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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  May 30, 2010 - 9:04AM #541
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Ironsky, welcome to the ChapOp.  It's wonderful to see another optimizer, especially one who has a knack for numbers.  All your builds are quite competitive with current kings.  For your scorching burst DPR instead of putting an "N"  put a (3x3) or (5x5) as the case may be.  This is the standard I set.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  May 30, 2010 - 9:07PM #542
itcamefromthedeep
Date Joined: Nov 15, 2006
Posts: 23
I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.
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3 years ago  ::  May 30, 2010 - 10:35PM #543
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

May 30, 2010 -- 9:07PM, itcamefromthedeep wrote:

I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.




You could use a Stormlash Soulfang to get some more damage with each Brutal Barrage attack.  It would add the lightning keyword so that may help you do something else.

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3 years ago  ::  May 31, 2010 - 5:11AM #544
erleni
Date Joined: Aug 12, 2006
Posts: 1,418

May 30, 2010 -- 9:07PM, itcamefromthedeep wrote:

I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.




You'd better go for Battlemind|Barbarian and CDG with Hurricane of Blades. I made a strange assassin build around this idea and if you hit with all the attacks you'll slay any solo outright at 30th level (I got up to 832 points of damage with Punisher of the Gods). We discussed this idea in an Orcus-slaying discussion some days ago.

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3 years ago  ::  May 31, 2010 - 8:48AM #545
dragon4e
Date Joined: Aug 18, 2007
Posts: 205
I noticed the first post "Elemental type stacking got a wrench: no more radiant and frost stacking, change the damage type and it overrides all elemental keywords." Does this mean my Monk/Morning Lord/Radiant One can no longer stack starborn damage with radiant vulnerability and add it to a cold weapon? This build had been stacking frost vuln and radiant vuln. I looked at the power entry in the powers tab it seem to be adding the radiant starborn to the damage. My assumption is all damage get added up then converted to cold.
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3 years ago  ::  Jun 07, 2010 - 2:33PM #546
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

May 5, 2010 -- 8:03AM, kilpatds wrote:

Will gets thrown into the nerfed bin, but will be back as a morninglord or Kensai.



Mostly updated.  Some help in making sure I didn't miss thowing a candidate that should be nerfed.

Who is Will?  Sorry I didn't put a name on him earlier.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Jun 07, 2010 - 2:39PM #547
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
With the change to mounts I think most of the heroic kings will either get nerfed or need to be updated.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Jun 07, 2010 - 2:48PM #548
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,307
I think you put the wrong halfling in the nerf bin, the 3x3 halfling is fine, the single target basic attack halfling needs to go in the bin due to bracers of perfect shot and goblin totem no longer stacking.
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3 years ago  ::  Jun 07, 2010 - 2:53PM #549
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I'ts not my fault that the Halfling is so uber powerful that you have multiple incarnations using the same race and class.
 
done
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Jun 07, 2010 - 5:27PM #550
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,307

Jun 7, 2010 -- 2:53PM, borg285 wrote:

I'ts not my fault that the Halfling is so uber powerful that you have multiple incarnations using the same race and class.
 
done


Tieflings have been mocking my halfling too. So I'll soon turn him into a tiefling warlock basic attacker.

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