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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Aug 01, 2010 - 5:36AM #871
thomas.j.theobald
Date Joined: Sep 2, 2009
Posts: 846
This isn't a full 1st-30th build (I think someone else is already taking that on with mods to this build to try it as a hybrid paladin/warlock), but give this a go:

L16 infernal cha'lock, generates 60-80 reliably per round, with a nova of 131.

Happy Endings warlock

Thoughts?

Unfortunately it isn't incredibly play-worthy, since one encounter will pretty much shoot his wad, but for a single-encounter playing piece, it feels pretty fun ).

  T
Yeah.  I did just kill your BBEG with a vorpal frisbee.  Problem?
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3 years ago  ::  Aug 01, 2010 - 6:33PM #872
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Aug 1, 2010 -- 5:36AM, thomas.j.theobald wrote:

This isn't a full 1st-30th build (I think someone else is already taking that on with mods to this build to try it as a hybrid paladin/warlock), but give this a go:

L16 infernal cha'lock, generates 60-80 reliably per round, with a nova of 131.

Happy Endings warlock

Thoughts?

Unfortunately it isn't incredibly play-worthy, since one encounter will pretty much shoot his wad, but for a single-encounter playing piece, it feels pretty fun ).

  T



Please do a DPR analysis.  Calculate your attack bonus, damage bonus and see what your expected damage is versus an average Level 16 monster(AC:30, Fort:28, Ref:28, Will:28).  A ballpark damage you've observed just doesn't do it for me.  For submission in the Nova section please limit yourself to 1 round with spending an action point.  Either have everything reproducible for every encounter thus I'll put you in the Encounter Nova, otherwise it'll compete with the Daily candidates.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Aug 02, 2010 - 2:09AM #873
thomas.j.theobald
Date Joined: Sep 2, 2009
Posts: 846

Aug 1, 2010 -- 6:33PM, borg285 wrote:


Please do a DPR analysis.  Calculate your attack bonus, damage bonus and see what your expected damage is versus an average Level 16 monster(AC:30, Fort:28, Ref:28, Will:28).  A ballpark damage you've observed just doesn't do it for me.  For submission in the Nova section please limit yourself to 1 round with spending an action point.  Either have everything reproducible for every encounter thus I'll put you in the Encounter Nova, otherwise it'll compete with the Daily candidates.




My apologies if I gave the impression I was asking you to do the calcs for me - I included a DPR calc in the original post using 30s across the board.  This will have to be a "Daily" candidate, since it relies on the use of Crown of Stars for around half its damage, and that's a Daily (albeit a L1).  

Here's a revised one at 30/28/28/28 (also revised to use at-will Gift to Avernus, includes re-roll odds for that, rather than go into encounter powers):

Spoiler: Show


Turn 1:  
Minor: retrieve whetstone
Move: forgo move for minor, tap dagger with whetstone
Standard: forgo standard for minor, delay action until party is assembled around me - Wrath of the Gods, grant +6 to my and party member's damage rolls for entire encounter.

Turn 2:
Minor: curse Target A
Move: keep distance, set up Shadow Walk, establish CA against A
Standard: Crown of Stars...   
  +22 to hit versus Reflex (6cha, 8hl, 3enh, 2feat - versatile exp, 2CA, 1prime) = hit on 6+ = 75% total hits (65% normal 10% crit - jagged wpn)
  Damage: 2d12 std +6 cha+3 enh+2d6 curse-fire+6 WoG+5 called shot+3 Hellfire Arcanist+2 ongoing acid whetstone+5 ongoing fire Hellfire Hex + 22 Hellfire Master 2x, once for ongoing cold, once for ongoing fire + 22 Icy Clutch of Stygia 2x, once for ongoing cold, once for ongoing fire
  Standard hit=(13+6+3+7+6+5+3+2+5+22+22) * .65 = 94 * .65 = 61.1
  Crit will max the base and curse dice, add 10 ongoing untyped and add 11 for Hellfire Master and 11 for Icy Clutch of Stygia
  Crit hit=(24+6+3+12+6+5+3+2+5+22+22+10+11+11) * .1 = 142 * .1 = 14.2
  Total DPR, Turn 2:  75.3

Turn 3 (sustainable at-will version, doable every round):
Move: Establish Shadow Walk, CA via Shadow Warlock armor (alternate rounds of move for CA and curse something new, or spend minor on some other activity)
Minor: sustain CoS against A or B (assuming one has saved against both now)
  +22 to hit v Will = hit on 6+ (65%std/10%crit)
  Damage: 69 * .65 = 44.85 standard, 10.6 crit = 55.45 CoS
Standard: Gift to Avernus against target
  +22 to hit (65%/10%, remaining 25% with reroll becomes 16.25%/2.5% extra, total 81.25%std/12.5%crit)
  Damage: 2d10 + 6cha + 3 enh + 5 called + 6 Wrath + 2 ong acid + 11 IC  = 44 * .8125 = 35.75
  Crit:  20+6+3+5+6+2+11+10+11 = 74 * .125 = 9.25
  Total damage Gift: 45
  Total damage Turn 4: 100.45

Alternate Turn 3 (nova version - conceivably Turn 2 if curse is established, but let's say turn 3 to get CA out of the deal):
Minor: Sustain CoS, *no curse damage on this one*
   +22 v Will (hit on 6+, 65%std/10%crit)
   Damage = 6 +5 called + 2 ong acid + 11 ic = 24 * .65 = 15.6
   Crit = 6 + 5 + 2 + 11 + 10 + 11 = 45 * .1 = 4.5
   Total = 20.1
Standard: Curse of the Black Frost
  +22 to hit v Reflex (hit on 6+, 65%/10%)
  Damage: 2d8 + 6cha + 2d6 curse-fire + 3enh + 5called + 6 wrath + 2 ong acid + 11 ic + 11 hm + 5 ong fire + 11 ic + 11 hm
  = 9+6+7+3+5+6+2+11+11+5+11+11 * .65 = 87 * .65 = 56.55
  Crit: 16+6+12+3+5+6+2+11+11+5+11+11+10+11+11 * .1 = 131 * .1 = 13.1
  Inherent Effect of the power: save ends, yields 11 from Hellfire Master
  Total CotBF at time of application=80.65
Move: close to melee with target
Action Point: Standard action - Eldritch Strike
  +24 to hit v AC (extra +2 comes from proficiency), hit on 6+ (65%/10%)
  Damage: 1d4 dagger + 6cha + 3enh + 5called (prime punisher) + 6 wrath + 2 ong acid + 11 ic + 10 untyp ong (Blood Mage AP) + 11 ic
  = 2.5+6+3+5+6+2+11+10+11 * .65 = 56.5 * .65 = 36.725
  Crit: 4+6+3+5+6+2+11+10+11 * .1 = 58 * .1 = 5.8 (if your DM allows "separate sources" for ongoing damage, this crit adds an additional 10 untyped + 11 ic which would otherwise go wasted since this was your AP, these calcs assume it is lost)
  Total: 42.525
  PLUS slide the target 1 (Eldritch Strike effect) - forcing movement and causing the Effect of Curse of the Black Frost to kick in
  CotBF Move Damage: 1d8+6cha+3enh+5called+6wrath (ongoing acid and its aftermath have been dealt already, not applicable as "statics", see if your DM allows separate sources, this assumes not)
  =4.5+6+3+5+6 *.75 (hit chance with Eldritch Strike) = 24.5 * .65 = 18.375
  (note that anyone in your party can now make this target move to generate additional damage)
  Total for Turn 4 - Nova: 20.1 + 80.65 + 42.525 + 18.375 = 161.65


Turn 1, setup
Turn 2 damage:  75.3
Turn 3, sustainable damage:  100.45
Nova round damage:  161.65 

I will point out that I am using very modest equipment on this PC, I used a budget of 25,000 gp to purchase gear.  With L+1, L, and L-1 items there would be significant boosts across the board, but I'll leave them out for now while the mechanic is validated.  

Edit:  realized my CA lasts to end my next turn, have corrected for this.

Hope you like it ).

  T

Yeah.  I did just kill your BBEG with a vorpal frisbee.  Problem?
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3 years ago  ::  Aug 02, 2010 - 8:44AM #874
iurigoes
Date Joined: Jun 10, 2010
Posts: 3
***Warning - the following 2 builds are meant to take advantage  of the recent CS ruling that stipulates that the Rebuke damage is  triggered every time caster takes damage.  Please check with your DM,  your parents, your second cousin, and your accountant before using in a  game...while ..


            Where is this rule? cant find it.. ty
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3 years ago  ::  Aug 02, 2010 - 8:51AM #875
Landsknecht73
Date Joined: Apr 4, 2006
Posts: 123

Aug 2, 2010 -- 8:44AM, iurigoes wrote:

***Warning - the following 2 builds are meant to take advantage  of the recent CS ruling that stipulates that the Rebuke damage is  triggered every time caster takes damage.  Please check with your DM,  your parents, your second cousin, and your accountant before using in a  game...while ..


            Where is this rule? cant find it.. ty





Posted a couple of place...usually the best place to find CS answers is over in the Rules formum under Consolidated Customer service Answers thread...here is the response from them however.

Here is the CS response to whether or not Hellish Rebuke is triggered  the first time you take damage or everytime...the answer is every time.

Subject
Hellish Rebuke Frequency
 
 Discussion Thread
 Response (Support Agent) 07/28/2010 11:33 AM
Hello Jeff,

Thank you for contacting us. Here are the answers to your questions:

1.   Does the extra damage trigger every time the caster takes damage  before  the end of his turn or only the first time he takes damage?
A: Each time you are damaged is a separate 1d6 + Constitution modifier fire damage to the target.

We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.

To login to your account, or update your question please click here.

Jamie
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Let the righteous smite me; it shall be a kindness: and let him reprove me; it shall be an excellent oil, which shall not break my head: for yet my prayer also shall be in their calamities. Psalm 141:5

Let the Righteous smite me...Infernal Warlock Build

Red Sun Legionnaire...Paladin/Warlock Hybrid Build
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3 years ago  ::  Aug 02, 2010 - 9:12AM #876
iurigoes
Date Joined: Jun 10, 2010
Posts: 3
Hmm
 i see now, but u are sure u can add all that damage?   cuz is just a extra damage of ur attack, not a secundary attack or hit,  cuz lot of things on the build says that u need to attack or hit the enemy.. like called shot and stuff... so how u get all that damage on the extra damage?   ty
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3 years ago  ::  Aug 02, 2010 - 10:14AM #877
Landsknecht73
Date Joined: Apr 4, 2006
Posts: 123

Aug 2, 2010 -- 9:12AM, iurigoes wrote:

Hmm
 i see now, but u are sure u can add all that damage?   cuz is just a extra damage of ur attack, not a secundary attack or hit,  cuz lot of things on the build says that u need to attack or hit the enemy.. like called shot and stuff... so how u get all that damage on the extra damage?   ty




The Rebuke damage is not an attack (so if the damage requires a hit, can't use it...but it considered a damage roll.

So not all the damage for sure...most of the damage I am applying was by result of concesus from various theads.  I added the standard (Con, Weapon, DIS, etc) and then where the conditions still applies added (Starborn, Subtle, Lasting Frost, Gloves of Ice, Shard).  Since it considered a damage roll, then any modifires that can affect the roll apply (unless otherwise stated in the power).  I did not add on Called shot, Cursed Spells, Hellfire Teleport.

Let the righteous smite me; it shall be a kindness: and let him reprove me; it shall be an excellent oil, which shall not break my head: for yet my prayer also shall be in their calamities. Psalm 141:5

Let the Righteous smite me...Infernal Warlock Build

Red Sun Legionnaire...Paladin/Warlock Hybrid Build
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3 years ago  ::  Aug 02, 2010 - 8:46PM #878
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Hey, Borg, got some updated Stormwarden numbers for ya.

Level 1 Show

Attack Bonus Sources:
+4 (Strength)
+3 (Proficiency)
TOTAL: +7

Twin Strike: 2 attacks, +7 vs. AC
Main Hand: 2d4 damage
Main Hand, Critical: 8 damage
Off Hand: 2d4 damage
Off Hand, Critical: 8 damage
Hunter's Quarry: +1d6 damage

DPR: (0.60)*(2)*(5) + (0.05)*(2)*(8) + ([0.60]2 + 2*[0.35]*[0.60])*(3.5) + (1-[1-0.05]2)*(6) = 10.12 DPR


Level 6 Show

Attack Bonus Sources:
+4 (Strength)
+3 (Level)
+3 (Proficiency)
+1 enhancement (+1 Weapon)
+1 feat (Weapon Expertise)
TOTAL: +12

Damage Bonus Sources:
+2 item (Iron Armbands of Power)
+1 enhancement (+1 Weapon)
+1 feat (Weapon Focus)
+1 (Siberys Shard)
+1 (Two-Weapon Fighting)

Twin Strike: 2 attacks, +12 vs. AC
Main Hand, Hit: 2d4+6 cold damage
Main Hand, Critical:
1d6+14 cold damage
Off Hand, Hit:
2d4+5 cold damage
Off Hand, Critical:
1d6+13 cold damage
Hunter's Quarry:
+1d6 cold damage

DPR: (0.60)*(11) + (0.05)*(17.5) + (0.60)*(10) + (0.05)*(16.5) + ([0.60]2 + [2]*[0.35]*[0.60])*(3.5) + (1-[1-0.05]2)*(6) = 17.62 DPR


Level 12 Show

Attack Bonus Sources:
+6 (Level)
+5 (Strength)
+3 (Proficiency)
+3 enhancement (+3 Weapon)
+2 (Combat Advantage)
+1 feat (Weapon Expertise)
+1 (Prime Shot)
TOTAL: +21

Damage Bonus Sources:
+5 (Lasting Frost)
+3 enhancement (+3 Weapon)
+2 feat (Weapon Focus)
+2 item (Iron Armbands of Power)
+2 (Gloves of Ice)
+1 (Siberys Shard)
+1 (Two-Weapon Fighting)

Twin Strike: 2 attacks, +21 vs. AC with CA when no allies are adjacent
Main Hand, Hit: 2d4+16 cold damage
Main Hand, Critical: 3d6+24 cold damage
Off Hand, Hit: 2d4+15 cold damage
Off Hand, Critical: 3d6+23 cold damage
Hunter's Quarry: +2d6 cold damage
Swift Blade Style: 5 cold damage
Blade Storm: 5 damage

DPR: (0.75)*(21) + (0.05)*(34.5) + (0.75)*(20) + (0.05)*(33.5) + ([0.75]2 + [2]*[0.20]*[0.75])*(7) + (1-[1-0.05]2)*(12) + (0.80)*(0.80)*(5) + (5) = 49.56 DPR


Level 16 Show

Attack Bonus Sources:
+8 (Level)
+6 (Strength)
+3 (Proficiency)
+3 enhancement (+3 Weapon)
+2 feat (Weapon Expertise)
+2 (Combat Advantage)
+1 (Nimble Blade)
+1 (Prime Shot)
TOTAL: +26

Damage Bonus Sources:
+5 (Called Shot)
+5 (Lasting Frost)
+4 item (Iron Armbands of Power)
+3 enhancement (+3 Weapon)
+3 (Siberys Shard)
+2 feat (Weapon Focus)
+2 (Gloves of Ice)
+1 (Two-Weapon Fighting)

Twin Strike: 2 attacks, +26 vs. AC with CA when no allies are adjacent
Main Hand, Hit: 2d4+25 cold damage
Main Hand, Critical: 3d6+33 cold damage
Off Hand, Hit: 2d4+24 cold damage
Off Hand, Critical: 3d6+32 cold damage
Hunter's Quarry: +2d6 cold damage
Swift Blade Style: 6 cold damage
Blade Storm: 6 damage
Twin-Blade Storm: 6 lightning damage to two targets

DPR: (0.80)*(30) + (0.05)*(43.5) + (0.80)*(29) + (0.05)*(42.5) + ([0.80]2 + [2]*[0.15]*[0.80])*(7) + (1-[1-0.05]2)*(12) + (0.85)*(0.85)*(6) + (6) + (6) = 75.17 DPR


Level 24 Show

Attack Bonus Sources:
+12 (Level)
+8 (Strength)
+5 enhancement (+5 Weapon)
+3 (Proficiency)
+2 feat (Weapon Expertise)
+2 (Combat Advantage)
+2 (Prime Shot)
+1 (Nimble Blade)
+1 (Prime Hunter)
TOTAL: +36

Damage Bonus Sources:
+5 enhancement (+5 Weapon)
+5 (Called Shot)
+5 (Lasting Frost)
+4 item (Iron Armbands of Power)
+4 (Gloves of Ice)
+3 feat (Weapon Focus)
+3 (Siberys Shard)
+1 (Two-Weapon Fighting)

Twin Strike: 2 attacks, +36 vs. AC with CA when no creatures are adjacent
Main Hand, Hit: 4d4+30 cold damage
Main Hand, Critical: 5d6+56 cold damage
Off Hand, Hit: 4d4+29 cold damage
Off Hand, Critical: 5d6+55 cold damage
Hunter's Quarry: +3d6 cold damage
Swift Blade Style: 8 cold damage
Blade Storm: 8 damage
Twin-Blade Storm: 8 lightning damage to two targets

DPR: (0.85)*(40) + (0.10)*(73.5) + (0.85)*(39) + (0.10)*(72.5) + ([0.85]2 + [2]*[0.05]*[0.85])*(10.5) + (1-[1-0.10]2)*(18) + (0.95)*(0.95)*(8) + (8) + (8) = 116.87 DPR


Level 30 Show

Attack Bonus Sources:
+15 (Level)
+9 (Strength)
+6 enhancement (+6 Weapon)
+3 feat (Weapon Expertise)
+3 (Proficiency)
+2 (Combat Advantage)
+2 (Prime Shot)
+1 (Nimble Blade)
+1 (Prime Hunter)
TOTAL: +42

Damage Bonus Sources:
+6 enhancement (+6 Weapon)
+6 item (Iron Armbands of Power)
+5 (Called Shot)
+5 (Lasting Frost)
+5 (Siberys Shard)
+4 (Ferocious Critical)
+4 (Gloves of Ice)
+3 feat (Weapon Focus)
+1 (Two-Weapon Fighting)

Twin Strike: 2 attacks, +39 vs. AC with CA (+42 vs. AC with CA if no other creatures are adjacent to the target)
Main Hand: 4d4+35 cold damage

Main Hand, Critical: 6d6+63 cold damage
Off Hand: 4d4+34 cold damage
Off Hand, Critical: 6d6+62 cold damage
MBA, Two-Weapon Opening, Hit: 6d4+47 cold damage

MBA, Two-Weapon Opening, Critical: 6d6+83 cold damage

Quarry: +3d6 cold damage
Rending Tempest: +2d4 cold damage

Swift Blade Style: 9 damage
Blade Storm: 9 damage

Twin-Blade Storm: 9 lightning damage to two targets

Ferocious Critical Not Active, Lasting Frost Active: {0.8075}*{(0.85)*(45) + (0.10)*(84) + (0.10)*(0.85)*(62) + (0.10)*(0.10)*(104) + (0.10)*(0.10)*(0.85)*(65) + (0.10)*(0.10)*(0.10)*(107) + (0.10)*(0.90)*(0.85)*(62) + (0.10)*(0.90)*(0.10)*(104) + (0.85)*(0.85)*(58) + (0.85)*(0.10)*(100) + (0.05)*(0.85)*(44) + (0.05)*(0.10)*(83)}

Ferocious Critical Active, Lasting Frost Active: {0.19}*{(0.85)*(49) + (0.10)*(88) + (0.10)*(0.85)*(66) + (0.10)*(0.10)*(108) + (0.10)*(0.10)*(0.85)*(69) + (0.10)*(0.10)*(0.10)*(111) + (0.10)*(0.90)*(0.85)*(66) + (0.10)*(0.90)*(0.10)*(108) + (0.85)*(0.85)*(62) + (0.85)*(0.10)*(104) + (0.05)*(0.85)*(48) + (0.05)*(0.10)*(87)}

No Lasting Frost: {0.0025}*{(0.70)*(40) + (0.10)*(84) + (0.10)*(0.85)*(62) + (0.10)*(0.10)*(104) + (0.10)*(0.10)*(0.85)*(65) + (0.10)*(0.10)*(0.10)*(107) + (0.10)*(0.90)*(0.85)*(62) + (0.10)*(0.90)*(0.10)*(104) + (0.70)*(0.85)*(58) + (0.70)*(0.10)*(100) + (0.20)*(0.70)*(39) + (0.20)*(0.10)*(78)}

Universal: (0.9975)*([0.85]2 + [2]*[0.05]*[0.85])*(10.5) + (0.0025)*([0.70*0.85] + [0.15*0.70] +[0.70*0.05])*(10.5) + (1-[1-0.10]2)*(18) + (9) + (9)

Total DPR: 143.38 DPR
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3 years ago  ::  Aug 04, 2010 - 9:05AM #879
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Just as a nod to the fact that Battleminds can play among the absolute top tiers of damage and still be a fully capable Defender...

Level 16: 72.3 DPR (plus target is prone and slowed)
build Show
Race: Dwarf
Con 22, Wis 20, Str 15
PP: Son of Mercy
Relevant Feats: Defender of the Wild, Dwarfen Weapon Training, Crippling Crush, Lasting Frost, Wintertouched, Hammer Rhythm, Expertise, [Melee Training (Con), Sudden Roots]
Powers: Brutal Barrage, [Lightning Rush, one other]
Items: Frost Craghammer +3, Heavy Shield, Ring of Giants, [Gloves of Ice, Siberys Shard of Mercieless Cold, Iron Armbands of Power, the usual rest]

damage Show
Attack:
+8 level +6 Con +3 enhancement +2 proficiency +2 CA +2 expertise = +23 vs AC 30 => 30% miss, 65% hit, 5% crit

Brutal Barrage (aug1 @ 7 PP total, more with Cognizance Crystals): 4 attacks, each:
-- miss: 6 dmg (Hammer Rhythm)
-- hit:  6 Con + 6 Con (Crippling Crush) + 5 Wis (Son of Mercy) + 5 (vulnarebility cold) = 22 dmg
-- crit: 22 (regular) + 6 (Ring of Giants) + 3d6 (crit bonus) = 39,5 dmg

DPR:
4 * (0,3 * 6 + 0,65 * 22 + 0,05 * 39,5) = 72,3 DPR


Level 30: 175.5 / 211.1 DPR before / after MS (plus target is prone and slowed)
build Show
Race: Dwarf
Con 28, Wis 26, Str 16
PP: Son of Mercy
ED: Demigod
Relevant Feats: Defender of the Wild, Dwarfen Weapon Training, Crippling Crush, Lasting Frost, Wintertouched, Hammer Rhythm, Expertise, [Melee Training (Con), Sudden Roots] (same as level 16)
Powers: Brutal Barrage, Brilliant Recovery, [Lightning Rush]
Items: Frost Craghammer +6, Heavy Shield, Ring of Giants, Ring of Free Time, Gloves of Ice +4, Siberys Shard of Mercieless Cold +5, Iron Armbands of Power +6, [the usual rest]

damage Show
Attack:
+15 level +9 Con +6 enhancement +2 proficiency +2 CA +3 expertise = +37 vs AC 44 => 30% miss, 65% hit, 5% crit

Brutal Barrage (aug1 @ 15 PP total, more with Cognizance Crystals): 4 attacks, each:
-- miss: 9 dmg (Hammer Rhythm)
-- hit: 9 Con + 9 Con (Crippling Crush) + 8 Wis (Son of Mercy) + 5 (vulnarebility cold) = 31 dmg
-- crit: 31 (regular) + 12 (Ring of Giants) + 6d6 (crit bonus) = 64 dmg

if missed at least one BB attack -> trigger Brilliant Recovery: 2 times before / 3 times after Milestone (Ring of Free Time); change targets with Lightning Rush
-- miss: 9 dmg (Hammer Rhythm)
-- hit: 9 Con + 9 Con (Crippling Crush) + 8 Wis (Son of Mercy) + 5 (vulnarebility cold) + 4 (Glovs of Ice) + 5 (Siberys Shard of Merciless Cold) + 2 feat + 6 item + 6 enhancement + 1d10b2 = 60,5 dmg
-- crit: 64 (maxed regular) + 12 (Ring of Giants) + 6d6 (crit bonus) = 97 dmg

DPR:
before MS: 4 * (0,3 * 9 + 0,65 * 31 + 0,05 * 64) + 0,76 * 2 * (0,3 * 9 + 0,65 * 60,5 + 0,05 * 97) = 175,5 DPR
after MS: 4 * (0,3 * 9 + 0,65 * 31 + 0,05 * 64) + 0,76 * 3 * (0,3 * 9 + 0,65 * 60,5 + 0,05 * 97) =211,1 DPR


Note that you still run around in full heavy armor and heavy shield and have oodles of HP and surges, you still have all marks and punishment open and you leave your target prone and slowed on the ground. Furthermore the damage is very consistent even against higher AC, because we have Hammer Rhythm and at 30 more misses trigger Brilliant Recovery more consistently.

And you can easily squeeze out much more if you go two TWF / TWO, abuse radiant damage and maybe switch weapon types (Axes for Headman's Chop / Rending / Jagged, Heavy Blades for higher precision Headman's Chop / Jagged).
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3 years ago  ::  Aug 04, 2010 - 10:03AM #880
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
I actually threw a quick build together with your guidelines in mind, langeweile, and I think you may have sold it a bit short: I'm coming up with a bit more damage.

Dwarf Battlemind Show

Dwarf Battlemind/Son of Mercy/Demigod:
L1 – Str 14, Con 18, Dex 13, Int 8, Wis 16, Cha 10
L4 – Str 14, Con 19, Dex 13, Int 8, Wis 17, Cha 10
L8 – Str 14, Con 20, Dex 13, Int 8, Wis 18, Cha 10
L11 – Str 15, Con 21, Dex 14, Int 9, Wis 19, Cha 11
L14 – Str 15, Con 22, Dex 14, Int 9, Wis 20, Cha 11
L18 – Str 15, Con 23, Dex 14, Int 9, Wis 21, Cha 11
L21 – Str 16, Con 26, Dex 15, Int 10, Wis 24, Cha 12
L24 – Str 16, Con 27, Dex 15, Int 10, Wis 25, Cha 12
L28 – Str 16, Con 28, Dex 15, Int 10, Wis 26, Cha 12

Feats:
L1 – Melee Training (Constitution)
L2 – Dwarven Weapon Training
L4 – Weapon Expertise (Hammers)
L6 – Defender of the Wild (Perception)
L8 – Crippling Crush
L10 – Wintertouched
L11 – Lasting Frost
L12 – Hammer Rhythm
L14 – Armor Proficiency (Plate)
L16 – Dwarven Durability
L18 – Improved Initiative
L20 – Paragon Defenses
L21 – Devouring Demand
L21 – Robust Defenses (replaces Paragon Defenses)
L22 – Armor Specialization (Plate)
L22 – Superior Initiative (replaces Improved Initiative)
L24 – Rapid Mind Spike
L26 – Prescient Retaliation
L28 – Epic Reflexes
L30 – Epic Fortitude

AC: 48 --> 10 base, +15 levels, +14 armor, +6 enhancement, +2 shield, +1 feat
Fort: 48 --> 10 base, +15 levels, +9 ability (Constitution), +6 enhancement, +4 Epic Fortitude, +2 feat, +2 item
Ref: 41 --> 10 base, +15 levels, +2 ability (Dexterity), +6 enhancement, +2 feat, +2 shield, +4 Epic Reflexes
Will: 45 --> 10 base, +15 levels, +8 ability (Wisdom), +6 enhancement, +2 class, +2 feat, +2 item

HP: 217 --> 15 base, +174 levels, +28 ability (Constitution)
Bloodied: 108 HP or less
Healing Surges: 20 --> 9 base, +9 ability (Constitution), +2 Dwarven Durability
Healing Surge Value: 63 HP

Initiative: +30 --> +2 ability (Dexterity), +15 levels, +8 feat, +5 item

Magic Items (Expected GP = 14,625,000):
L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp):
+6 Frost Craghammer (PHB)
L28 (2,125,000 gp):
+6 Frost Throwing Hammer (PHB)
L28 (2,125,000 gp):
+6 Steadfast Amulet (AV)
L27 (1,625,000 gp):
+6 Dwarven Godplate Armor (PHB)
L26 (1,125,000 gp):
Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp):
Eye of Awareness (AV)
L22 (325,000 gp):
Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp):
Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp):
Diamond Cincture (Paragon Tier) (AV 2)
L18 (85,000 gp):
Planestrider Boots (MOTP)
L13 (17,000 gp):
Ring of Giants (D 378)
L9 (4,200 gp):
Backlash Tattoo (AV 2)
Nonmagical:
Heavy Shield (PHB)
TOTAL:
13,271,200 gp

Attack Bonus Sources:
+15 (Level)
+9 (Constitution)
+6 enhancement (+6 Weapon)
+3 feat (Weapon Expertise)
+2 (Combat Advantage)
+2 (Proficiency)
Total: +37

Damage Bonus Sources:
+9 (Constitution)
+9 (Crippling Crush)
+8 (Lawbreaker’s Doom)
+6 enhancement (+6 Weapon)
+6 item (Iron Armbands of Power)
+5 (Lasting Frost)
+5 (Siberys Shard of Merciless Cold)
+4 (Gloves of Ice)
+2 feat (Dwarven Weapon Training)

Brutal Barrage: +37 vs. AC with CA
Hit: 31 cold damage
Critical: 6d6+43 cold damage
Miss: 9 damage

Brilliant Recovery: +37 vs. AC with CA
Hit: 2d10 (brutal 2) + 54 cold damage
Critical: 6d6+86 cold damage
Miss: 9 damage

DPR: (3)*(0.65)*(31) + (3)*(0.05)*(64) + (3)*(0.30)*(9) + (1-[1-0.30]3)*(2)*([0.65]*[67] + [0.05]*[107] + [0.30]*[9]) = 145.95 DPR

DPR (1 PP expended): (4)*(0.65)*(31) + (4)*(0.05)*(64) + (4)*(0.30)*(9) + (1-[1-0.30]4)*(2)*([0.65]*[67] + [0.05]*[107] + [0.30]*[9]) = 182.62 DPR

DPR (1 PP expended, after milestone): (4)*(0.65)*(31) + (4)*(0.05)*(64) + (4)*(0.30)*(9) + (1-[1-0.30]4)*(3)*([0.65]*[67] + [0.05]*[107] + [0.30]*[9]) = 221.83 DPR


Suffice to say, very impressive, and likely worthy of its own thread, wouldn't you agree?

As for Radiant, I don't think it'll generate much more single target oomph this will; going for Morninglord and Radiant Advantage results in less damage than this (though it is markedly less feat-intensive, there's not all that many damage options for something that doesn't have a damage roll), and Headsman's Chop is kind of situational here (two or more BB attacks have to hit for that to happen, and giving up on Hammer Rhythm means you're likely treading water or worse on the DPR front).
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