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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Aug 04, 2010 - 5:27PM #881
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
You made Brilliant Recovery 2W, but it's only a 1W power if unaugmented - I think that's the error.
And I'd probably slip in Sudden Roots somewhere, as OAs (and not Mind Spike) is your main punishment, and Sudden Roots both adds Con as damage and stops melee mobs from reaching your allies.

Impressive - yeah, maybe... But not really any different from what I've been suggesting since the BM came out - just added the numbers here.
And really, it's just damage in a Defenber-Tinbox. I think tactically Ronin will change how encounters are played much more. (If you don't like the low-ish damage there's plenty of way to improve that, if you're willing to dial a bit back on control or status resilience. I'll see when I can write down the variations from my notepad.)

Concerning radiant the trick is that there are so many ways to boost the vulnarebility to ridicolous amounts (Pelor's Sun Blessing, Punishing Radiance, Font of Radiance, Ring of Radiant Storm, ? some Holy Symbol I forgot ? || Pervasive Light).
And if you play a Tiefling (18 Con, 16 Int, 13 Cha, MC Paladin) and go Radiant One you can exploit Frost (full vul + gloves + shard) and 10 radiant vul and 5 fire vul (Hell's Burning Mark) at epic. That would roughly be [8 Con + 5 vul cold + 7 Int Radiant One + 10 vul rad + 5 vul fire + 8 Con boon = 43 base dmg] on BB (and of course more dmg on BR). If I could now find a way to increase my crit-range to trigger consistent Punishing Radiance (more vul and either a free OA or more radiant dmg thanks to Font of Radiance) and get TWO (or rending) that would hit even harder - at the moment I only get it on AP turns... If you keep Hammers and Hammer Rhythm the dmg from Radiant One (plus two vuls) would even trigger on a miss (discussable with Frostcheese, definate once the target is prone), kicking damage even higher and making missing more interesting to ensure getting BR.
At last if you manage 13 Wis and pick the Avenger MC you'll get redicolous novas...
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3 years ago  ::  Aug 04, 2010 - 5:36PM #882
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274
Tiefling Battlemind (268 DPR) 

Warning, uses multiple vulnerabilities (fire, frost, radiant, psychic) . Btw, i also created a slide based Battlemind with 600 DPR here (relies on specific mark of storm interpretation however).  

Edit: Now 306 DPR (added TWO). Still no damage calcs for headmans chop...

Tiefling Battlemind Show

Revenant(Tiefling)

Battlemind/Morninglord/Radiant One

Str 21
Con 26
Dex 13
Int 16
 
Relevant Feats:
Wintertouched (CA)
Lasting Frost (frost 5)
Psychic Corruption of Malbolge  (fire + psychic 6)
Axe Mastery + high crit axe etc
TWF + TWO

Relevant Items:
Battlecrazed Weapon (+3d6)
5x frost gauntlets lvl 17 = 1x lvl 23  (+3 cold / +4 cold on milestone)
iron armbands
ring of giants
Shard of Ice
pelors boon

Attack Bonus Sources:
+15 (Level)
+8 (Constitution)
+6 enhancement (+6 Weapon)
+3 feat (Weapon Expertise)
+2 (Combat Advantage)
+3 (Proficiency)
Total: +37  

Damage Bonus Sources (brutal barrage):
3d6 (battlecrazed)
8 (con)
3 (radiant one)
3 (cold gauntlets)
10 (radiant vuln morninglord)
6 (fire vuln malbolge)
5 (cold vuln frostcheese)
8 (pelor's boon)
Total: 53.5  

additional sources for damage rolls (brilliant recovery):
+4 (feat)
+6 (enh)
+6 (item)
+5 (shard)

DPR (1PP expended): 4*0.6*(53.5) + 4*0.1*(106.5) + (1-(0.9⁴))*(0.6*81+0.1*149.5) + (1-(0.7⁴))*2*(0.6*81 + 0.1*149.5) + (1-(0.7⁴))*(1-(0.9⁴))*(0.6*81+0.1*149.5) = 306 DPR

(brutal barrage hit+ crit + TWO , BB miss + 2x brilliant recovery + TWO chance for them)
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3 years ago  ::  Aug 04, 2010 - 5:43PM #883
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550

Nice ! That's the over 300 I once estimated full radiant abuse at if you calc with three attacks after the Milestone.
Good call with Battlecrazed - see above for more cheese options. But you definately forgot Headman's Chop... And you could also dual-wield to switch enhancements mid-sequence and trigger TWO. You don't need big Ws (1W on BR, no W on BB).

Can you folks get it past 400 after my sleep (-> now Laughing) and work tomorrow ?

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3 years ago  ::  Aug 05, 2010 - 3:17PM #884
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
How's the stance on using consumables on a round to round basis ?
Is it feasable to assume that if I can pay for 100 rounds (10 encounters with 10 rounds each; harder encounter have more rounds but lead to quicker leveling) well enough within my per-level GP, I can use those ?
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3 years ago  ::  Aug 05, 2010 - 3:57PM #885
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Aug 5, 2010 -- 3:17PM, langeweile wrote:

How's the stance on using consumables on a round to round basis ?
Is it feasable to assume that if I can pay for 100 rounds (10 encounters with 10 rounds each; harder encounter have more rounds but lead to quicker leveling) well enough within my per-level GP, I can use those ?



the discussion on that starts on post 807.  832 is Nelphine's conclusion on the matter.  Please contact him to get his analysis on using ammunition.  If you can afford 160 rounds worth then go for it.  if the consumable scales and you need the higher level one then the ammunition discussion would be helpful.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Aug 05, 2010 - 4:02PM #886
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Thanks - 160 is easy.
The hack I'm working on is so totally cheese (and just proof of concept anyway) that some extra cheese ain't matter.
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3 years ago  ::  Aug 05, 2010 - 5:03PM #887
kulguy2009
Date Joined: Jul 15, 2009
Posts: 13

Aug 5, 2010 -- 4:02PM, langeweile wrote:

Thanks - 160 is easy.
The hack I'm working on is so totally cheese (and just proof of concept anyway) that some extra cheese ain't matter.



remember that reagents can't be used on at-wills.

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3 years ago  ::  Aug 05, 2010 - 5:09PM #888
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Right, check the updates... always check the updates... Foot in mouth

As what would an 1 PP augmented Brutal Barrage count then. PHB3 p216 at least strongly suggests that it's not an at-will power anymore. Thoughts ?
Because if it counts as an at-will, it closes this one door but certainly opens a few others (how promising I'll have to check).
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3 years ago  ::  Aug 06, 2010 - 4:50AM #889
Nelphine
Date Joined: May 30, 2005
Posts: 864
Oh right - I forgot to post my conclusion on ammunition; when I went through my level by level analysis of using ammuntion I find that for about 3/5 of your life you use ammo with an enhancement bonus of typical -2 (so if you would normally have a +5 weapon, your ammo will be +3 from level 21-23, and +4 from level 24-25).  However this is not a hard and fast rule; and low-mid paragon suffers rather badly from not being able to keep up with ammo costs.

But in order to have ammo of even that calibre, you generally have to leave your armour and neck enhancements one point behind where you would normally be; you have 0 miscellaneous equipment, aside from the basic must-haves from a DPR point of view (you get bracers, gloves and shard; literally, you can't afford anything else), and your neck and armour are completely mundane; you can't afford a level 13 item instead of +3 magic armour, or a level 24 item instead of +5 magic amulet (note: in fact, at level 13 you'll probably have +2 magic armour, and level 24 you'd have a +4 magic amulet due to the reduced enhancement bonus).

All that being said, if you do use ammunition without regard to any other equipment, then your DPR can increase by a very large margin (even with only +5 Frost Bolts, the level 30 character hits 180 DPR; without the ammunition, the level 30 character has 129 DPR.)
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3 years ago  ::  Aug 06, 2010 - 7:35AM #890
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated the thread.  Please tell me if I missed your candidate.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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