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1 month ago ::
Feb 09, 2010 - 4:05AM
#1
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I'm trying to build a barbarian for a campaign I will be in this saturday. I wanted to make a barbarian who's primary weapon is his unarmed strikes. This is what I came up with so far
Human Barbarian4/Fist of the Forest3/Frostrager5/(not sure what to do with the last 8 lvls)
Flaws (giving one feat each):
Frail- -1 hp/level Shaky- -2 ranged attack rolls
Stats:
STR 16 DEX 14 CON 14 INT 10 WIS 14 CHA 10
Feats:
Power Attack, Great Fortitude, Improved unarmed Strike, Frozen Beserker,Leapattack, Flying Kick, Roundabout Kick. I'm not sure what my last 3 feats should be.
I'm a little confused about how much damage you would do if you combine FotF damage with Frostrager. If you already do 1d10 admage, and frostrage boosts your damage to 1d6 and then 1d8, how much damage do you do? Also, since I can't use lion totem for pounce, should I use whirling frenzy for the extra attack and dodge bonus, or stay with regular rage.
Thank you in advance for any help you can provide...
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1 month ago ::
Feb 09, 2010 - 10:23AM
#2
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I'd definitely go with Whirling Frenzy. As for the last few feats, how about Improved Grapple for one of them?
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1 month ago ::
Feb 09, 2010 - 10:58AM
#3
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Your on the Right track so far, but Consider going Frenzied berzerker. No weapon requirement, but requires alot of feats. A level 6 Barb with 2 flaws can easily qualify for FB. So I Suggest you going that route to continue with the Rage/Frenzy thing sense they both stack with one another.
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1 month ago ::
Feb 09, 2010 - 2:12PM
#4
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Thank you for your replies! I've been thinking over what you guys suggested and came up with a couple of ideas....
I could go Barbarian4/FotF3/Frostrager5/Champion of Gwynharwyf8 if I'm gonna take whirling frenzy. I get whirling frenzy a if I'm a lvl 12 barbarian, smite evil, some energy resistance, and divine spellcasting. I'm not too sure I want to cast spells, though (dosen't seem to go with my build). Are the spells worth it? And if I do go this route, what spells should I take?
I also took a look at Barb4/FotF3/FR5/Frenzy Bezerker8 if I'm gonna take normal rage. FB gives me abilities that not only help me tank (diehard and deathless frenzy), but also boost my damage. Kinda worried about killing the team in a frenzy since I have no reliable way to sop it. And I won't have much room for feats. Do you think this would be the better choice?
Finally, I've benn taking a look at Barb4/FotF3/FR5/Bear Warrior8. It does Boost my stats and it dosen't cost much to get into the PrC, freeing me up for more feats. However I'll only be able to rage 2/day withou extra rage, and it dosen't really add to the character aside from the stat boost. What could I do to improve the character should I pick bear warrior?
Btw, I'll probably drop Roundabout kick for improved grapple since I'll probably get more milage out of it... Again, thanks for any help you can provide.
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1 month ago ::
Feb 09, 2010 - 2:27PM
#5
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If you got a smart group with a arcane caster, you can have him or her use the spell 'Grease' on you, it will stop you from Frenzying. Also at lvl 10 Frenzy you can stop Frenzy all by yourself. I once considered Bear warrior and yeah the adds are nice but you turn into a bear each time you Rage if I remember correctly. ((Dont have my books sense my brother didnt save the books on my PC before I had to have my PC reformated due to a Virus)) Hmmmm, I dont know anything about Frost rager or Champion of Gwynharwyf. So I cant tell you anything about that. I tend to go with straight and simple and it works. Frail is the WORST!!!!!!!!!!!!!!!!!!!! Flaw to take specially if your looking for a melee type character. A Barb with 1 HP will NOT last long, if you want to die constantly then by all means take Frail but its stupid and your funeral. That is a flaw for a mage or something that is the type of role that can use Frail, Mages are already dead roles walking. You cant skimp on HP when it comes to Melee character. I suggest you try looking up Half ogre from Savage species, then look up Warhulk from miniature handbook. Strength is the key for the best unarmed melee character possible. Then you can go a Feral Half ogre, barbarian 6, FB 10, and if you got room go Warhulk the rest of the way. So yeah, thats the best I would offer you under the circumstances. Trust me, I had a good laugh at the amount of hilarious damage I Was doing with a boulder  . Boulders are also considered simple weapons so I suggest you go VOP then toss in 1 lvl of Monk or 2 levels of Unarmed Swordsage Variant. That way you get Dex and wis to AC still and get some nifty maneuvers to boot. I remember that when I did the half ogre I Was large and in charge alright but I also had no magic on me because the DM at the time was messing with Magic storms that messed up ones magic items. Even without VOP, Your looking at insane Strength and if you do it right you can get over 100+ strength before Buffs take effect.
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1 month ago ::
Feb 09, 2010 - 3:09PM
#6
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This is the list of Flaws I can take. What two should I take instead of Frail? www.d20srd.org/srd/variant/buildingChara...Also, here is Frostrager www.wizards.com/default.asp?x=dnd/ex/200...looking for a Champion of Gwynharwyf link...
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1 month ago ::
Feb 09, 2010 - 3:11PM
#7
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City Brawler Barbarian ACF (Dragon 349) gives you improved unarmed strike, two-weapon fighting (unarmed strikes only) and lessens the penalty for using improvised weapons at the loss of martial weapons, medium armor, and shield proficiency. Also, you can get great fortitude at level 3 of Bear totem barbarian (at the loss of trapsense, who needs it). The only problem with bear totem is it trades fast move (and thus pounce) for toughness (  ). I'd take pathetic (cha) instead of frail. Edit: Looking now at your stats (total bonuses < 8), I'd say either murky eyed or poor reflexes (least important save).
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1 month ago ::
Feb 09, 2010 - 3:51PM
#8
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Thanks for the advice! I'll probably take Poor Reflexes instead of Frail. Unfortunately, I can't use the dragon magazines in the campaign.
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1 month ago ::
Feb 09, 2010 - 5:23PM
#9
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Bear warrior goes along with this well if you decide against whirling frenzy (does whirling frenzy and the cold rager flurry stack?). If you arne't set on human, arctic dwarves make great barbarians, and you can pick up 2 levels of deepwarden.
Are you using the saves rules from Unearthed Arcana? If not your fort is going to be through the roof, you might want to consider taking the flaw to reduce fortitude instead of reflex (with great fortitude you are at -1 but you take a lot of fort based classes).
Im currently playing a similar arctic dwarf character heading for (in this order) 2 Barb / 1 ranger / 1 Fighter / 3 Fist of the Forest / 2 Deepwarden / 5 Bear Warrior / 3 Warshaper / 3 Frost rager. If you like frost rager more, a good place to shuffle stuff around would be right after the second level of deepwarden.
No matter what don't forget about Steadfast Determination, or you will end up fighting your party more than helping them.
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1 month ago ::
Feb 09, 2010 - 6:44PM
#10
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Superior Unarmed Strike from Tome of Battle would be a good one, boosting your unarmed damage further (to that of a level 14 Monk). If you're going Frostrager, I'd suggest Blazing Beserker as another feat. Gaining immunity to two energy types when raging is fun, but Blazing Beserker also means that you aren't dealing with that vulnerability (from Frozen Beserker) to the most common energy type (Fire).
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