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Locked: On Player Entitlement
3 years ago  ::  Jan 25, 2010 - 1:15PM #1
The_Stray
Date Joined: Dec 13, 2003
Posts: 1,273
I've been hearing a lot recently about "player entitlement," and I want to understand what the forum goers here actually think of when they hear the term.

What is player entitlement? What does it entail, exactly?

When do player requests for a game stop being reasonable and turn into an entitlement complex?

When does a DM's ideas on the type of campaign they run stop being "interesting" and start becoming "oppressive?"

Where is the line drawn on what is reasonable to include and what to exclude in a campaign?

I know this is a huge can of worms to be opening. My hope is that it fosters honest debate.

So where do you stand?


Edit: Revised unclear statement

Jan 16, 2012 -- 2:11PM, OleOneEye wrote:

What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.



When the Cat's a Stray, the Mice will Pray

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3 years ago  ::  Jan 25, 2010 - 1:20PM #2
Rhianni32
Date Joined: Jun 10, 2008
Posts: 571

The players are entitled to end the session with a feeling of having had fun of the course of X hours.
Whatever that may be for each player will be different but the GM should make sure that there is something to meet this desire for fun for their players.

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3 years ago  ::  Jan 25, 2010 - 1:32PM #3
Manion
Date Joined: Jun 19, 2008
Posts: 2,109

Talk about loaded.

In general, I feel participants are entitled to whatever they want so long as it doesn't take away from the quality of play of others at the table.  That being the other participants ability to meaningfully contribute to all aspects of play.

This applies to everyone.  A DM isn't entitled to trivialize the contribution of players through a grandstanding DMPC for example.  A player isn't entitled to shank the other characters in their bedrolls as another.

What to include and exclude in a campaign should be a joint effort.  DMs should make efforts to include the things the players want.  Players should make efforts to not do things the other players and the DM don't want.  The middle ground being adjusting the things they each want until it works as a compromise.

The difference between "interesting" DM'ing and "oppressive" DM'ing is that the interesting one takes player feedback.  The oppressive one ignores feedback.  When the attempt to make something interesting ignores the interests of others.  Players can be a worldbuilding tool, after all.

The Bruce Campbell of D&D.
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3 years ago  ::  Jan 25, 2010 - 1:55PM #4
makeshiftwings
Date Joined: Nov 29, 2001
Posts: 2,596
Complaining about other people's "sense of entitlement" is just the internet insult of the last few years.  Apparently when someone is mad at someone else, everyone they're mad at is part of "the me generation", which inexplicably seems to include everyone born in the last 100 years except for whoever is writing the angry post.


But yes, D&D is supposed to be a grueling punishment for players.  If you are DMing, you should make that clear.  You will grind their faces into the dirt and they will like it.  The only reason they're playing is because you are their master and they have to do everything you say.  If any of them makes any suggestions or has any complaints, you should probably set them on fire.
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3 years ago  ::  Jan 25, 2010 - 2:09PM #5
lofgren
Date Joined: Dec 27, 2008
Posts: 4,754

Jan 25, 2010 -- 1:15PM, The_Stray wrote:


What is player entitlement? What does it entail, exactly?




Players are entitled to be treated as equal collaborators on the campaign, and to have their ideas listened to, considered honestly, and critiqued fairly, provided they do the same for everybody else at the table.


When does accepting reasonable player requests for a game stop being reasonable and turn into an entitlement complex?




When the player refuses to compromise or see how their request will harm the other players' sense of fun.

When does a DM's ideas on the type of campaign they run stop being "interesting" and start becoming "oppressive?"




Nobody can determine this but the players in the DM's game.

Where is the line drawn on what is reasonable to include and what to exclude in a campaign?




It's reasonable to include or exclude anything – classes, races, mechanics, mounts, creatures, specific or general flavor, certain character background, whatever – provided either everybody is in agreement or you can show why a particular idea is impossible with/without said feature.  In the latter case it comes down to whether or not everybody can be swayed that the inclusion/exclusion of said feature will add enough to the experience that they are willing to include/exclude it despite their reservations.  If there is disagreement on whether it will add anything then there is no one-size-fits-all way to resolve the situation.  Some groups will vote, some will discard the idea if even one person objects, sometimes a player will take a break for a little while and come back when they are more interested.  That's really a personal issue – how do you deal with conflict with your collaborators? – more than an issue specific to the game.

I know this is a huge can of worms to be opening. My hope is that it fosters honest debate.

So where do you stand?




As far as I am concerned, running a game of DnD is like a collaborative creative writing project.  If I invite somebody to come help me write a story, and they say "How about a story about fairy princesses and teddy bears," then I do not necessarily have to say yes, but if I say no I should follow it up with a constructive suggestion.  If possible I should accept the suggestion and propose a modification that will make the topic more interesting to me.  Perhaps, "OK, but the teddy bears eat babies and the fairy princesses are really succubi who have perverted sex with people in their dreams and suck out their life force."  You never know.  Your new collaborator may well say, "Oh, yeah, that is totally sweet."

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3 years ago  ::  Jan 25, 2010 - 2:10PM #6
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,966

Jan 25, 2010 -- 1:15PM, The_Stray wrote:

What is player entitlement? What does it entail, exactly?


Players (and DMs) are entitled to an enjoyable gaming experience. It's the very reason they're playing. D&D is supposed to be a game, not a chore.

When does accepting reasonable player requests for a game stop being reasonable and turn into an entitlement complex?


When a player's (or a DM's) enjoyment of their gaming experience gets in the way of their friends' enjoyments of their gaming experiences and this clash cannot be resolved through civilized conversation.

When does a DM's ideas on the type of campaign they run stop being "interesting" and start becoming "oppressive?"


When the DM does not care to consider whether the type of campaign they would like to run would be an enjoyable gaming experience for their friends.

Where is the line drawn on what is reasonable to include and what to exclude in a campaign?


Whatever everybody agrees upon as a group.

I like lofgren's post.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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3 years ago  ::  Jan 25, 2010 - 2:38PM #7
Oprah_Windfury
Date Joined: Jul 28, 2009
Posts: 861
As far as I'm concerned, "Player Entitlement" means two different things.

1. The player who wants to be a Githyanki Dhampyr Spellscarred Swordmage in the DM's low-magic Conan-esque setting, is told no, and throws a fit.

2. The player who gives a wishlist to the DM of items he wants, doesn't get them, and throws a fit.

The common thread is throwing a fit. An entitled player is one who can't stand the word "no" when it comes to character options or what he can and can't do.
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3 years ago  ::  Jan 25, 2010 - 2:54PM #8
Adun_Irving
Date Joined: Apr 23, 2009
Posts: 1,818
Too many people use the entitlement argument to insult and detract anything someone else says. At this point, it's like a litmus test: somebody who tosses around "entitlement" on these forums can be safely ignored. It's true that there are bratty players who throw fits, but the entitlement argument is used against people who too often aren't feeling a sense of entitlement, but just looking for some equal treatment. Even though the DM does contribute more, what right does that give him to tell another person what to enjoy? I say this from the viewpoint of a DM, not as a player. If a player came to me asking for a certain class and/or race, and it's not something obnoxious like a one-winged angel with a seven-foot katana, or a githyanki half-devil from Avernus, then I'll probably work on altering the flavor of the class/race idea. Perhaps a drow in a non-drow game is descended from a dishonored eladrin race, cursed with different powers.

If both sides are willing to compromise, they can make practically any idea work.

The original core books said that this was our game too. It doesn't feel like that anymore.

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3 years ago  ::  Jan 25, 2010 - 3:08PM #9
Stafir_Ortnev
Date Joined: Jan 21, 2003
Posts: 548
To make it a bit more simple, and slightly expound upon what Windfury said.  There is a saying in the retail business.

The customer is always right.

And any customer who truely believes in that phrase is entitled.


Entitelment is when a person tries to get their way, no matter how reasonable or irreasonable their request, then acts like they must have things done that way, no matter what, and that is just how the world should be.  And the person in question will throw a fit over it, argue and scheme, hold up time, and other people..not caring how it affects anyone else around them..as long as they get their way.

Basically they feel like the world...or in this case..the DM owes it to them.  That is, in essence, entitlement.  Now there are varying degrees...but that would be at its worse.
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3 years ago  ::  Jan 25, 2010 - 3:16PM #10
BlackHalfDragon
Date Joined: Sep 2, 2006
Posts: 581
problem is when players think I'm playing YOUR game. that's the death of it there and then. 

The DM is a player too. they just play monsters, NPCs. They have the unique joy of creating a world and bringing it to life and telling a story and playing god. The PCs have fun solving puzzles and advancing. Its a bit of give and take. the DM doesn't want to wipe the players but s/he doesn't want to give them a cake walk.
My player type: Storyteller - You're more inclined toward the role playing side of the equation and less interested in numbers or experience points.  You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session.  You want to play out a story that moves like it's orchestrated by a skilled novelist or film director
100% Storyteller  100%" Method Actor  100% Casual Gamer  67% Tactician  25% Power Gamer
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