Submission: King of Lvl 1 Revision: 1.1 Class/Race: Hybrid Human Paladin/Warlock Powers: Eldritch Strike (to charge or not to charge...) Feats: Deadly Draw, White Lotus Riposte Setup: No Setup-Round, Minor Divine Challenge, Minor Warlock's Curse, Standard Charge Attack: First round charge, then hit and slide, hit and slide, hit and slide... and everytime if possible charge (I assume 50/50 chance) Intention: No charge necessary after first round, no setup round without damage, no wait for shifting, CA guaranteed, additional damage guaranteed (WLR (see rev. 1.1), DC) Based on: My own character I'm playing already for a while (current lvl 9)
Minotaur battlemind|artificer MC swordmage Malec-Keth Janissary
Assumptions: Bloodied: This character will start the encounter bloodied and make up for it with a resistive formula. 112 hp-> bloodied value +surge+3*con mod (with belt of blood)= 105hp to start the encounter. +1 AC until hit (after first turn). There is some risk of being swarmed before he gets a chance to use the infusion, so he stays back until after the first turn. (Note: a dwarf with dwarven durability can actually break even on hp this way, but I wanted the minotaur's +1 to hit while bloodied feat)
Combat advantage: via frostcheese, a high chance of hitting, and three chances to hit per turn, this character will have CA upwards of 98% of the time.
Damage Sources: Brutal Barrage: base 7, 3 attacks at +23+1(beast within)+2 (CA)=+26 vs AC Battlecrazed weapon: +2d6 per attack Malec-Keth Janissary: +1d4 per attack Lasting Frost: +5 per attack Headsman's Chop:+5 if all three attacks hit Base damage: 3*(.8)*(7+7+2.5+5)+3*.05*(12+7+4+5+10.5)+(.85)*(1-.15^2)*5=60.4DPR with vorpal edge (18-20 crit)=65.5DPR with Icebound Sigil (+7 per attack)=78.3DPR with Lightning Sigil (+12 per attack)=91.0DPR
I would suggest that you update the key by including brutal barrage with twin strike and throw and stab (all the at-will multi-attacks against a single target).
Also, you have my nova build for level 16 listed under encounter nova, but it uses dailies. It is also slightly illegal, since the minor action use of brutal barrage from sword of assault should be unaugmented. I'll try to get an updated (and legal) version up at some point.
"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."
I'm more curious to see if there is a discrepancy between spellslingers and [w] classes. I feel like spell people can't keep up.
I've thought about doing this, but here's my real 1st shot:
"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."
I'm more curious to see if there is a discrepancy between spellslingers and [w] classes. I feel like spell people can't keep up.
I've thought about doing this, but here's my real 1st shot:
Submission: Lvl 6 DPR Revision: 1.0 Class/Race: Half-Orc Brutal Scoundrel Rogue Powers: Piercing Strike Feats: Backstabber, versatile duelist, focus and expertise heavy blade Gear: Vicious Longsword, Iron Armbands of Power, Gauntlets of Blood, Tattoo of Vengence Setup: None, but smart play and other powers should let you have CA anytime you use this power. Based on: What I thought about Brutal Scoundrel the 1st time I read it.
I've found that if you edit the html and copy the html into a text editor and replace all instances of style="width: 1px; height: 1px;" with nothing then past that back in the html editor, then update, then delete the duplicate text, you should be fine.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Submission: King of Lvl 16 Revision: 1.1 Class/Race: Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Pit Fighter Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9 Powers: Sun Strike Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10) Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -
1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.
Submission: King of Lvl 12, 52.55 DPR Revision: 1.4 Class/Race: Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9 Powers: Sun Strike Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier) Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -
1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89 1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81 1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR 1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.
Submission: King of Lvl 6 Revision: 1.0 Class/Race: Hybrid Longtooth Shifter Avenger/Invoker Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8 Powers: Sun Strike Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier) Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing. Attack: Sun Strike vs Oath of Enmity with Distant Vengeance Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance. Based on: -
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
You seem to be an avid viewer of this thread. What would you change if it was yours, you having used it so much?
I'm honored due to your question.
I would appreciate if you demand a defined format how to post the builds, math and revisions in this thread to make it easier to compare the builds.
There should be more different ranking lists: a main list with all builds (feychargers included), lists with strict demands, a list with feychargers, a list with unorthodox assumptions, and so on...
Demands could be: Every hit must be against the same target, for example charges, CA, to be or not to be bloodied, a bloodied target, adjacent allies or enemies to the target or the character (and so on) each round must be declared how to guarantee.
Only conclusive builds should be in the strict list. And it should be a challenge to meet with the list. It's your thread. You are the jury. You make the rules or you could discuss the rules with us.