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Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Mar 07, 2011 - 6:08AM #1251
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,981
Wil is a collection of most every form of known-powerful option around jammed together, and will raise the hackles of any DM who peruses the CO boards.  If you view "Cheese" as "known more-powerful-than-intended", then he's really cheesy.

Mia takes an interpretation of the PMC rules that, while following the relatively clear text, is (IMHO) clearly not the intended text.  If you view "Cheese" as "using RAW in conflict with RAI", than she's really cheesy.

No intelligent comments on the Striker of Pelor.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago  ::  Mar 07, 2011 - 6:12AM #1252
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Mia is why you need to actually know what the rules of the game you're writing say, not just what you think they say. Particularly when you publish new things.
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2 years ago  ::  Mar 09, 2011 - 2:12AM #1253
NeMuRiToRii
Date Joined: Nov 2, 2010
Posts: 81

Oct 19, 2010 -- 5:06AM, langeweile wrote:

L16 Human Thief

24 Dex
-- Gritty Sergeant Background: Rapier prof, +1 init
-- Feats: Light Blade Expertise, Surprising Charge, Backstabber, Nimble Blade, Silvery Glow, Cyclone Warrior, Kulkor Arms Student, Wintertouched, Lasting Frost, Deft Blade, Power Attack
-- Paragon Path: Kulkor Arms Master
-- Items: +3 Frost Rapier, Horned Helmet (Paragon), Syberis Shard of Merciless Cold (Paragon), Gloves of Ice (Paragon), Bracers of Mighty Striking (Paragon)

-- CA from Frostcheese
-- Charge from Shift 2 with Unbalancing Trick
-- Prone from Unbalancing Trick

To-Hit: 8 lvl + 7 dex + 3 prof + 3 enh + 2 exp + 3 CA + 1 charge + 1 WT - 2 PA = +26 vs Ref 28 = 5% miss // 90% hit // 5% crit
Charge: 7 dex + 4 finesse + 2 exp + 3 enh + 3 feat + 2d8 rapier + 5 vul + 3 Shard + 2 GoI + 2d6 HH + 4 item + 3d8 SA + 4 PA [+ 3d6 crit] = 66.5 normal // 99.5 crit
MBA: 7 dex + 4 finesse + 2 exp + 3 enh + 3 feat + 1d8 rapier + 5 vul + 3 Shard + 2 GoI + 4 item + 4 PA [+ 3d6 crit] = 41.5 normal // 55.5 crit
=> 0.9 * 66.5 + 0.05 * 99.5 + 0.95 * (0.85 * 41.5 + 0.05 * 55.5) = 100.97 DPR


Oh borg, you remember to remove the CA / Ch tags from my L1 / L6 Thiefs ?



 What does this mean CA? What does MBA? PA?




And also
Strike
 of Pelor, use Frost Quarterstaff +3. Quarterstaff is two hands. As can also be used Handaxe +1 Blood Fury?




some help please?

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2 years ago  ::  Mar 09, 2011 - 3:23AM #1254
VonLazuli
Date Joined: Dec 7, 2009
Posts: 391
Building for Player Character vs Player Character is very different to building a massively high damage character. Player versus player characters are either built to kite the opponent to death or to abuse hidden in most cases, as it doesn't matter if you are a DPR king or not, pretty much any solidly built character can nova any other character down if they pull out all the stops.

Player characters are built on the high-damage, low hit-points theory, which means that when they come up against each other, it pretty much comes down to who goes first. 
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2 years ago  ::  Mar 09, 2011 - 3:42AM #1255
NeMuRiToRii
Date Joined: Nov 2, 2010
Posts: 81
I thought it was a PG that is effective against damage Player. is a mistake?
 if I can do on the 16th level 100 DPR can kill any player
 I thought that at least strike of Pelor was good to play 2vs2.
Or Achilles
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2 years ago  ::  Mar 09, 2011 - 3:50AM #1256
NeMuRiToRii
Date Joined: Nov 2, 2010
Posts: 81
could you please explain what this means:
CA ; MBA ; PMC rules ; RAW ; RAI
 
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2 years ago  ::  Mar 09, 2011 - 5:23AM #1257
Guayre
Date Joined: Aug 16, 2009
Posts: 4
CA = Combat Advantage
MBA = Melee Basic Attack
RAW = Rules As Written
RAI = Rules As Intended
PMC = Paragon MultiClassing

And in your previous post PA refered to Power Attack, but it is not as widely used as the other acronyms.
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2 years ago  ::  Mar 10, 2011 - 12:50AM #1258
NeMuRiToRii
Date Joined: Nov 2, 2010
Posts: 81
thanks for the help!
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2 years ago  ::  Mar 14, 2011 - 8:40PM #1259
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Was wondering if someone could help me calculate DPR. Math is really not my strong suit and after reading the first post a few times I'm not entirely sure where some of the numbers came from, so here is what I have.

Lvl 2 Half Orc Ranger Spoiler: Show

Running Attack, Marauder Fighting Style
Challenge Seeking Battle Axe +1, Challenge Seeking Handaxe +1 (Two +1 weapons might be a little iffy at lvl 2 so I don't mind assuming lower if need be)
Str 20, Con 10, Dex 13, Int 8, Wis 14, Cha 10
Feats: Lethal Hunter, Axe Expertise

Turn One: Hurling Charge +10 v AC, 1d6 + 6 + 1d6 (Challenge Seeking,* indicates attacking an enemy at full hps) + 1d8 (quarry)
                Marauder's Rush + 11 v AC (bonus for charging) 1d10+8 + 1d10 (Furious Assault racial)

Turn Two: Hit and Run (move closer to a different enemy after the attack)  +10 v AC, 1d10 + 6 + 1d8

Turn Three: Quarry new enemy; Marauder's Rush + 11 v AC (bonus for charging) 1d10+8 + 1d8 + *1d6

Turn Four: Hit and Run (move closer to a different enemy after the attack)  +10 v AC, 1d10 + 6 + 1d8

Turn Five: Quarry new enemy; Marauder's Rush + 11 v AC (bonus for charging) 1d10+8 + 1d8 + *1d6

Turn Six: Hunt's End + 10 v AC 3d10 + 6 + 1d8



My math gave me around 17DPR but I wasn't sure cus I didn't know quite how to factor in the brutal 1, also I realize I didn't factor in my Running Attack. Anyways, thanks in advance!
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2 years ago  ::  Mar 17, 2011 - 7:00AM #1260
Huin
Date Joined: Aug 27, 2009
Posts: 7
First time poster her, but I believe I have a king candidate.

Level 1 human Scout.

Use a double axe

MBA + Dual Weapon attack; every round

Waapon proficiency: double axe; Weapon Focus(axe)

This build assumes combat advantage, via flanking. 

Dex (20) +5

To Hit: Dex(5) + Prof(2) + Charge(1) +CA(2) = 10(must roll a 5 to hit) 1-4 = 20% miss chance

Damage:  d10 + dex(5) + Spinning axe mastery(2) + aspect of the lurking spider (2) + weapon focus (1) = average 15.5 Crit 20

First attack, .75 chace to hit + .05 to crit  second attack .70 to hit, .05 to crit. = (11.625 + 1) + (10.85 + 1) = 24.475 dpr using only melee basic attacks and at wills.  obviously this could be increased somewhat for 1 round, using the encounter power.

thoughts?

Edit: changed the weapon and feat to correct for rules.
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