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3 years ago ::
Aug 06, 2010 - 7:46AM
#891
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Date Joined:
Jul 30, 2008
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At level 30, LDB's and my Battlemind are effectively the same - LDB just made an error and gave Brilliant Recovery 2Ws, when it's in fact only a 1W power unaugmented.
But would you mind deciding if - just for this thread - you want to count an augmented Psionic power as at-will or not. The former let's me use feats like Impending Victory, the latter instead opens Reagents.
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3 years ago ::
Aug 06, 2010 - 7:57AM
#892
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Date Joined:
Jan 23, 2008
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At level 30, LDB's and my Battlemind are effectively the same - LDB just made an error and gave Brilliant Recovery 2Ws, when it's in fact only a 1W power unaugmented.
But would you mind deciding if - just for this thread - you want to count an augmented Psionic power as at-will or not. The former let's me use feats like Impending Victory, the latter instead opens Reagents.
Lemme check with CS.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Aug 06, 2010 - 8:36AM
#893
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I'm surprised there's no Essentials builds here yet. Lvl 1 Half-Orc Slayer 20 Dex Beserker's Charge stance Feat: Melee Training Dex Weapon: Greatsword Assuming you charge Attack:12
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5 (Dex) 3 (Proficiency) 2 (Berserker's Charge) 1 (Weapon Talent) 1 (Charge)
Damage 15.5
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5.5 = Greatsword 5 (dex) 5 (heroic slayer)
DRP 15.5 * .8 = 12.4 The rogue could probably do better.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago ::
Aug 06, 2010 - 10:53AM
#894
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Date Joined:
Nov 23, 2003
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Get two level 2, and grab an Avalanche Hammer along w/ Weapon Prof: Mordencrad? (Avalanche Hammer is a level 4 item, so you might not be able to justify until level 3.. )
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago ::
Aug 07, 2010 - 12:41AM
#895
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Date Joined:
Jan 23, 2008
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I got my response from CS saying that even fully augmented at-wills do count as neither encounter nor daily powers. That leaves me to believe that they are always at-will with all forms of augmentation. As such an augmented Brutal barrage gets the crit range from that psionic PP, and whatnot.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Aug 07, 2010 - 7:36PM
#896
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Date Joined:
Mar 19, 2004
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Tiefling Battlemind (268 DPR)
Warning, uses multiple vulnerabilities (fire, frost, radiant, psychic) . Btw, i also created a slide based Battlemind with 600 DPR here (relies on specific mark of storm interpretation however).
Edit: Now 306 DPR (added TWO). Still no damage calcs for headmans chop...
Tiefling Battlemind
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Revenant(Tiefling)
Battlemind/Morninglord/Radiant One
Str 21 Con 26 Dex 13 Int 16 Relevant Feats: Wintertouched (CA) Lasting Frost (frost 5) Psychic Corruption of Malbolge (fire + psychic 6) Axe Mastery + high crit axe etc TWF + TWO
Relevant Items: Battlecrazed Weapon (+3d6) 5x frost gauntlets lvl 17 = 1x lvl 23 (+3 cold / +4 cold on milestone) iron armbands ring of giants Shard of Ice pelors boon
Attack Bonus Sources: +15 (Level) +8 (Constitution) +6 enhancement (+6 Weapon) +3 feat (Weapon Expertise) +2 (Combat Advantage) +3 (Proficiency) Total: +37
Damage Bonus Sources (brutal barrage): 3d6 (battlecrazed) 8 (con) 3 (radiant one) 3 (cold gauntlets) 10 (radiant vuln morninglord) 6 (fire vuln malbolge) 5 (cold vuln frostcheese) 8 (pelor's boon) Total: 53.5
additional sources for damage rolls (brilliant recovery): +4 (feat) +6 (enh) +6 (item) +5 (shard)
DPR (1PP expended): 4*0.6*(53.5) + 4*0.1*(106.5) + (1-(0.9⁴))*(0.6*81+0.1*149.5) + (1-(0.7⁴))*2*(0.6*81 + 0.1*149.5) + (1-(0.7⁴))*(1-(0.9⁴))*(0.6*81+0.1*149.5) = 306 DPR
(brutal barrage hit+ crit + TWO , BB miss + 2x brilliant recovery + TWO chance for them)
Question. How are you dealing fire damage with your powers? Only your Tiefling can take advantage of the Fire/Psychic vul. granted by PCoM, so unless you can deal fire/psychic damage consistantly or an ally is adding one or both damage types to your weapon somehow, I would put that damage aside or listed as "conditional".

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3 years ago ::
Aug 08, 2010 - 3:29AM
#897
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Date Joined:
Jan 13, 2004
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Tiefling Battlemind (268 DPR)
Warning, uses multiple vulnerabilities (fire, frost, radiant, psychic) . Btw, i also created a slide based Battlemind with 600 DPR here (relies on specific mark of storm interpretation however).
Edit: Now 306 DPR (added TWO). Still no damage calcs for headmans chop...
Tiefling Battlemind
Show
Revenant(Tiefling)
Battlemind/Morninglord/Radiant One
Str 21 Con 26 Dex 13 Int 16 Relevant Feats: Wintertouched (CA) Lasting Frost (frost 5) Psychic Corruption of Malbolge (fire + psychic 6) Axe Mastery + high crit axe etc TWF + TWO
Relevant Items: Battlecrazed Weapon (+3d6) 5x frost gauntlets lvl 17 = 1x lvl 23 (+3 cold / +4 cold on milestone) iron armbands ring of giants Shard of Ice pelors boon
Attack Bonus Sources: +15 (Level) +8 (Constitution) +6 enhancement (+6 Weapon) +3 feat (Weapon Expertise) +2 (Combat Advantage) +3 (Proficiency) Total: +37
Damage Bonus Sources (brutal barrage): 3d6 (battlecrazed) 8 (con) 3 (radiant one) 3 (cold gauntlets) 10 (radiant vuln morninglord) 6 (fire vuln malbolge) 5 (cold vuln frostcheese) 8 (pelor's boon) Total: 53.5
additional sources for damage rolls (brilliant recovery): +4 (feat) +6 (enh) +6 (item) +5 (shard)
DPR (1PP expended): 4*0.6*(53.5) + 4*0.1*(106.5) + (1-(0.9⁴))*(0.6*81+0.1*149.5) + (1-(0.7⁴))*2*(0.6*81 + 0.1*149.5) + (1-(0.7⁴))*(1-(0.9⁴))*(0.6*81+0.1*149.5) = 306 DPR
(brutal barrage hit+ crit + TWO , BB miss + 2x brilliant recovery + TWO chance for them)
Um, Where's the fire damage coming from? all i can find is fire vulnerability.
Infernis
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3 years ago ::
Aug 08, 2010 - 6:12AM
#898
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Date Joined:
Jul 30, 2008
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Radiant One, L21 feature: add Int Fire & Randiant with CA to all damage
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3 years ago ::
Aug 08, 2010 - 8:45AM
#899
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Date Joined:
Aug 17, 2007
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Got another Godslayer nova for you, Borg: Psionic Power gave the Ranger a new toy in the Master of Moments, and the resulting fireworks bring back memories of the Lord of the Pits. Here's the link.
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3 years ago ::
Aug 08, 2010 - 3:29PM
#900
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Date Joined:
Jul 30, 2008
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Finally finished my BM Twink: -- Level 16: 128.9 DPR // 276.2 AP Nova DMG -- Level 30: 1012.4 DPR (1435.7 DPR post MS) // 2141.0 AP Nova DMG
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