Baruk Khazad! Khazad ai-menu!
"Axes of the Dwarves! The Dwarves are upon you!"
When I went to actually make this character for an upcoming campaign, I just couldn't follow my own advice. I know I will get flamed (I use the word loosely), but I just can't take a starting 18 on Str, when Wis and Con are so important to a dwarf fighter build.
I had made 2 builds, a Hammer Con build and an Axe/Wis build, but in looking more closely at my Axe build I realized that Epic Recovery is just too good to pass up on for a Dwarf. Epic Recovery is an epic feat which allows you to take a second wind a second time. It has a requirement of 19 Con though. Originally it was only in my hammer build, but the more I thought it, the more I thought it was be just plain sick.
I tried out several starting abilities and I ended up going with 17, 16, 10, 10, 16, 8 for starting stats. Pumping Str and Wis at every level except lvl 14 and lvl 28. This build can go Hammer or Axe with some small changes regarding which weapon you use. It can use several paragon paths, the 2 I recommend are Pit Fighter and Dreadnought. The one I post is Pit Fighter, but I may change this even in my personal character to Dreadnought if my gm respects my marks.
As a fighter you constantly have ask yourself, do I need to be more of a threat, or do I need to be more durable, it really comes to down to your play style, your dm's play style and group tactics and make-up. If your GM constantly triggers your Combat Challenge and you are making lots of OA's then you obviously want more damage and hit. (Pit Fighter, Devoted Challenge, 2 Handed Weapon, Deadly Axe, Reckless Attacker, Potent Challenge, Focused Superiority, Shield Push,etc).
If your DM respects your marks and you find yourself surrounded by mobs and are constantly using your surges and soaking up most of your leaders heals then you will want to chose feats, powers, pp that keep you alive. (Dreadnought, Toughness, Dwarven Durability, Epic Recovery, Shielded Resurgence, Plate Armor, Plate Specialization, wield a shield, Uncanny Dodge, Robust Defenses, Epic Reflexes, Epic Will, etc).
Obviously you can't take all the feats, and some of the feats are just considered so good that you will probably take them regardless of DM style (Devoted Challenge, Dwarven Durability, Toughness, Epic Recovery, etc).
Feats and such that didn't make the cut (but maybe should have).
Offensive (and CC and OA)
Shield Push (don't retrain)
Pinning Challenge (for 2 handers)
Potent Challenge (2 hander)
Hammer Rhythm (Hammer of course)
Martial Resolve (Probably not needed if you go Dreadnought)
Shielded Resurgence (earlier, I retrain for it at lvl 30)
Shield Defense (take a few more shield only powers)
Grit (anything that keys off of surge used is great in the build)
Stoneheart Warrior (some people like this, I don't really)
Mark of Warding (not really sure if you call it offensive or defensive, but its good for really tough tanks)
I'm sure I missed some, and I haven't added anything past Dragon 281, I think there are some nice shield powers in dragon 283.
Much luv and respect for lordduskblades Hard as a Rock : The Fighters Handbook
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom
FINAL ABILITY SCORES
Str 27, Con 20, Dex 12, Int 12, Wis 24, Cha 10.
STARTING ABILITY SCORES
Str 17, Con 14, Dex 10, Int 10, Wis 14, Cha 8.
AC: 49 Fort: 43 Reflex: 40 Will: 44
HP: 224 Surges: 16 Surge Value: 61
Heal +27, Endurance +23, Athletics +24
Acrobatics +12, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, History +16, Insight +24, Intimidate +15, Nature +22, Perception +24, Religion +16, Stealth +12, Streetwise +15, Thievery +12
Level 1: Dwarven Weapon Training
Level 2: Devoted Challenge
Level 4: Weapon Expertise (Axe)
Level 6: Toughness
Level 8: Armor Proficiency (Plate)
Level 10: Shield Push (retrained to Armor Specialization (Plate) at Level 11)
Level 11: Marked Scourge
Level 12: Dwarven Durability
Level 14: Wary Fighter
Level 16: Reckless Attacker
Level 18: Deadly Axe
Level 20: Uncanny Dodge (retrained to Epic Recovery at Level 21)
Level 21: Axe Mastery
Level 22: Robust Defenses
Level 24: Martial Mastery (retrained to Shielded Resurgence at Level 30)
Level 26: Epic Reflexes
Level 28: Epic Will
Level 30: Triumphant Attack
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter encounter 1: Passing Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Unbreakable
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Mighty Surge
Fighter encounter 13: Giant's Wake (replaces Passing Attack)
Fighter daily 15: Unyielding Avalanche (replaces Comeback Strike)
Fighter utility 16: Bolstering Stride
Fighter encounter 17: Vorpal Tornado (replaces Sweeping Blow)
Fighter daily 19: Devastation's Wake (replaces Thicket of Blades)
Fighter utility 22: Battle Furor
Fighter encounter 23: Warrior's Urging (replaces Come and Get It)
Fighter daily 25: Ballista Charge (replaces Devastation's Wake)
Fighter encounter 27: Cruel Reaper (replaces Giant's Wake)
Fighter daily 29: Force the Battle (replaces Rain of Steel)
Heavy Shield, Boots of Eagerness (heroic tier), Reaper's Axe Waraxe +6, Iron Armbands of Power (epic tier), Cloak of the Walking Wounded +6, Golden Ring of Teros (epic tier), Helm of Ghostly Defense (epic tier), Solitaire (Aquamarine) (paragon tier), Stone of Earth (paragon tier), Shadow Band (epic tier), Foe Caller Gauntlets (epic tier), Sash of Vitality Ceaseless (paragon tier), Backlash Tattoo (heroic tier), Godplate Armor of Durability +6