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3 years ago ::
Apr 17, 2010 - 11:46PM
#481
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Date Joined:
Jan 23, 2008
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You know what they say, if at first you don't succeed... :D
Lvl 1 DPR King Submission
Longtooth Shifter Ranger 1 Hunter Fighting Style, Running Attack Str 20, Wis 16 Feat: Manticores Fury
Setup: One melee attack (to initiate manticore), Bloodied
Trident Throw and Stab Attack: +7 vs AC Hit: 1d8 + 2(Shifting) +2(Manticores Fury)
Maul Marauder's Rush Attack: +9 vs AC Hit: 2d6 + 12 5 (Str) + 2 (prof) + 1 (charge) + 1 (running attack) 5 (Str) + 3 (Wis) + 2 (shifting) + 2 (Manticores fury)
0.6*8.5 + 0.05*12 = 5.7 0.7*19 + 0.05*24 = 14.5 ((1-(0.25*0.35)) - (1-(1-0.05)^2))*3.5 + (1-(1-0.05)^2)*6 = 3.4375
DPR (Ch): 5.7 + 14.5 + 3.4375 = 23.6375 (Ch)
EDIT: @ Styrx--Does Bugbears Oversized still increase dice size? I thought they changed that. Also Since you are using Howling Strike, you dont get 2 quarry chances, so your Quarry damage goes down to 2.1 ish. 
You, my friend, have shown us the true spirit of hard core optimization. Let's eek out that last .3 DPR!!! I like the synergy of the feat and hurl'n'hack
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Apr 18, 2010 - 10:41AM
#482
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Date Joined:
Jun 21, 2007
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21.89 DPR(Ch) Bugbear Barbarian/Ranger Submission: King of Lvl 1 Revision: 1.2 Class/Race: Hybrid Bugbear Barbarian/Ranger Powers: Throw and Stab (Charge: Howling Strike) Feats: Manticore's Fury Setup: Hit to get +2 damage with Manticore's Fury Attack: Throw and Stab/Howling Strike with large trident in main hand and large maul only holding in off-hand (so don't need Hunter Fighting Style to draw maul), throwing the trident then charge with large maul in both hands. Intention: Get the DPR at the beginning of the encounter without waiting for be bloodied as a longtooth shifter. Increased weapon damage dices. Based on: Longtooth Shifter Ranger 1
Revisions
Show
1.1 Changed 2 changes of hunter's quarry to 1 chance because of using howling strike as charge. 1.2 Added extra rampage melee basic attack when crit with howling strike
Math
Show
Large Trident (Throw and Stab): Hit (+7 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5% DPH: 5.5 crit 10 (Large Trident) + 3.5 crit 6 (Hunter's Quarry) + 2 (Manticore's Fury) = 11 crit 18 DPR: (.6)(11) + (.05)(18) = 7.5
Large Maul (Melee Basic Attack): Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5% DPH: 9 crit 12 (Large Maul) + 5 (Strength) = 14 crit 17 DPR: (.6)(14) + (.05)(17) = 9.25
Large Maul (Howling Strike): Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) + 1 (Charge) = 65% crit 5% DPH: 9 crit 12 (Large Maul) + 3.5 crit 6 (Howling Strike) + 5 (Strength) + 2 (Manticore's Fury) + 0 crit 9.25 (Rampage) = 19.5 crit 34.25 DPR: (.65)(19.5) + (.05)(34.25) = 14.3875
Now 21.89 DPR
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3 years ago ::
Apr 19, 2010 - 2:33PM
#483
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Date Joined:
Feb 25, 2010
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Borg, since I love you, I broke 24 DPR at Lvl1, just for you! :D
Lvl 1 DPR King Submission
Human Sorcerer|Ranger 1
Str 20, Wis 14 Feat: Manticores Fury, Hybrid Talent
Hybrid Talent: Soul of the Sorcerer: Soul of the Cosmic Cycle
Setup: One melee attack (to initiate manticore), Choosing Phase 1 of Cosmic Cycle after a short rest
Trident Throw and Stab Attack: +7 vs AC Hit: 1d8 +2(Manticores Fury)
Maul Marauder's Rush Attack: +8 vs AC Hit: 2d6 + 9 5 (Str) + 2 (prof) + 1 (charge) 5 (Str) + 2(Wis) + 2 (Manticores fury)
Throw: 0.6*6.5 + 0.05*10 = 3.9+ .5=4.4 Stab: 0.65*16 + 0.05*21 = 10.4+ 1.05= 11.45 Quarry: ((1-(0.25*0.35)) - (1-(1-0.05)^2))*3.5 + (1-(1-0.05)^2)*6 = 3.4375
4.4+11.45+3.4375= 19.2875
+ STR Mod(+5) Fire and Radiant damage at start of our turn (Soul of the Cosmic Cycle) =
24.2875 DPR at Lvl 1
Edited: Soul of the Cosmic Cycle is at the start of our turn. Thanks Kergma!
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3 years ago ::
Apr 19, 2010 - 2:42PM
#484
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Date Joined:
Sep 12, 2009
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Phase of the Sun does damage at the start of your turn.
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3 years ago ::
Apr 19, 2010 - 3:42PM
#485
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Date Joined:
Jan 23, 2008
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24.2875 DPR at Lvl 1
Please address the following concerns: Shouldn't Manticores fury's damage bonus be multiplied by the chance for it to trigger. I'm fine with leaving it, but for accuracy, you have calculated how much hunter's quarry contributes. Shouldn't you do the same with Manticores fury?
If this is single target DPR, how are you both starting your turn adjacent to the target you're throwing a ranged weapon at (thus provoking an Opportunity Attack, a typical no-no in DPR builds) and charging(requires 2 square between you and your foe). If this is against 2 targets(bouncing between 2 foes), wouldn't a smart monster shift away from you when his turn comes up so as to not incur the sun phase damage? In DPR calculations we always assume the monster will choose the wisest action yet still make progress towards killing you. Lose-Lose situations are good here, but we quote the lesser option.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Apr 19, 2010 - 10:31PM
#486
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Date Joined:
Feb 25, 2010
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Manticore isnt a chance, its a static +2 to melee after a ranged attack until the end of your next turn, and +2 to ranged after a melee until the end of your next turn. There is no proc chance or anything sinc we are doing one thrown, then one melee attack. And as I stated awhile ago, alot of these builds contain non functional material. Shifters ability, for instance states that you gain + 2 damage WHILE bloodied, and also gives regeneration 2, so after maybe 4-5 rounds (tops) you wouldnt have +2 to damage anymore. I am merely trying my hardest to find janky stuff at level one to hit the highest dpr  But in response to your worries, lets see. Start adjacent to the mob with a defender also adjacent; preferably a paladin or something that will do damage to the creature if it attacks me. Move away 2 squares on my turn, if the creature wants to eat the defenders reaction damage, and a -2 to the opportunity attack, let it. throw and stab, end adjacent to the creature yet again. If it moves away on its turn, maybe have a party member move it back. There are at least 75% of classes with the ability to move creatures, so I guess that would work? A little unorthodox, but I think it is still valid :p
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3 years ago ::
Apr 20, 2010 - 4:04AM
#487
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Date Joined:
Aug 28, 2009
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And as I stated awhile ago, alot of these builds contain non functional material. Shifters ability, for instance states that you gain + 2 damage WHILE bloodied
I suggest you reread Longtooth Shifting.
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3 years ago ::
Apr 20, 2010 - 4:39AM
#488
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Date Joined:
Jun 21, 2007
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Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls.
You must be bloodied to use this encounter power. But from now on you gain the bonus until the end of the encounter regardless of being still bloodied.
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3 years ago ::
Apr 20, 2010 - 4:45AM
#489
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Date Joined:
Jun 21, 2007
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There is another failure we made with Manticore's Fury:
Benefit: When you hit an enemy with a melee attack, you gain a +2 bonus to the damage roll of the next ranged attack you make against that enemy before the end of your next turn. When you hit an enemy with a ranged attack, you gain a +2 bonus to the damage roll of the next melee attack you make against that enemy before the end of your next turn.
So you have to multiply the +2 bonus with your previous hit chance to get this bonus. So Manticore's Fury is a chance, not static. I have to correct it in my build.
...and I think tl's Longtooth Shifter Ranger will be number 1 again.
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3 years ago ::
Apr 20, 2010 - 4:56AM
#490
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Date Joined:
Jun 21, 2007
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21.01 DPR(Ch) Bugbear Barbarian/Ranger Submission: King of Lvl 1 Revision: 1.3 Class/Race: Hybrid Bugbear Barbarian/Ranger Powers: Throw and Stab (Charge: Howling Strike) Feats: Manticore's Fury Setup: Hit to get +2 damage with Manticore's Fury Attack: Throw and Stab/Howling Strike with large trident in main hand and large maul only holding in off-hand (so don't need Hunter Fighting Style to draw maul), throwing the trident then charge with large maul in both hands. Intention: Get the DPR at the beginning of the encounter without waiting for be bloodied as a longtooth shifter. Increased weapon damage dices. Based on: Longtooth Shifter Ranger 1
Revisions
Show
1.1 Changed 2 changes of hunter's quarry to 1 chance because of using howling strike as charge. 1.2 Added extra rampage melee basic attack when crit with howling strike 1.3 Math of Manticore's Fury corrected
Math
Show
Large Trident (Throw and Stab): Hit (+7 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5% DPH: 5.5 crit 10 (Large Trident) + 3.5 crit 6 (Hunter's Quarry) + (.7)(2) (Manticore's Fury) = 10.4 crit 17.4 DPR: (.6)(10.4) + (.05)(17.4) = 7.11
Large Maul (Melee Basic Attack): Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5% DPH: 9 crit 12 (Large Maul) + 5 (Strength) = 14 crit 17 DPR: (.6)(14) + (.05)(17) = 9.25
Large Maul (Howling Strike): Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) + 1 (Charge) = 65% crit 5% DPH: 9 crit 12 (Large Maul) + 3.5 crit 6 (Howling Strike) + 5 (Strength) + (.65)(2) (Manticore's Fury) + 0 crit 9.25 (Rampage) = 18.8 crit 33.55 DPR: (.65)(18.8) + (.05)(33.55) = 13.8975
Manticore's Fury bonus math corrected. Now only 21.01 DPR
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