Community

 
Jump Menu:
Post Reply
Page 124 of 177  •  Prev 1 ... 122 123 124 125 126 ... 177 Next
Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Feb 13, 2011 - 5:35PM #1231
VonLazuli
Date Joined: Dec 7, 2009
Posts: 391

Feb 13, 2011 -- 2:51PM, Stir wrote:

 OK, I'm pretty much a newbie, but Hexblades use all Cha attacks, and don't have Eldritch Strike at all.  What am I missing?





Human gives you a 3rd at-will from the base class, so they take Eldtritch Strike.

Quick Reply
Cancel
2 years ago  ::  Feb 14, 2011 - 7:19AM #1232
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
so to make the character slightly more than a 1 trick pony you get to choose some of your encounter and daily powers so I took all con based powers. For added fun, Armor of Agathys level 1 daily adds in nicely to proning your enemies adjacent to you as you get you con mod and the bonus con/striker effect for a nice auto damage boost. this is once per day so I did not factor it into my calculations.
 
Quick Reply
Cancel
2 years ago  ::  Feb 14, 2011 - 1:31PM #1233
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated and a new table has been added.  If you disagree, good, we'll get  some discussion on it.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
2 years ago  ::  Feb 14, 2011 - 1:52PM #1234
mellored
Date Joined: Jul 8, 2008
Posts: 19,458

Feb 14, 2011 -- 1:31PM, borg285 wrote:

Updated and a new table has been added.  If you disagree, good, we'll get  some discussion on it.


WOO! My table's graduated .  I'm so proud of it !

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Feb 14, 2011 - 1:55PM #1235
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Feb 14, 2011 -- 1:52PM, mellored wrote:

Feb 14, 2011 -- 1:31PM, borg285 wrote:

Updated and a new table has been added.  If you disagree, good, we'll get  some discussion on it.


WOO! My table's graduated .  I'm so proud!




DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
2 years ago  ::  Feb 18, 2011 - 1:29AM #1236
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,349

Aug 6, 2010 -- 8:36AM, mellored wrote:

I'm surprised there's no Essentials builds here yet.

Lvl 1 Half-Orc Slayer
20 Dex

Beserker's Charge stance
Feat: Melee Training Dex
Weapon: Greatsword

Assuming you charge
Attack:12 Show


5 (Dex)
3 (Proficiency)
2 (Berserker's Charge)
1 (Weapon Talent)
1 (Charge)


Damage 15.5 Show

5.5 = Greatsword
5 (dex)
5 (heroic slayer)


DRP
15.5 * .8 = 12.4

The rogue could probably do better.




Not sure if this was made before the Melee training nerf but it is still listed so I feel the need to mention the damage math should be

5.5 Greatsword
2 (dex) [melee training halves the attribute bonus for damage]
5 (heroic slayer)

DPR (12.5 *..75) + (15 *.05) = 10.75



Quick Reply
Cancel
2 years ago  ::  Feb 18, 2011 - 7:00AM #1237
mellored
Date Joined: Jul 8, 2008
Posts: 19,458

Feb 18, 2011 -- 1:29AM, jonathan_sicari wrote:

Aug 6, 2010 -- 8:36AM, mellored wrote:

I'm surprised there's no Essentials builds here yet.

Lvl 1 Half-Orc Slayer
20 Dex

Beserker's Charge stance
Feat: Melee Training Dex
Weapon: Greatsword

Assuming you charge
Attack:12 Show


5 (Dex)
3 (Proficiency)
2 (Berserker's Charge)
1 (Weapon Talent)
1 (Charge)


Damage 15.5 Show

5.5 = Greatsword
5 (dex)
5 (heroic slayer)


DRP
15.5 * .8 = 12.4

The rogue could probably do better.


Not sure if this was made before the Melee training nerf but it is still listed so I feel the need to mention the damage math should be

5.5 Greatsword
2 (dex) [melee training halves the attribute bonus for damage]
5 (heroic slayer)

DPR (12.5 *..75) + (15 *.05) = 10.75


Yes, it was.  Now it's really a waste of a feat (lowering DPR at lvl 1).  It's also missing crit's.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Feb 25, 2011 - 2:57PM #1238
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Interesting tid-bit:  w/o Pelor's boon the DPR of the L16 version of Murderous Mind drops down to 108.72.  Below the thief.  Fascinating
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
2 years ago  ::  Feb 25, 2011 - 3:24PM #1239
Feralspirit
Date Joined: Nov 7, 2009
Posts: 347
Please forgive the possibility that this is a novice's question...
It seems Murderous Mind's DPR benefits from both the Lightning and Radiant Keywords. Wouldn't it only have one or the other?

Edit to add: Sorry, the question is apparently only relevant to the Lvl 16 numbers.

On a completely unrelated topic, the numbers listed for Landsknecht73's Hellish Cheese are not accurate. Whether this was due to an expectation of errata or simply error or oversight, I don't know. Regardless, I have done the math to correct the numbers but I'm not sure how to proceed with them. What would you advise?
Quick Reply
Cancel
2 years ago  ::  Feb 25, 2011 - 4:33PM #1240
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Feb 25, 2011 -- 3:24PM, Feralspirit wrote:

Please forgive the possibility that this is a novice's question...
It seems Murderous Mind's DPR benefits from both the Lightning and Radiant Keywords. Wouldn't it only have one or the other?

Edit to add: Sorry, the question is apparently only relevant to the Lvl 16 numbers.

On a completely unrelated topic, the numbers listed for Landsknecht73's Hellish Cheese are not accurate. Whether this was due to an expectation of errata or simply error or oversight, I don't know. Regardless, I have done the math to correct the numbers but I'm not sure how to proceed with them. What would you advise?



Good question on the lightning and radiant problem.

Crown of the Brilliant Sun says: When yo hit an enemy with a lightning power and deal damage to it, you can deal radiant damage instead
Burning Radiance (16th level): Whenever you hit with a power that has the radiant keyword, the target gains vulnerability 10 to radiant damage until the end of your next turn.   
The vulnerability isn't administered till after the first hit with a radiant power, and it doesn't gain the radiant power till after you deal damage, thus it's too late for Burning Radiance to come into effect.
Mark of Storm slides only on the hit.  


Other thoughts?

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
Page 124 of 177  •  Prev 1 ... 122 123 124 125 126 ... 177 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing