I'm all ears on how to do that. I'll see if I can touch it up this weekend.
****Updated 7/22****** Updated includes some minor changes (including Called Shot) and a Level 12 Build
****Updated 7/27****** - Updated to add Arcane Admixture Cold to take advantage of Gloves of Ice and added Subtle Weapon - Removed level 12 for now...will update with new stuff...just wanted to get feedback on the level 16 first.
****Updated 7/28****** - Added Level 12 Build
Much of the build stolen shamelessly from IronSky - just needed an updated version for a game with Hellfire of Meph... removed
Here is a build I had been working on...at 16 it comes pretty close with Hellish Rebuke on a pure Infernal Warlock. Revnent Tiefling would have been easier, but I left it straight up tiefling for flavor...I also have not factored in the numbers for Bloodied. The 85.5 DPR I can guarantee with the Shadowrift Dagger. I could also switch around some feats to get WLMR...but left it out since I cannot always count of the damage. I also added in Eldritch Admixture gloves (Cold) to help punch through fire resistance.
ITEMS Shadow Warlock Leather Armor +2, Boots of the Fencing Master (heroic tier), Shadowrift Blade Dagger +3, Gloves of Eldritch Admixture (heroic tier), Siberys Shard of the Mage (heroic tier), Diamond Cincture (heroic tier), Circlet of Indomitability (heroic tier), Cloak of Translocation +2, Subtle Incendiary dagger +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Let the righteous smite me; it shall be a kindness: and let him reprove me; it shall be an excellent oil, which shall not break my head: for yet my prayer also shall be in their calamities. Psalm 141:5
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Been a little lazy, but I've basically had this one done since a half hour after I saw the July Errata. As a general rule, I try to respond to errata by finding something better (Avenger/SoC/Sage dies, Avenger/Ardent Champion/Sage of Ages is born... that one dies... this happens...). So, here it is:
Might i suggest changing your race to revenant (deva), picking up potent rebirth (and a life charm, walking around at below 0), taking soul of the world, and regaining Githzerai at lvl 21.
Should end up being +1 to hit and +1 damage, and -1 Dex over your current build.
Edit: also, battlecrazed might help alot too.
Edit2: also, restless dead for another +2 to hit, which also replaces your defense feats
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.
The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.
Additionally the build assumes it can gain both the kensei and longtooth shifting bonuses while using a bloodfury weapon which is not the weapon type selected for the kensei weapon which might cause the lvl 16 kensei feature to stop working when the bloodfury weapon is "used" depending on what the strict RAW interpretation of the word used is. I'm not sure if used means used to make an attack roll or whether activating a magic weapon encounter power while being held would qualify.
Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.
The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.
Additionally the build assumes it can gain both the kensei and longtooth shifting bonuses while using a bloodfury weapon which is not the weapon type selected for the kensei weapon which might cause the lvl 16 kensei feature to stop working when the bloodfury weapon is "used" depending on what the strict RAW interpretation of the word used is. I'm not sure if used means used to make an attack roll or whether activating a magic weapon encounter power while being held would qualify.
For the record, I wasn't aware that build was still even legal with all the errata that's been going on since I made that. Good catch with Battlefury+Shifting.
Been a little lazy, but I've basically had this one done since a half hour after I saw the July Errata. As a general rule, I try to respond to errata by finding something better (Avenger/SoC/Sage dies, Avenger/Ardent Champion/Sage of Ages is born... that one dies... this happens...). So, here it is:
Might i suggest changing your race to revenant (deva), picking up potent rebirth (and a life charm, walking around at below 0), taking soul of the world, and regaining Githzerai at lvl 21.
Should end up being +1 to hit and +1 damage, and -1 Dex over your current build.
Edit: also, battlecrazed might help alot too.
Edit2: also, restless dead for another +2 to hit, which also replaces your defense feats
You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.
One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.
You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.
One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.
Well in that case, i'll have to put together a revenant avenger with soul of the world and twinstrike
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
You can certainly put that one together if you'd like. I'm not the type to be offended by people reworking or reposting variants of my builds, so I wouldn't have a problem with that.
One of my personal rules is to avoid certain elements when I'm putting builds together. As it happens, Soul of the World and Revenant kinks are two things that I don't object to seeing other people use, but have a personal distaste for. A lot of my personal rules wind up limiting me somewhat (example: you will never, ever see the day when I build a Half Elf Avenger with Twin Strike Dilettante-- though, again, I don't object to other people doing so), but... in the end, I'm happier doing things this way. May not make sense, I suppose, but it's how I am.
Well in that case, i'll have to put together a revenant avenger with soul of the world and twinstrike
Just wanted to point out that the lvl 24 dpr king InYourFace(Fighter|Ranger) by Damon_Tor has a few modifiers that it's assuming in its twin strike calculations that it wouldn't get.
The build assumes it gets a power bonus from both battlefury stance (+6) and the longtooth shifting bonus (+3 with a feat) when it would only get one or the other because both are power bonuses.