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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Aug 11, 2010 - 11:21AM #911
Squad
Date Joined: Sep 16, 2008
Posts: 507

Aug 11, 2010 -- 11:10AM, mellored wrote:

Aug 11, 2010 -- 10:44AM, borg285 wrote:

I can't help but feel I've contributed to the game somehow.


I'm sure you have.  So thanks for making a fun compition, as well as helping make a better game.



Agreed.  This thread has definitely pushed me towards much better builds than I was originally creating.  I know the game isn't all about DPR, but the damage part matters quite a bit and threads like this help in optimizing that aspect of the game.  Thanks!

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3 years ago  ::  Aug 13, 2010 - 2:21PM #912
Squad
Date Joined: Sep 16, 2008
Posts: 507

Aug 11, 2010 -- 10:49AM, Squad wrote:

Aug 11, 2010 -- 7:05AM, borg285 wrote:

As per white lotus riposte, I can see no other option for the monster.  It is indeed a catch 22 with a few exceptional exceptions (teleport is all I can think of).  If you can hit them and prone them then by all means assume the catch 22.  Love it.



Here's my version of the Warlock charger - this is a level 30 build and a Hybrid Assassin and Warlock (so that I can use Greatspear as my main weapon and as an implement for my Warlock powers).  The DPR consists of 3 attacks - the initial charge attack which prones, the follow-up MBA from Kulkor Arms Master, and a catch-22 situation where I can follow up with another Eldritich Strike if the enemy attacks me or an OA if it attacks someone else.  All the attacks use Eldritich Strike, result in slide 2 + prone, and the enemy should always end up prone and adjacent to me.

First Attack: Charge with Combat Advantage and Prime Shot:

Attack: +39
Damage: 3d10 + 6d6 + 47 = 84.5
Critical: 30 + 36 + 47 + 6d6 = 134

Target Reflex = 42 (Monster NAD: 12+level)
Initial DPR = (.10 * 0) + (.85 * 84.5) + (.05 * 134) = 78.525 + Prone

Details:
Spoiler: Show


Attack:
+9 Constitution
+15 Level
+3 Proficiency
+6 Enhancement
+3 Expertise
+2 Combat Advantage
+2 Prime Shot
+1 Charge
-2 Power Attack

Damage:
2d10 Eldritch Strike with Greatspear
+9 Constitution
+6 Enhancement
+3 Focus
+6 Bracers
+5 Called Shot
+4 Gloves of Ice
+5 Shard
+9 Power Attack
+1d10 Surprising Charge
+3d6 Curse
+3d6 Charge - Horned Helm


Second Attack - MBA via Kulkor Arms Master:

Attack: +38
Damage: 2d10 + 52 = 63
Critical: 20 + 52 + 6d6 = 93

Target Reflex = 42 (Monster NAD: 12+level)
Initial DPR = (.15 * 0) + (.80 * 63) + (.05 * 93) = 55.05

Details:
Spoiler: Show

Attack:
+9 Constitution
+15 Level
+3 Proficiency
+6 Enhancement
+3 Expertise
+2 Combat Advantage
+2 Prime Shot
-2 Power Attack

Damage:
2d10 Eldritch Strike with Greatspear
+9 Constitution
+6 Enhancement
+3 Focus
+6 Bracers
+5 Called Shot
+4 Gloves of Ice
+5 Shard
+5 Lasting Frost
+9 Power Attack


Third Attack - Catch-22 from enemy being prone and adjacent to me:

Attack: +38
Damage: 2d10 + 52 = 63
Critical: 20 + 52 + 6d6 = 93

Target Reflex = 42 (Monster NAD: 12+level)
Initial DPR = (.15 * 0) + (.80 * 63) + (.05 * 93) = 55.05

The catch-22 atttack will result in the same damage as the second attack - unless the enemy attacks me, in which case White Lotus Riposte will also trigger for +9 Con damage.   Otherwise the enemy will have to attack someone else and in the process draw an OA (either from using a ranged attack or from trying to charge after standing up).

So the final DPR total should be (if I've done this all correctly):

Total DPR = 188.625 + Prone ( or 196.275 if WLR triggered)

I should also mention that defensively with the Raven Knight ED, I gain Insubstantial and Phasing whenever I charge, and any enemy adjacent to me takes a -2 penatly to attack rolls against me.  Defense too!

Here's the build itself:
Revenant - Assassin & Warlock - Kulkor Arms Master - Raven Knight
Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
AW-KAM, level 30
Revenant, Warlock|Assassin, Kulkor Arms Master, Raven Knight
Eldritch Strike: Eldritch Strike Constitution
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Assassin: Hybrid Assassin Will
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Rod)
Hybrid Talent: Prime Shot
Background: Stargazer (Star) (Perception class skill)

FINAL ABILITY SCORES
Str 15, Con 28, Dex 26, Int 12, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 14, Int 10, Wis 14, Cha 8.


AC: 43 Fort: 42 Reflex: 42 Will: 41
HP: 155 Surges: 15 Surge Value: 38

TRAINED SKILLS
Endurance +31

UNTRAINED SKILLS
Acrobatics +23, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +18, Heal +18, History +16, Insight +18, Intimidate +17, Nature +18, Perception +18, Religion +16, Stealth +23, Streetwise +15, Thievery +23, Athletics +19

FEATS
Level 1: Wrathful Warrior
Level 2: Kulkor Battlearm Student
Level 4: White Lotus Riposte
Level 6: Versatile Expertise
Level 8: Hybrid Talent
Level 10: Weapon Proficiency (Greatspear)
Level 11: Impaling Spear
Level 12: White Lotus Master Riposte
Level 14: Weapon Focus (Spear)
Level 16: Prime Punisher
Level 18: Primed Curse
Level 20: Polearm Momentum
Level 21: Epic Will
Level 22: Surprising Charge
Level 24: Called Shot
Level 26: Power Attack
Level 28: Lasting Frost
Level 30: Robust Defenses

POWERS
Hybrid at-will 1: Eldritch Strike
Hybrid utility 10: Ethereal Sidestep

ITEMS
Shadow Warlock Starleather Armor +6, Badge of the Berserker +6, Bracers of Mighty Striking (epic tier), Horned Helm (epic tier), Rushing Cleats (heroic tier), Eladrin Ring of Passage (paragon tier), Frost Greatspear +6, Gloves of Ice (epic tier), Siberys Shard of Merciless Cold (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Let me know if I made any mistakes in the calculations!



I may have found a mistake in my DPR calculations.  My numbers for the 2nd and 3rd attack seem to assume a 100% hit rate with the initial attack, rather than the 90% hit rate.  If so, then the damage is a bit lower on the second and third attacks:

MBA via Kulkor Arms Master and follow up OA or WLMR:

Attack: +38
Damage: 2d10 + 52 = 63
Critical: 20 + 52 + 6d6 = 93

Target Reflex = 42 (Monster NAD: 12+level)
Initial DPR = (.15 * 0) + (.80 * 63) + (.05 * 93) = 55.05 * .9 (Initial Attack hit %) = 49.545

Assuming I've now calculated it correctly, the final DPR is 177.615 + Prone.

Is that how the damage should be calculated?

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3 years ago  ::  Aug 16, 2010 - 9:51PM #913
mellowship
Date Joined: May 28, 2003
Posts: 338
Here's my attempt at Warlock charger build.  He's a Warforged Warden|Warlock/Fighter who gets 89.725 at-will DPR at 24th level without multiattacks of any kind.  His Eldritch Strike charge attack pushes 1, slides 1, lowers AC by 1, slows, and grants CA and cold vulnerability.  Basically, I stacked up all the usual Warforged charger bits plus frostcheese, Crippling Crush, and Draconic Arrogance.

WarWarWarFight Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 24
Warforged, Warden|Warlock, Warforged Juggernaut, Reincarnate Champion
Eldritch Strike: Eldritch Strike Constitution
Hybrid Warden: Hybrid Warden Will
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Warden's Armored Might
Guardian Might: Earthstrength
Versatile Expertise: Versatile Expertise (Hammer)
Versatile Expertise: Versatile Expertise (Wand)
Epic Vitality: Epic Vitality Constitution
Student of the Sword: Student of One-Handed Weapons
Arcane Admixture Damage Type: Arcane Admixture Cold
Past Spirit: Past Spirit (Longtooth Shifter)
Past Spirit: Past Spirit (Dragonborn)
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Acid
Arcane Admixture Power: Eldritch Strike
Background: Chessenta (Chessenta Benefit)

FINAL ABILITY SCORES
Str 24, Con 28, Dex 12, Int 13, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 17, Dex 10, Int 11, Wis 12, Cha 8.


AC: 41 Fort: 37 Reflex: 32 Will: 32
HP: 180 Surges: 16 Surge Value: 45

TRAINED SKILLS
Endurance +27, Thievery +15, Athletics +21

UNTRAINED SKILLS
Acrobatics +10, Arcana +15, Bluff +14, Diplomacy +14, Dungeoneering +16, Heal +16, History +15, Insight +16, Intimidate +16, Nature +16, Perception +16, Religion +15, Stealth +10, Streetwise +14

FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Weapon Proficiency (Craghammer)
Level 6: Deadly Draw
Level 8: White Lotus Enervation
Level 10: Student of the Sword
Level 11: Hindering Shield
Level 12: Crippling Crush
Level 14: Weapon Focus (Hammer)
Level 16: Killing Curse
Level 18: Arcane Admixture
Level 20: Lasting Frost
Level 21: Gorebrute Charge
Level 22: Bludgeon Mastery
Level 24: Draconic Arrogance

POWERS
Hybrid at-will 1: Thorn Strike
Hybrid at-will 1: Eldritch Strike
Past Spirit (Dragonborn): Dragon Breath
Hybrid encounter 1: Roots of Stone
Hybrid daily 1: Armor of Agathys
Hybrid utility 2: Fast Hands
Hybrid encounter 3: Cloud of Flies
Hybrid daily 5: Thunder Step
Hybrid utility 6: Treacherous Ice
Hybrid encounter 7: Mordant Rains of Dis
Hybrid daily 9: Form of the Vengeful Storm
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Creeper's Grasp (replaces Cloud of Flies)
Hybrid daily 15: Form of the Crushing Mountain (replaces Thunder Step)
Hybrid utility 16: Caiphon's Disquieting Liberty
Hybrid encounter 17: Rough Advantage (replaces Roots of Stone)
Hybrid daily 19: Form of the Avalanche Unleashed (replaces Form of the Vengeful Storm)
Hybrid utility 22: Eagle's Wings
Hybrid encounter 23: Arrow of Arcane Light (replaces Creeper's Grasp)

ITEMS
Heavy Shield, Cloak of Translocation +5, Horned Helm (paragon tier), Boots of Quickness (paragon tier), Ring of Retreat (paragon tier), Ring of Giants (paragon tier), Breakchain Tattoo (paragon tier), Thundergod Craghammer +5, Blood Fury Longsword +1, Adventurer's Kit, Crowbar, Climber's Kit, Dagger, Magic Wand +4, Gloves of Ice (paragon tier), Bracers of Mighty Striking (epic tier), Battle Harness Darkhide Armor +4, Diamond Cincture (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


My DPR calculations assume that WarWarWarFight is under the effects of Longtooth Shifting and has hit with Eldritch Strike the previous round.  He can charge every round by Ethereal Sidestepping two squares back and then charging back in (unless he's immobilized, of course, but he has ways of dealing with that).  He can activate Longtooth Shifting even when he's not bloodied by using his Blood Fury weapon.

DPR calculations Show
Against a target that he's hit the previous round with Eldritch Strike, his charge is at +33 against AC 37 (thanks to the White Lotus Enervation AC penalty), hitting on a 4, doing 2d10 brutal 2 + 3d8 + 6d6 + 51 on a normal hit (average 96.5), or 5d12 + 141 on a crit (average 173.5).
Expected value DPR is thus (.75 * 96.5) + (.10 * 173.5) = 89.725.

Against a fresh target, his charge is at +31 against AC 38, hitting on a 7, doing an average of 91.5 on a normal hit or 168.5 on a crit.
Expected value DPR is thus (.60 * 91.5) + (.10 * 168.5) = 71.75.


Note that this isn't really a practical build.  In a real game, I would put more of his feats into improving defenses and control rather than raw DPR.  In particular, I would probably retrain Crippling Crush into Overwhelming Impact to give him an at-will daze.  And drop the frostcheese for some defensive feats.
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3 years ago  ::  Aug 17, 2010 - 12:03AM #914
VonLazuli
Date Joined: Dec 7, 2009
Posts: 391

Aug 10, 2010 -- 5:15PM, Squad wrote:



I have a few questions about this build:

1.  Is there a reason why you're not taking Impaling Spear in order to target Reflex instead of AC?  Eldritch Strike counts as a MBA and you already have to MC into a martial class for the PP.

2.  Am I correct in thinking that this build actually lacks an Implement for all the Warlock powers besides Eldritch Strike?  If so, is there any way to fix that drawback?  All the ways I can think of would require another class (Warlord, Assassin, Monk) or going Hybrid.

3.  Why is Wisdom pumped up so high?  I seem to be missing the advantage of it beyond what's needed for Polearm Momentum.

Edit - 4.  Would it be worth it to make room in the build for White Lotus Riposte and Master Riposte?  If the enemy starts its turn prone and adjacent to you, then it looks like it's likely to draw yet another attack - either by attacking you or by drawing an OA by charging or making a ranged attack while you're adjacent.  Another MBA would outdamage a few of the feats already in the build.




Thanks for the critique. There is lots of good things there.
1. Impaling spear is not used as the build already hits on a 2.
2. Yeps... no implement. I mean, it can use powers fairly well if you found yourself an implement, but if it is not charging it is not getting anywhere near regular damage.
3. Wisdom was simply pumped to get an ok Will defence. Armour Prof chainmail was mainly taken to get a teleport distance of 3 (via Eladrin Armour), so Dex and Int were less useful. Wis can be sacrificed (and I do so below)

4. Awesome idea.

Rebuild (with massive thanks to Squad):

I dropped Armour Proficiency Chain and replaced it was 2x Eladrin Rings of Passage to make up the teleport distance. This allowed me to use Shadow Warlock Armour, which allowed me to drop Deadly draw, as teleporting will now give me combat advantage. Two feats makes White Lotus fit in beautifully. Defenses take a bit of a hit though (-1 AC, -4 Will, but +3 Ref).

The build assumes combat advantage thanks to Shadow Walk and teleporting 3 squares at will. Badge of the Berserker,  in combination with they teleport should allow the character to charge an isolated enemy every turn.

New DPR: 180.07

New Build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Warlock Charger (WL), level 24
Revenant, Warlock, Kulkor Arms Master, Demigod
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact: Infernal Pact
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Admixture Damage Type: Arcane Admixture Cold
Divine Spark: Divine Spark Constitution
Divine Spark: Divine Spark Dexterity
Choose your Race in Life: Tiefling
Arcane Admixture Power: Eldritch Strike

FINAL ABILITY SCORES
Str 15, Con 27, Dex 24, Int 10, Wis 16, Cha 13.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 14, Int 8, Wis 14, Cha 10.

AC: 36 Fort: 35 Reflex: 35 Will: 31
HP: 154 Surges: 14 Surge Value: 38

TRAINED SKILLS
Intimidate +20, Thievery +23, Insight +21, History +17, Endurance +27

UNTRAINED SKILLS
Acrobatics +18, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +16, Heal +16, Nature +16, Perception +16, Religion +12, Stealth +18, Streetwise +13, Athletics +16

FEATS
Level 1: Weapon Proficiency (Greatspear)
Level 2: Battle Awareness
Level 4: Kulkor Battlearm Student
Level 6: Versatile Expertise
Level 8: White Lotus Riposte
Level 10: Bloodhunter's Flank (retrained to Surprising Charge at Level 11)
Level 11: Polearm Momentum
Level 12: Weapon Focus (Spear)
Level 14: Prime Punisher
Level 16: Called Shot
Level 18: Impaling Spear
Level 20: Arcane Admixture
Level 21: Lasting Frost
Level 22: Blood Pact of Cania
Level 24: White Lotus Master Riposte

POWERS
Eldritch Blast: Eldritch Strike
Infernal Pact: Hellish Rebuke
Warlock utility 10: Ethereal Sidestep

ITEMS
Thundergod Greatspear +5, Horned Helm (paragon tier), Iron Armbands of Power (paragon tier), Gloves of Ice (epic tier), Badge of the Berserker +5, Rushing Cleats (heroic tier), Siberys Shard of Merciless Cold (epic tier), Eladrin Ring of Passage (paragon tier) (2), Shadow Warlock Feyleather Armor +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


DPR calcs Show

Chance to have hit last round (equals the chance to hit): 0.95

To-Hit: +30(34) to hit Ref 36

+8 Constitution
+12 Half-level
+5 Enhancement
+2 Expertise
+3 Proficiency
(+2 Combat Advantage - applies all the time due to Shadow Warlock Armour)
(+1 Prime Shot)
(+1 Charging)

Charge Damage: 2d10 (3d10 with CA) + 2d6 + 2d6 + 38 thunder and cold damage (73.5 / 79)
Crit: 5d12 + 82 (92 with CA) thunder and cold damage (114.5 / 124.5)
+8 Constitution
+5 Enhancement
+3 Weapon Focus
+4 Blood Pact of Cania
+5 Dragonshard
+4 Gloves of Ice
+4 Iron Armbands of Power
+2d6 Thundergod's
+2d6 Horned Helm
(+1d10 Surprising Charge)
(+5 Called Shot)

Cold Vulnerability - 5 (applies 95% of the time and to every secondary attack)

Curse: 3d6 (10.5)
Crit: 18

Secondary and Tertiary Attack:
To-Hit: +30(33) to hit Ref 35

+8 Constitution
+12 Half-level
+5 Enhancement
+2 Expertise
+3 Proficiency
(+2 Combat Advantage)
(+1 Prime Shot)

Damage: 2d10 + 38 cold damage (49)
Crit: 5d6 + 58 cold and thunder damage (75.5)
+8 Constitution
+5 Enhancement
+3 Weapon Focus
+4 Blood Pact of Cania
+5 Dragonshard
+4 Gloves of Ice
+4 Iron Armbands of Power
(+5 Called Shot)

Secondary Attack and Tertiary DPR:
= 0.85 x (44 + 5) + 0.05 x (75.5 + 5)
= 49.93

Total DPR:
0.95 x (0.9 x (79 + 10.5 + 5 + 49.93 + 49.93) + 0.05 x (124.5+ 18 + 5 + 49.93)) + 0.05 x (0.9 x (74 + 10.5 + 49.93 + 49.93) + 0.05 x (119.5 + 18 + 49.93 + 49.93))
=180.07




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3 years ago  ::  Aug 17, 2010 - 5:58AM #915
tl
Date Joined: Nov 25, 2006
Posts: 270
I updated two warlocks with Mindbite Scorn, the new feat from Dark Sun and found a math error in current level 6 king. 

43.32 DPR (CA, Ch, Mount) Longtooth Shifter Brutal Rogue (6th) by tl ()
38.97 DPR (Ch, Mount) Dragonborn Warlock (6th), by tl ()
34.15 DPR (Ch) Dragonborn Melee Warlock (6th) by tl ()

and I'll chime in with all others about the great work you did with/on this thread, borg. excellent job.
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3 years ago  ::  Aug 17, 2010 - 10:38AM #916
ethaenn1
Date Joined: Sep 9, 2009
Posts: 50

Great thread everyone, some really great designs have been contributed!  I was looking for a playable build that didn’t rely on too many unrealistic assumptions.  In my experience our rogues (and generally any melee class at low level) usually had CA about 60% of the time and chargers have been able to charge about 50% of the time.


 Using the above percentages I wanted to find a build that about to produce 15+ dpr at level 1.  Looking at the top level 1 Kings:


  1. The Assault Swordmage|Warlock dpr requires you hit your enemy with eyebite in the previous round, every round – how is that possible?
  2. Bugbear Rogue|Swordmage riposte has a non-PHB race requires combat advantage, and getting attacked by creature while it’s mark deterrent can only occur once per creature.
  3. Gnoll Rogue|Swordmage requires a level 3 weapon, Combat advantage, and the same deal with requiring the enemy to hit you with a mark deterrent attack that only works once per creature
  4. The Bugbear Brutal Rogue is great, but it uses a non-PHB race and the difference between having CA and not is 10dpr! (avg. 15.93 dpr using the 60/40 assumption)
  5. The Suicide Bomber is a very innovative build, but the drawback of course is that you damage yourself as well
  6. And again the Wizard|Warlock rebuke build suffers without the ability to enforce any attack on itself

 So the first high DPR build that caught my attention was the Githzerai Assassin (which is a great build), but I really wanted one with a MBA focus.


 So I’ve created a Paladin|Warlock for a mid-range DPR (but playable and with few assumptions) level 1 candidate.  The idea to charge when able, otherwise a standard MBA with Eldritch Strike and then put the enemy in an unlimited catch-22 where it will take automatic damage if it attacks another player, or automatic damage if it attacks you (as long as you hit it first).


 Dark Paladin
Human Paladin|Warlock
Cha 20
Crimson Fire, White Lotus Riposte
Maul, Eldritch Strike

Charge Attack with Eldritch Strike: +7 vs AC or +8 vs AC (Ch)
Hit: 2d6+5 (13)
Curse: 1d10 (5.5)
White Lotus Riposte: Cha (5)
Divine Challenge: Cha (5)


For the DPR King submission:

Assumption of 100% Charge and 50% chance the enemy will attack us back:
(0.65*18.5 + 0.5*27) + (0.7*5 +5)/2
DPR = 16.975 (Ch)


More realistic approach:
Assumption of 50% Charge and 100% chance the enemy will attack us back:
(0.625*18.5 + 0.5*27) + 0.675*5
DPR = 15.66

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3 years ago  ::  Aug 17, 2010 - 3:05PM #917
Squad
Date Joined: Sep 16, 2008
Posts: 507

Aug 17, 2010 -- 12:03AM, VonLazuli wrote:

Aug 10, 2010 -- 5:15PM, Squad wrote:



I have a few questions about this build:

1.  Is there a reason why you're not taking Impaling Spear in order to target Reflex instead of AC?  Eldritch Strike counts as a MBA and you already have to MC into a martial class for the PP.

2.  Am I correct in thinking that this build actually lacks an Implement for all the Warlock powers besides Eldritch Strike?  If so, is there any way to fix that drawback?  All the ways I can think of would require another class (Warlord, Assassin, Monk) or going Hybrid.

3.  Why is Wisdom pumped up so high?  I seem to be missing the advantage of it beyond what's needed for Polearm Momentum.

Edit - 4.  Would it be worth it to make room in the build for White Lotus Riposte and Master Riposte?  If the enemy starts its turn prone and adjacent to you, then it looks like it's likely to draw yet another attack - either by attacking you or by drawing an OA by charging or making a ranged attack while you're adjacent.  Another MBA would outdamage a few of the feats already in the build.




Thanks for the critique. There is lots of good things there.
1. Impaling spear is not used as the build already hits on a 2.
2. Yeps... no implement. I mean, it can use powers fairly well if you found yourself an implement, but if it is not charging it is not getting anywhere near regular damage.
3. Wisdom was simply pumped to get an ok Will defence. Armour Prof chainmail was mainly taken to get a teleport distance of 3 (via Eladrin Armour), so Dex and Int were less useful. Wis can be sacrificed (and I do so below)

4. Awesome idea.

Rebuild (with massive thanks to Squad):

I dropped Armour Proficiency Chain and replaced it was 2x Eladrin Rings of Passage to make up the teleport distance. This allowed me to use Shadow Warlock Armour, which allowed me to drop Deadly draw, as teleporting will now give me combat advantage. Two feats makes White Lotus fit in beautifully. Defenses take a bit of a hit though (-1 AC, -4 Will, but +3 Ref).

New DPR: 180.07

New Build Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Warlock Charger (WL), level 24
Revenant, Warlock, Kulkor Arms Master, Demigod
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact: Infernal Pact
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Admixture Damage Type: Arcane Admixture Cold
Divine Spark: Divine Spark Constitution
Divine Spark: Divine Spark Dexterity
Choose your Race in Life: Tiefling
Arcane Admixture Power: Eldritch Strike

FINAL ABILITY SCORES
Str 15, Con 27, Dex 24, Int 10, Wis 16, Cha 13.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 14, Int 8, Wis 14, Cha 10.

AC: 36 Fort: 35 Reflex: 35 Will: 31
HP: 154 Surges: 14 Surge Value: 38

TRAINED SKILLS
Intimidate +20, Thievery +23, Insight +21, History +17, Endurance +27

UNTRAINED SKILLS
Acrobatics +18, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +16, Heal +16, Nature +16, Perception +16, Religion +12, Stealth +18, Streetwise +13, Athletics +16

FEATS
Level 1: Weapon Proficiency (Greatspear)
Level 2: Battle Awareness
Level 4: Kulkor Battlearm Student
Level 6: Versatile Expertise
Level 8: White Lotus Riposte
Level 10: Bloodhunter's Flank (retrained to Surprising Charge at Level 11)
Level 11: Polearm Momentum
Level 12: Weapon Focus (Spear)
Level 14: Prime Punisher
Level 16: Called Shot
Level 18: Primed Curse
Level 20: Arcane Admixture
Level 21: Lasting Frost
Level 22: Blood Pact of Cania
Level 24: White Lotus Master Riposte

POWERS
Eldritch Blast: Eldritch Strike
Infernal Pact: Hellish Rebuke
Warlock utility 10: Ethereal Sidestep

ITEMS
Thundergod Greatspear +5, Horned Helm (paragon tier), Iron Armbands of Power (paragon tier), Gloves of Ice (epic tier), Badge of the Berserker +5, Rushing Cleats (heroic tier), Siberys Shard of Merciless Cold (epic tier), Eladrin Ring of Passage (paragon tier) (2), Shadow Warlock Feyleather Armor +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


DPR calcs Show

Chance to have hit last round (equals the chance to hit): 0.95

To-Hit: +30(36) to hit AC 38

+8 Constitution
+12 Half-level
+5 Enhancement
+2 Expertise
+3 Proficiency
(+2 Combat Advantage - applies all the time due to Shadow Warlock Armour)
(+1 Prime Shot)
(+2 Primed Curse)
(+1 Charging)

Charge Damage: 2d10 (3d10 with CA) + 2d6 + 2d6 + 38 thunder and cold damage (73.5 / 79)
Crit: 5d12 + 82 (92 with CA) thunder and cold damage (114.5 / 124.5)
+8 Constitution
+5 Enhancement
+3 Weapon Focus
+4 Blood Pact of Cania
+5 Dragonshard
+4 Gloves of Ice
+4 Iron Armbands of Power
+2d6 Thundergod's
+2d6 Horned Helm
(+1d10 Surprising Charge)
(+5 Called Shot)

Cold Vulnerability - 5 (applies 95% of the time and to every secondary attack)

Curse: 3d6 (10.5)
Crit: 18

Secondary and Tertiary Attack:
To-Hit: +30(35) to hit AC 38

+8 Constitution
+12 Half-level
+5 Enhancement
+2 Expertise
+3 Proficiency
(+2 Combat Advantage)
(+1 Prime Shot)
(+2 Primed Curse)

Damage: 2d10 + 38 cold damage (49)
Crit: 5d6 + 58 cold and thunder damage (75.5)
+8 Constitution
+5 Enhancement
+3 Weapon Focus
+4 Blood Pact of Cania
+5 Dragonshard
+4 Gloves of Ice
+4 Iron Armbands of Power
(+5 Called Shot)

Secondary Attack and Tertiary DPR:
= 0.85 x (44 + 5) + 0.05 x (75.5 + 5)
= 49.93

Total DPR:
0.95 x (0.9 x (79 + 10.5 + 5 + 49.93 + 49.93) + 0.05 x (124.5+ 18 + 5 + 49.93)) + 0.05 x (0.9 x (79 + 10.5 + 49.93 + 49.93) + 0.05 x (119.5 + 18 + 49.93 + 49.93))
=180.07






Glad to help.  One question about your DPR calculations though.  You have both (+1 Prime Shot) and (+2 Primed Curse), but I thought Primed Curse just bumps your Prime Shot bonus from +1 to +2, rather than adding an additional +2.

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3 years ago  ::  Aug 17, 2010 - 4:27PM #918
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
That is correct. So you'd only receive a +2 to hit.
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3 years ago  ::  Aug 17, 2010 - 6:19PM #919
VonLazuli
Date Joined: Dec 7, 2009
Posts: 391
You guys are right. Swapping out Primed Curse for Impaling Spear gives the same overall result.
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3 years ago  ::  Aug 18, 2010 - 7:11AM #920
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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