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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Apr 21, 2010 - 9:38AM #501
Styrx
Date Joined: Jun 21, 2007
Posts: 45

Apr 21, 2010 -- 7:37AM, Styrx wrote:


15.1 DPR(50%Ch) Eldritch Defender


Submission: King of Lvl 1
Revision:
1.1
Class/Race:
Hybrid Human Paladin/Warlock
Powers: Eldritch Strike (to charge or not to charge...)
Feats: Deadly Draw, White Lotus Riposte
Setup: No Setup-Round, Minor Divine Challenge, Minor Warlock's Curse, Standard Charge
Attack: First round charge, then hit and slide, hit and slide, hit and slide... and everytime if possible charge (I assume 50/50 chance)
Intention: No charge necessary after first round, no setup round without damage, no wait for shifting, CA guaranteed, additional damage guaranteed (WLR (see rev. 1.1), DC)
Based on: My own character I'm playing already for a while (current lvl 9)

Revisions Show

1.1 Deadly Draw and WLR counts only on hit. I assumed 50/50 for DC or WLR Damage


Math Show

Large Maul Eldritch Strike (Melee Basic Attack, 50% Charging):
Hit (+8.9 vs AC 15): 5 (Charisma) + 2 (Prof.) + 0.7*2 (Deadly Draw) + 0.5 (50% Charge) = 70% crit 5%
DPH: 7 crit 10 (Large Maul) + 5 (Charisma) + 2.5 (50% DC) + 0.7*2.5 (50% WLR) + 3.5 (Curse Damage) = 19.75 crit 25.25
DPR: (.7)(19.75) + (.05)(25.25) = 15.0875




That was close! 15.1 DPR after correcting my failure with WLR Damage and Deadly Draw CA only on hit. We get still 15+ DPR how desired.

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3 years ago  ::  Apr 21, 2010 - 10:48AM #502
Kergma
Date Joined: Sep 12, 2009
Posts: 153
Here's a level 16 candidate using brutal barrage. 

Minotaur battlemind|artificer MC swordmage Malec-Keth Janissary

Assumptions:
Bloodied: This character will start the encounter bloodied and make up for it with a resistive formula. 
112 hp-> bloodied value +surge+3*con mod (with belt of blood)= 105hp to start the encounter. +1 AC until hit (after first turn). There is some risk of being swarmed before he gets a chance to use the infusion, so he stays back until after the first turn. (Note: a dwarf with dwarven durability can actually break even on hp this way, but I wanted the minotaur's +1 to hit while bloodied feat)

Combat advantage: via frostcheese, a high chance of hitting, and three chances to hit per turn, this character will have CA upwards of 98% of the time.

The Furious Tinker (1268) Show

====== Created Using Wizards of the Coast D&D Character Builder ======
level 16 Minotaur,  Artificer|Battlemind, Malec-Keth Janissary
Hybrid Artificer: Hybrid Artificer Will
Hybrid Talent: Battlemind Armor Proficiency
Psionic Augmentation (Hybrid): Hybrid Encounter Power
Devshirme Training: Gain Training in a skill
FINAL ABILITY SCORES Str 13, Con 24, Dex 11, Int 18, Wis 12, Cha 9.
STARTING ABILITY SCORES Str 10, Con 18, Dex 10, Int 14, Wis 11, Cha 8.
AC: 33 Fort: 30 Reflex: 27 Will: 26 HP: 112 Surges: 15 Surge Value: 28
TRAINED SKILLS Dungeoneering +14, Arcana +17, Insight +14, Athletics +12, Perception +16
UNTRAINED SKILLS Acrobatics +6, Bluff +7, Diplomacy +7, Endurance +13, Heal +9, History +12, Intimidate +7, Nature +11, Religion +12, Stealth +6, Streetwise +7, Thievery +6
FEATS
Level 1: Hybrid Talent
Level 2: Wintertouched
Level 4: Melee Training (Constitution)
Level 6: Mark of Finding
Level 8: Heart of the Blade
Level 10: Toughness (retrained to Lasting Frost at Level 11)
Level 11: Beast Within
Level 12: Headsman's Chop
Level 14: Weapon Expertise (Heavy Blade)
Level 16: Iron Will
POWERS 
Hybrid at-will 1: Iron Fist
Hybrid at-will 1: Magic Weapon
Hybrid Encounter Power: Burning Weapons
Psionic Defense (Hybrid): Mind Spike
Hybrid daily 1: Icebound Sigil
Hybrid utility 2: Telepathic Challenge
Hybrid at-will 3: Visions of Terror (replaces Iron Fist)
Hybrid daily 5: Nightmare Vortex
Hybrid utility 6: Arcane Springboard
Hybrid at-will/encounter 7: Psionic Speed
Hybrid daily 9: Radiant Sigil
Hybrid utility 10: Sigil of Luck
Hybrid at-will/encounter 13: Brutal Barrage (replaces Visions of Terror)
Hybrid daily 15: Lightning Sigil (replaces Radiant Sigil) Hybrid utility 16: Vorpal Edge
ITEMS Belt of Blood (heroic tier), Battlecrazed Longsword +3, Amulet of False Life +3, Veteran's Stormscale Armor +4, Dragonborn Greaves (paragon tier), Recoil Shield Heavy Shield (heroic tier)


60.4/65.5/78.3/91.0 DPR Show

Damage Sources:
Brutal Barrage: base 7, 3 attacks at +23+1(beast within)+2 (CA)=+26 vs AC
Battlecrazed weapon: +2d6 per attack
Malec-Keth Janissary: +1d4 per attack
Lasting Frost: +5 per attack
Headsman's Chop:+5 if all three attacks hit
Base damage: 3*(.8)*(7+7+2.5+5)+3*.05*(12+7+4+5+10.5)+(.85)*(1-.15^2)*5=60.4DPR
with vorpal edge (18-20 crit)=65.5DPR
with Icebound Sigil (+7 per attack)=78.3DPR
with Lightning Sigil (+12 per attack)=91.0DPR


I would suggest that you update the key by including brutal barrage with twin strike and throw and stab (all the at-will multi-attacks against a single target).

Also, you have my nova build for level 16 listed under encounter nova, but it uses dailies. It is also slightly illegal, since the minor action use of brutal barrage from sword of assault should be unaugmented. I'll try to get an updated (and legal) version up at some point.


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3 years ago  ::  Apr 21, 2010 - 1:25PM #503
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,551
Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants.
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3 years ago  ::  Apr 21, 2010 - 6:10PM #504
Durskut
Date Joined: Nov 24, 2007
Posts: 72

"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."


I'm more curious to see if there is a discrepancy between spellslingers and [w] classes.  I feel like spell people can't keep up.


I've thought about doing this, but here's my real 1st shot:

"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."

I'm more curious to see if there is a discrepancy between spellslingers and [w] classes.  I feel like spell people can't keep up.

I've thought about doing this, but here's my real 1st shot:


Submission:
 Lvl 6 DPR
Revision:
 1.0
Class/Race:
 Half-Orc Brutal Scoundrel Rogue
Powers: Piercing Strike
Feats: Backstabber, versatile duelist, focus and expertise heavy blade
Gear: Vicious Longsword, Iron Armbands of Power, Gauntlets of Blood, Tattoo of Vengence
Setup: None, but smart play and other powers should let you have CA anytime you use this power. 
Based on:
 What I thought about Brutal Scoundrel the 1st time I read it.


Attack:

+16 vs 18 Reflex (3 level, 5 dex, 3 weapon, 1 expertise, 2 enhancement, 2 combat advantage)


Damage:

1d8 Longsword

+11 5 dex, 2 weapon, 2 armbands, 1 focus, 1 versatile

+2d8 backstabber sneak attack

+4 4 str

[+2d12] crit dice


Average dmg: 4.5 + 11 + 9 + 4 = 28.5

Max (crit) dmg: 8 + 11 + 16 + 4 + 13 = 52

Miss chance: .05

Hit chance: .90

Crit chance: .05


.05*0 + .90 * 28.5 + .05 * 52 = 28.25 dpr


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3 years ago  ::  Apr 21, 2010 - 8:24PM #505
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
I've found that if you edit the html and copy the html into a text editor and replace all instances of 
style="width: 1px; height: 1px;"
with nothing then past that back in the html editor, then update, then delete the duplicate text, you should be fine. 
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Apr 24, 2010 - 6:09AM #506
Styrx
Date Joined: Jun 21, 2007
Posts: 45

Apr 4, 2010 -- 12:55PM, Styrx wrote:


Striker of Pelor


King of Lvl 16, 76.98 DPR Show

Submission: King of Lvl 16
Revision:
1.1
Class/Race:
Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Pit Fighter
Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9
Powers: Sun Strike
Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show

1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math Show

Sun Strike:
Hit (+24 vs Reflex 28, two rolls): 7 (Wisdom) + 8 (1/2 level) + 3 (Enhancement) + 2 (versatile Expertise) + 2 (Item, Eagle Eye Goggles) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 7 (Wisdom) + 3 (Enhancement) + 2 (Weapon Focus) + 7 (Pit Fighter, Dirty Fighting) + 4 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 7 (Pelor's Sun Blessing) + 10 (Power of the Sun Vulnerability, Paragon & Symbol of Divine Light) + 7 (Pain of Oath) + 10 (Pervasive Light & Symbol of Divine Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 2 (Frozen Whetstone) + 2 (Longtooth Shifting) + 1 (Two-Weapon Fighting) + 0 crit 10.5 (Frost Quarterstaff) = 77.5 crit 90.5
DPR: (.88)(77.5) + (.097)(90.5) = 76.9785


King of Lvl 12, 52.55 DPR Show

Submission: King of Lvl 12, 52.55 DPR
Revision:
1.4
Class/Race:
Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter
Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9
Powers: Sun Strike
Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier)
Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show

1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89
1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81
1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR
1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math Show

Sun Strike:
Hit (+20 vs Reflex 24, two rolls): 6 (Wisdom) + 6 (1/2 level) + 3 (Enhancement) + 1 (Focused Expertise) + 1 (Item, Eagle Eye Goggles) + 1 (Accurate Arrow) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 6 (Wisdom) + 3 (Enhancement) + 4 (Primal Eye) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 6 (Pelor's Sun Blessing) + 5 (Power of the Sun Vulnerability, Paragon) + 6 (Pain of Oath) + 5 (Pervasive Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 0 crit 10.5 (Frost Quarterstaff) = 52.5 crit 65.5
DPR: (.88)(52.5) + (.097)(65.5) = 52.5535


King of Lvl 6, 26.79 DPR Show

Submission: King of Lvl 6
Revision:
1.0
Class/Race:
Hybrid Longtooth Shifter Avenger/Invoker
Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8
Powers: Sun Strike
Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions Show


Math Show

Sun Strike:
Hit (+12 vs Reflex 18, two rolls): 5 (Wisdom) + 3 (1/2 level) + 2 (Enhancement) + 1 (Versatile Expertise) + 1 (Item, Eagle Eye Goggles) = 84% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 5 (Wisdom) + 2 (Enhancement) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Pelor's Sun Blessing) + 3 (Power of the Sun Vulnerability) + 2 (Longtooth Shifting) + 2 crit 9 (Defiant Rod) + 1 (Gauntlets of Blood, Heroic, 50% in battle target is bloodied) = 27.5 crit 38
DPR: (.84)(27.5) + (.097)(38) = 26.786




Striker of Pelor Lvl 12 and 16: increased DPR
Striker of Pelor Lvl 6 added.

Borg, please correct the link of Striker of Pelor Lvl 16 to post #427

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3 years ago  ::  Apr 24, 2010 - 7:45AM #507
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Apr 24, 2010 -- 6:09AM, Styrx wrote:


Borg, please correct the link of Striker of Pelor Lvl 16 to post #427



your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.

You seem to be an avid viewer of this thread.  What would you change if it was yours, you having used it so much? 

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Apr 24, 2010 - 8:27AM #508
Styrx
Date Joined: Jun 21, 2007
Posts: 45

Apr 24, 2010 -- 7:45AM, borg285 wrote:

your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.


I don't know what you mean. The Raven Queen's Shroud of my level 6 version is level 3. Perhaps I just understood you wrong due to my bad english.

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3 years ago  ::  Apr 24, 2010 - 8:55AM #509
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Apr 24, 2010 -- 8:27AM, Styrx wrote:

Apr 24, 2010 -- 7:45AM, borg285 wrote:

your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.


I don't know what you mean. The Raven Queen's Shroud of my level 6 version is level 3. Perhaps I just understood you wrong due to my bad english.




Checking again either I failed to notice that you had the appropriate weapon, or you added the item while I wasn't looking.  my bad.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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Cancel
3 years ago  ::  Apr 24, 2010 - 9:16AM #510
Styrx
Date Joined: Jun 21, 2007
Posts: 45

Apr 24, 2010 -- 7:45AM, borg285 wrote:

You seem to be an avid viewer of this thread.  What would you change if it was yours, you having used it so much? 


I'm honored due to your question.

  • I would appreciate if you demand a defined format how to post the builds, math and revisions in this thread to make it easier to compare the builds.
  • There should be more different ranking lists: a main list with all builds (feychargers included), lists with strict demands, a list with feychargers, a list with unorthodox assumptions, and so on...
  • Demands could be: Every hit must be against the same target, for example charges, CA, to be or not to be bloodied, a bloodied target, adjacent allies or enemies to the target or the character (and so on) each round must be declared how to guarantee.
  • Only conclusive builds should be in the strict list. And it should be a challenge to meet with the list. It's your thread. You are the jury. You make the rules or you could discuss the rules with us.
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