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3 years ago ::
Jan 13, 2010 - 8:10PM
#1
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Date Joined:
Jul 22, 2008
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So I'm a new dm that has played 4th edition only once before, but our group used to play 3.5 and believe it's time to change. I was nominated to lead this conquest, but I feel like I would have troubles just starting from scratch. Are there any free 4th edition 1st-level campaigns that anyone knows about? I don't really want to pay up for something like 'keep on the shadowfell'. Any suggestions?
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3 years ago ::
Jan 13, 2010 - 10:08PM
#2
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Date Joined:
Aug 10, 2004
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www.wizards.com/dnd/TryDnD.aspxAll the free stuff you will need!
http://pandamanslair.blogspot.com/
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3 years ago ::
Jan 14, 2010 - 3:08AM
#3
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Keep on the Shadowfell is free if you follow the link in the previous post.
I should warn you that the general consensus on all the D&D messageboards I frequent is that WotC has dropped the ball when it comes to the adventures that they have published (with anything by Rich Baker as an honourable exception because he really is good).
Notwithstanding that, grab a one month subscription to DDi and download all the Dungeon e-magazines that have been published plus the Monster Builder and you should be right for at least a year's worth of gaming. (Personally, I think a DDi subscription is one of the best values in gaming but YMMV and I know it is de rigueur on messageboards to simply whinge, bitch and moan about the cost.)
Cheers Imruphel aka Scrivener of Doom
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3 years ago ::
Jan 14, 2010 - 2:30PM
#4
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Date Joined:
Jul 22, 2008
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Alright, I'll think about try to get the dungeon magazines, what is the most useful as to making adventures? Like how are the scales of war adventure paths?
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3 years ago ::
Jan 14, 2010 - 4:23PM
#5
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Date Joined:
Feb 20, 2008
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The Scales of War AP is on the whole better than the free stuff. But.. it isn't free. A months sub to the game for mags might well be worth it. To me, as a DM, having a continual subscription is well worth it.
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3 years ago ::
Jan 14, 2010 - 4:27PM
#6
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Date Joined:
Aug 11, 2006
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Scales of War has a good reputation overall, but the first couple are regarded as rather rough around the edges. The same was true of the early print adventures (H1: Keep on the Shadowfell, etc). They also assume that you'll tailor the content to fit your party rather than using them 100% as-is. This shouldn't be too difficult, but it's something you need to be aware of and plan for before you begin.
There are other options: if you would rather run one-shots with little connecting plot, which might be useful until people have the hang of the system, then Dungeon has a wide array of those, and there is a Delve book in print that has a collection of them for all levels.
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3 years ago ::
Jan 14, 2010 - 6:19PM
#7
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Scales of War has a good reputation overall... (snip)
Seriously?
Please don't take this as an attack but I have yet to read anything that really says positive things about the Scales of War adventure path, or even that it meets the definition of an adventure path. I would welcome an opportunity to read some positive reviews if you can point me to them.
Cheers Imruphel aka Scrivener of Doom
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3 years ago ::
Jan 15, 2010 - 8:16PM
#8
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Date Joined:
Jul 22, 2008
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I'll probably end up using the one in the back of the DMG, although the adventure is quite short.
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3 years ago ::
Jan 16, 2010 - 2:39AM
#9
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Date Joined:
Jul 21, 2007
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You can also use a tool like Masterplan to create adventures - it's particularly handy for creating delves. www.habitualindolence.net/masterplan/
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3 years ago ::
Jan 18, 2010 - 6:57AM
#10
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I'll probably end up using the one in the back of the DMG, although the adventure is quite short.
It is a bit short, but it's actually a pretty good intro into the game. Once you play though it though, and get a feel for how 4e works, i suggest letting everyone re-do their characters.
Also the character builder has a demo for lvl's 1-3, i recommend it.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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