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3 years ago ::
Feb 12, 2010 - 12:24PM
#301
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Date Joined:
Jun 20, 2009
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The wording of Adaptable Breath and Breath Mastery are very simmilar:
Adaptable Breath- Benefit: Choose a type of damage your dragon breath doesn’t already deal from among acid, cold, fire, lightning, or poison. When you use your dragon breath racial power, you can choose to use this damage type rather than the normal damage dealt by the power. Only one damage type applies for a given dragon breath attack.
Breath Mastery (21th level): Your dragon breath power ignores any resistances or immunities possessed by the target. Each time you use your dragon breath, you can choose for it to deal acid, cold, fire, lightning, or poison damage.
Italics are my ephasis. Adaptable Breath does unlock the damage-type feats, while Avatar of Io does not. I assume the CB is in error, and Avatar of Io should make the feats legal.
It's not important for my level 24 build, but for level 30 I was planning on taking the fire feats.
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3 years ago ::
Feb 12, 2010 - 12:46PM
#302
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Date Joined:
Jan 23, 2008
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The wording of Adaptable Breath and Breath Mastery are very simmilar:
Adaptable Breath- Benefit: Choose a type of damage your dragon breath doesn’t already deal from among acid, cold, fire, lightning, or poison. When you use your dragon breath racial power, you can choose to use this damage type rather than the normal damage dealt by the power. Only one damage type applies for a given dragon breath attack.
Breath Mastery (21th level): Your dragon breath power ignores any resistances or immunities possessed by the target. Each time you use your dragon breath, you can choose for it to deal acid, cold, fire, lightning, or poison damage.
Italics are my ephasis. Adaptable Breath does unlock the damage-type feats, while Avatar of Io does not. I assume the CB is in error, and Avatar of Io should make the feats legal.
It's not important for my level 24 build, but for level 30 I was planning on taking the fire feats.
You stated this so well that you should reiterate this on the CB bugs forum. Thanks for finding this. It give me wonderful options for my sorcerer I'll be playing.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Feb 12, 2010 - 2:11PM
#303
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Date Joined:
Mar 22, 2008
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That makes a stronger case in favor of Power of Arcana + Arcane Admixture...
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3 years ago ::
Feb 12, 2010 - 2:13PM
#304
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Date Joined:
Jun 20, 2009
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Level 24 DPR: 360.29Cheese Used: 14=?Summary
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Three uses of Dragonbreath used each turn, recharged upon each use by the effects of Vine Serpents (which deals a fairly small amount of damage whenever something inside the zone attacks something outside the zone) made radiant by a Radiant Quarterstaff, which allows Ancient Soul to recharge dragonbreath ad infinitum. All damage taken in this way is mitigated by the Radiant Recovery feat, which adds temporary hitpoints whenever radiant damage is taken, plus a small amount of radiant resistance from armor. The breath is radiant and cold damage, allowing it to take full advantage of Lasting Frost and Morninglord vulnerabilities.
The level 24 build incorporates lighting and thunder damage, adding the impressive exponential damage and attack bonuses of Echoes of Thunder and Oncoming Storm. The epic desitny Avatar of Io adds much the same effect.
EDIT: upon starting the math, Onccoming Storm has been removed. Hit rate is 95% even without it. Draconic Spellcaster was also uneccessary. As such, the fire-related feats have been added earlier than expected. Conflagration Breath? Yes please. build
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====== Created Using Wizards of the Coast D&D Character Builder ====== DRAGONZORD, level 24 Dragonborn, Sorcerer, Morninglord, Avatar of Io Build: Dragon Sorcerer Spell Source: Dragon Magic Dragon Soul: Dragon Soul Lightning Arcane Admixture Damage Type: Arcane Admixture Cold Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Lightning Powerful Breath: Powerful Breath Strength Background: Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES Str 27, Con 23, Dex 14, Int 10, Wis 14, Cha 16.
STARTING ABILITY SCORES Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.
AC: 36 Fort: 30 Reflex: 24 Will: 28 HP: 150 Surges: 12 Surge Value: 43
TRAINED SKILLS Arcana +17, Endurance +23, Intimidate +27, Athletics +25, History +19, Nature +19
UNTRAINED SKILLS Acrobatics +14, Bluff +15, Diplomacy +20, Dungeoneering +14, Heal +14, Insight +14, Perception +14, Religion +12, Stealth +14, Streetwise +15, Thievery +14
FEATS Level 1: Ancient Soul Level 2: Powerful Breath (retrained to Empowered Dragon Breath at Level 12) Level 4: Deva Heritage Level 6: Radiant Recovery Level 8: Surprising Breath (retrained to Lasting Frost at Level 11) Level 10: Draconic Spellcaster (retrained to Burning Breath at Level 21) Level 11: Soldier of the Faith Level 12: Initiate of the Old Faith Level 14: Adept Power Level 16: Radiant Breath Level 18: Arcane Admixture Level 20: Thundering Breath Level 21: Echoes of Thunder Level 22: Conflagration Breath Level 24: Focused Breath
POWERS Initiate of the Old Faith: Grasping Claws Sorcerer at-will 1: Acid Orb Sorcerer at-will 1: Arcing Fire Sorcerer encounter 1: Bedeviling Burst Sorcerer daily 1: Blinding Bolt Sorcerer utility 2: Bounding Leap Sorcerer encounter 3: Acid Claw Sorcerer daily 5: Acidic Implantation (retrained to Vine Serpents at Adept Power) Sorcerer utility 6: Mighty Sprint Sorcerer encounter 7: Blazing Bolts Sorcerer daily 9: Adamantine Echo Sorcerer utility 10: Scrambling Climb Sorcerer encounter 13: Chains of Fire (replaces Bedeviling Burst) Sorcerer daily 15: Day and Night (replaces Blinding Bolt) Sorcerer utility 16: Breath of Potency Sorcerer encounter 17: Acid Shackles (replaces Acid Claw) Sorcerer daily 19: Aspect of the Dragon (replaces Adamantine Echo) Sorcerer utility 22: Wind Shape Sorcerer encounter 23: Black Breath (replaces Blazing Bolts)
ITEMS Radiant Quarterstaff +3, Ring of the Dragonborn Emperor (paragon tier), Salve of Power (heroic tier) (3), Pelor's Sun Blessing (level 3), Arkhosian Scepter +5, Circlet of Arkhosia (paragon tier), Silver Sky Tabard (paragon tier), Standard of the Silver Dragon (paragon tier), Longsword of the Conqueror +5, Sunleaf Efreetweave Armor +5, Gloves of Ice (epic tier), Symbol of Divine Light +4, Executioner's Bracers (paragon tier), Spark Slippers (paragon tier), Ring of the Radiant Storm (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Total Attack Bonus- Dragon Breath: +36.7 (95% chance to hit a Reflex of 36) Breakdown
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+6 Power Modifier +8 Strength Modifier +12 Half your level +5 Arkhosian Scepter +5.7 Breath Mastery (attack 1) or +7.6 Breath Mastery (attack 2) or +9.5 Breath Mastery (attack 3)
Total Damage Bonus- Dragon Breath: 3d10 + 85.25 ( 106.45 Average Damage, 122.25 Crit) -Attack 2 Dragon Breath: 3d10 + 90 ( 111.2 Average Damage, 127 Crit) -Attack 3 Dragon Breath: 3d10 + 94.75 ( 115.95 Average Damage, 131.75 Crit) Breakdown
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+6 Constitution Modifier +8 Strength Modifier - Draconic Power +4 bonus - Draconic Power +5 Item Bonus - Ring of the Dragonborn Emperor +5 Bonus - Arkhosian Scepter +5 Bonus - Weapon of the Conquerer +4 Bonus - Gloves of Ice +2 Bonus - Gifts for the Queen +6 Bonus - Focused Breath +8.55 Bonus - Echoes of Thunder (attack 1) or +11.4 Bonus - Echoes of Thunder (attack 2) or +14.25 Bonus - Echoes of Thunder (attack 3) +5.7 Breath Mastery (attack 1) or +7.6 Breath Mastery (attack 2) or +9.5 Breath Mastery (attack 3) +5 (Cold Vulnerability) - Lasting Frost +15 (Radiant Vulnerability) - Burning Radiance with Symbol of Divine Light +6 - Pelor's Sun Blessing
Other- +2d6 (Crit) - Executioner's Bracers Roll Damage twice and use either result: Average Dice Damage increases from 16.5 to 21.45 - Ring of the Radiant Storm Extra Damage- +41Breakdown
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5 Ongoing Damage (Lighting, Thunder, Radiant, Cold) - Silver Dragon Regalia +5 (Cold Vulnerability) - Lasting Frost +15 (Radiant Vulnerability) - Burning Radiance with Symbol of Divine Light 6 Ongoing Damage (Fire) - Burning Breath 10 Fire Damage - Conflagration Breath
(.90*106.45)+(.05*122.25)+(.90*111.2)+(.05*127)+(.90*115.95)+(.05*131.75)+(31)+(10) = 360.29
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3 years ago ::
Feb 12, 2010 - 2:21PM
#305
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Date Joined:
Jun 20, 2009
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Who wants to take odds that the level 30 build beats the feycharger? (hit: it's four attacks per round)
I'll have that done tomorrow.
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3 years ago ::
Feb 12, 2010 - 3:17PM
#306
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Date Joined:
Jan 23, 2008
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Thundering Breath doesn't add the thunder keyword, thus it's not a thunder power. Breath Mastery may make your breath qualify for thundering Breath, but that is only because it satisfies the 'deals lightning damage' requirement.
I think it'll do better than the feycharger. It only has echoes of thunder as it's exponential powerhouse using the 5 attacks. The question is wheather or not +5 cumulative damage per hit based on 4 hits is better than +3 cumulative damage based on 5 hits. The nice thing about this is that there are a few ways of triggering ancient soul and it only takes a minor action to attack. Although expensive, it is a charop standard to have and employ a ring of free time. I'm personally opposed to their usage due to the fact that most never see it, and the DPR can be drastically skewed in their favor. A normal feycharger can get superb DPR in early-epic, whereas builds based on the ring only see that late-epic.
I also like the variations made possible. You can go buffer(Bolstering Breath) and give exponential bonuses to hit. Arcane admixture allows for the possibility to get the high DPR as well as give enough feat space to customize.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Feb 12, 2010 - 3:28PM
#307
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Date Joined:
Jan 23, 2008
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I don't think that conflageration Breath stacks. It creates a zone. Is there a rulling that says that if you create 2 zones in the same area from the same power that both zones would activate when triggered.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Feb 12, 2010 - 4:02PM
#308
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Date Joined:
Jan 23, 2008
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Something inside me still likes the Delbanian Vambraces due to the fact that you become invisible, you can move around, and it doesn't take 2 feats. Sustaining 1/your turn and 2 times outside of your turn, with a held standard attack, you get 3 attacks that way w/o the necessity of deva heritage / druid. The only trick is you must either crit or kill something to get it going. Morninglord's pure glow is a great opening to every battle, ofcourse after a breath attack. If there's enough foes and a 19-20 crit range you've got a great chance of getting it going on your first round. Instead of wasting salves of power to restore a daily that does nothing but give you your breath back but takes a healing surge. I'd much rather enter most encounters with 3 full sets of dice of auspicious fortune, trying to crit with the breath, then blazing starfal, Action Point on pure glow, and use a hopeful crit stored in the dice if that last route fails. The dice are also great with blazing starfall and a bloodiron dagger.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Feb 12, 2010 - 7:32PM
#309
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Date Joined:
Jun 20, 2009
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I don't think that conflageration Breath stacks. It creates a zone. Is there a rulling that says that if you create 2 zones in the same area from the same power that both zones would activate when triggered.
Ah, you are correct. In fact, no zone damage stacks ever, it's always the highest damage or the "worst penalty" which I suppose is DM's discretion.
Altering my post now, DPR is 20 less.
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3 years ago ::
Feb 12, 2010 - 7:44PM
#310
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Date Joined:
Jun 20, 2009
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Something inside me still likes the Delbanian Vambraces due to the fact that you become invisible, you can move around, and it doesn't take 2 feats. Sustaining 1/your turn and 2 times outside of your turn, with a held standard attack, you get 3 attacks that way w/o the necessity of deva heritage / druid. The only trick is you must either crit or kill something to get it going. Morninglord's pure glow is a great opening to every battle, ofcourse after a breath attack. If there's enough foes and a 19-20 crit range you've got a great chance of getting it going on your first round. Instead of wasting salves of power to restore a daily that does nothing but give you your breath back but takes a healing surge. I'd much rather enter most encounters with 3 full sets of dice of auspicious fortune, trying to crit with the breath, then blazing starfal, Action Point on pure glow, and use a hopeful crit stored in the dice if that last route fails. The dice are also great with blazing starfall and a bloodiron dagger.
I like it too, and in actual gameplay it makes more sense (not locked to a zone, saves two feats, and it is annoying to have to meet the wis prereqs) Still, for raw damage vs the cube of tofu, this is the method that works the best.
I'll be adding in Ankhmon's Bracers for the level 30 build: they add damage, but they also allow you to regain 5.5 average hitpoints with every attack, which lets you get rid of the deva heritage and radiant recovery means of mitigating the damage. Really I should have put these into the level 24 build too, but whatever.
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