as I was going through my DPR Kings notes, I found a bunch of Rogue hybrid builds already made... it was really weird as I don't remember making them (revision history says they're 5 months old). even the comment on the build was already there... this is a copy-paste:
in the process of preparing for the Brothers DPR sister-thread, I found him:
Spiked Chain Riposte Strike Attack: +10 vs AC Hit: 2d6 + 2d6 + 5 secondary attack: +6 vs AC hit: 2d6 + 3 DPR (CA): 0.75*19 + 0.05*29 + 0.8*(0.55*10 + 0.05*15) = 20.7
and his two older brothers: (there were actually three 6th level builds, but other two didn't work (I was trying to Sly flourish with Drow Long knife with one and other was Subtle+Armbands))
Bugbear Brutal Rogue|Swordmage 6 Dex 20, Str 18 feats: Versatile Duelist, Urikite Staff Practice, WE, Hybrid gear: Battlecrazed Longsword +2, Iron Armbands of Power
Longsword Riposte Strike Attack: +16 vs AC Hit: 1d10 + 2d6 + 1d6 + 14 secondary attack: +13 vs AC hit: 1d10 + 1d6 + 12 breakdownShow
if we hit with the riposte strike, next attack before EoNT that hits same target gets 3 to damage. all nice and dandy if actual riposte hits, but there's a chance Riposte Strike hit (0.85) and interrupt didn't (0.3), meaning we'd get +3 to damage with the next round's Riposte Strike
nice. you managed to lose offhand vanguard without any loss in DPR. but I have to disappoint you a little... you didn't gain any either. it should be 42.525, as with the last build. that addition is wrong.
Corwynn - thanks for coming up with that rule of thumb. I feel that it's excessive, but that's because one thing I've never really thought about in depth is the monetary system. That being said: 3 items every 5 levels? And presumably your old items make up the slush fund that's expected at any given point? (specifically, the gold = item of level -1) That makes it brutal! Brutal! To keep up with ammo expenditure. My build would need approximately.. 600 arrows at level 21, which is just too expensive! Similarly, it would need about 200 arrows at level 6; but I currently only planned on having 60. I had thought having 180-300 arrows after level 16 would be enough, but not if I need to cover 5 levels.
With that being said, as with things like daily power recharge, my build is probably going to do something incredibly silly and actually go through a level by level wealth accumulation, and show when and how I get all my arrows, so that I can justify having a lower number than you suggest. Level 6 will still probably get shafted (in every sense of the word.)
Of course, this also will fit the build somewhat, as I'm aiming at having a playable build from 1-30, who gets DPR King worthy at key points (level 6/12ish/16/21/28). She won't be the best at any given level, but she'll certainly try. Although, level 30 will be sad, as it will be worse than level 28, and even the ED feature won't offer anything whatsoever to her. (Yeah, I know, one of my builds and it has a completely useless level 30 feature.)
That being said: 3 items every 5 levels? And presumably your old items make up the slush fund that's expected at any given point? (specifically, the gold = item of level -1)
With that being said, as with things like daily power recharge, my build is probably going to do something incredibly silly and actually go through a level by level wealth accumulation, and show when and how I get all my arrows, so that I can justify having a lower number than you suggest. Level 6 will still probably get shafted (in every sense of the word.)
Sounds fair. To save you some time, someone already did a level by level wealth accumulation. It should still be in the forums somewhere if you can dig it up. And you do up with a bit more gold than what the DMG states. However, I think the DMG assumes that there are some one-type costs for PCs (ritual components, potions, bribes, lodging, resurrecting team-mates) that otherwise aren't taken into account.
I can automatically trigger the secondary damage of Hellish Rebuke with the off-hand Shadowrift Blade. If I get all the same modifiers on the secondary damage (which I assume I do, but I'm not 100% sure), then I can just double the damage:
Final DPR = 121.977
That doesn't include any potential damage from White Lotus Riposte and Master Riposte. I wasn't sure how to calculate that, and with the damage dealt above I doubt an enemy would choose to incur another shot.
Attack, Damage, and Critical details: Spoiler:Show
2d6 Hellish Rebuke, +8 Con, +6 Enhancement, +3 Dual, +3 Focus, +3d6+7 Curse, +7 CA (Radiant One), +6 Radiant Weapon, +2d6 CA (Hands of Hadar), +2 Radiant Set
Critical 18-20 Range, Radiant Dagger +6d6, Executioner's Bracers +3d6, Ring of Giants +12
*Note - I used someone's suggestion in this thread regarding anydice.com to calculate the effects of the Ring of the Radiant Storm on damage (since it allows you to roll the damage dice twice and keep the higher result).
Here's the build itself - Human Warlock, Student of Caiphon, Radiant One: Spoiler:Show
====== Created Using Wizards of the Coast D&D Character Builder ====== HW2, level 30 Human, Warlock, Student of Caiphon, Radiant One Build: Scourge Warlock Eldritch Blast: Eldritch Blast Constitution Eldritch Pact: Star Pact Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Rod) Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group) Twofold Pact: Vestige Pact Background: Buried Alive (Dark) (Endurance class skill)
FINAL ABILITY SCORES Str 10, Con 26, Dex 15, Int 24, Wis 12, Cha 13.
STARTING ABILITY SCORES Str 8, Con 16, Dex 13, Int 16, Wis 10, Cha 11.
FEATS Human: Weapon Focus (Light Blade) Level 1: Bloodied Boon Level 2: Dual Implement Spellcaster Level 4: White Lotus Riposte Level 6: Versatile Expertise Level 8: Arcane Implement Proficiency Level 10: Superior Implement Training (Accurate dagger) Level 11: Reserve Maneuver Level 12: White Lotus Master Riposte Level 14: Relentless Curse Level 16: Twofold Curse Level 18: Twofold Pact Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 21: Epic Will Level 22: Warding Curse Level 24: Nimble Blade Level 26: Student of the Athanaeum Level 28: Cursed Spells Level 30: Epic Resurgence
POWERS Bonus At-Will Power: Eyes of the Vestige (retrained to Hellish Rebuke at Level 12) Eldritch Blast: Eldritch Blast Reserve Maneuver: Fortune Binding Warlock encounter 1: Chains of Levistus Warlock daily 1: Flames of Phlegethos Warlock utility 2: Ethereal Stride Warlock encounter 3: Frigid Darkness Warlock daily 5: Vestige of Ugar Warlock utility 6: Grit and Spittle Warlock encounter 7: Mordant Rains of Dis Warlock daily 9: Feast of Souls (retrained to Vestige of the Onyx Queen at Level 13) Warlock utility 10: Reactive Surge Warlock encounter 13: Killing Flames (replaces Chains of Levistus) Warlock daily 15: Tendrils of Thuban (replaces Flames of Phlegethos) Warlock utility 16: Insightful Riposte Warlock encounter 17: Life Force Reclaimed (replaces Frigid Darkness) Warlock daily 19: Vestige of Kronata (replaces Vestige of Ugar) Warlock utility 22: Painful Transference Warlock encounter 23: Starless Void (replaces Mordant Rains of Dis) Warlock daily 25: Thirteen Baleful Stars (replaces Vestige of the Onyx Queen) Warlock encounter 27: Shattering of the Sword (replaces Killing Flames) Warlock daily 29: Doom of Delban (replaces Tendrils of Thuban)
ITEMS Shadow Warlock Starleather Armor +6, Hands of Hadar (epic tier), Ring of the Radiant Storm (paragon tier), Cloak of Distortion +6, Radiant Accurate dagger +6, Executioner's Bracers (epic tier), Eager Hero's Tattoo (paragon tier), Spark Slippers (paragon tier), Eye of Awareness (epic tier), Ring of Giants (paragon tier), Shadowrift Blade Accurate dagger +3, Belt of Breaching (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Please let me know if I made any mistakes in the DPR calculations.
@borg285 - One more bump for a build of mine to consider for level 30. Thanks!
The calculations look good...but I am having the same question on which damage specifically applies to the rebuke (example...damage types applied to the original hit vs fire only damage)...I will take that question over the the Rules forum.
Let the righteous smite me; it shall be a kindness: and let him reprove me; it shall be an excellent oil, which shall not break my head: for yet my prayer also shall be in their calamities. Psalm 141:5
updated. Please tell me if I got something wrong. the "last updated" sblock should be accurate.
@RX-75: please use the post that is linked with your candidate when making any updates. This will help me when you make modifications. Simply post a reply on this thread quoting your new DPR and I can simply update it instead of recreating the link for all entries of your candidate.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?