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3 years ago ::
Sep 05, 2010 - 6:43PM
#971
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Looks good, but losing proper Infernal Pact is going to cost you. 5HP per turn is costly when you don't have a massive supply of them.
Maybe work in Twofold Pact (Infernal), Hybrid Talent: Tempest and Bloodied Boon? I don't know what I would be prepared to give up though...
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3 years ago ::
Sep 07, 2010 - 8:07AM
#972
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Date Joined:
Jan 23, 2008
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Are there any definitive rules on what constitutes for how Novas should work in this thread, especially the prep round for which I've seen conflicting builds?
For example, are APs allowed in the prep round? Are damage attacks allowed if the damage isn't counted? etc
Couldn't find them up front in the thread. Perhaps they're somewhere else?
Hap
For both encounter nova and daily nova you are allowed 1 prep round and 1 AP. I've left the rules for novas intentionally vague so as to allow for anyone submitting a candidate in whatever format they wanted. I've left it up to you weather you calculate average damage assuming you hit (many assume the previous hit so the next power can do its thing), while some calculate expected damage with the chances of not hitting. It's more a place for people to show off their "Look at what I can do!"
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Sep 10, 2010 - 9:39AM
#973
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Date Joined:
Nov 25, 2006
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I believe most rogues will now benefit going Rapier over Dagger and I'm confident almost all non-dagger rogues will go Rapier (Versatile Duelists, Spiked Chain wielders...). too bad links on 1st page don't work; I'll have to track them down manually when I have the time.
EDIT: it's basically an update, but it still deserves special mention
Human Rogue|Swordmage 1 Str 14, Dex 20 Flash of the Blade, Backstabber
Rapier Riposte Strike Attack: +10 vs AC Hit: 1d8 + 2d8 + 5 secondary attack: +7 vs AC hit: 1d8 + 2d8 + 2 DPR (CA): 0.75*18.5 + 0.05*29 + 0.8*(0.6*15.5 + 0.05*26) = 23.805
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3 years ago ::
Sep 10, 2010 - 11:25AM
#974
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Date Joined:
Jan 23, 2008
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I believe most rogues will now benefit going Rapier over Dagger and I'm confident almost all non-dagger rogues will go Rapier (Versatile Duelists, Spiked Chain wielders...). too bad links on 1st page don't work; I'll have to track them down manually when I have the time.
please copy and paste one as an example so I can track what is happening.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Sep 11, 2010 - 9:35AM
#975
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Date Joined:
May 30, 2005
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Here's a link to my level 30 Bugbear Avenger/PMC Ranger/Martial Archetype (255 DPR): community.wizards.com/go/thread/view/758...Question to you Borg: Now that item rarity is finally starting to show up as real rules (although I have yet to see any character creation rules that include rarity), how will that affect this thread?
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3 years ago ::
Sep 11, 2010 - 9:44AM
#976
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Date Joined:
Jan 23, 2008
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I'm adding a new key element and mass marking all post-1st level builds with the tag:
& Rare/Uncommon item usage
From the article where they released this ...stuff. I quote the reason I'm turning it into a key element instead of requiring all further builds to be item power free. "As the release of the Dungeons & Dragons Essentials products draws near, we’re showing off the rules updates and new options available in these products." (emphasis mine) Thus I will continue this thread as though it didn't exist except for the little note of requiring all of you to most likely need this extra symbol, like the @ is used for dragon material, which we all use anyways.
I've blindly added this key on all builds (except level 1). If you disagree, check your build and see if it relies on an item which happens to have a daily item power then be sad because you can no longer get it of your own accord.
I know it was a bit of a stealth update, but here you go.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Sep 11, 2010 - 10:18AM
#977
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Date Joined:
May 30, 2005
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Oh right. Thanks, I totally forgot about that. Level 30 'Common Item only' Build: Bugbear Avenger/Ardent Champion/Eternal Defender (140 DPR) Spoiler:
Show
Str 18->30, Con 11->13, Dex 10->14, Int 8->10, Wis 14->22, Cha 10->12
Gouge Prof, Expertise, Focus, Battle Awareness, Acolyte Power (Martial Supremacy), Power Attack Painful Oath, Impaling Spear, Deadly Axe, Black Hood Student, Black Hood Butcher, Devastating Critical Hand of Divine Guidance, Overwhelming Critical, Headman's Chop, Leather Prof, Chain Prof, Iron Will
+6 Vicious Gouge, Bracers of Mighty Striking, +6 Elderchain, +6 Amulet
AC: 43, F: 42, R: 34, W: 42
DPR: Spoiler:
Show
Using Oath of Enmity, Martial Supremacy, Melee Basic Attacks
To Hit MBA: +15 lvl +10 str +6 enh +2 prof +3 feat -2 PA = +34 vs ref 42 = 7.5% miss = 38.77% crit = 53.73% hit
Damage: 4d9+4 base +10 str +6 enh +6 item +3 feat +9 PA +6 oath = 20 +44 = 64 Crit: 36 +44 +6d9+6 high crit +6d12 vicious +10 butcher +1d10 feat = 170.5
DPR: 34.3872 + 66.10285 = 100.49005
Triggered MBA: +36 vs ref 42 = 3.78% miss = 39.55% crit = 56.67% hit
Damage: 64 -6 oath +5 chop = 63 Crit: 169.5
DPR: 35.7021 + 67.03725 = 102.73935 * 0.3877 = 39.83204
Total DPR: 140.322
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3 years ago ::
Sep 15, 2010 - 9:02AM
#978
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Date Joined:
Jun 10, 2010
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i thought to my self isn't the real dpr king you´d like to play the one that dose most dpr total all levels combined but i also thought would any one take the time to build one I'm not certain but i think it would be a cool category
Wat do you think?
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3 years ago ::
Sep 15, 2010 - 9:31AM
#979
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Date Joined:
Jan 23, 2008
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i thought to my self isn't the real dpr king you´d like to play the one that dose most dpr total all levels combined but i also thought would any one take the time to build one I'm not certain but i think it would be a cool category
Wat do you think?
Welcome to the oroginal purpose of my DPR king candidates 1.0. I feel the stormwarden fits the bill. I classify the DPR king as anyone that can get 80% of the king for any given area, maybe be in the first quartile of every level.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Sep 15, 2010 - 2:57PM
#980
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Date Joined:
Jul 24, 2007
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Frostbow of SehanineContinuing my need to make wonky builds, I created a fully functional Striker/Leader using the normal Twin Strike and Frost-Tech, but with Artificer and Cleric buffs built in. Through Hybridization, you get your two leader heals, some party supporting utilities and all the Twin Strike uber damage your DM can take. (Disclaimer: This is a paragon build. This also requires a minor amount of setup.) (Disclaimer 2: This build also assumes the new Half-Elf will be +2 Cha, and +2 to Wis or Con. The point buy will be messed up given that the Character builder does not yet have this data. If HElves end up being +2 Con and +2 to Wis or Cha, this build gets a small boost.) Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Half-Elf, Cleric|Artificer, Half-Elf Polymath Hybrid Artificer: Hybrid Artificer Fortitude Versatile Expertise: Versatile Expertise (Bow) Versatile Expertise: Versatile Expertise (Holy Symbol)
FINAL ABILITY SCORES Str 10, Con 17, Dex 11, Int 16, Wis 21, Cha 13.
STARTING ABILITY SCORES Str 9, Con 13, Dex 10, Int 14, Wis 18, Cha 10.
AC: 23 Fort: 22 Reflex: 21 Will: 24 HP: 84 Surges: 9 Surge Value: 21
TRAINED SKILLS Arcana +14, Religion +14, Perception +16, Insight +18, Dungeoneering +16
UNTRAINED SKILLS Acrobatics +6, Bluff +7, Diplomacy +9, Endurance +9, Heal +11, History +9, Intimidate +7, Nature +11, Stealth +6, Streetwise +7, Thievery +6, Athletics +6
FEATS Level 1: Moonbow Dedicate Level 2: Adept Dilettante Level 4: Silvery Glow Level 6: Versatile Expertise Level 8: Impending Victory Level 10: Wintertouched Level 11: Versatile Master Level 12: Lasting Frost
POWERS Dilettante: Twin Strike Hybrid at-will 1: Sacred Flame Hybrid at-will 1: Magic Weapon Hybrid encounter 1: Exacting Utterance Hybrid daily 1: Icebound Sigil Hybrid utility 2: Bless Hybrid encounter 3: Shocking Feedback Hybrid daily 5: Weapon of the Gods Hybrid utility 6: Energy Conversion Hybrid encounter 7: Price of Violence Hybrid daily 9: Radiant Sigil Hybrid utility 10: Sigil of Luck
ITEMS Gloves of Ice (paragon tier), Frost Shortbow +3, Siberys Shard of Merciless Cold (paragon tier), Bracers of Archery (heroic tier), Magic Leather Armor +2, Amulet of Protection +2, Frozen Whetstone (heroic tier) (3) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The fun and unique part of this build comes from the three separate Daily weapon augments that add 3+ damage and some amount to hit. These calcs also assume you are using a Frozen Whetstone to add some more damage. You can drop these if you have other item dailies since you still get the frost keyword from your weapon. Standard setup is minor for a weapon augment and move->minor for the Frozen Whetstone. If you want to go nova, it will take two rounds for all three weapon augments and a whetstone. Assumptions: 1) CA from Wintertouched is active. 2) At least one weapon augment and whetstone have been applied (see breakdown below). DPR Calcs
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Attack Bonus |
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Damage |
| Weapon |
3 |
Weapon |
4.5 |
| Level |
6 |
Enh |
3 |
| Stat |
5 |
Bracers |
2 |
| Expertise |
1 |
Lasting Frost |
5 |
| Prof |
2 |
Shard |
3 |
| CA |
2 |
Gloves |
2 |
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Moonbow |
3 |
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Whetstone |
2 |
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19 |
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24.5 |
| Base DPR |
2*0.75*24.5+2*0.05*(28+10.5) = 40.6
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| vs. Bloodied |
2*0.8*24.5+2*0.05*(28+10.5) = 42.85 |
Sigil of Luck gives +1 to hit and +3 Con damage:
| w/ Sigil of Luck |
2*0.8*(24.5+3)+2*0.05*(31+10.5) = 48.15 |
| vs. Bloodied |
2*0.85*(24.5+3)+2*0.05*(31+10.5) = 50.9 |
Weapon of the Gods gives 1d6 damage and imposes a -2 AC penalty. This effective +2 to hit is factored in:
| w/ WotG |
2*0.85*28+2*0.05*(34+10.5) = 52.05 |
| vs. Bloodied |
2*0.9*28+2*0.05*(34+10.5) = 54.85 |
Frostbound Sigil gives +3 damage:
| w/ Icebound Sigil |
2*0.75*(24.5+3)+2*0.05*(31+10.5) = 45.4 |
| vs. Bloodied |
2*0.8*(24.5+3)+2*0.05*(31+10.5) = 48.15 |
If you use all three weapon augments, you pull close to the lead for one encounter a day:
| Fully Buffed |
2*0.9*(24.5+3+3.5+3)+2*0.05*(40+10.5) = 66.25 |
| vs. Bloodied |
2*0.9*(24.5+3+3.5+3)+2*0.05*(40+10.5) = 66.25 |
Hope you like the build and feel free to offer suggestions on how to go even higher. I could probably get a +4 on Con based buffs if I give up on ever hitting with an Artificer power.
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