restricted on what I can do. (PHB up to 3) Sometime in the next encounter we have, I will level up to 4 and gain a feat.
I am ranged, dex based and trying to figure out what I should grab as this feat.
I can only see a few things that would benefit me now or in the long run.
I can grab weapon focus for my bow, or train myself to be skilled in something else (thievery or nature) as I think no one in the party is trained in either, as I am one for Dungeoneering.
Any suggestions would be appreciated
Thanks
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11 months ago ::
Jul 25, 2012 - 10:25AM
#1362
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Date Joined:
Jan 27, 2009
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@mattador and alcestis- Thanks. These were all things i had planned out.
@ Tariq- It would really depend on what you see for you Ranger down the road and highly campaign dependant. You can never go wrong with Weapon Focus for more damage. Not sure of the sources but MC Rogue for thievery and sneak attack and then treetop sniper at 6th is a good route. You could take skill training thievery at 4th and retrain into MC Rogue at 6th when you pick up treetop sniper. You could also MC Assassin for some added shroud damage and a skill training(not sure what book thats from). Distant Advantage/Cunning stalker for CA type feats are worth while as is Grounding Shot if you have a party memeber who prones alot.
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11 months ago ::
Jul 25, 2012 - 10:34AM
#1363
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Date Joined:
Jan 27, 2009
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Does a +15 to hit AC for 8th level sound right or am i missing something? Aside from CA and item upgrades what could i do to get my accuracy up, and is this something i should put more resources into? Is there a way for the Archer Ranger to get his attack against Reflex aside from powers?
Get Prime Shot whenever possible. Even standing next to marked enemies and provoking an OA (Defender gets to punish and you have +2 to defenses vs OAs) to do so. At Paragon that'll be +2 hit (and +5 to damage).
For Heroic you're pretty much set.
Its truly amazing how uncoordinated our party is. Initiative is rolled and every one just scatters. Our defender will run off to lock down the most insignificant creature like 5-10 squares from the rest of us. Our controller thinks that Witch Bolts is her best option most rounds while taking no defensive utilities and getting knocked near unconcious after two hits and chewing up all our party healing resources. I spend 90% of my game night going "Why are you going there? Why are you doing that? Here's what you should be doing. Please stand here so this will do that and we could do this...wait, where are you going? You're doing what?" Sigh... it's frustrating.
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11 months ago ::
Jul 25, 2012 - 11:21AM
#1364
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Date Joined:
Jul 19, 2012
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@ Tariq- It would really depend on what you see for you Ranger down the road and highly campaign dependant. You can never go wrong with Weapon Focus for more damage. Not sure of the sources but MC Rogue for thievery and sneak attack and then treetop sniper at 6th is a good route. You could take skill training thievery at 4th and retrain into MC Rogue at 6th when you pick up treetop sniper. You could also MC Assassin for some added shroud damage and a skill training(not sure what book thats from). Distant Advantage/Cunning stalker for CA type feats are worth while as is Grounding Shot if you have a party memeber who prones alot.
Forgot to mention I'm a Razorclaw Shifter, in case that changes it up a bit.
I'm leaning to weapon focus for now, but that I'm sure will change before the next encounter. I tend to be first out in the Init, get the idea of the terrain and then find my spot to attack from afar (25/50).
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11 months ago ::
Jul 25, 2012 - 11:33AM
#1365
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Date Joined:
Jan 27, 2009
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@ Tariq- It would really depend on what you see for you Ranger down the road and highly campaign dependant. You can never go wrong with Weapon Focus for more damage. Not sure of the sources but MC Rogue for thievery and sneak attack and then treetop sniper at 6th is a good route. You could take skill training thievery at 4th and retrain into MC Rogue at 6th when you pick up treetop sniper. You could also MC Assassin for some added shroud damage and a skill training(not sure what book thats from). Distant Advantage/Cunning stalker for CA type feats are worth while as is Grounding Shot if you have a party memeber who prones alot.
Forgot to mention I'm a Razorclaw Shifter, in case that changes it up a bit.
I'm leaning to weapon focus for now, but that I'm sure will change before the next encounter. I tend to be first out in the Init, get the idea of the terrain and then find my spot to attack from afar (25/50).
All that sounds good. Being a scout and perhaps finding cover and hiding is a useful tactic. Cover/concealment + hidden sniper + armor of dark deeds is pretty sweet for constant combat advantage. MC rogue ad Treetop sniper won't work for you, Elf specific. Thievery is always good on the party scout. One thing though, never ever stay at range of 25/50. Thats just begging for trouble. At the most the ranged Ranger should be 5 squares from party members and flitting about the battlefield looking to get the Prime shot bonus at every opportunity. Being that far away makes you easy prey for lurkers and if you run into trouble it would take the leader or others forever to come to your aid.
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11 months ago ::
Jul 25, 2012 - 3:36PM
#1366
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Date Joined:
Aug 17, 2007
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ezrider has the right of it here - the range is a nice bonus, but it's not something you should look to exploit continually, because being too far from your allies is arguably even more dangerous than being too close to the main action. I'd say that hovering within 5-10 squares of your target is the optimal range, because it keeps you within range of party support.
In general, Ranged Rangers are looking for things to do outside of their Standard Action. That means that powers like Fox's Cunning or Disruptive Strike are very nice to have. Sneak of Shadows will only be worth it for you if you take a Crossbow, which you may or may not want to do.
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11 months ago ::
Jul 25, 2012 - 3:50PM
#1367
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Date Joined:
Jan 27, 2009
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ezrider has the right of it here - the range is a nice bonus, but it's not something you should look to exploit continually, because being too far from your allies is arguably even more dangerous than being too close to the main action. I'd say that hovering within 5-10 squares of your target is the optimal range, because it keeps you within range of party support.
In general, Ranged Rangers are looking for things to do outside of their Standard Action. That means that powers like Fox's Cunning or Disruptive Strike are very nice to have. Sneak of Shadows will only be worth it for you if you take a Crossbow, which you may or may not want to do.
While on the subject of Fox's cunning- when does the reaction take place? Is it at the instance of the attack before the to hit is resolved or would that be an interupt.
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11 months ago ::
Jul 25, 2012 - 4:02PM
#1368
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Date Joined:
Feb 23, 2012
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It would take place right after the trigger. If the trigger was attacks you, then it would be after the attack. If it was move adjacent, then it trigger right after they moved next to you. Remember, reactions happen AFTER the trigger, but they do not always wait for the whole action to resolve.
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11 months ago ::
Jul 25, 2012 - 4:10PM
#1369
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Date Joined:
Jan 27, 2009
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It would take place right after the trigger. If the trigger was attacks you, then it would be after the attack. If it was move adjacent, then it trigger right after they moved next to you. Remember, reactions happen AFTER the trigger, but they do not always wait for the whole action to resolve.
Yeah that was just a derp on me. The attack sequence would be resolved, hit or miss, then i get my reaction.
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11 months ago ::
Jul 25, 2012 - 4:11PM
#1370
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Date Joined:
Feb 23, 2012
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But if it was more than one attack, it would trigger after the first attack and before the second. Because the trigger is they make a melee attack against you.
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