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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Jul 21, 2010 - 7:03AM #751
Landsknecht73
Date Joined: Apr 4, 2006
Posts: 123

Jul 20, 2010 -- 6:32PM, IronSky wrote:

I think IronSky's Wizard|warlock(Hellfire   Rebuke) and Wizard|warlock(Scorching   Burst) is out now due to the change to Hellfire of  Mephistopheles (although with a few mods the damage can almost be the  same)




I'm all ears on how to do that.  I'll see if I can touch it up this weekend.




****Updated 7/22******
Updated includes some minor changes (including Called Shot) and a Level 12 Build

****Updated 7/27******
- Updated to add Arcane Admixture Cold to take advantage of Gloves of Ice and added Subtle Weapon
- Removed level 12 for now...will update with new stuff...just wanted to get feedback on the level 16 first.

****Updated 7/28******
- Added Level 12 Build

Much of the build stolen shamelessly from IronSky - just needed an updated version for a game with Hellfire of Meph... removed

Here is a build I had  been working on...at 16 it comes pretty close with Hellish Rebuke on a pure Infernal Warlock.  Revnent Tiefling would have been easier, but I left it straight up tiefling for flavor...I also have not factored in the numbers for Bloodied.  The 85.5 DPR I can guarantee with the Shadowrift Dagger.  I could also switch around some feats to get WLMR...but left it out since I cannot always count of the damage.  I also added in Eldritch Admixture gloves (Cold) to help punch through fire resistance.

The Numbers at Level 16 - DPR: 93.9 Show


Attack Bonus:  22 (26) vs Reflex
6 Con
8 ½ Level
4 Enhancement
1 Hellfire Blood
2 Versatile Expertise
1 Superior Implement
(1 Prime Shot)
(2 Combat Advantage-Shadow Warlock Armor)
(1 Arcane Underpinning)

Damage Bonus: 1d6+44+2d6  3.5+44+7=54.5   /     Rebuke 3.5+39=42.5
6 Con
4 Enhancement
3 Off-Hand Enhancement
1 Hellfire Blood
2 Weapon Focus
3 Blood Pact of Cania
3 Fundamental Mastery
3 Superior Implement Bonus
(3 Siberys Shard of the Mage)
(5 Called Shot)
(5 Lasting Frost)
(4 Subtle Weapon - Dagger)
(2 Gloves of Ice)

DPR:
Inital Damage/Crit (.90*54.5)+(0.05*86) = 53.4
Rebuke Damage/Crit (.90*42.5)+(.05*45) = 40.5
DPR = 93.9

Build Level 16 Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Alt 16, level 16
Tiefling, Warlock, Academy Master
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Admixture Damage Type: Arcane Admixture Cold
Arcane Admixture Power: Hellish Rebuke
Background: Imbuer (Imbuer Benefit)

FINAL ABILITY SCORES
Str 11, Con 22, Dex 13, Int 18, Wis 9, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.


AC: 27 Fort: 24 Reflex: 24 Will: 21
HP: 109 Surges: 12 Surge Value: 27

TRAINED SKILLS
Religion +17, History +17, Intimidate +15, Bluff +17

UNTRAINED SKILLS
Acrobatics +9, Arcana +14, Diplomacy +10, Dungeoneering +7, Endurance +14, Heal +7, Insight +7, Nature +7, Perception +7, Stealth +11, Streetwise +10, Thievery +9, Athletics +8

FEATS
Level 1: Blood Pact of Cania
Level 2: Hellish Blast (retrained to Weapon Focus (Light Blade) at Level 8)
Level 4: Superior Implement Training (Ashen rod) (retrained to Arcane Implement Proficiency at Level 7)
Level 6: Hellfire Blood
Level 8: Superior Implement Training (Incendiary dagger)
Level 10: Versatile Expertise
Level 11: Dual Implement Spellcaster
Level 12: Called Shot
Level 14: Arcane Admixture
Level 16: Lasting Frost

POWERS
Eldritch Blast: Eldritch Blast
Infernal Pact: Hellish Rebuke
Warlock encounter 1: Chains of Levistus
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Avernian Eruption
Warlock utility 6: Shadowslip
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Feast of Souls
Warlock utility 10: Accursed Souls
Warlock encounter 13: Killing Flames (replaces Chains of Levistus)
Warlock daily 15: Caution of Dispater (replaces Flames of Phlegethos)
Warlock utility 16: Hero's Defense

ITEMS
Boots of the Fencing Master (heroic tier), Shadowrift Blade Dagger +3, Shadow Warlock Drowmesh +3, Khyber Shard of the Fiery Depth (paragon tier), Gloves of Ice (paragon tier), Circlet of Indomitability (heroic tier), Razordark Bracers (paragon tier), Subtle Incendiary dagger +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


The Numbers at Level 12 - DPR: 69.8 Show
Attack Bonus:  17 (21) vs Reflex
5 Con
6 ½ Level
3 Enhancement
1 Hellfire Blood
1 Superior Implement
(1 Prime Shot)
(2 Combat Advantage-Shadow Warlock Armor)
(1 Arcane Underpinning)

Damage Bonus: 1d6+29+2d6 =39.5  (Crit:  6+29+12+18=65) /    Rebuke 1d6+29=32.5 (Crit:  6+29=35)
5 Con
3 Enhancement
3 Off-Hand Enhancement
3 Blood Pact of Cania
1 Hellfire Blood
2 Weapon Focus
3 Superior Implement Bonus
(1 Siberys Shard of the Mage)
(5 Lasting Frost)
(3 Sublte Weapon)

DPR:
Inital Damage/Crit (.90*39.5)+(0.05*65) = 38.8
Rebuke Damage/Crit (.90*32.5)+(.05*35) =  31
DPR = 69.8

Level 12 Build Show
====== Created Using Wizards of the Coast D&D Character Builder ======
12 DRP Build, level 12
Tiefling, Warlock, Academy Master
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Background: Imbuer (Imbuer Benefit)

FINAL ABILITY SCORES
Str 11, Con 21, Dex 13, Int 17, Wis 9, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.


AC: 23 Fort: 24 Reflex: 22 Will: 22
HP: 88 Surges: 11 Surge Value: 22

TRAINED SKILLS
Religion +14, History +14, Intimidate +13, Bluff +15

UNTRAINED SKILLS
Acrobatics +7, Arcana +11, Diplomacy +8, Dungeoneering +5, Endurance +11, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +9, Streetwise +8, Thievery +7, Athletics +6

FEATS
Level 1: Blood Pact of Cania
Level 2: Hellish Blast (retrained to Weapon Focus (Light Blade) at Level 8)
Level 4: Superior Implement Training (Ashen rod) (retrained to Arcane Implement Proficiency at Level 7)
Level 6: Hellfire Blood
Level 8: Superior Implement Training (Incendiary dagger)
Level 10: Versatile Expertise
Level 11: Dual Implement Spellcaster
Level 12: Lasting Frost

POWERS
Eldritch Blast: Eldritch Blast
Infernal Pact: Hellish Rebuke
Warlock encounter 1: Chains of Levistus
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Avernian Eruption
Warlock utility 6: Shadowslip
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Feast of Souls
Warlock utility 10: Accursed Souls

ITEMS
Shadow Warlock Leather Armor +2, Boots of the Fencing Master (heroic tier), Shadowrift Blade Dagger +3, Gloves of Eldritch Admixture (heroic tier), Siberys Shard of the Mage (heroic tier), Diamond Cincture (heroic tier), Circlet of Indomitability (heroic tier), Cloak of Translocation +2, Subtle Incendiary dagger +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Let the righteous smite me; it shall be a kindness: and let him reprove me; it shall be an excellent oil, which shall not break my head: for yet my prayer also shall be in their calamities. Psalm 141:5

Let the Righteous smite me...Infernal Warlock Build

Red Sun Legionnaire...Paladin/Warlock Hybrid Build
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3 years ago  ::  Jul 21, 2010 - 7:10AM #752
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
check and check.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jul 21, 2010 - 9:09AM #753
mellored
Date Joined: Jul 8, 2008
Posts: 19,722

Jul 20, 2010 -- 12:48PM, Auspex7 wrote:

Been a little lazy, but I've basically had this one done since a half hour after I saw the July Errata. As a general rule, I try to respond to errata by finding something better (Avenger/SoC/Sage dies, Avenger/Ardent Champion/Sage of Ages is born... that one dies... this happens...). So, here it is:


Might i suggest changing your race to revenant (deva), picking up potent rebirth (and a life charm, walking around at below 0), taking soul of the world, and regaining Githzerai at lvl 21.

Should end up being +1 to hit and +1 damage, and -1 Dex over your current build.

Edit: also, battlecrazed might help alot too.

Edit2: also, restless dead for another +2 to hit, which also replaces your defense feats

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Jul 21, 2010 - 9:46AM #754
dleto
Date Joined: Jan 8, 2010
Posts: 34
Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.

The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.

Additionally the build assumes it can gain both the kensei and longtooth shifting bonuses while using a bloodfury weapon which is not the weapon type selected for the kensei weapon which might cause the lvl 16 kensei feature to stop working when the bloodfury weapon is "used" depending on what the strict RAW interpretation of the word used is. I'm not sure if used means used to make an attack roll or whether activating a magic weapon encounter power while being held would qualify.
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3 years ago  ::  Jul 21, 2010 - 12:21PM #755
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590

Jul 21, 2010 -- 9:46AM, dleto wrote:

Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.

The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.

Additionally the build assumes it can gain both the kensei and longtooth shifting bonuses while using a bloodfury weapon which is not the weapon type selected for the kensei weapon which might cause the lvl 16 kensei feature to stop working when the bloodfury weapon is "used" depending on what the strict RAW interpretation of the word used is. I'm not sure if used means used to make an attack roll or whether activating a magic weapon encounter power while being held would qualify.




For the record, I wasn't aware that build was still even legal with all the errata that's been going on since I made that.  Good catch with Battlefury+Shifting.

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3 years ago  ::  Jul 21, 2010 - 12:47PM #756
dleto
Date Joined: Jan 8, 2010
Posts: 34
You'd need to remove one of your two multiclass feats but other than that it is.
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3 years ago  ::  Jul 21, 2010 - 1:05PM #757
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498

Jul 21, 2010 -- 9:09AM, mellored wrote:

Jul 20, 2010 -- 12:48PM, Auspex7 wrote:

Been a little lazy, but I've basically had this one done since a half hour after I saw the July Errata. As a general rule, I try to respond to errata by finding something better (Avenger/SoC/Sage dies, Avenger/Ardent Champion/Sage of Ages is born... that one dies... this happens...). So, here it is:


Might i suggest changing your race to revenant (deva), picking up potent rebirth (and a life charm, walking around at below 0), taking soul of the world, and regaining Githzerai at lvl 21.

Should end up being +1 to hit and +1 damage, and -1 Dex over your current build.

Edit: also, battlecrazed might help alot too.

Edit2: also, restless dead for another +2 to hit, which also replaces your defense feats




You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.

One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.

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3 years ago  ::  Jul 21, 2010 - 1:19PM #758
mellored
Date Joined: Jul 8, 2008
Posts: 19,722

Jul 21, 2010 -- 1:05PM, Auspex7 wrote:

You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.

One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.


Well in that case, i'll have to put together a revenant avenger with soul of the world and twinstrike Tongue out

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 years ago  ::  Jul 21, 2010 - 1:20PM #759
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498

Jul 21, 2010 -- 1:19PM, mellored wrote:

Jul 21, 2010 -- 1:05PM, Auspex7 wrote:

You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.

One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.


Well in that case, i'll have to put together a revenant avenger with soul of the world and twinstrike




Have a ball, man

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3 years ago  ::  Jul 21, 2010 - 1:37PM #760
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

Jul 21, 2010 -- 9:46AM, dleto wrote:

Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.

The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.




Longtooth Shifting is an untyped bonus.

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