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2 years ago ::
Feb 13, 2011 - 5:35PM
#1231
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OK, I'm pretty much a newbie, but Hexblades use all Cha attacks, and don't have Eldritch Strike at all. What am I missing?
Human gives you a 3rd at-will from the base class, so they take Eldtritch Strike.
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2 years ago ::
Feb 14, 2011 - 7:19AM
#1232
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Date Joined:
Mar 19, 2010
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so to make the character slightly more than a 1 trick pony you get to choose some of your encounter and daily powers so I took all con based powers. For added fun, Armor of Agathys level 1 daily adds in nicely to proning your enemies adjacent to you as you get you con mod and the bonus con/striker effect for a nice auto damage boost. this is once per day so I did not factor it into my calculations.
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2 years ago ::
Feb 14, 2011 - 1:31PM
#1233
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Date Joined:
Jan 23, 2008
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Updated and a new table has been added. If you disagree, good, we'll get some discussion on it.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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2 years ago ::
Feb 14, 2011 - 1:52PM
#1234
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Updated and a new table has been added. If you disagree, good, we'll get some discussion on it.
WOO! My table's graduated . I'm so proud of it !
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago ::
Feb 14, 2011 - 1:55PM
#1235
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Date Joined:
Jan 23, 2008
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Updated and a new table has been added. If you disagree, good, we'll get some discussion on it.
WOO! My table's graduated . I'm so proud!
 
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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2 years ago ::
Feb 18, 2011 - 1:29AM
#1236
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I'm surprised there's no Essentials builds here yet.
Lvl 1 Half-Orc Slayer 20 Dex
Beserker's Charge stance Feat: Melee Training Dex Weapon: Greatsword
Assuming you charge Attack:12
Show
5 (Dex) 3 (Proficiency) 2 (Berserker's Charge) 1 (Weapon Talent) 1 (Charge)
Damage 15.5
Show
5.5 = Greatsword 5 (dex) 5 (heroic slayer)
DRP 15.5 * .8 = 12.4
The rogue could probably do better.
Not sure if this was made before the Melee training nerf but it is still listed so I feel the need to mention the damage math should be
5.5 Greatsword 2 (dex) [melee training halves the attribute bonus for damage] 5 (heroic slayer)
DPR (12.5 *..75) + (15 *.05) = 10.75
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2 years ago ::
Feb 18, 2011 - 7:00AM
#1237
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I'm surprised there's no Essentials builds here yet.
Lvl 1 Half-Orc Slayer 20 Dex
Beserker's Charge stance Feat: Melee Training Dex Weapon: Greatsword
Assuming you charge Attack:12
Show
5 (Dex) 3 (Proficiency) 2 (Berserker's Charge) 1 (Weapon Talent) 1 (Charge)
Damage 15.5
Show
5.5 = Greatsword 5 (dex) 5 (heroic slayer)
DRP 15.5 * .8 = 12.4
The rogue could probably do better.
Not sure if this was made before the Melee training nerf but it is still listed so I feel the need to mention the damage math should be
5.5 Greatsword 2 (dex) [melee training halves the attribute bonus for damage] 5 (heroic slayer)
DPR (12.5 *..75) + (15 *.05) = 10.75
Yes, it was. Now it's really a waste of a feat (lowering DPR at lvl 1). It's also missing crit's.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago ::
Feb 25, 2011 - 2:57PM
#1238
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Date Joined:
Jan 23, 2008
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Interesting tid-bit: w/o Pelor's boon the DPR of the L16 version of Murderous Mind drops down to 108.72. Below the thief. Fascinating
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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2 years ago ::
Feb 25, 2011 - 3:24PM
#1239
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Please forgive the possibility that this is a novice's question... It seems Murderous Mind's DPR benefits from both the Lightning and Radiant Keywords. Wouldn't it only have one or the other?
Edit to add: Sorry, the question is apparently only relevant to the Lvl 16 numbers.
On a completely unrelated topic, the numbers listed for Landsknecht73's Hellish Cheese are not accurate. Whether this was due to an expectation of errata or simply error or oversight, I don't know. Regardless, I have done the math to correct the numbers but I'm not sure how to proceed with them. What would you advise?
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2 years ago ::
Feb 25, 2011 - 4:33PM
#1240
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Date Joined:
Jan 23, 2008
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Please forgive the possibility that this is a novice's question... It seems Murderous Mind's DPR benefits from both the Lightning and Radiant Keywords. Wouldn't it only have one or the other?
Edit to add: Sorry, the question is apparently only relevant to the Lvl 16 numbers.
On a completely unrelated topic, the numbers listed for Landsknecht73's Hellish Cheese are not accurate. Whether this was due to an expectation of errata or simply error or oversight, I don't know. Regardless, I have done the math to correct the numbers but I'm not sure how to proceed with them. What would you advise?
Good question on the lightning and radiant problem.
Crown of the Brilliant Sun says: When yo hit an enemy with a lightning power and deal damage to it, you can deal radiant damage instead Burning Radiance (16th level): Whenever you hit with a power that has the radiant keyword, the target gains vulnerability 10 to radiant damage until the end of your next turn. The vulnerability isn't administered till after the first hit with a radiant power, and it doesn't gain the radiant power till after you deal damage, thus it's too late for Burning Radiance to come into effect. Mark of Storm slides only on the hit.
Other thoughts?
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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