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Dungeons & Dra.. 4e General Discuss.. Is the concept of Alignment no longer beneficial?
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Switch to Forum Live View Is the concept of Alignment no longer beneficial?
3 years ago  ::  Jan 21, 2010 - 12:17PM #1
Jaroferic
Date Joined: Mar 17, 2008
Posts: 26
I have no doubt that the alignment talk is a well-worn trail in D&D forum lore, but I wanted to get some public input on why any alignment is beneficial to the system at all.

On Balance Issues: It strikes me that the alignment system attempts to replicate the motivations in the heart and minds of the character (or monster). In 3.5 edition and previous, alignment was also treated as a condition of the character- some weapons did more damage to good guys, or could only be wielded by them, etc. Paladins could only be a certain alignment type, based on the sub-genre of paladin. 4th edition removes this concept to the sidelines, and the only support for it in the core 3 books is really in artifact behaviors.

But the awful truth is, alignments are limiting in core mechanics as well. A lawful good character is largely criticized for performing evil acts, and, in 3.x and back, penalized in the more devout classes (paladin, I'm looking at you again). But evil? Chaotic? Not so much.

If it serves the chaotic evil purpose of a character to pay his taxes and give his rebate to orphans with diseases, he may. It's serving his evil purpose. In fact, if one time in twenty my chaotic bard obeyed the speed limit, it would really throw the other players for a loop. How very... chaotic.

In short, the farther you stray from "Good" and "Lawful", the farther you stray from principles. An evil warrior can do quite anything and it is not good unless he does it deliberately so.

On Ethical Issues. I'm GMing a campaign right now where the players are "evil" cultists in serviec of a nihilistic Goddess, and their over-arching purpose is the destruction of everything by smashing the three Prime Planes together. But as a party, they are devoted, loyal, friendly and trustworthy. They'll stab an orphan in the head without thinking twice as long as it serves the Goddess' goals, but it is only by devotion to a cause, rather than a love of being a dirtbag, that motivates them.

To return to the point, they are only evil because their cause is evil, and because they are not governed by rules of conduct tied to principles.

Tolkien once wrote that that his wicked creature Wormtongue may 'betray himself, and do good that he does not intend' (I think it was wormtongue. Smeagol? Not the point). Self-service is not always evil, even at the cost of others. America going to war in WWII caused great harm to thousands of german soldiers, no? But they did it to preserve the good that they had made efforts to create. It is socially self-serving, but self-serving nonetheless.

So why bother? The point is this. Your characters should be motivated by principles and goals. You can roleplay that! So much behavior is already entrusted to the players to decide; why this strange categorization? I say shuck the constraints of saying that your character is always good. Anyone who's ever had an alcoholic dad would sneer at the concept that good men never fall from grace and do evil unintentionally. Very (VERY) few people want to be evil.

To quote Winston Burke: "All that is necessary for the triumph of evil is for good men to do nothing."
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3 years ago  ::  Jan 21, 2010 - 12:26PM #2
pdboddy
Date Joined: Jan 15, 2005
Posts: 226
My friends and I have been treating alignment this way since the beginning of our foray into D&D and roleplaying games in general.
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3 years ago  ::  Jan 21, 2010 - 12:33PM #3
Manion
Date Joined: Jun 19, 2008
Posts: 2,109

But the awful truth is, alignments are limiting in core mechanics as well. A lawful good character is largely criticized for performing evil acts, and even penalized in the more devout classes (paladin, I'm looking at you again).




Where?

In general, the game treats it as just a basic descriptor.  It's as mechanically important as deity.  Which doesn't care if it's lip-service or devotion.  It allows for person interpretations.

I think descriptions of your character are important.  If not for others, they are a reminder to oneself.  The shorter the descriptor, the easier it is to remember.  I sometimes am inclined to forget that I intend my Tiefling Warlock to be willing to eat babies for immortality.  Which by looking at "evil" on his character sheet, I'm reminded.

The Bruce Campbell of D&D.
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3 years ago  ::  Jan 21, 2010 - 12:51PM #4
TsukinoUsagi
Date Joined: Jan 5, 2010
Posts: 942
There are alignments?

Ooooh you mean those words the players write down and then immediately ignore. Ahh yes, alignments.

They're easy, I ignore what my players write on the PC records as just not worth my time. I judge them on their actual actions and I don't think another moment about it.

If the details in MY books say creature X is evil, I tend to listen to those words though Well most of the time.

If a players dogoody Paladin is acting horrendous you can bet it will have repercussions. The gods ARE watching you know.
I don't play 4th edition D&D for Wizard's sake I play it for my sake.
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3 years ago  ::  Jan 21, 2010 - 12:57PM #5
Lhockee
Date Joined: Sep 9, 2009
Posts: 3,514

I personally believe that Alignment was never beneficial to begin with, let alone beneficial enough to rant about in any context. A system mechanic designed to hinder the individual player though a set of straight-jacked rules isn't beneficial for anyone.

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3 years ago  ::  Jan 21, 2010 - 12:57PM #6
RPJesus
Date Joined: Nov 27, 2005
Posts: 15,155
The main problem is alignment-based class restrictions (Because obviously all them there barbarians have no self control, and there's no such thing as a nonlawful monk, as evidenced by the main character from every brawler ever ), which are thankfully gone (officially, rather than houseruled anyway) with 4th ed anyway, so it's all good.
Zammm = Batman.
Bronies unite.
"I'd call you a genius, but I'm in the room."
It's my sig in a box Show

Jul 29, 2012 -- 9:56PM, ChaosLight wrote:


Everything is better when you read it in Bane's voice.


Oct 18, 2012 -- 11:06AM, SteelWall wrote:

Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.


Oct 26, 2012 -- 8:17AM, Chaikov wrote:

Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.



Dec 3, 2012 -- 10:18PM, Splattercat wrote:


Funny story:
InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. 
I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:

Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?"
Me: "Yes, but I thought it would be better to use a Proxy." 
Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb."
Me: "*Sigh*. Okay."

I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.

Unsurprisingly, that only worked once and only because everyone present thought it was hilarious.


My DM on Battleminds:

no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.





Jan 15, 2013 -- 5:28PM, Iam_IronMan wrote:


Jan 15, 2013 -- 5:20PM, Jerrymm91 wrote:

Hi guys!  So, I'm a sort of returning player to Magic.  I say sort of because as a child I had two main TCG's I liked.  Yu-Gi-Oh, and Pokemon.  Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in.  Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play.  I have a extensive knowledge of deck building in those two TCG's.  However, as far as Magic is concerned, I only ever used those two pre made decks.  I know how the game is played, and I know general things, but now I want to get in the game for real.  I want to begin playing it as a regular.  My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck?  Or are there special rules?  Are some cards forbidden or restricted?  Thanks guys, and I will gladly accept ANY help lol. 


I have the same problem with women.




Is this my new ego sig? Yes it is, other Barry Show


Jan 7, 2012 -- 6:59PM, KeeperofManyNames wrote:

And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.



Dec 2, 2012 -- 1:39PM, KeeperofManyNames wrote:

See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.



Dec 17, 2012 -- 4:27PM, KeeperofManyNames wrote:

Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.




Feb 8, 2012 -- 4:40AM, ArtVenn wrote:

I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.

O' Jesus

Please continue to make my time here on the forums fun and cause me to chuckle.

Amen.


Feb 17, 2011 -- 3:08AM, ArtVenn wrote:

Feb 16, 2011 -- 6:43PM, RPJesus wrote:

It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think  about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills


Seriously, that was amazing.  I laughed my *ss off.  Made my day, and I just woke up.


ArtVenn
You're still one of my favorite people... just sayin'.




Jan 11, 2012 -- 7:19AM, Salla wrote:

Jan 11, 2012 -- 4:37AM, Ogiwan wrote:


.....would it be a bit blasphemous if I said, "PRAYSE RPJAYSUS!" like an Evangelical preacher?



Perhaps, but who doesn't like to blaspheme every now and again?

Especially when Mr. RPJesus is completely right.


May 16, 2011 -- 12:18PM, Salla wrote:

I don't say this often, but ...

LOL



May 10, 2010 -- 7:37AM, AivaRuin wrote:



You... You... Evil something... I actualy made the damn char once I saw the poster...

Now you made me see it again and I gained resolve to put it into my campaign. Shell be high standing oficial of Cyrix order. Uterly mad and only slightly evil.

And it'll be bad. Evil even. And ill blame you and Lizard for it :P.



Jun 29, 2011 -- 11:05AM, Lineov wrote:

Jun 28, 2011 -- 2:44PM, Litmus wrote:



I'm trying to work out if you're being sarcastic here.  ...



Am going to stop you right there... it's RPJesus... he's always sarcastic


Jan 16, 2012 -- 11:37PM, febbstalicious42 wrote:

Jan 16, 2012 -- 11:35PM, RPJesus wrote:

Jan 16, 2012 -- 9:58PM, HeartlessNobody wrote:

we can only hope it gets the jace treatment...it could have at least been legendary


So that even the decks that don't run it run it to deal with it? Isn't that like the definition of format warping?


I lol'd.


Oct 26, 2011 -- 11:40PM, zammm wrote:

Oct 26, 2011 -- 7:43PM, TyGuy42 wrote:

Uktabi Orangutan What the heck's going on with those monkeys?

The most common answer is that they are what RPJesus would call "[Debutantes avert your eyes]ing."



Feb 9, 2012 -- 8:41AM, Dilleux_Lepaire wrote:

Spoiler: Show

Feb 9, 2012 -- 7:45AM, KeeperofManyNames wrote:

Feb 9, 2012 -- 5:49AM, ORC_Ragnar wrote:

I’ve removed content from this thread because off-topic discussions are a violation of the Code of Conduct.

You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.

...Am I the only one that thinks this is reaching the point of downright Kafkaesque insanity?



I condone the use of the word Kafkaesque. However, I'm presentely ambivalent. I mean, that can't be serious, right? We're April 1st, right? They didn't mod RPJesus for off-topic discussion when the WHOLE THREAD IS OFF-TOPIC, right?

Right.



Mar 9, 2012 -- 3:32PM, Garthanos wrote:

Mar 7, 2012 -- 4:54PM, RPJesus wrote:


Save or die. If you disagree with this, you're wrong (Not because of any points or arguements that have been made, but I just rolled a d20 for you and got a 1, so you lose).



Mar 19, 2012 -- 5:07PM, Kalnaur wrote:

Mar 19, 2012 -- 4:41PM, DoctorBadWolf wrote:


This just won the argument, AFAIC.



That's just awesome.



May 12, 2010 -- 9:36AM, JustTerrorIt wrote:

May 11, 2010 -- 5:46PM, Master_Yumyums wrote:

HOW DID I NOT KNOW ABOUT THE BEAR PRODUCING WORDS OF WILDING?!  WHAT IS WRONG WITH ME?!



That's what RPJesus tends to do. That's why I don't think he's a real person, but some Magic Card Archive Server sort of machine, that is programmed to react to other posters' comments with obscure cards that do in fact exist, but somehow missed by even the most experienced Magic players.

And then come up with strange combos with said cards. All of that is impossible for a normal human to do given the amount of time he does it and how often he does it.

He/It got me with Light of Sanction , which prompted me to go to RQ&A to try and find if it was even possible to do combat damage to a creature I control (in light that Mark of Asylum exists).



Dec 16, 2011 -- 10:16AM, HairlessThoctar wrote:


+10



Jun 24, 2012 -- 8:23PM, Eonblueapocalypse1 wrote:

Jun 24, 2012 -- 8:13PM, RPJesus wrote:

Jun 24, 2012 -- 8:02PM, tehbeast wrote:

heaven or hell.


Round 1. Lets rock.



GG quotes!

RPJesus just made this thread win!



Jul 25, 2012 -- 12:06AM, WhiteRaven810 wrote:

Jul 23, 2012 -- 6:26PM, RPJesus wrote:

Jul 23, 2012 -- 5:47PM, felisdomesticus wrote:


Blue players get all the overpowerered cards like JTMS.  I think it's time that wizards gave something to people who remember what magic is really about:  creatures.


Initially yes, Wizards was married to blue. However, about a decade ago they had a nasty divorce, and a few years after that they began courting the attention of Green. Then in Worldwake they had a nasty affair with their ex, but as of Innistrad , things seem to have gotten back on track, and Wizards has even proposed .



You are my favorite. Yes you. And moments like this make it so. Thank you RPJesus for just being you.



On what flavor text fits me:

Nov 15, 2012 -- 12:55AM, CadaverousBl00m wrote:

Surely RPJesus gets Niv-Mizzet, Dracogenius ?



Sep 15, 2012 -- 4:24PM, Dragon_Nut wrote:


First: I STILL can't take you seriously with that avatar. And I can take RPJesus seriously, so that's saying something.



Sep 17, 2012 -- 1:31PM, Banderbear wrote:


I'd offer you a cookie for making me laugh but it has an Upkeep Cost that has been known to cause people to quit eating.



Jan 2, 2013 -- 7:46AM, royk wrote:



I you loads



Jan 20, 2013 -- 10:27PM, TV_Casualty wrote:

Jan 20, 2013 -- 10:17PM, RPJesus wrote:

"AINT NO LAWS IN THE SKY MOTHER****." - Agrus Kos, Wojek Veteran


10/10. Amazing.



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3 years ago  ::  Jan 21, 2010 - 1:05PM #7
Jaroferic
Date Joined: Mar 17, 2008
Posts: 26

Jan 21, 2010 -- 12:33PM, Manion wrote:

But the awful truth is, alignments are limiting in core mechanics as well. A lawful good character is largely criticized for performing evil acts, and even penalized in the more devout classes (paladin, I'm looking at you again).




Where?

In general, the game treats it as just a basic descriptor.  It's as mechanically important as deity.  Which doesn't care if it's lip-service or devotion.  It allows for person interpretations.

I think descriptions of your character are important.  If not for others, they are a reminder to oneself.  The shorter the descriptor, the easier it is to remember.  I sometimes am inclined to forget that I intend my Tiefling Warlock to be willing to eat babies for immortality.  Which by looking at "evil" on his character sheet, I'm reminded.




Oops, I meant the 3.x paladin. Thanks for pointing it out. Corrected in the post.

I've never felt comfortable passing judgement on a play-style, so please do not misinterpret this as dismissive or condescending, but the span of players I've played with over the years are enthusiastic about the behavior of their PCs, and if incredibly strong ambition were in line with that, I can't imagine that such a character-defining trait needing a reminder.

But different strokes for different folks, right?

I guess that it all depends on how willing the DM is to criticize characters for not thinking of that word on your sheet when they ask you what you want the PC to do. An evil character, in my experience, is far less accountable to always rob that orphan than a good character is to always defend the goblin-besieged town.

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3 years ago  ::  Jan 21, 2010 - 1:14PM #8
Rich_The_Mad
Date Joined: Aug 27, 2009
Posts: 3,029

Jan 21, 2010 -- 12:33PM, Manion wrote:

In general, the game treats it as just a basic descriptor.  It's as mechanically important as deity. 




Au contraire, deities allow for different domain feats to be selected.  And with the domain synergy feat now available, domain powers rock my socks.

Besides artifacts, the only thing alignment affects is which dieties you can serve (and this doesn't matter if you or the god are nuetral).

Story-driven punishments for actions out of alignment are always fun.  The consequences do not have to be mechanical, but if a lawful good pally starts eating babies to gain immortality, I bet Bahamut's going to be PISSED.

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3 years ago  ::  Jan 21, 2010 - 1:17PM #9
Archangel62
Date Joined: May 26, 2005
Posts: 852
Alignments serve as a sort of RP aid. Players can look at the descriptions for the alignments and at least try to follow the RP concepts given. In principle, it provides a sort of framework for character intent and spirit if nothing else.
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3 years ago  ::  Jan 21, 2010 - 1:22PM #10
Baboonicles
Date Joined: Jul 31, 2008
Posts: 163

Jan 21, 2010 -- 1:05PM, Jaroferic wrote:

Jan 21, 2010 -- 12:33PM, Manion wrote:

But the awful truth is, alignments are limiting in core mechanics as well. A lawful good character is largely criticized for performing evil acts, and even penalized in the more devout classes (paladin, I'm looking at you again).




Where?

In general, the game treats it as just a basic descriptor.  It's as mechanically important as deity.  Which doesn't care if it's lip-service or devotion.  It allows for person interpretations.

I think descriptions of your character are important.  If not for others, they are a reminder to oneself.  The shorter the descriptor, the easier it is to remember.  I sometimes am inclined to forget that I intend my Tiefling Warlock to be willing to eat babies for immortality.  Which by looking at "evil" on his character sheet, I'm reminded.




Oops, I meant the 3.x paladin. Thanks for pointing it out. Corrected in the post.

I've never felt comfortable passing judgement on a play-style, so please do not misinterpret this as dismissive or condescending, but the span of players I've played with over the years are enthusiastic about the behavior of their PCs, and if incredibly strong ambition were in line with that, I can't imagine that such a character-defining trait needing a reminder.

But different strokes for different folks, right?

I guess that it all depends on how willing the DM is to criticize characters for not thinking of that word on your sheet when they ask you what you want the PC to do. An evil character, in my experience, is far less accountable to always rob that orphan than a good character is to always defend the goblin-besieged town.




I remember when 4th came out the first character I rolled was a Paladin. One of the other players saw my alignment and was like "dude, is that a house rule already?". I was excited to be able to play a by the book non-lawful paladin.

As for alignments themselves, there is only one reason I ask my players to pick one: so I can ballpark how they MIGHT react in a given situation. Though like most DMs on these boards, I tend to gauge that more by the characters in-game actions anyways, but if there's a character I have no experience with it helps.

I would not miss the concept at all if the game never made mention of it in the PHB. For monsters though, different story. I think they're helpful to gauge generally how monsters behave but again, you mileage may vary. I've had my share of benevolent chromatic dragons and virtuous hobgoblins.

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Dungeons & Dra.. 4e General Discuss.. Is the concept of Alignment no longer beneficial?
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