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Switch to Forum Live View Miscibility Table: A Hybrid's Handbook
3 years ago  ::  Apr 03, 2010 - 1:31AM #51
CrimsonLyre
Date Joined: Mar 7, 2010
Posts: 692
tjhairball, I noticed that Spiritbond Seekers were omited from your post on two-stat combinations, where they should be listed under Str,Wis
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3 years ago  ::  Apr 03, 2010 - 1:36AM #52
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 1:31AM, CrimsonLyre wrote:

tjhairball, I noticed that Spiritbond Seekers were omited from your post on two-stat combinations, where they should be listed under Str,Wis



So was Warden (Wildblood, Lifespirit). Formatting clipped it. >.> Fixed. It's funny, because I was just looking at how to combine those. I think those are the only ones that got clipped, but let me know if anything else is missing.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 4:39AM #53
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,991

Apr 2, 2010 -- 11:13PM, tjhairball wrote:

Same sort of thing that my Barbarian/Wizard gained. For three-person parties that omit defender, parties whose defenders are generally incompetent or not focused on defending, or clever DMs who focus artillery fire on squishy controllers, that is positively great.




Or in other words:

Feb 3, 2010 -- 7:38PM, Mommy_was_an_Orc wrote:


Wizards:
Summary: Easy mixing with other classes, especially Int, Wis, Con, or Cha.




Yes, Wizards are great. They're Sky Blue. They'd be Gold if a couple of other classes didn't exist or if people sometimes don't want to play a controller. Arcane Implement Proficiency and their status as top tier controllers definitely makes that happen. That doesn't make Defender|Controllers a particularly good idea when the Controller part is not a Wizard or the Defender part is not a Swordmage(another Sky Blue class) - the Controller part dings the Defender too much and the Defender robs vital at-wills, encounters, and dailies from the Controller.

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3 years ago  ::  Apr 03, 2010 - 8:28AM #54
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,991
Defenders are up. Clarified a couple of the controller ratings. One thing to note about the psionic classes is that they can end up with 2 at-wills from the psionic class as opposed to just one. Assuming there are some decent choices, that can be a big deal.
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3 years ago  ::  Apr 03, 2010 - 9:57AM #55
Polaris
Date Joined: Jun 17, 2003
Posts: 6,295

Apr 3, 2010 -- 8:28AM, Mommy_was_an_Orc wrote:

Defenders are up. Clarified a couple of the controller ratings. One thing to note about the psionic classes is that they can end up with 2 at-wills from the psionic class as opposed to just one. Assuming there are some decent choices, that can be a big deal.




It's worth noting in the case of the hybrid Paladin, that you can fix the worst problem with the Paladin (it's copious use of weapon powers) for the cost of a single feat:  Arcane Implement Proficiency (light/heavy blade) if the other side of your hybrid is an arcane class.  This works particularly well for warlocks and sorcerers (esp warlocks).

Add in an entire line of "crimson" feats from dragon that are specifically designed to support the Paladin|warlock, and this one problem you mention becomes a lot less noticable (and in my own play experience basically dissapears).

It's also worth noting that some weapons (like holy avengers) act as both weapon and holy symbol and thus should under the hybrid rules act as implements for both classes.  The reverse is true for the Paladin|Warlock for such things as pact blades I should think.  I am normally not fond of making a class dependant on a single item, but there it is.

-Polaris

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3 years ago  ::  Apr 03, 2010 - 10:09AM #56
rczarnec
Date Joined: Jan 30, 2009
Posts: 323

Feb 3, 2010 -- 7:41PM, Mommy_was_an_Orc wrote:


Warden
Summary: Easy mixing with other classes, especially Int, Wis, or Cha. Lots of solid racial choices(Tiefling, Gnome, Changeling, Deva, Human, Genasi, Eladrin) - due to it being a lot newer than Wizard, not quite as good. Why it isn't black is due to its ability to have 3 total at-wills, not 2 like everyone else.
Stats: Int + Wis or Cha. Lots of options.
Class Features: Assuming you spend the Hybrid feat, you get almost everything of value.
Weapon: Decent weapon options
At-Wills: Nothing to see here really. Most characters will be figuring out how to avoid ever using them.
Hybrid Feat benefits: Hide+Shield+Con or Wis to AC. Really strong for a lot of builds.
Interesting Builds: Lots of Str/Wis or Str/Con melee builds.




It looks like the first half of the Warden entry is from the Psion entry.

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3 years ago  ::  Apr 03, 2010 - 10:54AM #57
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 8:28AM, Mommy_was_an_Orc wrote:

Defenders are up. Clarified a couple of the controller ratings. One thing to note about the psionic classes is that they can end up with 2 at-wills from the psionic class as opposed to just one. Assuming there are some decent choices, that can be a big deal.



Think you may have misunderstood the Battlemind Hybrid due to your comment of "As noted, no inherent ability to mark."

They gain Battlemind Defense with the exception of choosing either Blurred Step or Mind Spike. RAW, that means all of them get Battlemind's Demand and (Blurred Step or Mind Spike), instead of Battlemind Defense and (Blurred Step and Mind Spike). Battlemind Hybrids don't have a failure to mark; they have, instead, one of the best marking mechanics in the game (CB3, lasts until end of encounter or re-used). What they lose is part of their punishment mechanic. This is why they actually can hybridize OK with other defenders. See, for example, the above point about a battlemind/fighter hybrid with combat superiority hybrid talent being very sticky.

Also, I'm a little puzzled. How exactly does Warden - one of the classes whose hybrid talent allows it to ignore DEX/INT for AC, and which has STR primary with CON/WIS secondaries, get this description:

Easy mixing with other classes, especially Int, Wis, or Cha. Lots of solid racial choices(Tiefling, Gnome, Changeling, Deva, Human, Genasi, Eladrin) - due to it being a lot newer than Wizard, not quite as good. Why it isn't black is due to its ability to have 3 total at-wills, not 2 like everyone else.
Stats: INT + WIS or CHA



I'm also puzzled as to where you get three at-wills from. Basically, this description doesn't look like it belongs to Warden at all, but some other class. Namely Psion above.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 11:27AM #58
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Apr 3, 2010 -- 4:39AM, Mommy_was_an_Orc wrote:

That doesn't make Defender|Controllers a particularly good idea when the Controller part is not a Wizard or the Defender part is not a Swordmage(another Sky Blue class) - the Controller part dings the Defender too much and the Defender robs vital at-wills, encounters, and dailies from the Controller.



Such as, say, Invoker/Paladin? Slotless implement, gold standard AC, leader hit points with excellent 8+CON starting healing surges, similarly non-terrible stat synergy (Invoker primary = Paladin secondary riders), and your marks - which do little more than apply a -2 hit penalty, frankly, the punishment is but a meager tickle for hybrid paladins - can be applied at a range of 5 and maintained very easily with ranged attacks?

I would go as far to say as that combination is probably not purple or red, as the CharOp board communicates things.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Apr 03, 2010 - 11:49AM #59
Polaris
Date Joined: Jun 17, 2003
Posts: 6,295

Apr 3, 2010 -- 11:27AM, tjhairball wrote:

Apr 3, 2010 -- 4:39AM, Mommy_was_an_Orc wrote:

That doesn't make Defender|Controllers a particularly good idea when the Controller part is not a Wizard or the Defender part is not a Swordmage(another Sky Blue class) - the Controller part dings the Defender too much and the Defender robs vital at-wills, encounters, and dailies from the Controller.



Such as, say, Invoker/Paladin? Slotless implement, gold standard AC, leader hit points with excellent 8+CON starting healing surges, similarly non-terrible stat synergy (Invoker primary = Paladin secondary riders), and your marks - which do little more than apply a -2 hit penalty, frankly, the punishment is but a meager tickle for hybrid paladins - can be applied at a range of 5 and maintained very easily with ranged attacks?

I would go as far to say as that combination is probably not purple or red, as the CharOp board communicates things.




In all honesty I'd probably rate the Paladin|Invoker as black rather than purple or red. The big problem is the Paladin's primary stat (either Cha or Str...likely Cha I think) doesn't synergize well with the Invoker side of the class, and the Invoker Implements don't have a weapliment other than staff and no easy way to make them into one becuase neither power source is arcane (but a holy avenger or other holy-symbol/weapon would work well here).

Nevertheless, this is a case where the hybrid from each class helps fill in the holes in the other class which makes it better than it would seem at first.

-Polaris

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3 years ago  ::  Apr 03, 2010 - 12:18PM #60
lcjunkie
Date Joined: Aug 21, 2009
Posts: 131

Feb 3, 2010 -- 7:34PM, Mommy_was_an_Orc wrote:


Unbalanced:  16, 14, 13, 13, 10, 8. For the class that has a strong primary stat for one class and a weak primary for the other and multiple important secondaries.





A minor point no one has mentioned but the spread is 16, 14, 14, 13, 10, 8.
Could be important as this will you raise one of the bonuses to +2 (+3 in Epic). Also will be 18, 16, 14, 13, 10, 8 with a proper race pick.

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