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Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Jan 26, 2011 - 1:17PM #1181
Gamester
Date Joined: Feb 6, 2006
Posts: 290

Oct 16, 2010 -- 6:28PM, langeweile wrote:


To-Hit: 3 lvl + 5 dex + 3 prof + 1 enh + 1 exp + 3 CA + 1 charge + 1 WT = +18 vs AC 20 = 5% miss // 90% hit // 5% crit




I understand everything on this line except WT.  I assume this is Weapon Training?  Where does this come from and does it stack with EXPertise?

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2 years ago  ::  Jan 26, 2011 - 1:32PM #1182
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,025
Weapon Talent.  That +1 to hit Fighters get, or Rogues get with Daggers.  (Or Thieves, with light blades)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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2 years ago  ::  Jan 26, 2011 - 2:31PM #1183
IronSky
Date Joined: May 30, 2010
Posts: 57
So, I thought I'd throw in a level 6 contender that doesn't require anything but his Oath of Emnity; no CA, no charge, just reliable damage.

Here he is:

Falchion Avenger Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Falco Venger, level 6
Elf, Avenger
Avenger's Censure: Censure of Retribution

FINAL ABILITY SCORES
Str 10, Con 10, Dex 13, Int 17, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 11, Int 16, Wis 17, Cha 8.


AC: 22 Fort: 14 Reflex: 17 Will: 19
HP: 54 Surges: 7 Surge Value: 13

TRAINED SKILLS
Religion +11, Stealth +9, Acrobatics +9, Perception +15

UNTRAINED SKILLS
Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +3, Heal +8, History +6, Insight +8, Intimidate +2, Nature +10, Streetwise +2, Thievery +4, Athletics +3

FEATS
Level 1: Valenar Weapon Training
Level 2: Avenging Resolution
Level 4: Unarmored Agility
Level 6: Heavy Blade Expertise

POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Radiant Vengeance
Avenger encounter 1: Avenging Echo
Avenger daily 1: Aspect of Might
Avenger utility 2: Avenger's Resolve
Avenger encounter 3: Halo of Fire
Avenger daily 5: Menacing Presence
Avenger utility 6: Enduring Spirit

ITEMS
Iron Armbands of Power (heroic tier), Vicious Falchion +2, Siberys Shard of Radiance (heroic tier), Shadowdance Cloth Armor (Basic Clothing) +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Bond of Retribution DPR 20.5 Show
Level 6 enemy AC: 20

To hit: +14 (+5 Wis + 3 Level + 3 Proficiency + 2 Enhancement + 1 Expertise)
Damage: +12(+5 Wis + 2 Enhancement + 2 Valenar +2 Armbands + 1 Shard)

Miss: .0625 * 19.3 = 1.2**
Hit: .8473 * 6.5(2d4, min 3) + 12 = 15.6751
Crit: .0903 * 6.5(High crit 2d4, min 3) + 13.5(Vicious 2d12, min 3) + 20(maximized hit) = 3.612
Total: 19.3
Total w/ Elven Accuracy: 20.5

** Show
On average he'll only miss once every 19 attacks which is once  per 2-3 encounters or so. This being the case, it seems safe to make the assumption that he'll have Elven Accuracy available when this happens so we can apply the non-Elven Accuracy DPR to miss damage.


Additional DPR:
Each non-oath enemy that has hit him since his last turn adds 2.8 to his DPR via Censure
One non-oath enemy that has attacked him since his last turn adds 2.8 to his DPR via Bond of Retribution

My fantasy novel: Continent in the Clouds
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2 years ago  ::  Jan 26, 2011 - 2:49PM #1184
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Tonight I will be updating this.  I've finally settled down and found a seattle group.  If you want to send condolences to my DM I can forward them to him, for he's running a group with me as a DPR king thief.

What would you recommend I recommend our 2 players who both chose to be a wizard, with almost the same feats and stats.  It's hard to make a wizard with different stats(genasi excluded) 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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2 years ago  ::  Jan 26, 2011 - 3:06PM #1185
AirPower25
Date Joined: Sep 15, 2009
Posts: 543

Jan 26, 2011 -- 2:49PM, borg285 wrote:

Tonight I will be updating this.  I've finally settled down and found a seattle group.  If you want to send condolences to my DM I can forward them to him, for he's running a group with me as a DPR king thief.

What would you recommend I recommend our 2 players who both chose to be a wizard, with almost the same feats and stats.  It's hard to make a wizard with different stats(genasi excluded) 




Honestly, see if one of them will change builds.  All the wizard builds play quite differently from each other that they should feel quite different and bring different things to the battle.  It also means they can stagger their dailies and ruin twice as many encounters per day.

Personally, I would say 1 make an Enchanter Mage and the Other makes an Orb of Illusion illusionist.

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2 years ago  ::  Jan 26, 2011 - 3:32PM #1186
Zathris
Date Joined: Nov 6, 2009
Posts: 4,343
Orb of Deception isn't as strong a build as a generalist (wand/staff) or an imposer, mind you, you'll still choose a large number of illusion powers as a controller anyway.  Personally I'd pair a Zone build (not necessarilly a blaster, just a general build with Stinking Cloud and Wall of Fire) with an Enchanter, it's one thing to make Burst 1 enemies hit each other, it's another thing to put Burst 1 enemies into a wall of fire and then hit each other.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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2 years ago  ::  Jan 26, 2011 - 3:41PM #1187
AirPower25
Date Joined: Sep 15, 2009
Posts: 543

Jan 26, 2011 -- 3:32PM, Zathris wrote:

Orb of Deception isn't as strong a build as a generalist (wand/staff) or an imposer, mind you, you'll still choose a large number of illusion powers as a controller anyway.  Personally I'd pair a Zone build (not necessarilly a blaster, just a general build with Stinking Cloud and Wall of Fire) with an Enchanter, it's one thing to make Burst 1 enemies hit each other, it's another thing to put Burst 1 enemies into a wall of fire and then hit each other.


 

My thought on the Orb of Deception is that it mainly plays a little differently and the power itself is a lot of fun.  You are also almost certainly going to need orb proficiency anyway because you would want to wield a Crystal Orb.

That said, I do like the idea of a stinking cloud up and the enchanter causing havoc as a result.

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2 years ago  ::  Jan 26, 2011 - 8:54PM #1188
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated.  YAY.  if your submission has not been attended to Please bring it to my attention.
Thanks all for the advice on making divergent wizards 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
2 years ago  ::  Jan 27, 2011 - 11:09AM #1189
ethaenn1
Date Joined: Sep 9, 2009
Posts: 52

Jan 21, 2011 -- 3:36PM, Suzume_Stjohn wrote:

Human Scout= Charles Lee
Level 1
Spinning Axe Master
Dex 20
Aspect of the Lurking Spider
Human at will Throw and Stab



Total DPR= 25.375





I thought DPR builds were meant to be single target DPR?  Throw and Stab has to be used against 2 separate targets.  You are also assuming CA for no reasonable ability that would grant it.

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2 years ago  ::  Jan 27, 2011 - 11:24AM #1190
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Jan 27, 2011 -- 11:09AM, ethaenn1 wrote:

Jan 21, 2011 -- 3:36PM, Suzume_Stjohn wrote:

Human Scout= Charles Lee
Level 6
Spinning Axe Master
Dex 21
Aspect of the Lurking Spider
Human at will Throw and Stab



Total DPR= 35.305-40.1





I thought DPR builds were meant to be single target DPR?  Throw and Stab has to be used against 2 separate targets.



Corrected to 18.5 DPR(main target) 6.5(secondary)

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
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