DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Wanted to drop off the Gravedigger for school. I don't think he's a candidate for anything but the Daily Nova category, but he does have functionaing nigh infinite damage.
I've been tinkering with a DPR build for him, but we'll see how it pans out (Brutal Barrage + Brilliant Recovery + 2XRing of Free Time is a really nice combo)
Wanted to drop off the Gravedigger for school. I don't think he's a candidate for anything but the Daily Nova category, but he does have functionaing nigh infinite damage.
I've been tinkering with a DPR build for him, but we'll see how it pans out (Brutal Barrage + Brilliant Recovery + 2XRing of Free Time is a really nice combo)
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
is cold as hell still functional after the errata? Are there any others that I missed. So many didn't put a key to help me out.
cold as hell still works.
DPR affected by errata:
using a combination of two or more of the following: subtle weapon/iron armbands/symbol of divine light/bracers of the perfect shot, these are all item bonuses now. Also, you have to be attacking with subtle weapon/symbol of divine light to get the bonus.
147.7(CA) DPR Monk/Morninglord/Radiant One (30th) 381 DPR Marilith Summoner(30th) 133 DPR(Ch,CA) Wendigo(Rogue Charger)(30th) 152.41 DPR Storminglord(24th) 77 DPR Striker of Pelor (16th) 67.87 DPR Cosmic Sorcerer MC Paladin/Morninglord(16th)
using two free action attacks on a crit (Two-Weapon Opening, Ardent Fury) also has symbol of divine light + iron armbands: ~140 DPR Human (Pursuit) Avenger/Ardent Champion/Sage of Ages(30th)
novas:
using too many free action attack powers: 1700 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)
doesnt work anymore, Threatening Strike effect was changed to an OA: ? average damage Hand of the Raven Queen(30th)
using symbol of divine light + staff of ruin. 195.80 avg. dam.(7x7) Wizard Nova(20th)
Just finished a rather complicated analysis of Vorpal+Ancient Forbear's Rage+Free Soul+Ring of the Radiant Storm.
Assumptions used: 1. 2[W] per attack (standard at-will) 2. 2d4 weapon 3. Ring of the Radiant Storm only affects the initial roll, not the exploding dice. 4. Free Soul rerolls include both the Ring of the Radiant Storm rerolling, and the added vorpal dice. 5. Ring of the Radiant Storm counts the 1->4 and 2->4 rolls as 4s for deciding which roll was higher. So rolling 2,3,4,2 changes to 4,3,4,4 and counts higher than 3,3,4,4.
1. Extrapolate the different possible states on the entire die roll. In this case, all permutations of (Four 3s, Zero 4s)=(4,0),(Three 3s, One 4)=(3,1),(Two 3s, Two 4s)=(2,2),(One 3, Three 4s)=(1,3),(Zero 3s, Four 4s)=(0,4).
2. Calculate the probability of each state. In this case, P(4,0)=p(a)=1/256 P(3,1)=p(b)=12/256 P(2,2)=p(c)=54/256 P(1,3)=p(d)=108/256 P(0,4)=p(e)=81/256
3. Roll three times (Ring+Free Soul), take the best. That's relatively simple: p(e)=1-(175/256)^3 p(d)=1-p(e)-(67/256)^3 p(c)=1-p(e)-p(d)-(13/256)^3 p(b)=1-p(e)-p(d)-p(c)-(1/256)^3 p(a)=(1/256)^3
4. Expected damage per 3 is 3, Expected damage per 4 is an infinite series that converges to 67.
5. Multiply each state by the expected damage from the state.
Just finished a rather complicated analysis of Vorpal+Ancient Forbear's Rage+Free Soul+Ring of the Radiant Storm.
I disagree with your interpretation of Ring of Radiant Storm. it's saysShow
"Property: When you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result."
I see no other way to interpret that other then it to mean "make 2 damage rolls, picking the better total", as it uses singular for damage, and it is clear which damage this applies to (the one from the power). so, if I hit with a radiant power doing 2d8 damage, I roll 2d8 twice, picking the higher total, I don't roll each die twice, picking the higher one each time (the second being advantageous).
what you mean by number 4 is that Free Soul rerolls apply to both Radiant Storm double rolls at the beginning and to Vorpal additional damage, correct? I found it a bit unclear. (I disagree with this too, since Ring makes you reroll nothing, it just gives you 2 rolls, but I find the first issue more important).
also, a question: why analyzing 4d4? I believe that if done correctly, 4 times 1d4 average should provide the same result with lot less possibilities. am I missing something? edit: tried it with one dieShow
first you roll 1d4 three times (normal, ring, soul). 1s and 2s are 4s. pick highest. only way that comes anything other the 4 is if all three rolls are 3, chances for which are (1/4)^3 = 1/64.
1/64*3 + 63/64*(4 + ?... now that ring is out of the picture, we roll twice. again, only chance anything other then 4 comes up is if both are three (1/4)^2 = 1/16
four times that is 264. I believe your .4 is rounding error.
I still don't think this is how it works though.
@dragon: Ancient's Forbearer's Rage is a barbarian 29 daily that makes all 1s and 2s on you weapon dice count as maximum. Free Soul is a Revenant only ED that allows you to roll twice on each reroll.
Actually, Free Soul only works on forced rerolls and if you choose to accept a forced reroll, roll it twice and take the higher number. This works well with brutal 2 but as of now, there are no weapons of any size which have Brutal 2 and a 2d4 damage die. I suppose if you were to somehow get a character able to wield a weapon so large you had to push past gargantuan to find a suitable weapon, the next logical progression from 2d12 would be 4d6 but that is still not what we want in this scenario.
Submission: King of Lvl 16 Revision: 1.2 Class/Race: Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Kensei Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9 Powers: Sun Strike Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10) Setup: Have Kensei Focus for the Quarterstaff. Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -
1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike. 1.2 Pit Fighter replaced with Kensei Paragon Path.
Submission: King of Lvl 12, 52.55 DPR Revision: 1.4 Class/Race: Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9 Powers: Sun Strike Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier) Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -
1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89 1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81 1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR 1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.
Submission: King of Lvl 6 Revision: 1.0 Class/Race: Hybrid Longtooth Shifter Avenger/Invoker Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8 Powers: Sun Strike Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier) Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -