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3 years ago ::
Feb 08, 2010 - 2:57PM
#41
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Date Joined:
Jan 29, 2005
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I despise critical miss rules. An automatic miss is already a critical miss, especially on a daily or encounter power. The worst house rule I ever played under, though, which probably isn't bad compared to others, was the DM required you to use movement to change direction. Basically 1 move to "turn".
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3 years ago ::
Feb 08, 2010 - 3:41PM
#42
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Date Joined:
Feb 21, 2008
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Critical fumble rules are a riot provided they're not overused (not too powerful, not necessarily even on every roll of 1) - and don't just apply to the PCs! PCs appreciate critical fumbles much more after the half-ogre trips himself with his chain, the death knight accidentally pitches his ancestral sword across the room, or the stirge gets its beak stuck in a waterskin.
I enjoy games with a comic element, and critical fumbles help introduce laughter into the game. This is about fun, not tactical miniatures play!
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3 years ago ::
Feb 08, 2010 - 3:45PM
#43
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Date Joined:
Dec 23, 2009
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I tend to use critial miss a lot to add fluff, just like I'll add fluff when someone does what is, basically, an insane amount of damage, say enough to kill the bad guy and his bloodied value, and a good chunk more. That sort of insane amount of overkill may well be my excuse for the bad guys to flee/surrender/self-deficate, i.e. if the battle should probably be called anyway, that adds a lot of flavor to the calling.
If someone does a critical miss, they may find their opponent shifting (on the opponent's turn) and attacking but I'll add in some fluff about the miss, even though the miss really has nothing to do with the situation. Or it's an opening to be "french taunted" (Monty Python).
The same thing applies when the bad guys fumble. There's fluff about them fumbling, but it doesn't affect the tactics in any way.
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3 years ago ::
Feb 08, 2010 - 3:52PM
#44
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Date Joined:
Jul 12, 2004
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Unfortunately, in my group they are so accustomed to critical miss rules that they often inflict them on themselves. Particularly when it comes to skill checks and initiative: I have to prompt them to tell me their results when they roll a natural 1, because they're used to playing "if you roll a 1 on initiative, you don't go this round." This never happens to me as a player, of course, because I don't call out 'BOTCH!' whenever I roll a 1
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3 years ago ::
Feb 08, 2010 - 4:06PM
#45
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As for critical misses, I'm of the opinion that the possiblity of good luck should come with the possiblity of bad luck.
Isn't that already handled by enemies being able to crit?
Having extra effects on a 1 isn't so much "the possibility of bad luck" as "the possibility of buffoonery." The contest to player luck is enemy luck. When you start contesting player luck with player misfortune, it often turns into mockery.
It would be good luck for the enemy making the crit, but that enemy should also have the possiblity of bad luck by making a critical miss. Just as the PCs.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61! " 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard
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3 years ago ::
Feb 08, 2010 - 4:08PM
#46
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I despise critical miss rules. An automatic miss is already a critical miss.
By that logic, then why have critical hits? An automatic hit is already a critical hit.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61! " 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard
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3 years ago ::
Feb 08, 2010 - 4:18PM
#47
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Date Joined:
Aug 28, 2005
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I despise critical miss rules. An automatic miss is already a critical miss.
By that logic, then why have critical hits? An automatic hit is already a critical hit.
No, logic doesn't work like that. While an automatic miss is already a critical miss, an automatic hit is not already a critical hit.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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3 years ago ::
Feb 08, 2010 - 4:29PM
#48
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Date Joined:
Jul 28, 2009
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A 5% chance of me simply failing to hit the broad side of a barn with my sword is something that I can deal with (...sort of). Having that same chance to not only miss the barn, but to somehow break my sword in the process, or to band my head against the barn, or to drop my sword and accidentally skewer my left foot? That makes for bad gaming.
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3 years ago ::
Feb 08, 2010 - 4:51PM
#49
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Date Joined:
Jun 27, 2004
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While normally I don't care for "critical misses," I've considered using it as an abstraction of "reloading" if I ever finish building myself a "Modern" 4th edition. Essentially reloading is just presumed to happen "in the background" (while moving, with the actions you don't use during your turn, etc), unless you roll a natural 1. At that point your gun has run out of ammo at a particularly inopportune moment, and you have to take the actual time (Move Action, usually) to reload it. A very minor penalty, but a penalty nonetheless.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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3 years ago ::
Feb 08, 2010 - 5:11PM
#50
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At that point your gun has run out of ammo at a particularly inopportune moment, and you have to take the actual time (Move Action, usually) to reload it. A very minor penalty, but a penalty nonetheless.
I really, really like that. Awesome use of such a normally stupid rule! 
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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