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3 years ago ::
Jan 28, 2010 - 1:39PM
#41
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Date Joined:
Feb 25, 2009
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- The game will incorporate a card component. 40 tech cards and 40 mutation cards will be included.
- Booster packs of random tech and mutation cards will be available for purchase separately.
This... this is quite possibly the worst idea I have ever seen. In fact, I consider it such a bad idea, I am worried that it would begin to affect normal D&D. What if they started putting out booster packs of cleric powers and the only way to get the new Consecrated Ground was to hope that you pulled it as your ultra-rare?
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Oh God, how I hate you, Magic: the Gathering. "From hell's heart I stab at thee...."
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3 years ago ::
Jan 28, 2010 - 2:07PM
#42
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Date Joined:
Jun 16, 2007
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This... this is quite possibly the worst idea I have ever seen. In fact, I consider it such a bad idea, I am worried that it would begin to affect normal D&D. What if they started putting out booster packs of cleric powers and the only way to get the new Consecrated Ground was to hope that you pulled it as your ultra-rare?
...
Oh God, how I hate you, Magic: the Gathering. "From hell's heart I stab at thee...."
Yikes. Don't worry about it, the Compendium and Character Builder will always accomodate all powers and power updates as quickly as possible.
The day they don't... is the day Wizards of the Coast has truly begun to fall down the mighty slippery slope.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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3 years ago ::
Jan 28, 2010 - 2:22PM
#43
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Oh, I'll probably buy the original setting book. If nothing else, I'm interested in seeing how futuristic equipment gets integrated to the D&D rules. But I'm not going to play a collectible card game. And I'm not going to support that business model.
I highly doubt this will somehow turn it into a "collectable card game". It'll still be an RPG. I do agree that it's a silly business model. Cards are a terrific idea, because it means that expansions can be made without requiring entire new books being made. It'll lower costs, which will be passed on to the consumer, and as well it'll take less effort and print time, so that the devs can continue working on other things. But making them random doesn't make sense. Yes, WotC likes radomized collectables games. I have at minimum 4 of the collectable games they have produced, more if you include both editions of DDM. But it would be best if they treated these cards as they would splat books, IE they tell you what you'll be getting, and you get it.
Sucks that they insist on trying to sell you more then what you want random packs= B******t. No I'm not against companies making money. Just thing that I consider slightly underhanded. Hate randomized anything.
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3 years ago ::
Jan 28, 2010 - 2:50PM
#44
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Yikes. Don't worry about it, the Compendium and Character Builder will always accomodate all powers and power updates as quickly as possible.
Will the Character Builder and Compendium encompass Gamma World? Because that would make my eon!
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3 years ago ::
Jan 28, 2010 - 3:00PM
#45
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Date Joined:
Dec 23, 2009
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I actually kind of like booster packs for an RPG. Gamma world, in my opinion, was silly enough that it might work.
I'm imagining Paranoia with booster packs. That would have been a great game. Come to the table at the convention, sit down, and you wouldn't get a character sheet, you would get a booster pack and that would have your secret society, mutation, R&D gear, and current color. (Red = common, Orange = Uncommon, Yellow = Rare. There is no Green or better available from booster packs.)
That would have been funny as heck.
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3 years ago ::
Jan 28, 2010 - 3:36PM
#46
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I actually kind of like booster packs for an RPG. Gamma world, in my opinion, was silly enough that it might work.
I'm imagining Paranoia with booster packs. That would have been a great game. Come to the table at the convention, sit down, and you wouldn't get a character sheet, you would get a booster pack and that would have your secret society, mutation, R&D gear, and current color. (Red = common, Orange = Uncommon, Yellow = Rare. There is no Green or better available from booster packs.)
That would have been funny as heck.
It might actually have worked with GW. Its a pretty wacky game.
I guess I can see having 'boosters' with new tech, new mutations, new monsters, etc as supplements. I don't think doing random packs would work, but they probably won't try that. After all you don't HAVE to use cards, people could just write up a chart and roll on it instead. That's pretty much all a deck of cards is anyway in essence.
In any case we'll find out what it looks like in October. I just hope they don't nerf all the mutations and tech down to some 'par' level of utility. Balance is good, but it just doesn't seem like it would work well with the feel of the original GW. It was SUPPOSED to be unbalanced. The world was harsh and capricious and some people just have to live with horrible body structure changes, and poor dual brains.
That is not dead which may eternal lie
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3 years ago ::
Jan 28, 2010 - 5:24PM
#47
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- The game will incorporate a card component. 40 tech cards and 40 mutation cards will be included.
- Booster packs of random tech and mutation cards will be available for purchase separately.
This... this is quite possibly the worst idea I have ever seen. In fact, I consider it such a bad idea, I am worried that it would begin to affect normal D&D. What if they started putting out booster packs of cleric powers and the only way to get the new Consecrated Ground was to hope that you pulled it as your ultra-rare?
Why do you automaticlly jump to the conclusion that "Booster Packs = Rarity system"? Even though, again, I feel that randomizing it is a bad idea, I don't think the cards would have a rarity. That wouldn't even make sense, as your example shows. Why would Consecrated Ground be "Ultra-Rare"? Nothing about it is "better", it's just a power.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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3 years ago ::
Jan 28, 2010 - 6:54PM
#48
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Date Joined:
Aug 27, 2006
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Why do you automaticlly jump to the conclusion that "Booster Packs = Rarity system"? Even though, again, I feel that randomizing it is a bad idea, I don't think the cards would have a rarity. That wouldn't even make sense, as your example shows. Why would Consecrated Ground be "Ultra-Rare"? Nothing about it is "better", it's just a power.
Seems like a logical conclusion to me. Magic and other card cards have booster packs and a rarity system. D&D minis have booster packs and a rarity system. I would consider it dumb to have a rarity system but I would say the same of random booster packs of mutations and tech.
It's interesting that they got so many posts about people excited about Gamma World. Since hearing the booster pack, most people seem disappointed with the idea.
As for character builder support, since it is based on D&D but a complete standalone game, they might not support it in character builder. We probably won't find out until it is released.
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3 years ago ::
Jan 28, 2010 - 7:34PM
#49
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Why do you automaticlly jump to the conclusion that "Booster Packs = Rarity system"? Even though, again, I feel that randomizing it is a bad idea, I don't think the cards would have a rarity. That wouldn't even make sense, as your example shows. Why would Consecrated Ground be "Ultra-Rare"? Nothing about it is "better", it's just a power.
Seems like a logical conclusion to me. Magic and other card cards have booster packs and a rarity system. D&D minis have booster packs and a rarity system. I would consider it dumb to have a rarity system but I would say the same of random booster packs of mutations and tech.
It isn't really a logical conclusion. It seems the logic is "The term Booster Pack is being used for both Collectable games and this newly proposed set of suppliment cards, therefore, the mechanics of how these cards are distributed must be the same". The thing that's being left out here is that in a Collectable games, you compete against others with the cards you get from booster packs. This makes a huge difference. In a Collectable game, you will buy boosters and hope for ultra-rares because that will allow you to compete better.
With an RPG, that is not the case at all. You aren't competing with anyone. There is not need to try to get the "best" cards so you can trounce the competition. In all likelyhood, the players will be sharing their cards with the group. Making an arbitrary difficulty system, therefore, simply means that groups will become frustrated because they are having their access to cards restricted further.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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3 years ago ::
Jan 28, 2010 - 7:37PM
#50
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Boosters? In a pen-&-paper rpg?
Oh WotC, why do you hate low-income gamers?
Pen-&-paper games were one of the last few corners of the hobbyist world where a player's discretionary funds didn't dictate the quality of your in-game abilities. I have nothing against people who can spend more money on the hobby they enjoy. Instead, my ire is raised at those who allow games to be designed so low-income players get shafted in the game world as well. WotC can expect me (and many other low-income hobbyists) to bail out of any product line that goes this route.
It's stupid, it's classist, and it smacks of their utter disregard for us as customers.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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