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3 years ago ::
Jul 27, 2010 - 12:40PM
#851
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Topped 93.9 DPR for the Level 16 Infernal Warlock Build( Landsknecht73)...as usual, always open to criticism.
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3 years ago ::
Jul 27, 2010 - 6:57PM
#852
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I had a bit of a play with a Warlock Charger. Still room for improvement, but I am getting some nice numbers... The key trick is using polearm momentum to knock prone, which, combined with Kulkor Arms Master, gives a second Eldritch Strike as a free action. The build can charge every turn thanks to Ethereal Sidestep and Eladrin chain giving at-will teleport 4. The build relies upon isolating enemies in order to take advantage of prime punisher and called shot, so make sure your party knows about that. Level 24 Revenant Charger Cheese: @DPR: 126.50
Using the gp value of items of level +1, level, 2x level -1 as available gp. DPR calcs
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Chance to have hit last round: 0.94 (1- (0.05 +(0.05 x 0.15)))
To-Hit: +30(36) to hit AC 38
+8 Constitution +12 Half-level +5 Enhancement +2 Expertise +3 Proficiency (+2 Combat Advantage - applies 94% of the time due to Deadly Draw) (+1 Prime Shot) (+2 Primed Curse) (+1 Charging)
Charge Damage: 2d10 (3d10 with CA) + 2d6 + 2d6 + 38 thunder and cold damage (73.5 / 79) Crit: 5d12 + 82 (92 with CA) thunder and cold damage (114.5 / 124.5) +8 Constitution +5 Enhancement +3 Weapon Focus +4 Blood Pact of Cania +5 Dragonshard +4 Gloves of Ice +4 Iron Armbands of Power +2d6 Thundergod's +2d6 Horned Helm (+1d10 Surprising Charge) (+5 Called Shot)
Cold Vulnerability - 5 (applies 94% of the time and to every secondary attack)
Curse: 3d6 (11.5) Crit: 18
Secondary Attack: To-Hit: +30(35) to hit AC 38
+8 Constitution +12 Half-level +5 Enhancement +2 Expertise +3 Proficiency (+2 Combat Advantage - applies 94% of the time due to Deadly Draw) (+1 Prime Shot) (+2 Primed Curse)
Damage: 2d10 + 38 cold damage (49) Crit: 5d6 + 58 cold and thunder damage (75.5) +8 Constitution +5 Enhancement +3 Weapon Focus +4 Blood Pact of Cania +5 Dragonshard +4 Gloves of Ice +4 Iron Armbands of Power (+5 Called Shot)
Secondary Attack DPR: = 0.8 x (44 + 5) + 0.05 x (75.5 + 5) = 47.23
Total DPR: 0.94 x (0.9 x (79 + 10.5 + 5 + 47.23) + 0.05 x (124.5+ 18 + 5 + 47.23)) + 0.06 x (0.8 x (73.5 + 10.5 + 47.23) + 0.05 x (114.5 + 18 + 47.23)) =126.50
Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== Warlock Charger, level 24 Revenant, Warlock, Kulkor Arms Master, Demigod Eldritch Pact: Infernal Pact Eldritch Strike: Eldritch Strike Constitution Versatile Expertise: Versatile Expertise (Spear) Versatile Expertise: Versatile Expertise (Rod) Arcane Admixture Damage Type: Arcane Admixture Cold Divine Spark: Divine Spark Constitution Divine Spark: Divine Spark Wisdom Choose your Race in Life: Tiefling Arcane Admixture Power: Eldritch Strike
FINAL ABILITY SCORES Str 15, Con 27, Dex 18, Int 10, Wis 22, Cha 13.
STARTING ABILITY SCORES Str 13, Con 16, Dex 14, Int 8, Wis 14, Cha 10.
AC: 37 Fort: 35 Reflex: 32 Will: 35 HP: 154 Surges: 14 Surge Value: 38
TRAINED SKILLS Intimidate +20, Thievery +21, Insight +23, History +17, Endurance +27
UNTRAINED SKILLS Acrobatics +16, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +18, Heal +18, Nature +18, Perception +18, Religion +12, Stealth +16, Streetwise +13, Athletics +16
FEATS Level 1: Weapon Proficiency (Greatspear) Level 2: Battle Awareness Level 4: Kulkor Battlearm Student Level 6: Versatile Expertise Level 8: Armor Proficiency (Chainmail) Level 10: Bloodhunter's Flank (retrained to Surprising Charge at Level 11) Level 11: Polearm Momentum Level 12: Weapon Focus (Spear) Level 14: Prime Punisher Level 16: Called Shot Level 18: Primed Curse Level 20: Arcane Admixture Level 21: Lasting Frost Level 22: Blood Pact of Cania Level 24: Deadly Draw
POWERS Eldritch Blast: Eldritch Strike Infernal Pact: Hellish Rebuke Warlock utility 10: Ethereal Sidestep
ITEMS Thundergod Greatspear +5, Eladrin Weavemail Armor +5, Horned Helm (paragon tier), Iron Armbands of Power (paragon tier), Gloves of Ice (epic tier), Badge of the Berserker +5, Rushing Cleats (heroic tier), Siberys Shard of Merciless Cold (epic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Remaining gp: 182,000 ish
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3 years ago ::
Jul 27, 2010 - 7:03PM
#853
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Topped 93.9 DPR for the Level 16 Infernal Warlock Build(Landsknecht73)...as usual, always open to criticism.
Looks really good now. Just be aware that you cannot always rely on Prime Shot, especially if you are trying to focus fire with your party. You may want to work out DPR numbers for when you cannot take advantage of Prime and Called Shot, just to give a better impression of the build in less than perfectly optimal conditions. Then again, with the damage that Rebuke warlocks are capable of, the build may work fine hunting down and two-shotting all the artillery which is pestering your party, thus always be able to get prime shot.
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3 years ago ::
Jul 27, 2010 - 9:50PM
#854
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Date Joined:
Aug 28, 2008
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I had a bit of a play with a Warlock Charger. Still room for improvement, but I am getting some nice numbers... The key trick is using polearm momentum to knock prone, which, combined with Kulkor Arms Master, gives a second Eldritch Strike as a free action. The build can charge every turn thanks to Ethereal Sidestep and Eladrin chain giving at-will teleport 4. The build relies upon isolating enemies in order to take advantage of prime punisher and called shot, so make sure your party knows about that.
Level 24 Revenant Charger Cheese: @
DPR: 126.50 Using the gp value of items of level +1, level, 2x level -1 as available gp.
DPR calcs
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Chance to have hit last round: 0.94 (1- (0.05 +(0.05 x 0.15)))
To-Hit: +30(36) to hit AC 38
+8 Constitution +12 Half-level +5 Enhancement +2 Expertise +3 Proficiency (+2 Combat Advantage - applies 94% of the time due to Deadly Draw) (+1 Prime Shot) (+2 Primed Curse) (+1 Charging)
Charge Damage: 2d10 (3d10 with CA) + 2d6 + 2d6 + 38 thunder and cold damage (73.5 / 79) Crit: 5d12 + 82 (92 with CA) thunder and cold damage (114.5 / 124.5) +8 Constitution +5 Enhancement +3 Weapon Focus +4 Blood Pact of Cania +5 Dragonshard +4 Gloves of Ice +4 Iron Armbands of Power +2d6 Thundergod's +2d6 Horned Helm (+1d10 Surprising Charge) (+5 Called Shot)
Cold Vulnerability - 5 (applies 94% of the time and to every secondary attack)
Curse: 3d6 (11.5) Crit: 18
Secondary Attack: To-Hit: +30(35) to hit AC 38
+8 Constitution +12 Half-level +5 Enhancement +2 Expertise +3 Proficiency (+2 Combat Advantage - applies 94% of the time due to Deadly Draw) (+1 Prime Shot) (+2 Primed Curse)
Damage: 2d10 + 38 cold damage (49) Crit: 5d6 + 58 cold and thunder damage (75.5) +8 Constitution +5 Enhancement +3 Weapon Focus +4 Blood Pact of Cania +5 Dragonshard +4 Gloves of Ice +4 Iron Armbands of Power (+5 Called Shot)
Secondary Attack DPR: = 0.8 x (44 + 5) + 0.05 x (75.5 + 5) = 47.23
Total DPR: 0.94 x (0.9 x (79 + 10.5 + 5 + 47.23) + 0.05 x (124.5+ 18 + 5 + 47.23)) + 0.06 x (0.8 x (73.5 + 10.5 + 47.23) + 0.05 x (114.5 + 18 + 47.23)) =126.50
Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== Warlock Charger, level 24 Revenant, Warlock, Kulkor Arms Master, Demigod Eldritch Pact: Infernal Pact Eldritch Strike: Eldritch Strike Constitution Versatile Expertise: Versatile Expertise (Spear) Versatile Expertise: Versatile Expertise (Rod) Arcane Admixture Damage Type: Arcane Admixture Cold Divine Spark: Divine Spark Constitution Divine Spark: Divine Spark Wisdom Choose your Race in Life: Tiefling Arcane Admixture Power: Eldritch Strike
FINAL ABILITY SCORES Str 15, Con 27, Dex 18, Int 10, Wis 22, Cha 13.
STARTING ABILITY SCORES Str 13, Con 16, Dex 14, Int 8, Wis 14, Cha 10.
AC: 37 Fort: 35 Reflex: 32 Will: 35 HP: 154 Surges: 14 Surge Value: 38
TRAINED SKILLS Intimidate +20, Thievery +21, Insight +23, History +17, Endurance +27
UNTRAINED SKILLS Acrobatics +16, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +18, Heal +18, Nature +18, Perception +18, Religion +12, Stealth +16, Streetwise +13, Athletics +16
FEATS Level 1: Weapon Proficiency (Greatspear) Level 2: Battle Awareness Level 4: Kulkor Battlearm Student Level 6: Versatile Expertise Level 8: Armor Proficiency (Chainmail) Level 10: Bloodhunter's Flank (retrained to Surprising Charge at Level 11) Level 11: Polearm Momentum Level 12: Weapon Focus (Spear) Level 14: Prime Punisher Level 16: Called Shot Level 18: Primed Curse Level 20: Arcane Admixture Level 21: Lasting Frost Level 22: Blood Pact of Cania Level 24: Deadly Draw
POWERS Eldritch Blast: Eldritch Strike Infernal Pact: Hellish Rebuke Warlock utility 10: Ethereal Sidestep
ITEMS Thundergod Greatspear +5, Eladrin Weavemail Armor +5, Horned Helm (paragon tier), Iron Armbands of Power (paragon tier), Gloves of Ice (epic tier), Badge of the Berserker +5, Rushing Cleats (heroic tier), Siberys Shard of Merciless Cold (epic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Remaining gp: 182,000 ish
Now THAT is a sexy warlock charger. *tips hat* Charge optimization+Kulkor is a winner.
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3 years ago ::
Jul 28, 2010 - 5:10PM
#855
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Added Level 12 to my (Landsknecht73) Infernal Warlock-Hellish Rebuke build...DPR at 69.8
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3 years ago ::
Jul 28, 2010 - 7:31PM
#856
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Date Joined:
Jan 23, 2008
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Added Level 12 to my (Landsknecht73) Infernal Warlock-Hellish Rebuke build...DPR at 69.8
slight nit pick, you forgot to select a paragon path for your level 12 summary.
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
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DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Jul 28, 2010 - 7:47PM
#857
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Date Joined:
Jun 15, 2006
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Added Level 12 to my (Landsknecht73) Infernal Warlock-Hellish Rebuke build...DPR at 69.8
slight nit pick, you forgot to select a paragon path for your level 12 summary.
Tis acadamy master, Arcane underpinning is used in the dpr calc.
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3 years ago ::
Jul 28, 2010 - 7:54PM
#858
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Added Level 12 to my (Landsknecht73) Infernal Warlock-Hellish Rebuke build...DPR at 69.8
slight nit pick, you forgot to select a paragon path for your level 12 summary.
Tis acadamy master, Arcane underpinning is used in the dpr calc.
No offense taken on the nit pick ..thanks for the catch..I updated the build.
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3 years ago ::
Jul 28, 2010 - 9:01PM
#859
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Date Joined:
Jun 15, 2006
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nevermind what this post said before, i misread storm pillar.
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3 years ago ::
Jul 28, 2010 - 10:12PM
#860
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Date Joined:
Nov 20, 2009
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I'm trying to calculate DPR for a warlock build that uses Destiny Inversion, Hellish Rebuke, and the new tiefling Lost Soul paragon path. For that damage the level 11 feature adds, would it be safe to base the incoming damage you would take based off the new updated DM tables (post July Update)? For instance, Example one would be Warlock@Lvl12 has At Will DPR of 42 (random example number), increasing to 52.25 upon being damaged in combat? The table indicates a solo target would take on average 3D6+10, giving a 10.25 DPR increase after Destiny Inversion changes that one hit into ongoing damage. Is there a better way to differentiate damage generated from the Infernal Retribution class feature, or a better way to calculate it?
"Stuff"
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