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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Jun 12, 2010 - 10:05AM #581
Paultimatum
Date Joined: Mar 23, 2009
Posts: 52
Dang, I totally missed the divine attack power part. With a couple of minor adjustments, that drops DPR by about 19. Oh well, I''m just happy to still be over 300. I updated the build.

@dragon4e: Radiant Recovery would be nice, but this build is designed purely for DPR. In actual play, you would want some modifications, and that could be a good one.



Also, a just a random thought that occured to me: for the exeptional assumptions, like charge, CA and unorthodox (or maybe even in the key for other cheese) you could use color coding, to make it more obvious what uses what. I don't know if this has already been suggested, and it could be too much work, but it might be worth considering.
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3 years ago  ::  Jun 12, 2010 - 12:18PM #582
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Jun 12, 2010 -- 10:05AM, Paultimatum wrote:

Dang, I totally missed the divine attack power part. With a couple of minor adjustments, that drops DPR by about 19. Oh well, I''m just happy to still be over 300. I updated the build.

@dragon4e: Radiant Recovery would be nice, but this build is designed purely for DPR. In actual play, you would want some modifications, and that could be a good one.



Also, a just a random thought that occured to me: for the exeptional assumptions, like charge, CA and unorthodox (or maybe even in the key for other cheese) you could use color coding, to make it more obvious what uses what. I don't know if this has already been suggested, and it could be too much work, but it might be worth considering.



I think it's possible.  It'd be a simple search for a number with chrome and then highlight it and color them.  I'll look into it.  I'd have to recolor each candidates as they come in, but seeing that most only have 3-4 cheese elements I think it's be fine

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jun 12, 2010 - 12:29PM #583
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

Jun 12, 2010 -- 7:16AM, borg285 wrote:

Jun 12, 2010 -- 2:21AM, Wolf_in_the_Meadow wrote:


Apart from what dragon4e said, all seems to check out, apart form one small thing... Why do you have 2 subtle daggers?



lol, Nice build, Paultimatum  - although if you got all the math done first time I may hate you :p I've had like, 10 revisions now, lol.



Wolf.






SUbtle has the property that it can be used off-hand and still stack with itself due to it not being a bonus but extra damage.  Very cheesy but true.  I have to accomodate for technically true but cheesy.  Frostcheese started as cheesy anc technically works, and then ended up as a standard and accepted way to do things.  I doubt any DM would allow it but it's possible and RAW.




I know... I use it myself.


What I mean is, if he's tying it to his armor ala Slasher, he only really needs one and his Blurred Strike Unarmed, as he can drop it as a free action and just swap them over again for free due to Battle Harness. DPR stays the same as he is only ever benefiting from one, but he saves Gp3,125,000.


 


Also, can Dancing Weapon trigger a second flurry? Can you channel Blurred Strike Ki through the dancing weapon attack when the attack is only caused by the dancing enchantment, which is over-written by the ki focus?


Sorry to be a hassle!


Wolf.


 



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3 years ago  ::  Jun 12, 2010 - 3:55PM #584
Paultimatum
Date Joined: Mar 23, 2009
Posts: 52
The second subtle is just for the dancing weapon attack, holding one in each hand. It's a lot of gold for a small bonus, particularly the last +, but this build has gold to spare.

I think you can use the ki focus on the blurred stike melee basic, because it says to make an MB as if you were wielding the weapon. The ki focus overriding the properties, powers, and enhancements for the attack only applies to the attack itself, as far as I can tell. So, you don't get the benefits of its powers during the attack, but by then you don't need them; you're already making the attack.
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3 years ago  ::  Jun 12, 2010 - 4:20PM #585
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

You have to make the Dancing basic attack as if you were wielding it, so you can only hold 1 subtle weapon. I think? I could very well be wrong.


As to the dancing weapon/ki focus, I think it could easily go either way, but I can't say with 100% certainty.


 


Wolf.

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3 years ago  ::  Jun 12, 2010 - 5:13PM #586
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

Okay... so I have a new candidate:




408.42(CA) The Wracker Tiefling, Swordmage|Ranger, Morninglord, Radiant One (30th), by Wolf_in_the_Meadow (124578@) (Frost, Fire and Radiant)


Wolf

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3 years ago  ::  Jun 14, 2010 - 11:37AM #587
Nelphine
Date Joined: May 30, 2005
Posts: 864
Here is both the original Marilith Summoner, and the Optimized Marilith Summoner.  There are 3 reasons I totally love this build:  
First: Mariliths are my favorite demons ever, and demons are my favorite monsters ever, and I love that I get to use them now.
Second: High crit has always appealed to me, even though it's not really optimized.  Lightning has also always been my favorite damage type.  Lancing Dagger therefore has always screamed at me to be used, but I had a hard time justifying it. Similarly, Ball Lightning is super awesome.  Every time I look at the Sorcerer class I say 'Why would I ever play them, when they can't get Ball Lightning??!?!'.  Yes I realize it's not actually that fantastic.  But I loves it dearly.
Third: I've managed to avoid the Radiant Mafia! (Which, given my half-elf radiant twin-striking mafia, I'm quite proud of.)

The only thing that shows up due to the key is the Summon Marilith power which is from the Dragon magazine, and the fact that Shocking Flame confers the lightning keyword.

Defensive Marilith Summoner, 209.55(@9)
Spoiler: Show
 
Only the Important Info

Voidsoul Genasi Wizard/Rimetongue Caller/Radiant One, Level 30
Str 14->24, Con 10->12, Dex 13->15, Int 16->26, Wis 14->16, Cha 8->10

+6 Accurate Staff of Ruin, +6 Summoner's Tome, Epic Siberys Shard of Cold, Gloves of Ice, Ring of Giants, Ring of Giants, Opal Ring of Remembrance, +6 Dawn Warrior Starleather, +6 Cloak of Arachnidia, 291k gold

Resist: 15 Psychic/Poison, 10 Lightning/Fire/Cold/Acid
AC: 43, Fort: 44, Ref: 45, Will: 42

Arcane Admix (Summon Marilith, Cold), Wintertouched, Lasting Frost, Versatile Expertise (Staff), Staff Focus, Elemental Empowerment
Dual Implement Spellcaster, Wizard Implement Mastery, Arcane Mastery, Vistani Heritage, Vistani Foresight, Leather Proficiency
Superior Implement, Robust Defenses, Elemental Warrior, Epic Will, Epic Fortitude, Epic Reflexes

Power: Summon Marilith (Use once, Use once from AP, Use once from Vistani AP, Use once from Tome, Use once from first milestone AP, Use once from second milestone AP, Use once from third milestone AP, total 7 encounters without problem)

+15 lvl +8 int +6 enh +3 feat +1 accurate +2 CA +2 item = +37 vs Ref 42
 = 20% miss chance, 10% crit, 70% hit

Damage: 2d10 base +8 int +6 enh +6 item +6 DIS +5 vuln +8 CA +7 str +5 shard +1d6 PP +3 feat +4 gloves = 14.5 + 58 = 72.5 * 0.7 = 50.75 average hit damage per attack
 +
Crit = 6d10 + 26 + 58 + 24 rings = 33 + 108 = 141 * 0.1 = 14.1 average crit damage per attack

DPA = 64.85

DPR = DPA * 3 + Aura = 194.55 +15 = 209.55


Offensive Marilith Summoner (379.055, @)
Spoiler: Show

Stormsoul Genasi Wizard|Fighter/Bloodmage/Archspell
Str 14->24, Con 10->12, Dex 11->13, Int 18->28, Wis 10->12, Cha 8->10

+6 Jagged Lancing Dagger w/ Epic Siberys Shard of Cold, +6 Magic Dagger, Gloves of Ice (Epic), Ring of Giants, Opal Ring of Remembrance, Iron Armbands of Power (Epic), 5 +4 Dancing Rapiers, +6 Runic Starweave, +5 Magic Neck, Ring of Free Time, 2235000 gp  (Mummified Hand costs 1.625 if your DM wil allow you to simply wear the Mummified Hand instead of holding it in order to get the benefits.  This allows you to wear all 3 rings at once.)

Superior Implement (Lancing Dagger), Wintertouched, Lasting Frost, Light Blade Expertise, Silvery Glow, Elemental Empowerment
Dual Implement Spellcaster, Hybrid: Tempest Technique, Arcane Mastery, Vistani Heritage, Vistani Foresight, Leather Proficiency
Intelligent Melee Training, Improved Defenses, Light Blade Arcane Implement, Arcane Admix (Ball Lightning, Cold), Arcane Admix (Summon Marilith, Cold), Shocking Flame

Powers: Summon Marilith (Signature Spell, usable 1/encounter) + Bolstering Blood), Ball Lightning (Arcane Mastery useable 5 encounters/day (4th encounter uses AP from Vistani Foresight) + Bolstering Blood)), Martial Supremacy

AC: 44, Fort: 43, Ref: 43, Will: 36

Marilith DPR:
Hit: +15 lvl +9 int +6 enh +3 feat +2 CA +2 item +1 Talent +2 signature spell = +40 vs Ref 42 = 5% miss chance, 10% crit, 85% hit
Damage: 2d10 base +2d10 bolstering blood +9 int +6 enh +6 item +6 DIS +5 vuln +7 str +5 shard +4 feat +4 gloves +4 shocking flame +4 energized +2 tempest +3 expertise = 22 + 65 = 87 * 0.85 = 73.95
Crit = 20 ongoing + 40 + 65 +3d10 high crit +12 giants = 29 + 117 + 16.5 = 162.5 * 0.1 = 16.25
DPA = 90.2
DPR = DPA * 3 = 270.6

Dancing DPR:
Hit: +15 lvl +9 int +4 enh +3 prof +3 feat +2 item +2 CA roll twice Martial Supremacy= +38 vs AC 44 = 6.25% miss, 9.75% crit, 84% hit
Damage: 2d8 +9 int +4 enh +4 shocking flame +6 item +3 expertise = 9 + 26 = 35 * 0.84 = 29.4
Crit: 16 +26 +12 +4d6 = 54 + 14 = 68 * *0.0975 = 6.63
Total = 36.03

Ball Lightning DPR:
Hit: +15 lvl +9 int +6 enh +3 feat +2 item +2 CA +1 talent = +38 vs Ref 42 = 15% miss chance, 10% crit, 75% hit
Damage: 3d6 base +2d10 bolstering blood +9 int +6 enh +6 DIS +5 vuln +7 str +5 shard +4 feat +4 gloves +4 energized +2 tempest +3 expertise = 10.5 +11 + 55 = 76.5 * 0.75 = 57.375
Crit: 38 + 55 +12 giants + 20 ongoing + 3d10 = 29 + 105 + 16.5 = 150.5 * 0.1 = 15.05
Total = 72.425

Total DPR: 379.055 (343.025 without Dancing)




Additional Note:  You could get 2 Marilith's out in one encounter due to the Bloodmage level 12 Utility ability.  This means that for the most part you don't have to worry about the Marilith dying.



And now for a mediocre Marilith Summoner on an Avenger Chassis - due to needing to use Oath too often, and trying to keep myself as well as the Marilith adjacent to enemies, the action economy on this chassis simply doesn't work without large party cooperation.

I'm probably going to actually make a thread based on this version, although sadly he no longer uses a Lancing Dagger OR Ball Lightning..
Spoiler: Show

Deva Unity Avenger/Morninglord/Radiant One

Str 10->12, Con 13->15, Dex 11->13, Int 16->26, Wis 16->26, Cha 8->10

Vistani Heritage, Wizard MC, Light Blade Expertise, Light Blade Focus, Wintertouched, TWF
TWO, Lasting Frost, Adept Power, Intelligent Melee, Improved Defenses, Light Blade Implement
Arcane Mastery, Vistani Foresight, Hand of Divine Guidance, Arcane Admix (Cold), Punishing Radiance, Dual Implement Spellcaster

Desired DPR Feats that were dropped for defenses: Incendiary Dagger Proficiency

+6 Vicious Incendiary Dagger w/ Epic Khyber Shard of the Fiery Depth, +6 Frost Rapier w/ Paragon Khyber Shard of the Fiery Depth, Opal Ring of Remembrance, Ring of Giants, Iron Armbands of Power (Epic), Gloves of Ice (Epic), 5 +4 Dancing Rapiers w/ Paragon Khyber Shard of the Fiery Depth, +6 Runic Starweave, +6 Magic Neck

Powers: Summon Marilith (Arcane Mastery useable 5 encounters/day (4th encounter uses AP from Vistani Foresight)), Oath of Enmity

Quick Note:  
4 attacks per turn, 19% crit rate = 57% chance of at least 1 crit/turn
3 attacks per turn with main hand weapon, 19% crit rate = 47% chance of crit spawning TWO attack per turn
We assume Wintertouched/Lasting Frost for all Marilith and Dancing Attacks, and never for TWO attacks, although technically, that isn't quite the right break down.

Marilith DPR:
Hit: +15 lvl +8 int +6 enh +3 feat +2 CA +2 item = +36 vs Ref 42 = 6.25% miss chance, 19% crit, 74.75% hit
Damage: 2d10 base +8 int +6 enh +6 item +6 DIS +5 vuln +8 ED +5 shard +3 feat +4 gloves +3 expertise +5.7 punishing radiance +10 morninglord +3 unity  = 11 + 72.7 = 83.7 * 0.7475 = 62.56575
Crit = 20 +72.7 maxed base +12 giants +6d12 vicious = 104.7 +39 = 143.7 * 0.19 = 27.303
DPA = 89.86875
DPR = DPA * 3 = 269.60625 

Dancing DPR:
Hit: +15 lvl +8 int +4 enh +3 prof +3 feat +2 item +2 CA = +37 vs AC 44 = 9% miss, 19% crit, 72% hit
Damage: 2d8 roll +4 int +4 enh +8 ED +5 shard +3 feat +3 expertise +5.7 punishing radiance +10 morninglord +3 unity +6 item = 9 +51.7 = 60.7 * 0.72 = 43.704
Crit: 16 +51.7 +4d6 +8 = 89.7 * 0.19 = 17.043
Total = 60.747

TWO MBA DPR:
Hit: +15 lvl +8 int +6 enh +3 prof +3 feat +2 item = +37 vs AC 44 = 9% miss, 19% crit, 72% hit
Damage: 2d8 roll +4 int +6 enh +8 ED +5 shard +3 feat +5.7 punishing radiance +10 morninglord +3 unity +4 gloves +6 item= 9 +54.7 = 63.7 * 0.72 = 45.864
Crit: 20 +57.7 +6d6 +12 = 110.7 * 0.19 = 21.033
Total = 66.897

Total DPR: 269.60625 + 60.747 + (0.47*(66.897) = 31.44159)
= 361.79484

Incendiary Dagger: +1 to hit (+2.25% hit), +4 to damage for Marilith attacks 
= +3*(0.0225*83.7 + 0.96*4) = 3*(1.88325 + 3.84) = 17.16975

Total DPR with pure DPR feats: 378.96459




And now for something completely different.  I wanted to start work on this before I post a proper thread, so I'm just doing it here for convenience.

Spoiler: Show

Goliath Barbarian/PMC Fighter/Martial Archetype
Str 18->28, Con 11->15, Dex 14->22, Int 8->10, Wis 10->12, Cha 10->12

Gouge Prof, Spear Expertise, Student of the Sword, Novice Power, Acolyte Power, Adept Power
Silvery Glow, Deadly Axe, Power Attack, Impaling Spear, Improved Defenses, Goliath Double Attack
Spear Mastery, Martial Mastery, Epic Resurgence,  Epic Will, Overwhelming Critical, Toughness

Hurricane DPR:
4 attacks: 
To Hit: +15 lvl +9str +6 enh + 3 feat + 2 prof +2 CA -2 PA = +35 vs AC 44 = 

AUGH THESE PERCENTAGES ARE STILL WRONG! AUGH!

Round 1:
Hurricane of Blades
Round 2:
Hurricane (19%), Rain of Blows (81%)
Round 3:
Hurricane (8.1%), Rain (28.20366%), Storm of Blades (63.69634%)
Round 4:
Hurricane (7.29%), Rain (25.910777%), Storm (3.102883%), Howl (63.69634%)
Round 5:
Hurricane (6.561%), Rain (15.809834%), Storm (12.806366%), Howl (64.8228%)
Round 6: 
Hurricane (5.9049%), Rain (14.663367%), Storm (10.104012%), Howl (69.327721%)

Rain = Hurricane(n-1)*(Hurricane(n-1)*HurricaneCrit + Rain(n-2)*RainCrit +Storm(n-2)*StormCrit + Howl(n-2)*HowlCrit) + Rain(n-1)*RainCrit + Storm(n-1)*StormCrit + Howl(n-1)*HowlCrit

Storm = 1 - Hurricane(n)- Rain(n) - Storm (n-1) - Storm (n-2) - Storm (n-3) + Storm(n-1)*Storm(n-2) + Storm(n-1)*Storm(n-3) + Storm(n-2)*Storm(n-3) - Storm(n-1)*Storm(n-2)*Storm(n-3)

Howl = 1 - Hurricane(n)- Rain(n) - Storm(n)

Hurricane Crit: 0.1*4 - 0.01*6 +0.001*3 - 0.0001
= 0.3429
Rain Crit: 0.1 + 0.1 + 0.96*0.1 - 0.1*0.1 - 0.1*0.96*0.1 - 0.1*0.96*0.1 +0.1*0.1*0.96*0.1
= 0.26776
Storm Crit: 0.1 + 0.8*0.1 + 0.64*0.1 - 0.1*0.8*0.1 - 0.1*0.64*0.1 - 0.8*0.1*0.64*0.1 + 0.1*0.8*0.1*0.64*0.1
= 0.224992
Howl Crit:
= 0.1
 


Avenger Kulkor (289 DPR at 30)
Spoiler: Show

Bugbear Avenger|Artificer/Kulkor Arms Master/Lorekeeper

Str 13->17, Con 12->18, Dex 11->17, Int 8->10, Wis 18->26, Cha 10->12

Arcana, Religion, Nature

Power of Skill, Surprising Charge, Gouge Proficiency, Polearm Momentum, Battle Awareness, Spear Expertise
Axe Focus, Impaling Spear, Deadly Axe, Arcane Admix (Sigil of Luck, Cold), Acolyte Power, Painful Oath
Kulkor Battlearm Student, Lasting Frost, Devastating Critical, Wintertouched, Slashing Storm, Power Attack

Rushing Cleats, +6 Carnage Gouge, Iron Armbands, Gloves of Ice, War Ring, Ring of Giants, Frost Shard, Horned Helm

Overwhelming Strike, Martial Supremacy, Vorpal Weapon, Sigil of Luck 

 To Hit:
+15 level +8 wis +6 enh +3 feat +2 prof +2 CA +1 power -2 PA +1 charge = +36 vs Ref 42 
= 0.045 miss, 0.478 crit, 0.477 hit (on charge) 
= 0.065 miss, 0.478 crit, 0.457 hit (kulkor attack)

Damage:
4d7+4 base +8 wis +2 lorekeeper +3 feat +2d7+2 surprising charge +3 expertise +8 oath +5 vuln +8 slashing storm +9 power attack +6 enh +6.6 carnage +6 item +4 gloves +5 shard +3d6 helm +4 sigil = 24+10.5+83.6
= 118.1 (on charge)
= 81 (kulkor)

Crit: 
42+18+77 max base +12 giants +6.6 carnage +6d7+6 high crit +6d12 carnage +1d12 war +1d10 devastating
= 236.6 (on charge)
= 183.6 (kulkor)

DPR:
0.477*118.1 + 0.478*236.6 + 0.955*(0.457*81 + 0.478*183.6)  
= 288.6
 

Avenger Kulkor level 16 (87 DPR)
Spoiler: Show

Longtooth

Str 13->16, Con 10->11, Dex 13->17, Int 8->10, Wis 18->24, Cha 10->12 

Gouge Proficiency, Surprising Charge, Power of Skill, Battle Awareness, Kulkor Battlearm Student, Polearm Momentum
Wintertouched, Lasting Frost, Painful Oath, Spear Expertise

To Hit:
+8 lvl +7 wis +3 enh +2 feat +2 ca +2 prof +1 charge = +25 vs AC 30
= 9.75% crit, 86.25% hit (charge)
= 9.75% crit, 84% hit (kulkor)

Damage:
2d5+2 base +7 wis +2d5+2 surprising charge +5 vuln +7 oath +2 expertise +3 enh +4 item +3 shard +2 gloves +2d6 helm = 12+7+37 
= 56 (charge)
= 32 (kulkor)

Crit:
20+12+37+3d6+6
= 85.5 (charge)
= 52.5 (kulkor)

DPR: 0.8625*56 + 0.0975*85.5 + 0.96*(0.84*32 + 0.0975*52.5) 
= 87.35505


Half-Elf Avenger/Kulkor/Thief of Legend (271 DPR)
Spoiler: Show

Str 13->16, Con 10->12, Dex 13->22, Wis 18->30

Polearm Momentum, Adept Diletante, Kulkor Battlearm Student, Heavy Blade Expertise, Power of Skill, Heavy Blade Focus
Versatile Master, Heavy Blade Opportunity, Heavy Blade High Crit MBA, Acolyte Power, Lasting Frost, Deadly Draw
Hand of Divine Guidance, Thievery Training, Painful Oath, Slashing Storm, Power Attack, Reckless Attacker

+6 Frost Glaive, +6 Piwafwi, +6 Shadowflow Starweave, Rushing Cleats, Iron Armbands, Gloves of Ice, Frost Shard, War Ring, Ring of Giants, Horned Helm

Stealth: +38

Overwhelming Strike, Brash Strike, Oath of Enmity, Martial Supremacy

To Hit:
+15 lvl +10 wis +6 enh +3 feat +3 prof +2 CA +1 charge -2 power attack = +38 vs AC 44
= 0.050625 miss, 0.3439 crit, 0.605475 hit (charge)
= 0.0729 miss, 0.3439 crit, 0.5832 hit (MBA, no charge)
= 0.0324 miss, 0.3439 crit, 0.6237 hit (brash, no charge)

Damage
4d4 base +10 wis +6 enh +6 item +5 shard +4 gloves +5 vuln +3 feat +9 power attack +3d6 helm +10 oath +10 storm = 10+10.5+68
= 88.5 (charge)
= 58 (MBA)
= 68 (Brash)

Crit:
16+18+68+6d6 frost +1d6 war +6d4 high crit +12 giants
= 143.5 (charge)
= 105.5 (MBA)
= 100.5 (Brash)

DPR: 0.605475*88.5 + 0.3439*143.5 + 0.949375*(0.5832*58 + 0.3439*105.5) + 0.6237*68 + 0.3439*100.5 + 0.3439*(0.5832*58 + 0.3439*105.5)
= 270.575433
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3 years ago  ::  Jun 14, 2010 - 11:51AM #588
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
That's really nice.  Being reliant on a power from dragon woud constitute the @.  Imagine if someone wanted to play your build but the DM said no dragon magizine.  Seeing the @ would tell him your build is off limits.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jun 14, 2010 - 2:02PM #589
Nelphine
Date Joined: May 30, 2005
Posts: 864
Based on the Winning Races: Wilden article, I've gone ahead and done the silliness that is the Treeborn.

Avenging Plant! (16@) DPR: 166.385559375, 207.724621875 with Dancing Weapons
Spoiler: Show
 

Important Info Only:

Wilden Avenger/Treeborn/Reincarnate Champion (Revenant, Fire Genasi)
Str 12, Con 13, Dex 24, Int 12, Wis 30, Cha 10

Shaman MC, Double Axe Prof, Axe Expertise, Axe Focus, Two-Weapon Fighting, Wintertouched
Two-Weapon Opening, Lasting Frost, Deadly Axe, Devastating Critical, Versatile Master, Slashing Storm
Improved Armor of Faith, Half-Elf Soul, Shocking Flame, Godsworn Fatalist, Adept Diletante, Painful Oath

+6 Frost Doubleaxe w/ Siberys Shard of Frost (Epic), Iron Armbands of Power (Epic), Ring of Giants, War Ring, Gloves of Ice, +6 Skybound Starweave, +6 Periapt of Cascading Health, Paragon Diamond Cincture, Fey Warrior Boots, Eye of Awareness, 5 +5 Dancing Khopesh

AC: 46, Fort: 35, Ref: 42, Will: 44, Speed 6, Init +27

To hit: +15 lvl, +6 enh, +10 wis, +2 prof, +3 feat, +2 CA = +38 vs AC 44 = 6.25% miss, 27.25% crit, 66.5% hit

Damage: 2d10 base +6 enh +5 shard +4 gloves +5 vuln +6 item +3 feat +4 Shocking flame +1 TWF = 45 average hit
Crit = 54 + 6d6 magic crit + 3d10 high crit + 1d10 devastating crit + 10 Godsworn +12 Giants +5.5 War Ring = 124.5 average crit
Twin Strike DPR:
0.665 * 45 + 0.665 * 44 + 0.2725 * 124.5 + 0.2725 * 123.5 + 0.2725 * 0.665 * 54 + 0.2725 * 0.2725 * 133.5 = 29.925 + 29.26 + 33.92625 + 33.65375 + (7.97335) 9.785475 + (9.170646875) 9.913209375  = 146.463684375

Painful Oath DPR:1-(0.0625*0.0625)*10 = 9.9609375
Slashing Storm DPR:1-(0.0625*0.0625)*10 = 9.9609375 

DPR: 166.385559375

Dancing DPR:
To hit: -1 (+5 enh instead of +6) -2 (no CA) = +35 to hit vs AC 44 = 9% miss, 9% crit, 82% hit
Damage: 2d8 base +10 wis +5 enh +6 item +3 feat +4 Shocking flame = 37 average hit
Crit: 44 base +6d6 magic crit +3d10 high crit +1d10 devastating crit +1d10 war ring +12 ring of giants +10 godsworn +5 cold vuln +4 gloves of ice = 121.5
Painful Oath/Slashing Storm = 0.0625*0.0625*0.82*20 = 0.0640625
DPR = 0.82*37 + 0.09*121.5 + 0.0640625 = 30.4040625 + 10.935 = 41.3390625

DPR With Dancing = 207.724621875


Level 16 DPR: 58.008046875
Spoiler: Show

Wis 24
Double Axe Prof, Expertise, Focus, Painful Oath, Wintertouched, Two-Weapon Fighting
Deadly Axe, Lasting Frost, Two-Weapon Opening
+4 Frost Double Axe, Paragon Iron Armbands, Paragon Siberys Shard, Heroic Gloves of Ice, Ring of Giants
To hit: +8 lvl, +4 enh, +7 wis, +2 prof, +3 feat, +2 CA = +26 vs AC 30 = 2.25% miss, 27.25% crit, 70.5% hit
Damage: 1d10 base +7 wis +7 oath +4 enh +3 shard +2 gloves +5 vuln +4 item +2 feat +1 TWF = 40.5 average hit
Crit = 45 + 4d6 magic crit + 2d10 high crit +8 Giants = 78 average crit
Overwhelming Strike DPR:0.705 * 40.5 + 0.2725 * 78 + 0.2725*0.4775*26.5 + 0.2725*0.2725*64 = 28.5525 + 21.255 + 3.448146875 + 4.7524
= 58.008046875


 
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3 years ago  ::  Jun 14, 2010 - 5:51PM #590
ingestiblebulk
Date Joined: May 2, 2009
Posts: 207
for nova, is it acceptable to use becoming bloodied as part of your setup round, since any striker can easily assume that he will be bloodied if the party doesn't try to stop it?
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