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Never Played D&D!
2 months ago  ::  Jan 23, 2010 - 11:02AM #1
Teotzlcoatl
Posts: 22
Date Joined: 01/23/10
 I have never played D&D but I love video game RPGs like Arena, Daggerfall, Morrowind, Oblivion and the Zelda series.

I know games like the ones listed above are based off of table-top games like D&D (I used to play warhammer 40K).

My question is.... what do I need to buy to get started? Could somebody make me out a list of ALL the stuff I NEED (not just stuff that is cool to have, but stuff I MUST have to play), please?
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2 months ago  ::  Jan 23, 2010 - 4:57PM #2
Teotzlcoatl
Posts: 22
Date Joined: 01/23/10
anybody?
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2 months ago  ::  Jan 23, 2010 - 5:45PM #3
Plaguescarred
Posts: 1,340
Date Joined: 05/12/09
Welcome to D&D Teotzicoatl !

First you're interested in DMing for players or be a players in a running game ?

If you intend to be a Player check what the group you'll be joining has in terms of books and ressources. If not the Players Handbook offer lots of rules pertinent to the game.


For a DM:

The core set mainly represent those 3 books. It's all what you will need along with dices.
 
Players Handbook
Dungeon Master's Guide
Monsters Manual

If you are more interested to run a module, a published adventures, Keep on the Shadowfell is a good starter. It explains Rules and how to play D&D. You can even download it for free on this site. Or if you want to design your own adventures, then the Monsters Manual and the Dungeon Master's Guide will be indispensable.

I also encourage to buy figurines and a map if possible. It help running the game and render it even more interesting.

If you have more dollars to put on this, there is a vast array of books that you can get that give more options.

A subsciption to Computer Program DDi is great, giving you access to Magazines Character Builder, Adventure Tool, Monster Builder,  Rules Compendium all the books powers Monsters etc...Right on this site.

Continuing with books...
Power Books (Martial Powers, Divine Powers, Arcane Powers, Prmal Powers)
Players Handbook 2
Dungeon Master's Guide 2
Monsters Manual 2
Campaign Settings (Forgotten Realms , Eberron)
Adventures
Miniature figurines
etc...

Hope it will help you figuring out and not discourage you. Don't hesitate if you have other questions.
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2 months ago  ::  Jan 24, 2010 - 5:37AM #4
JohnLynch
Posts: 2,522
Date Joined: 03/26/08

Jan 23, 2010 -- 5:45PM, Plaguescarred wrote:

if you want to design your own adventures, then the Monsters Manual and the Dungeon Master's Guide will be indispensable.


As someone who roleplayed for seven years before coming to D&D, I do not recommend starting with your own homebrewed adventures. I tried, the results were disastrous.

Instead I'd recommend pre-written adventures. You can add more story to those if you like. Or you can use as is. There is the H1-E3 series. They'll take you from level 1 (starting with Keep on the Shadowfell) to level 30.

There's also adventures in Dungeon magazine. Subscribe for 1 month and you can download ALL of the past dungeon magazine issues and use those adventures.

As for a list, Plaguescarred has it down. I'd recommend only using PHB1 to begin with and slowly introduce yourselves to the other player books. This way you aren't overwhelmed by all the different rules. I tried getting into 3.5e D&D (which is very different to the current edition, 4th ed) and I was overwhelmed by all the options in all the various books.

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2 months ago  ::  Jan 24, 2010 - 3:13PM #5
parvatiquinta
Posts: 39
Date Joined: 10/29/08

Jan 23, 2010 -- 11:02AM, Teotzlcoatl wrote:

My question is.... what do I need to buy to get started? Could somebody make me out a list of ALL the stuff I NEED (not just stuff that is cool to have, but stuff I MUST have to play), please?




I would start with the stuff you can find on the D&D webpage for free:
Quick-start rules
Premade PCs
Keep on the Shadowfell

Run one or two games, see if you - and your friends - like the feel of it, then move to the list of stuff to buy

Oh and if you do enjoy the game, I really recommend at least subscribing to DDI for one month to get the two big tools, Character Builder and Monster Builder. They are a huge help for managing the player characters (and print out the powers in a format easily readable to all, not like the scribbling my players used at first) and your own monsters.

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2 months ago  ::  Jan 24, 2010 - 6:43PM #6
Teotzlcoatl
Posts: 22
Date Joined: 01/23/10
I'd like to be both a DM (dungeon master, right? Remember I know NOTHING about this game) and a player.

Thanks for the respones and keep them coming.
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2 months ago  ::  Jan 26, 2010 - 1:24AM #7
Neutronium_Dragon
Posts: 2,608
Date Joined: 08/11/06
It's generally easier to start as a player and then take up DMing once you have a handle on the game's rules and the way things play in practice (because sometimes things play differently than you'd expect from just the rules text). Since there's a D&D game day coming up, you might want to check around town to see if any of the local stores will be running it - that's a good way to experience the game in person and meet others with whom you can play it.
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2 months ago  ::  Jan 26, 2010 - 12:36PM #8
parvatiquinta
Posts: 39
Date Joined: 10/29/08

Jan 24, 2010 -- 6:43PM, Teotzlcoatl wrote:

I'd like to be both a DM (dungeon master, right? Remember I know NOTHING about this game) and a player.



I'd recommend to do that in two different games.

This for two reasons:

1) the DM may or may not write the adventure, but WILL need to read it beforehand to run it. The DM is the guy who answers players' questions.
Being a player on the other hand involves discovering the story and making decisions.
So if you know what's going to happen and still you put yourself in, that's a bit like watching a movie you have seen and the others haven't, and telling them about it - spoiling it for them.

2) being the DM will get your hands quite full anyway.

Don't be afraid to start DM'ing right away if you feel like it. I did it in my day and we had fun.

There is only one rule that you really need to remember: be fair. You're not playing against the other players, and you're not playing to favor some of them (even if they are your best friend or your other half) and neglect some others.
Everything else, don't fuss too much about.

Even experienced players forget about this or that small rule or misinterpret a few. No biggie. For that matter, books themselves get errata'ed.
When you do find out about a mistake, just correct it and if it hampered someone in particular ("oh, right, you could have jumped across that if you had a running start, it's only check result/5 in that case and not check result/10") try to make it up to them by offering more spotlight later.

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2 months ago  ::  Jan 31, 2010 - 10:14AM #9
Teotzlcoatl
Posts: 22
Date Joined: 01/23/10
Anymore suggestions?
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2 months ago  ::  Jan 31, 2010 - 1:47PM #10
Teotzlcoatl
Posts: 22
Date Joined: 01/23/10
"For a DM:

The core set mainly represent those 3 books. It's all what you will need along with dices.
 
Players Handbook
Dungeon Master's Guide
Monsters Manual"


Those 3 books and dice will allow me to both be a Dungeon Master as well as play?

Are you sure that is all I need to start?


I was going to get this- www.amazon.com/Dungeons-Dragons-Core-Rul...

or will the next edition be out soon? Should I wait to buy it when the next edition comes out? If it's less than 1-2 years than I'd rather wait to get the new verision.

What sort of dice do I need? 6-sided? Or 21 sided?

Besides those 3 main books, dice, a table and a few other people to play with... is there ANYTHING else I need?

Remember... I know nothing about this AT ALL!

BTW.... how many people do I need to play?

One Dungeon Master and... how many players?
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