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3 years ago ::
Feb 06, 2010 - 10:18AM
#1
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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This item may be used to immobilize adjacent targets as well as yourself until you choose to no longer be immobilized. In the hands of a character who can easily teleport, this can be quite overpowered.
Assuming that is, that the duration as stated is intended and effects persist while you are no longer adjacent. If they are supposed to end when no longer adjacent (then the language should be made more clear!), then the "slowed" aspect is somewhat problematic in that it ends as soon as the afflicted move a square away, restoring their speed entirely as if they were never slowed at all. Though there is still some effect if used after a milestone on those who attempt to move past.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Feb 06, 2010 - 1:47PM
#2
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I emailed Customer Service about the Ring (specifically about what happens if an immobilized enemy teleports away from you) and this is the answer I got: Great questions! In order for the power of this ring to affect a target they must either be adjacent to you or marked. Marked creatures are allowed a saving throw to avoid the slowed/immobilized effect (if they are adjacent they do not get this save), but if they are not adjacent to you and become no longer marked then they are free of the effects of this rings daily. If an adjacent enemy teleports to a non adjacent square and they are not marked, they are also free of the movement slowing effects of this ring. Happy Gaming!
The answer doesn't clear up everything though. I'm still not sure how it would work if you slow the enemies and they walk away. (I'm personally planning to always immobilize with this power, so I didn't really ask about slow.)
I can see how this Ring's power can be completely abused if your character is ranged and can just teleport away (immobilize - no save is pretty severe), but with Customer Service's explaination it makes the Ring pretty weak for a high level item daily power. I can slow or immobilize all the guys I have marked (save ends), but as soon as I can't maintain the mark anymore the enemies essentially just save automatically (even though I'm still slowed/immobilized).
I agree that the language should be more clear.
Lori Anderson WotC Freelancer, LFR author @LittleLorika
CALI3-3 The Agony of Almraiven (co-author) NETH4-1 Containing Shadow (co-author) CALI4-1 Plain of Stone Spiders (author) QUES4-1 Liberation (co-author) EPIC5-1 Plaguewrought Prism (co-author)
TotalCon: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Feb 06, 2010 - 2:45PM
#3
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Well, it's actually still pretty powerful as either slow or immobilize for 'catching' targets so they can't move past you. Less interesting for a fighter who already does that with opportunity attacks, but still potentially of interest.
If it works as CS says, the slow option is basically _only_ for slowing creatures that move up or past you, as it otherwise falls off immediately. The benefit of slow over immobilize there is that it's much easier for a character to live with slowing themselves, rather than immobilizing themselves. Eh.
As daily powers go, even if all it did was 'all targets I have marked, and all targets adjacent to me so long as I don't move, are immobilized' it'd still be a pretty darn good daily. Comparing to Pinning Smash or Pinning Weapon.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Feb 07, 2010 - 3:04AM
#4
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Date Joined:
May 11, 2005
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I think a reasonable errata would be the follwoing:
Power (Daily): Minor Action. You and enemies adjacent to you or marked by you are either slowed or immobilized (your choice). For enemies who are not or no longer adjacent to you at the start of their turn, save ends. For enemies that start adjacent to you on the start of their turn, no saving throw is allowed. As a free action, you can end the effect of this power on you and all affected creatures. If you’ve reached at least one milestone today, while you are under the effect of this power’s condition, any newly marked enemies or enemies that move adjacent to you are also affected by the chosen condition.
Gomez
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3 years ago ::
Feb 08, 2010 - 9:07AM
#5
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Date Joined:
Aug 10, 2007
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If it works as CS says, the slow option is basically _only_ for slowing creatures that move up or past you, as it otherwise falls off immediately.
. . . .not if they are marked.
It seems to me that the primary function of this ring is to put a (save ends) condition of slow or immobilized on marked enemies. They just don't get the option of saving while they are still next to you. 
Still pretty good.
Dan Anderson @EpicUthrac Living Forgotten Realms Calimshan Writing Director Living Forgotten Realms Epic Writing Director
Meet me at TotalConfusion: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Feb 19, 2010 - 6:37AM
#6
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Is there any reason that Fighter's Grit (MP2, level 10 Fighter Utility) would not allow you to move normally for a turn while you have made yourself slowed or immobilized with the Ring of Personal Gravity without ending the effect?
Fighter's Grit (encounter, minor): Until the end of your next turn, you ignore the effects of the dazed, immobilized, slowed, and weakened conditions.
It looks like I'd be able to use the Ring's daily power and then use Fighter's Grit to not be immobilized/slowed for a turn while my enemies remain under the immobilize/slow condition (as long as they still meet the condition that they are adjacent to me or are marked). For example, if you killed all the immobilized guys next to you, you could use Fighter's Grit to walk over to a new group of guys, and then immobilized them and returned to being immobilized yourself after Fighter's Grit wore off.
I would imagine that Fighter's Grit would work on any other stances/powers that give you a benefit but also slow/immobilize you (such as Hunker Down from MP) since you just ignore the effect instead of actually ending it. It wouldn't work for something like Warding Shield (Dragon 382) though because that stance automatically ends if you move.
If this works the way I think it does, Fighter's Grit is an awesome utility. 
Lori Anderson WotC Freelancer, LFR author @LittleLorika
CALI3-3 The Agony of Almraiven (co-author) NETH4-1 Containing Shadow (co-author) CALI4-1 Plain of Stone Spiders (author) QUES4-1 Liberation (co-author) EPIC5-1 Plaguewrought Prism (co-author)
TotalCon: http://www.totalcon.com/RolePlaying.html
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3 years ago ::
Feb 19, 2010 - 2:54PM
#7
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Date Joined:
Apr 11, 2008
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If this works the way I think it does, Fighter's Grit is an awesome utility. 
Even if it doesn't work the way you think it does, Fighter's Grit is an awesome utility. That it does work is icing on the cake.
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3 years ago ::
Feb 20, 2010 - 6:57AM
#8
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Umm, yeah, sounds like I'm getting a new utility on my fighter once I hit 10th - and I don't even have one of those rings  At any rate, my suggestion for this item is to change it so that everyone adjacent or marked is slowed or immobilized (save ends) equally, but that they can't make a save against it until they start a turn not adjacent to the user. That avoids the slowed for one square problem and cleans up any confusion over duration.
Keith Richmond Living Forgotten Realms Epic Writing Director
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3 years ago ::
Feb 24, 2010 - 12:18PM
#9
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If this works the way I think it does, Fighter's Grit is an awesome utility. 
Where is this from? I can't find it in a compendium search.
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3 years ago ::
Feb 24, 2010 - 12:38PM
#10
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If this works the way I think it does, Fighter's Grit is an awesome utility. 
Where is this from? I can't find it in a compendium search.
It's in Martial Power 2, so it might not have made it into the compendium yet.
Lori Anderson WotC Freelancer, LFR author @LittleLorika
CALI3-3 The Agony of Almraiven (co-author) NETH4-1 Containing Shadow (co-author) CALI4-1 Plain of Stone Spiders (author) QUES4-1 Liberation (co-author) EPIC5-1 Plaguewrought Prism (co-author)
TotalCon: http://www.totalcon.com/RolePlaying.html
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