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Switch to Forum Live View Miscibility Table: A Hybrid's Handbook
3 years ago  ::  Apr 03, 2010 - 1:48PM #61
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 11:49AM, Polaris wrote:

In all honesty I'd probably rate the Paladin|Invoker as black rather than purple or red. The big problem is the Paladin's primary stat (either Cha or Str...likely Cha I think) doesn't synergize well with the Invoker side of the class, and the Invoker Implements don't have a weapliment other than staff and no easy way to make them into one becuase neither power source is arcane (but a holy avenger or other holy-symbol/weapon would work well here).

Nevertheless, this is a case where the hybrid from each class helps fill in the holes in the other class which makes it better than it would seem at first.

-Polaris



Stat line-ups are the biggest issue for controller/defender hybrids, IMO. Most core defenders use STR as a primary or secondary; not many controllers use STR. Most controllers use INT as a primary or secondary. Result is that the number of Defender/Controller combinations with great or good stat synergy (secondary as primary for both classes, or shared primaries) are low. The other issue is the weapon/implement juggling, since defenders all use melee weapons, and not all controllers have easy weaplement access.

You have Swordmage - not a PHBX class - which can play very nicely with wizards and psions thanks to a shared primary.

You have Seeker, which can play the WIS/STR game with Paladins, Wardens, and Fighters (Minotaur or Longtooth shifter to boost both of those - Minotaur if you want to shop for racial feats, since Minotaurs have about twice as many racial feats).

You have Battlemind, which can play the CON/WIS game with Druids and Invokers (Dwarves for double 18s and great feat support). Aside from that, you're going to have to deal with MAD.

All too often, you have a shield/weapon/implement trilemma (2-handed weaplement and no shield, weapon and shield but stowed implement, implement and shield but stowed weapon). I don't think Battlemind/Invoker works appreciably better than Invoker/Paladin, even if the stat synergy is better.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 8:31PM #62
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Apr 3, 2010 -- 10:54AM, tjhairball wrote:

They gain Battlemind Defense with the exception of choosing either Blurred Step or Mind Spike. RAW, that means all of them get Battlemind's Demand and (Blurred Step or Mind Spike), instead of Battlemind Defense and (Blurred Step and Mind Spike).




That's not what it actually says. That's what seems like the only possible rational interpretation, but that's not the RAW.

"Functions as the battlemind class feature except that you must choose either blurred step or mind spike."

To use a similar sentence.
"Non-hybrids get a grapefruit, an orange, and an apple."
"Functions as the non-hybrid except you must choose either an orange or an apple."

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3 years ago  ::  Apr 03, 2010 - 8:43PM #63
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Apr 3, 2010 -- 9:57AM, Polaris wrote:

It's worth noting in the case of the hybrid Paladin, that you can fix the worst problem with the Paladin (it's copious use of weapon powers) for the cost of a single feat:  Arcane Implement Proficiency (light/heavy blade) if the other side of your hybrid is an arcane class.  This works particularly well for warlocks and sorcerers (esp warlocks).




I agree.  I think Paladin|Warlock and Paladin|Sorcerer are two of the best hybrids. The main issue remaining is that there are Paladin implement powers that can't use the Arcane Implement Proficiency and some of them are amazing. That and for the most part, a Sorcerer or Warlock is going to be missing that extra ranged attack most of the time.

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3 years ago  ::  Apr 03, 2010 - 8:54PM #64
Polaris
Date Joined: Jun 17, 2003
Posts: 6,313

Apr 3, 2010 -- 8:43PM, Mommy_was_an_Orc wrote:

Apr 3, 2010 -- 9:57AM, Polaris wrote:

It's worth noting in the case of the hybrid Paladin, that you can fix the worst problem with the Paladin (it's copious use of weapon powers) for the cost of a single feat:  Arcane Implement Proficiency (light/heavy blade) if the other side of your hybrid is an arcane class.  This works particularly well for warlocks and sorcerers (esp warlocks).




I agree.  I think Paladin|Warlock and Paladin|Sorcerer are two of the best hybrids. The main issue remaining is that there are Paladin implement powers that can't use the Arcane Implement Proficiency and some of them are amazing.




Yeah tell me about it (*Le Sigh*) since I am currently playing one!  There are some workarounds.

1.  While some of the Paladin Implement Powers are really good, you can be very solid without any of them especially at Heroic Levels (particularly if you are hybridized to a Warlock and/or Sorcerer who have amazing Implement powers of their own).

2.  If you must be decent at one or two (and/or you have a divine Paragon path that uses one or two divine implement powers), a lesser grade holy symbol doesn't cost that muh.

3.  Ultimately I think you shoot for a Holy Avenger or other weapon that is also a holy symbol.  Then (if you think it's worth the risk) you can ditch arcane implement prof entirely since all powers would be usable via your weapon.

Odd that a holy avenger is more useful for a Paladin|Warlock than a Paladin but there it is.

-Polaris

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3 years ago  ::  Apr 03, 2010 - 9:01PM #65
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 8:31PM, Mommy_was_an_Orc wrote:

That's not what it actually says. That's what seems like the only possible rational interpretation, but that's not the RAW.

"Functions as the battlemind class feature except that you must choose either blurred step or mind spike."



I.e., instead of getting both. It says absolutely nothing about not having Battlemind's Demand and therefore you do indeed have Battlemind's Demand.

Simple logic.

"GAIN {A,B,C}, except you must choose B or C."

Nothing is said about A positively or negatively. However, in referring to the entire set, it is implicitly present unless explicitly exempted.

It is similar to the Channel Divinity features. The classes with Channel Divinity gain two things. First, the ability to Channel Divinity once per encounter. Second, the option to use (X) list of Channel Divinity powers when they Channel Divinity. However, the fact that either the power B or power C is exempted is irrelevant to the fact that the class has gained A -  a Channel Divinity class feature allowing them to use one of any CD power within their list (from classes/feats/etc) once per encounter.

It is similar to Combat Challenge. Combat Challenge allows the use of a MBA under certain circumstances (A), and also allows B the application of a mark under certain circumstances (a non-fighter attack is used which hits the target) and C the application of a mark under certain other circumstances (a fighter power is used which hits the target). B is excluded. However, A, not being mentioned in the exceptions clause, is left untouched.

Psionic Defense, like those other class features, is a three part package. Core item A, contingent item B, contingent item C, restriction to one contingent item as a hybridized feature.

The phrasing of the sentence is potentially the slightest bit ambiguous, especially if you were reading the hybrid class in isolation, sideways, and on a "WOTC HAS MESSED UP BATTLEMINDS TERRIBLY" rant and assuming it had to be broken, but as you say, the only possible rational interpretation is that Demand is left untouched. No other interpretation comes even close to passing the smell test.

And therefore, that is indeed the RAW. Battlemind's Demand is present in conjunction with either Blurred Step or Mind Spike. It is that simple.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 9:15PM #66
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Apr 3, 2010 -- 9:01PM, tjhairball wrote:

Simple logic.

"GAIN {A,B,C}, except you must choose B or C."




Except it doesn't say gain or get...it says functions. It is not actually implicit that you get A. If you get B, it functions as B does in Psionic Defense. If you get C, it functions as C does in Psionic Defense. Those satisfy the logic condition - does Psionic Defense function in the same way that it does for a non-hybrid? Yes.

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3 years ago  ::  Apr 03, 2010 - 9:19PM #67
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 9:15PM, Mommy_was_an_Orc wrote:

Apr 3, 2010 -- 9:01PM, tjhairball wrote:

Simple logic.

"GAIN {A,B,C}, except you must choose B or C."




Except it doesn't say gain or get...it says functions. It is not actually implicit that you get A.



"This feature functions as the battlemind class feature" - and the class feature entails gaining set {A,B,C} of at-will abilities - "except that you must choose either blurred step or mind spike."

First part, unwound: "You gain set {A,B,C} of at-will abilities."
Second part, unwound: "Except you must choose between B and C."

It is indeed implicit that you gain A.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 9:44PM #68
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Apr 3, 2010 -- 9:19PM, tjhairball wrote:

It is indeed implicit that you gain A.




You're welcome to your opinion about how the English language works. Until they clarify that, I'll continue to rate it red.

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3 years ago  ::  Apr 03, 2010 - 9:55PM #69
Josep
  • Stampeding Hybrid
Date Joined: Jul 8, 2008
Posts: 143
Wardens: The warden also works with Dex or Int builds. The Lifespirit variant of the Hybrid Talent (ally may spend a healing surge) is a perfectly servicable option for builds that don't care about the Wis/Con benefits while still giving Hide + Heavy Shield proficiency.

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3 years ago  ::  Apr 03, 2010 - 11:39PM #70
Fingolfin_Aeros
Date Joined: Mar 3, 2005
Posts: 319
Just throwing my two cents in w.r.t. the Hybrid Battlemind discussion, as I've been looking at a Battlemind|Runepriest dwarf combo for a game (that might end up going a sub-optimal Str-adin|Runepriest for the flavour).

Looking at the verbage, which is as follows.

"PSIONIC DEFENSE - Three powers - battlemind's demandblurred step, and mind spike - help you maintain tactical superiority in combat. You can use these psionic powers to demand your enemies' attention, follow them if they try to avoid you, and punish them if they attack your allies.  This combination or mental compulsion and psionic enhancement of your own capabilities makes you a force to be reckoned with in battle."

versus

"Psionic Defense (Hybrid): This class feature functions as the battlemind class fealure (page 43), except that you must choose either blurred step or mind spike."

My understanding requires two assumptions.

First, that Wizards of the Coast's D&D crew is not going to release a hybrid class that utterly fails at it's role, in line with what it says at the start of the section in that each hybrid class option will have an aspect of the key points of their full class' role.  Ergo, all Hybrid Defenders mark (but their punishment/effectiveness is reduced), all Hybrid Strikers do higher damage (but only with the striker class powers), all Leaders can heal (but half as often) and buff (but not as well), and all controllers control (but not as thoroughly).

Second, that battlemind's demand not being mentioned in the hybrid feature indicates that it is part of it functioning as the regular class feature.  Generally can be assumed with the style of the correlative conjunction in the exception that things not covered by the exception are unchanged.

This leads to my understanding of Psionic Defense (HYBRID) to be "gain the battlemind's demand power as a class feature, but must choose to have either the blurred step feature power or to have the mind spike feature power."  Really coming down to how I would want to be able to enforce the mark.

As it states that it functions as the class feature with the exception of the choice between blurred step andmind spike, it can be viewed as an "X and (Y or Z)" statement where the or operates as an exclusive disjunction.  It could should have been better worded, but unless your DM is really pedantic it shouldn't be an issue.

As a non-abstract, it's like getting a combo at Wendy's (or any fast food joint that let's you swap sides).  Your combination has fixed variables (ie, the sandwich [and drink, depending]) and variables you can choose between.  Say instead of fries, I wanted a cup of chili.  I can get that cup of chili, and my sandwich, but don't have to deal with the dietary nightmare of fries.  For Psionic Defense, it's mind spike and blurred step instead of the chili and fries, and battlemind's demand is your sandwich.

Pedantry aside, the easiest way to settle this debate is to wait until the CB updates or to contact Customer Support for clarification.
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