Community

 
Jump Menu:
Post Reply
Page 144 of 177  •  Prev 1 ... 142 143 144 145 146 ... 177 Next
Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Sep 23, 2011 - 11:47PM #1431
draconisorion
Date Joined: Oct 8, 2009
Posts: 79

Sep 23, 2011 -- 10:58PM, Illeist wrote:

Sep 23, 2011 -- 8:47PM, draconisorion wrote:

Illeist -
Here is what I did for a modification to what you have for a build that works currently for the CB.   I play LFR so I cant go outside of those rules.  Plus never have mounted combat, so I am going off of that premise.

+14 to hit (not counting CA and not counting +1 for Charging)
Charge Damage: 5 cha + 1 enh + 2 item + 1d8 rapier + 1d8 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH  (additional 2d6 for Sneak attack once per Encounter)  ***Note: LBE is to hit only, not for damage***

The good thing about using a Devastating Ki Implement is that all 1's and 2's on damage dice are treated as 3's, so in essence all of you are rolling 3-8 dmg (per d8)  and 3-6 dmg (per d6) if I am reading it right, which brings up your DPR.

Can someone check my math on this?

Draco



You can certainly try to use that Ki Focus all you like, but it doesn't  stack with your Vanguard Rapier. When you make a weapon attack, you can  choose to use the enchantment on the weapon or the enchantment on the ki  focus, but not both.

Also, what exactly is it that you're up to? Curious's build is pretty  solid; if you have some good advice, I'm sure he'd appreciate it, but  attempting to recreate the concept using CB's OAssassin isn't really  doing anything but padding the thread (says the guy who just posted the  same build 3 times instead of editing his original post.)

Sep 23, 2011 -- 6:39PM, curiousdragon wrote:

Just realized I should be using a Lance from MME. Here is a remake with the lance (mounted only):



L6: Human, Warlock|Executioner
20 Charisma (or Constitution) 17 Dexterity
-- Pack Outcast Theme
-- Feats: Spear Expertise, Sneak of Shadows, Mindbite Scorn, Surprising Charge, Killing Curse

-- Items: L7 Vanguard Lance +2, L6 Horned Helm, L5 Magebred Destrier , GP Bracers of Mighty Striking

Because of Pack Outcast, I always have CA. Charge is required.

Minor Curse, Move (position), Standard Charge w/Eldritch Strike:

Mounted:
To-Hit: 3 lvl + 5 cha + 2 prof + 2 enh + 1 exp + 2 CA + 1 charge = +16 vs AC 20 = 15% miss // 80% hit // 5% crit
Damage: 5 cha + 1 SE + 2 enh + 2 item + 6 mount + 1d10 lance + 1d10 lance (mounted+ch) + 1d10 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH  [+ 2d8 crit] = 54 // 93 crit
=> 0.80 * 54 + 0.05 * 93  = 47.85 DPR




You can get another +1 from using a versatile weapon in two hands. /contribution
That's a nice build.


I guess I misread the Ki Focus, I presumed it was on all weapon or implement attacks, it affected those.

I wasn't "padding the thread", but was trying to give an alternative to your build since CB doesnt currently allow Executioner (or any Essentials hybrids).

Yeah I could use some advice on several of the powers and build out probably to Paragon, but it primarily was just an exercise to see what Warlock|O-Assassin would get for comparable damage to your build.

I like yours, but without CB allowing it, I couldn't use it in any of my LFR matches.

Quick Reply
Cancel
2 years ago  ::  Sep 24, 2011 - 12:01AM #1432
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Sep 23, 2011 -- 10:58PM, Illeist wrote:


You can get another +1 from using a versatile weapon in two hands. /contribution
That's a nice build.




Can you use it in two hands and still qualify for attack finesse?

 In addition, once per turn you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow.


 

Quick Reply
Cancel
2 years ago  ::  Sep 24, 2011 - 12:03AM #1433
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

Sep 23, 2011 -- 11:29PM, ZombieJ wrote:

 The +2 vanguard enchant is level 9, not 7, so at best you could have a +1 enchant. This will probably drop your damage done a couple points into the low 40's. Crit damage is still pretty impressive though.




Actually its level 8...but you're right. For some reason I thought it was level 7. 

I did a recalc with a Dire Boar (mounted) and devastating ki focus (unmounted) here.

Quick Reply
Cancel
2 years ago  ::  Sep 24, 2011 - 12:23AM #1434
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Wanted to get a little feedback on a Lvl 12 Drow Assasin.
If I do it through 6 rounds it looks like 45ish DPR but I'm sketchy on the math, and if I'm allowed to use Encounter powers, or strictly At-Wills?

Any way, here is the build, and the math (math is not my strong suit)

Do note that I have to assume a few things, like a bloodied foe. And If I'm bloodied I've got an extra 5 DPR from my Bloodsoaked Bracers.

I also need CA which I can get myself easily every turn with Cruel Shroud, but staying hidden will be a little harder so I might lose a 1d6 in rounds 5 and 6.

Build Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Drow, Assassin, Blade Bravo
Spellscarred Harbinger Starting Feature Option: Vanish
Guild Training Option: Night Stalker
Spellscarred Harbinger Level 10 Feature Option: Twist Fate
Auspicious Birth (Auspicious Birth Benefit)
Theme: Spellscarred Harbinger
 
FINAL ABILITY SCORES
STR 9, CON 11, DEX 23, INT 12, WIS 11, CHA 19
 
STARTING ABILITY SCORES
STR 8, CON 10, DEX 18, INT 11, WIS 10, CHA 14
 
 
AC: 27 Fort: 19 Ref: 25 Will: 23
HP: 77 Surges: 6 Surge Value: 19
 
TRAINED SKILLS
Acrobatics +17, Bluff +15, Endurance +11, Stealth +19, Thievery +17
 
UNTRAINED SKILLS
Arcana +7, Athletics +5, Diplomacy +10, Dungeoneering +6, Heal +6, History +7, Insight +6, Intimidate +12, Nature +6, Perception +6, Religion +7, Streetwise +10
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Spellscarred Harbinger Utility: Spellscar Empowerment
Drow Racial Power: Cloud of Darkness
Assassin Feature: Assassin's Shroud
Assassin Feature: Shade Form
Assassin Feature: Shadow Step
Assassin Attack 1: Leaping Shade
Assassin Attack 1: Inescapable Blade
Assassin Attack 1: Gloom Thief
Assassin Attack 1: Grave Spike
Assassin Utility 2: Cloak of Shades
Assassin Utility 2: Converging Shadows
Assassin Attack 3: Army of the Night
Assassin Attack 5: Twilight Assassin
Assassin Utility 6: Sheltering Dark
Assassin Attack 7: Captured Shadow
Assassin Attack 9: Obscuring Shadow
Blade Bravo Attack 11: Taunting Barb
Blade Bravo Utility 12: Threatening Flourish
 
FEATS
Level 1: Light Blade Expertise
Level 2: Knife in the Dark
Level 4: Sneak of Shadows
Level 6: Cruel Shroud
Level 8: Novice Power
Level 10: Adept Power
Level 11: Merciless Killer
Level 12: Cull the Weak
 
ITEMS
Leather Armor
Magic Rapier +3
Addergrease Leather Armor +2 x1
Amulet of Elegy +2 x1
Bloodsoaked Bracers (heroic tier) x1
Shadowdancer's Gloves x1
====== End ======


Math Spoiler: Show

Against Bloodied Enemy

Turn 1: Free action Shroud
        Cloud of Darkness
        Minor Action: Low Slash
+20(22 with CA) Atk, 1d8+9 +4+5+5+2+2+1d6+3d6(SA) (45.5)
.05 x 45.5 = 2.275
.8 x 45.5 = 36.8
38.675
         Standard Action: Captured Shadow
+20(22 with CA) Atk, 2d8+9 +4+5+5+2+2+1d6 (39.5)
.05 x 39.5 = 1.975
.8 x 39.5 = 31.6
33.575
         Action Point: Leaping Shade
+20(22 with CA) Atk, 1d8+9 +4+5+5+2+2+2+1d6 (37.5)
.o5 x 37.5 = 1.875
.8 x 37.5 = 30
31.875

Total Damage: 103.825

Turn 2: Free Action Shroud
    Standard: Leaping Shade
+20(22 with CA) Atk, 1d8+9 +4+5+5+2+2+2+1d6 (37.5)
.o5 x 37.5 = 1.875
.8 x 37.5 = 30
31.875
    Minor: Sheltering Dark   

Turn 3: Free Action Shroud
    Standard:Gloom Thief
+20(22 with CA) Atk, 2d8+9 +4+5+5+2+2+1d6 (39.5)
.05 x 39.5 = 1.975
.8 x 39.5 = 31.6
33.575


Turn 4:    Free Action: Shroud
    Standard: Leaping Shade
+20(22 with CA) Atk, 1d8+9 +4+5+5+2+2+4+1d6 (39.5)
.o5 x 39.5 = 1.975
.8 x 39.5 = 31.6
33.575

Spoiler: Show


Am I on the right track mathmatically? Anything simple I could add to up my numbers?
Quick Reply
Cancel
2 years ago  ::  Sep 24, 2011 - 9:59AM #1435
Illeist
Date Joined: Sep 24, 2010
Posts: 248

Sep 24, 2011 -- 12:01AM, curiousdragon wrote:


Can you use it in two hands and still qualify for attack finesse?

 In addition, once per turn you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow.


 




Absolutely. Unless a versatile weapon has the Stout property, it's counted as a one-handed weapon. That's what stops, say, Brawler Fighters from getting two-handed weapon cheese. The weapon is still one-handed, even if the style in which you use it is not.

Sep 24, 2011 -- 12:23AM, Bohrdumb wrote:

Wanted to get a little feedback on a Lvl 12 Drow Assasin.
If I do it through 6 rounds it looks like 45ish DPR but I'm sketchy on the math, and if I'm allowed to use Encounter powers, or strictly At-Wills?

Any way, here is the build, and the math (math is not my strong suit)

Do note that I have to assume a few things, like a bloodied foe. And If I'm bloodied I've got an extra 5 DPR from my Bloodsoaked Bracers.

I also need CA which I can get myself easily every turn with Cruel Shroud, but staying hidden will be a little harder so I might lose a 1d6 in rounds 5 and 6.



DPR Kings is strictly at-will DPR. Unless you can justify how you're able to use these encounter powers indefinitely during a single combat, then you're just looking at your at-will powers. No encounter powers whatsoever (except for those that span the length of the entire fight, such as stances) can be used for these calcs.

Quick Reply
Cancel
2 years ago  ::  Sep 29, 2011 - 12:42AM #1436
Driim
Date Joined: Sep 26, 2011
Posts: 32

Just for the heck of it, I cheesed up my current character and submitted the result here.

The gist is an accurate goliath slayer with polearm momentum and Kulkor Arms Master paragon path. This netstwo MBAs per turn barring a natural 1 on the initial attack. It requires consistent charging, but th opportunity is nearly guaranteed with long step, mobile warrior and anvalnche boots help end of turn repositioning as well.

Note: I used the DPR formula of the first post as follows, correct me if I used it wrong for Kulkor. Adjustments in bold.

DPR = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor)

Feel free to recheck the math as this is my first DPR calculation.

entry template
122.76 DPR(Ch) Pushy Slayer(24th), by Driim(&)[nAC=14, nFort=12,nRef=8, nWill=9]

Spoiler: Show



Level: 24
Race: Goliath
Paragon Path: Kulkor Arms Master
Epic Destiny: Destined Scion

Ability Scores:
L1 – Str 18, Con 10, Dex 16, Int 10, Wis 14, Cha 10
L24 – Str 27, Con 12, Dex 25, Int 12, Wis 16, Cha 12

AC: 39 Fort: 37 Ref: 32 Will: 33
HP: 172 Surges: 11 Surge Value: 51


Feats:
L1 – Goliath Great Weapon Prowess
L2 – Spear Expertise
L4 – Weapon Proficiency (Greatspear)
L6 – Kulkor Arms Tyle
L8 – can't remember
L10 – can't remember 2
L11 – Polearm Momentum
L11 – Avalanche Reaver (replaces can't remember)
L12 – Impaling Spear
L12 – Armor Specialization (Scale) (replaces can't remember 2)
L14 – Striking Resurgence
L16 – Polearm Gamble
L18 – Surprising Charge
L20 – Powerful Charge
L21 – Spear Mastery
L21 – Long Step (replaces Powerful Charge)
L22 – Mobile Warrior
L24 – Powerful Charge

Slayer Stances:
L1 – Battle Wrath
L1 – Berserker's Charge
L7 – Mobile Blade
L17 – Duelist's Assault

Encounter Powers:
L11 – Arms Master Challenge

Daily Powers:
L20 – Subjugation of Steel

Utility Powers:
L2 – Glowering Threat
L6 – Mighty Sprint
L10 – Reactive Surge
L12 – Tempered in Blood
L16 – Relentless Advance
L22 – Slayer's Defiance

Skills:
L1 – Athletics
L1 – Endurance
L1 – Intimidate

Magic Items at L24 (only relevant items listed):
L24 +5 Thundergod Greatspear AV
L22 Dwarven Scale Armour
L22 Bracers of Mighty Striking
L19 Cloak of the Walking Wounded
L18 Belt of Mountain Endurance
L17 Gauntlets of Brutality
L16 Horned Helm
L10 Avalanche Boots



Math


Spoiler: Show

To-Hit
MBA = ½level + proficiency + enhancement + STR + expertise + slayer class feature + destined scion = 12 + 3 + 5 + 8 + 3 + 1 + 1 = 33
charge = MBA + 1 = 34
Kulkor feature attack = MBA + CA = 35


Defense
hitting ref with Impaling Spear
Ref = 12 + level = 36


Chance to hit
Both 0.95, since you still miss on natural 1


Damage
Charge =
2W + STR + Goliath Great Weapon Prowess + enchancement + bracers of mighty striking + Slayer feature + Spear Expertise + Battle Wrath stance + Powerful Charge + Horned Helm + Thundergod weapon =
2d10 + 8 + 4 + 5 + 6 + 12 + 3 + 4 + 2 + 2d6 + 2d6
Average charge damage = 69
Critical dice = + 5d12


Kulkor = 2W + STR + Goliath Great Weapon Prowess + enchancement + bracers of mighty striking + Slayer feature + Battle Wrath stance + Gauntlets of Brutality =
2d10 + 8 + 4 + 5 + 6 + 12 + 4 + 5
Average Kulkor damage = 55
Critical dice = + 5d6

DPR
DPR_kulkor = (chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = 54.850
DPR_total = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor) = 122.76



 


edit: added math spoiler

Quick Reply
Cancel
2 years ago  ::  Sep 29, 2011 - 2:22AM #1437
ZombieJ
Date Joined: Apr 16, 2007
Posts: 33

Sep 23, 2011 -- 4:28PM, curiousdragon wrote:

[Edit: Can't get vanguard +2, oops. Going to have to use the Dire Boar]

L6: Human, Warlock|Executioner

20 Charisma (or Constitution) 17 Dexterity
-- Pack Outcast Theme
Because of Pack Outcast, I always have CA. Charge is required.
Minor Curse, Move (position), Standard Charge w/Eldritch Strike:

Mounted:
-- Feats: Spear Expertise, Sneak of Shadows, Mindbite Scorn, Surprising Charge, Killing Curse
-- Items: L7 Dire Boar, L6 Horned Helm, L5 Vanguard Lance +1 , GP Bracers of Mighty Striking

To-Hit: 3 lvl + 5 cha + 2 prof + 1 enh + 1 exp + 2 CA + 1 charge = +15 vs AC 20 = 20% miss // 75% hit // 5% crit
Damage: 5 cha + 1 SE + 1 enh + 1 versatile + 2 item + 1d10 lance + 1d10 lance (mounted+ch) + 1d10 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH  [+ 1d8 crit] =
3d10+4d8+1d6+10 [+1d8 crit] = 48 // 82.5 crit
=> 0.75 * 48 + 0.05 * 82.5 + 0.75 * (0.55 * 20 + 0.05 * 29)   = 49.4625 DPR

Unmounted:
-- Feats: Light Blade Expertise, Sneak of Shadows, Mindbite Scorn, Surprising Charge, Killing Curse
-- Items: L7 devastating ki focus +1, L6 Horned Helm, L5 vanguard dagger +1, GP Bracers of Mighty Striking, non-magical rapier

The idea here is to have a vanguard off-hand weapon, which grants the +1d8 on charges even when not used as a weapon. You use the devastating Ki Focus (thanks to draconisorion for the idea) and a plain rapier in the attack.

To-Hit: 3 lvl + 5 cha + 3 prof + 1 enh + 1 exp + 2 CA + 1 charge = +16 vs AC 20 = 15% miss // 80% hit // 5% crit
Damage: 5 cha + 1 LBE + 2 enh + 2 item + 1d8 rapier + 1d8 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH  [+ 1d8 crit] =
6d8+1d6+10, but all 1's and 2's are 3's = 43.25 // 68.5
=> 0.80 * 43.25 + 0.05 * 68.5  = 38.025 DPR


I don't think that killing curse increases the extra curse damage die you get from mindbite scorn. The two feats read pretty ambiguously to me, but I always read it as extra damage on top of the curse that doesn't really count as one of your warlocks curse damage die. Also, is the lance new? I can't find the weapon in the compendium. Are you just reflavoring some other weapon as a lance? Where does the extra "1d10 lance (mounted+ch)" damage come from?

Quick Reply
Cancel
2 years ago  ::  Sep 29, 2011 - 3:11AM #1438
Driim
Date Joined: Sep 26, 2011
Posts: 32
While am at it, non-item specific version. I assume approriately leveled basic magic items are allowed?

The build only needed to change one non-build-specific feat to Spear Push and drop a bunch of damage addition items to qualify. Aa result DPR dropped by almost even 31 points.

entry template
91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]

Spoiler: Show


Level: 24
Race: Goliath
Paragon Path: Kulkor Arms Master
Epic Destiny: Destined Scion

Ability Scores:
L1 – Str 18, Con 10, Dex 16, Int 10, Wis 14, Cha 10
L24 – Str 27, Con 12, Dex 25, Int 12, Wis 16, Cha 12

AC: 39 Fort: 38 Ref: 33 Will: 34
HP: 172 Surges: 11 Surge Value: 51


Feats:
L1 – Goliath Great Weapon Prowess
L2 – Spear Expertise
L4 – Weapon Proficiency (Greatspear)
L6 – Kulkor Arms Tyle
L8 – can't remember
L10 – can't remember 2
L11 – Polearm Momentum
L11 – Avalanche Reaver (replaces can't remember)
L12 – Impaling Spear
L12 – Armor Specialization (Scale) (replaces can't remember 2)
L14 – Spear Push
L16 – Polearm Gamble
L18 – Surprising Charge
L20 – Powerful Charge
L21 – Spear Mastery
L21 – Long Step (replaces Powerful Charge)
L22 – Mobile Warrior
L24 – Powerful Charge

Slayer Stances:
L1 – Battle Wrath
L1 – Berserker's Charge
L7 – Mobile Blade
L17 – Duelist's Assault

Encounter Powers:
L11 – Arms Master Challenge

Daily Powers:
L20 – Subjugation of Steel

Utility Powers:
L2 – Glowering Threat
L6 – Mighty Sprint
L10 – Reactive Surge
L12 – Tempered in Blood
L16 – Relentless Advance
L22 – Slayer's Defiance

Skills:
L1 – Athletics
L1 – Endurance
L1 – Intimidate

Magic Items at L24 (only relevant items listed):
L21 +5 Magic Greatspear
L21 +5 Magic Scale Mail
L21 +5 Amulet of Protection




Math
Spoiler: Show


To-Hit
MBA = ½level + proficiency + enhancement + STR + expertise + slayer class feature + destined scion = 12 + 3 + 5 + 8 + 3 + 1 + 1 = 33
charge = MBA + 1 = 34
Kulkor feature attack = MBA + CA = 35


Defense
hitting ref with Impaling Spear
Ref = 12 + level = 36


Chance to hit
Both 0.95, since you still miss on natural 1


Damage
Charge =
2W + STR + Goliath Great Weapon Prowess + enchancement + Slayer feature + Spear Expertise + Battle Wrath stance + Powerful Charge =
2d10 + 8 + 4 + 5 + 12 + 3 + 4 + 2
Average charge damage = 49
Critical dice = + 5d6


Kulkor = 2W + STR + Goliath Great Weapon Prowess + enchancement + Slayer feature + Battle Wrath stance =
2d10 + 8 + 4 + 5 + 12 + 4
Average Kulkor damage = 44
Critical dice = + 5d6

DPR
DPR_kulkor = (chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = 44.900
DPR_total = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor) = 91.805


edit: added math spoiler

Quick Reply
Cancel
2 years ago  ::  Sep 29, 2011 - 10:04AM #1439
Illeist
Date Joined: Sep 24, 2010
Posts: 248

Sep 29, 2011 -- 3:11AM, Driim wrote:

While am at it, non-item specific version. I assume approriately leveled basic magic items are allowed?

The build only needed to change one non-build-specific feat to Spear Push and drop a bunch of damage addition items to qualify. Aa result DPR dropped by almost even 31 points.

entry template
91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]


While I'm sure that you might be aware of your calculations, it's generally good form to post them for the folks out here to see.
And yes, if your build is designed to be played from level 1, then you can use magic items of value equal to or less than the allotted gold for your level in the DMG. If build at a higher level, then you have gold equal to your level -1 and magic items of levels equal to your level-1, your level, and your level+1 in addition to gold obtained from levels gained since character creation, if any.

Sep 29, 2011 -- 2:22AM, ZombieJ wrote:

I don't think that killing curse increases the extra curse damage die you get from mindbite scorn. The two feats read pretty ambiguously to me, but I always read it as extra damage on top of the curse that doesn't really count as one of your warlocks curse damage die. Also, is the lance new? I can't find the weapon in the compendium. Are you just reflavoring some other weapon as a lance? Where does the extra "1d10 lance (mounted+ch)" damage come from?


Mindbite Scorn: "Your Warlock’s Curse extra damage increases by 1d6, and this additional damage is psychic."
Killing Curse: "The extra damage dice from your Warlock’s Curse class feature increase from d6s to
d8s."

1) "Warlock's Curse" is a class feature.
2) All Warlocks' Curses are from the Warlock's Curse class feature.
QED, the term "Warlock's Curse" is the equivalent of the term "Warlock's Curse class feature."

So let's rephrase this.
Mindbite Scorn: "Your Warlock’s Curse class feature's extra damage increases by 1d6, and this additional damage is psychic."

So, given that Minbite Scorn is a) an extra damage die and b) from the Warlock's Curse class feature, then it follows that when "the extra damage dice from your Warlock's Curse class feature increase from 1d6 to 1d8", it is affected just like the other curse dice.

/debate

Also, as Mr. Dragon said said in one of his earlier posts, he's using a lance from MME. It has the mounted keyword, which does 1[W] extra damage on a charge while mounted and applies a -2 penalty to attack rolls while not mounted.

Quick Reply
Cancel
2 years ago  ::  Sep 29, 2011 - 11:55AM #1440
Driim
Date Joined: Sep 26, 2011
Posts: 32

Sep 29, 2011 -- 10:04AM, Illeist wrote:


While I'm sure that you might be aware of your calculations, it's generally good form to post them for the folks out here to see.




Sigh, a perfectly reasonable request, but I was still afraid someone would ask for it because writing them out from the octave file was a pain. Trudged through though, I hope there's enough info there. I guess the only thing not displayed are the critical damages.



Sep 29, 2011 -- 10:04AM, Illeist wrote:


And yes, if your build is designed to be played from level 1, then you can use magic items of value equal to or less than the allotted gold for your level in the DMG. If build at a higher level, then you have gold equal to your level -1 and magic items of levels equal to your level-1, your level, and your level+1 in addition to gold obtained from levels gained since character creation, if any. 




Thanks for the clarification even though I was wondering what the rules were for the non-item-specific DPR lists on post 2 Laughing





Quick Reply
Cancel
Page 144 of 177  •  Prev 1 ... 142 143 144 145 146 ... 177 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing