Illeist - Here is what I did for a modification to what you have for a build that works currently for the CB. I play LFR so I cant go outside of those rules. Plus never have mounted combat, so I am going off of that premise.
+14 to hit (not counting CA and not counting +1 for Charging) Charge Damage: 5 cha + 1 enh + 2 item + 1d8 rapier + 1d8 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH (additional 2d6 for Sneak attack once per Encounter) ***Note: LBE is to hit only, not for damage***
The good thing about using a Devastating Ki Implement is that all 1's and 2's on damage dice are treated as 3's, so in essence all of you are rolling 3-8 dmg (per d8) and 3-6 dmg (per d6) if I am reading it right, which brings up your DPR.
Can someone check my math on this?
Draco
You can certainly try to use that Ki Focus all you like, but it doesn't stack with your Vanguard Rapier. When you make a weapon attack, you can choose to use the enchantment on the weapon or the enchantment on the ki focus, but not both.
Also, what exactly is it that you're up to? Curious's build is pretty solid; if you have some good advice, I'm sure he'd appreciate it, but attempting to recreate the concept using CB's OAssassin isn't really doing anything but padding the thread (says the guy who just posted the same build 3 times instead of editing his original post.)
You can get another +1 from using a versatile weapon in two hands. /contribution That's a nice build.
I guess I misread the Ki Focus, I presumed it was on all weapon or implement attacks, it affected those.
I wasn't "padding the thread", but was trying to give an alternative to your build since CB doesnt currently allow Executioner (or any Essentials hybrids).
Yeah I could use some advice on several of the powers and build out probably to Paragon, but it primarily was just an exercise to see what Warlock|O-Assassin would get for comparable damage to your build.
I like yours, but without CB allowing it, I couldn't use it in any of my LFR matches.
The +2 vanguard enchant is level 9, not 7, so at best you could have a +1 enchant. This will probably drop your damage done a couple points into the low 40's. Crit damage is still pretty impressive though.
Actually its level 8...but you're right. For some reason I thought it was level 7.
I did a recalc with a Dire Boar (mounted) and devastating ki focus (unmounted) here.
Wanted to get a little feedback on a Lvl 12 Drow Assasin. If I do it through 6 rounds it looks like 45ish DPR but I'm sketchy on the math, and if I'm allowed to use Encounter powers, or strictly At-Wills?
Any way, here is the build, and the math (math is not my strong suit)
Do note that I have to assume a few things, like a bloodied foe. And If I'm bloodied I've got an extra 5 DPR from my Bloodsoaked Bracers.
I also need CA which I can get myself easily every turn with Cruel Shroud, but staying hidden will be a little harder so I might lose a 1d6 in rounds 5 and 6.
Can you use it in two hands and still qualify for attack finesse?
In addition, once per turn you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow.
Absolutely. Unless a versatile weapon has the Stout property, it's counted as a one-handed weapon. That's what stops, say, Brawler Fighters from getting two-handed weapon cheese. The weapon is still one-handed, even if the style in which you use it is not.
Wanted to get a little feedback on a Lvl 12 Drow Assasin. If I do it through 6 rounds it looks like 45ish DPR but I'm sketchy on the math, and if I'm allowed to use Encounter powers, or strictly At-Wills?
Any way, here is the build, and the math (math is not my strong suit)
Do note that I have to assume a few things, like a bloodied foe. And If I'm bloodied I've got an extra 5 DPR from my Bloodsoaked Bracers.
I also need CA which I can get myself easily every turn with Cruel Shroud, but staying hidden will be a little harder so I might lose a 1d6 in rounds 5 and 6.
DPR Kings is strictly at-will DPR. Unless you can justify how you're able to use these encounter powers indefinitely during a single combat, then you're just looking at your at-will powers. No encounter powers whatsoever (except for those that span the length of the entire fight, such as stances) can be used for these calcs.
Just for the heck of it, I cheesed up my current character and submitted the result here.
The gist is an accurate goliath slayer with polearm momentum and Kulkor Arms Master paragon path. This netstwo MBAs per turn barring a natural 1 on the initial attack. It requires consistent charging, but th opportunity is nearly guaranteed with long step, mobile warrior and anvalnche boots help end of turn repositioning as well.
Note: I used the DPR formula of the first post as follows, correct me if I used it wrong for Kulkor. Adjustments in bold.
DPR = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor)
Feel free to recheck the math as this is my first DPR calculation.
entry template 122.76 DPR(Ch) Pushy Slayer(24th), by Driim(&)[nAC=14, nFort=12,nRef=8, nWill=9]
DPR DPR_kulkor = (chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = 54.850 DPR_total = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor) = 122.76
[Edit: Can't get vanguard +2, oops. Going to have to use the Dire Boar]
L6: Human, Warlock|Executioner 20 Charisma (or Constitution) 17 Dexterity -- Pack Outcast Theme Because of Pack Outcast, I always have CA. Charge is required. Minor Curse, Move (position), Standard Charge w/Eldritch Strike:
Mounted: -- Feats: Spear Expertise, Sneak of Shadows, Mindbite Scorn, Surprising Charge, Killing Curse -- Items: L7 Dire Boar, L6 Horned Helm, L5 Vanguard Lance +1 , GP Bracers of Mighty Striking
Unmounted: -- Feats: Light Blade Expertise, Sneak of Shadows, Mindbite Scorn, Surprising Charge, Killing Curse -- Items: L7 devastating ki focus +1, L6 Horned Helm, L5 vanguard dagger +1, GP Bracers of Mighty Striking, non-magical rapier
The idea here is to have a vanguard off-hand weapon, which grants the +1d8 on charges even when not used as a weapon. You use the devastating Ki Focus (thanks to draconisorion for the idea) and a plain rapier in the attack.
To-Hit: 3 lvl + 5 cha + 3 prof + 1 enh + 1 exp + 2 CA + 1 charge = +16 vs AC 20 = 15% miss // 80% hit // 5% crit Damage: 5 cha + 1 LBE + 2 enh + 2 item + 1d8 rapier + 1d8 SC + 1d8 vanguard + 1d8 attack finesse + 2d8 curse + 1d6 HH [+ 1d8 crit] = 6d8+1d6+10, but all 1's and 2's are 3's = 43.25 // 68.5 => 0.80 * 43.25 + 0.05 * 68.5 = 38.025 DPR
I don't think that killing curse increases the extra curse damage die you get from mindbite scorn. The two feats read pretty ambiguously to me, but I always read it as extra damage on top of the curse that doesn't really count as one of your warlocks curse damage die. Also, is the lance new? I can't find the weapon in the compendium. Are you just reflavoring some other weapon as a lance? Where does the extra "1d10 lance (mounted+ch)" damage come from?
While am at it, non-item specific version. I assume approriately leveled basic magic items are allowed?
The build only needed to change one non-build-specific feat to Spear Push and drop a bunch of damage addition items to qualify. Aa result DPR dropped by almost even 31 points.
entry template 91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]
DPR DPR_kulkor = (chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = 44.900 DPR_total = (chance to hit - chance to crit) *(damage on a hit + DPR_kulkor) + (chance to crit)*(damage on a crit + DPR_kulkor) = 91.805
While am at it, non-item specific version. I assume approriately leveled basic magic items are allowed?
The build only needed to change one non-build-specific feat to Spear Push and drop a bunch of damage addition items to qualify. Aa result DPR dropped by almost even 31 points.
entry template 91.805 DPR(Ch) Pushy Slayer(24th), by Driim()[nAC=14, nFort=13,nRef=9, nWill=10]
While I'm sure that you might be aware of your calculations, it's generally good form to post them for the folks out here to see. And yes, if your build is designed to be played from level 1, then you can use magic items of value equal to or less than the allotted gold for your level in the DMG. If build at a higher level, then you have gold equal to your level -1 and magic items of levels equal to your level-1, your level, and your level+1 in addition to gold obtained from levels gained since character creation, if any.
I don't think that killing curse increases the extra curse damage die you get from mindbite scorn. The two feats read pretty ambiguously to me, but I always read it as extra damage on top of the curse that doesn't really count as one of your warlocks curse damage die. Also, is the lance new? I can't find the weapon in the compendium. Are you just reflavoring some other weapon as a lance? Where does the extra "1d10 lance (mounted+ch)" damage come from?
Mindbite Scorn: "Your Warlock’s Curse extra damage increases by 1d6, and this additional damage is psychic." Killing Curse: "The extra damage dice from your Warlock’s Curse class feature increase from d6s to d8s."
1) "Warlock's Curse" is a class feature. 2) All Warlocks' Curses are from the Warlock's Curse class feature. QED, the term "Warlock's Curse" is the equivalent of the term "Warlock's Curse class feature."
So let's rephrase this. Mindbite Scorn: "Your Warlock’s Curse class feature's extra damage increases by 1d6, and this additional damage is psychic."
So, given that Minbite Scorn is a) an extra damage die and b) from the Warlock's Curse class feature, then it follows that when "the extra damage dice from your Warlock's Curse class feature increase from 1d6 to 1d8", it is affected just like the other curse dice.
/debate
Also, as Mr. Dragon said said in one of his earlier posts, he's using a lance from MME. It has the mounted keyword, which does 1[W] extra damage on a charge while mounted and applies a -2 penalty to attack rolls while not mounted.
While I'm sure that you might be aware of your calculations, it's generally good form to post them for the folks out here to see.
Sigh, a perfectly reasonable request, but I was still afraid someone would ask for it because writing them out from the octave file was a pain. Trudged through though, I hope there's enough info there. I guess the only thing not displayed are the critical damages.
And yes, if your build is designed to be played from level 1, then you can use magic items of value equal to or less than the allotted gold for your level in the DMG. If build at a higher level, then you have gold equal to your level -1 and magic items of levels equal to your level-1, your level, and your level+1 in addition to gold obtained from levels gained since character creation, if any.
Thanks for the clarification even though I was wondering what the rules were for the non-item-specific DPR lists on post 2