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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Jul 19, 2010 - 10:04AM #731
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
is cold as hell still functional after the errata?
Are there any others that I missed.  So many didn't put a key to help me out.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jul 19, 2010 - 10:26AM #732
Damon_Tor
Date Joined: Jun 20, 2009
Posts: 3,590
Wanted to drop off the Gravedigger for school.  I don't think he's a candidate for anything but the Daily Nova category, but he does have functionaing nigh infinite damage.

I've been tinkering with a DPR build for him, but we'll see how it pans out (Brutal Barrage + Brilliant Recovery + 2XRing of Free Time is a really nice combo)
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3 years ago  ::  Jul 19, 2010 - 10:32AM #733
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Jul 19, 2010 -- 10:26AM, Damon_Tor wrote:

Wanted to drop off the Gravedigger for school.  I don't think he's a candidate for anything but the Daily Nova category, but he does have functionaing nigh infinite damage.

I've been tinkering with a DPR build for him, but we'll see how it pans out (Brutal Barrage + Brilliant Recovery + 2XRing of Free Time is a really nice combo)



done

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jul 19, 2010 - 10:57AM #734
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,969
I updated my earlier post of Wil to get rid of Windrise Ports (just moved from Spiked Chain to DoubleAxe)

Feb 25, 2010 -- 12:53PM, kilpatds wrote:


Level 16: 57.109 (26).

[...]

Level 30: 112.3(26)




"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Jul 19, 2010 - 11:47AM #735
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

Jul 19, 2010 -- 10:04AM, borg285 wrote:

is cold as hell still functional after the errata?
Are there any others that I missed.  So many didn't put a key to help me out.




cold as hell still works.


DPR affected by errata:

using a combination of two or more of the following: subtle weapon/iron armbands/symbol of divine light/bracers of the perfect shot, these are all item bonuses now.  Also, you have to be attacking with subtle weapon/symbol of divine light to get the bonus.

147.7(CA) DPR Monk/Morninglord/Radiant One (30th)
381 DPR Marilith Summoner(30th)
133 DPR(Ch,CA) Wendigo(Rogue Charger)(30th)
152.41 DPR Storminglord(24th)
77 DPR Striker of Pelor (16th)
67.87 DPR Cosmic Sorcerer MC Paladin/Morninglord(16th)


using two free action attacks on a crit (Two-Weapon Opening, Ardent Fury)  also has symbol of divine light + iron armbands:
~140 DPR Human (Pursuit) Avenger/Ardent Champion/Sage of Ages(30th)


novas:

using too many free action attack powers:
1700 Ranger/Pit Fighter/Demigod(30th), by LordDuskBlade(6;@)

doesnt work anymore, Threatening Strike effect was changed to an OA:
? average damage Hand of the Raven Queen(30th)

using symbol of divine light + staff of ruin. 
195.80 avg. dam.(7x7) Wizard Nova(20th)

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3 years ago  ::  Jul 19, 2010 - 11:55AM #736
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Just finished a rather complicated analysis of Vorpal+Ancient Forbear's Rage+Free Soul+Ring of the Radiant Storm.

Assumptions used:
1. 2[W] per attack (standard at-will)
2. 2d4 weapon
3. Ring of the Radiant Storm only affects the initial roll, not the exploding dice.
4. Free Soul rerolls include both the Ring of the Radiant Storm rerolling, and the added vorpal dice.
5. Ring of the Radiant Storm counts the 1->4 and 2->4 rolls as 4s for deciding which roll was higher.  So rolling 2,3,4,2 changes to 4,3,4,4 and counts higher than 3,3,4,4.

I came out to 246.4 expected damage.

My process went like this:
Calculations Show
1. Extrapolate the different possible states on the entire die roll.  In this case, all permutations of (Four 3s, Zero 4s)=(4,0),(Three 3s, One 4)=(3,1),(Two 3s, Two 4s)=(2,2),(One 3, Three 4s)=(1,3),(Zero 3s, Four 4s)=(0,4).

2. Calculate the probability of each state.  In this case,
P(4,0)=p(a)=1/256
P(3,1)=p(b)=12/256
P(2,2)=p(c)=54/256
P(1,3)=p(d)=108/256
P(0,4)=p(e)=81/256

3.  Roll three times (Ring+Free Soul), take the best.  That's relatively simple:
p(e)=1-(175/256)^3
p(d)=1-p(e)-(67/256)^3
p(c)=1-p(e)-p(d)-(13/256)^3
p(b)=1-p(e)-p(d)-p(c)-(1/256)^3
p(a)=(1/256)^3

4.  Expected damage per 3 is 3, Expected damage per 4 is an infinite series that converges to 67.

5.  Multiply each state by the expected damage from the state.

The final sum is 246.4 expected damage on 2[W]. 
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3 years ago  ::  Jul 19, 2010 - 2:54PM #737
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
Wait explain some of this. I understand vorpal and ring of radiant storm. I don't understand what Ancient Forbear's Rage or Free Soul does.
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3 years ago  ::  Jul 19, 2010 - 5:24PM #738
tl
Date Joined: Nov 25, 2006
Posts: 270

Jul 19, 2010 -- 11:55AM, AlphatheGreat wrote:

Just finished a rather complicated analysis of Vorpal+Ancient Forbear's Rage+Free Soul+Ring of the Radiant Storm.


I disagree with your interpretation of Ring of Radiant Storm. it's says Show

"Property: When you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result."
I see no other way to interpret that other then it to mean "make 2 damage rolls, picking the better total", as it uses singular for damage, and it is clear which damage this applies to (the one from the power). so, if I hit with a radiant power doing 2d8 damage, I roll 2d8 twice, picking the higher total, I don't roll each die twice, picking the higher one each time (the second being advantageous).

what you mean by number 4 is that Free Soul rerolls apply to both Radiant Storm double rolls at the beginning and to Vorpal additional damage, correct? I found it a bit unclear. (I disagree with this too, since Ring makes you reroll nothing, it just gives you 2 rolls, but I find the first issue more important).

also, a question: why analyzing 4d4? I believe that if done correctly, 4 times 1d4 average should provide the same result with lot less possibilities. am I missing something?
edit: tried it with one die Show
first you roll 1d4 three times (normal, ring, soul). 1s and 2s are 4s. pick highest. only way that comes anything other the 4 is if all three rolls are 3, chances for which are (1/4)^3 = 1/64.

1/64*3 +  63/64*(4 + ?...
now that ring is out of the picture, we roll twice. again, only chance anything other then 4 comes up is if both are three (1/4)^2 = 1/16

1/64*3 +  63/64*(4 + 1/16*3 + 15/16*(4 + 1/16*3 + 15/16*(4 + ... =
3/64 + 63/64*(67/16 + 15/16*(67/64 + 15/16*(67/64 + ... = 
3/64 + 63/64*(67/16 * (1 + 15/16 + (15/16)^2 + ... = 
3/64 + 63/64*(67/16 * 16) ~=
66

four times that is 264. I believe your .4 is rounding error.

I still don't think this is how it works though.

@dragon: Ancient's Forbearer's Rage is a barbarian 29 daily that makes all 1s and 2s on you weapon dice count as maximum. Free Soul is a Revenant only ED that allows you to roll twice on each reroll.
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3 years ago  ::  Jul 19, 2010 - 6:17PM #739
Genjin
Date Joined: Jul 8, 2010
Posts: 45
Actually, Free Soul only works on forced rerolls and if you choose to accept a forced reroll, roll it twice and take the higher number. This works well with brutal 2 but as of now, there are no weapons of any size which have Brutal 2 and a 2d4 damage die. I suppose if you were to somehow get a character able to wield a weapon so large you had to push past gargantuan to find a suitable weapon, the next logical progression from 2d12 would be 4d6 but that is still not what we want in this scenario.
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3 years ago  ::  Jul 20, 2010 - 11:11AM #740
Styrx
Date Joined: Jun 21, 2007
Posts: 45

Apr 4, 2010 -- 12:55PM, Styrx wrote:


Striker of Pelor


King of Lvl 16, 75.02 DPR Show

Submission: King of Lvl 16
Revision:
1.2
Class/Race:
Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Kensei
Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9
Powers: Sun Strike
Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10)
Setup: Have Kensei Focus for the Quarterstaff. Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show

1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.
1.2 Pit Fighter replaced with Kensei Paragon Path.

Math Show

Sun Strike:
Hit (+25 vs Reflex 28, two rolls): 7 (Wisdom) + 8 (1/2 level) + 3 (Enhancement) + 2 (versatile Expertise) + 2 (Item, Eagle Eye Goggles) + 2 (CA, Wintertouched) + 1 (Kensei Focus) = 89.3% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 7 (Wisdom) + 3 (Enhancement) + 2 (Weapon Focus) + 4 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 7 (Pelor's Sun Blessing) + 10 (Power of the Sun Vulnerability, Paragon & Symbol of Divine Light) + 7 (Pain of Oath) + 10 (Pervasive Light & Symbol of Divine Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 2 (Frozen Whetstone) + 2 (Longtooth Shifting) + 1 (Two-Weapon Fighting) + 4 (Kensei Mastery) + 0 crit 10.5 (Frost Quarterstaff) = 74.5 crit 87.5
DPR: (.893)(74.5) + (.097)(87.5) = 75.02


King of Lvl 12, 52.55 DPR Show

Submission: King of Lvl 12, 52.55 DPR
Revision:
1.4
Class/Race:
Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter
Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9
Powers: Sun Strike
Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier)
Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show

1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89
1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81
1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR
1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math Show

Sun Strike:
Hit (+20 vs Reflex 24, two rolls): 6 (Wisdom) + 6 (1/2 level) + 3 (Enhancement) + 1 (Focused Expertise) + 1 (Item, Eagle Eye Goggles) + 1 (Accurate Arrow) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 6 (Wisdom) + 3 (Enhancement) + 4 (Primal Eye) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 6 (Pelor's Sun Blessing) + 5 (Power of the Sun Vulnerability, Paragon) + 6 (Pain of Oath) + 5 (Pervasive Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 0 crit 10.5 (Frost Quarterstaff) = 52.5 crit 65.5
DPR: (.88)(52.5) + (.097)(65.5) = 52.5535


King of Lvl 6, 26.79 DPR Show

Submission: King of Lvl 6
Revision:
1.0
Class/Race:
Hybrid Longtooth Shifter Avenger/Invoker
Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8
Powers: Sun Strike
Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show


Math Show

Sun Strike:
Hit (+12 vs Reflex 18, two rolls): 5 (Wisdom) + 3 (1/2 level) + 2 (Enhancement) + 1 (Versatile Expertise) + 1 (Item, Eagle Eye Goggles) = 84% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 5 (Wisdom) + 2 (Enhancement) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Pelor's Sun Blessing) + 3 (Power of the Sun Vulnerability) + 2 (Longtooth Shifting) + 2 crit 9 (Defiant Rod) + 1 (Gauntlets of Blood, Heroic, 50% in battle target is bloodied) = 27.5 crit 38
DPR: (.84)(27.5) + (.097)(38) = 26.786





Striker of Pelor Lvl 16 revised. Pit Fighter replaced with Kensei PP.

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