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3 years ago ::
Jan 27, 2010 - 1:21PM
#231
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Date Joined:
Jan 23, 2008
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the thing I like about the mage's weapon is that you use both the prof (bastard sword) and use the encounter power as intended. Throughout heroic you're should have only 1 swordmage encounter power and it should be 1 level higher than the rogue encounter attack power (you get to use this power twice). You have a nice selection of swordmage daily powers, most have great encounter long effects.
The only problem I see with your gnoll version is that the "blood fury" is that blood fury weapon only lasts for 1 turn, and the racial ability is only turned on while you're bloodied. We don't have enough money to afford one each round. Unlike the longooth version it doesn't last the whole encounter.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Jan 27, 2010 - 5:05PM
#232
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Date Joined:
Jan 23, 2008
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Just thought of some strategery: When using a dire boar to charge the push 2 helps get you into position for the next turn's charge. The problem arises when it comes up to your foe's turn. He is prone and 2 squares away from you. He'll want to charge you. He can because you're 2 squares away. Now you're screwed because you must provoke an OA to get far enough away from him to charge him. Thankfully you can push him up to 2 squares away and you just choose 1 square. This means on his turn he must use a move action to get up and charge an ally putting him in an easy position to charge into CA. As per the Longtooth Shifter Avenger (6th), by tl I think that power of skill switching over from strength to wisdom, is a better option. You get less DPR, but the ability to reposition through overwhelming strike and then push 1[2] is priceless.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Jan 27, 2010 - 8:33PM
#233
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Date Joined:
Nov 16, 2007
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Just thought of some strategery: When using a dire boar to charge the push 2 helps get you into position for the next turn's charge.
Choosing to make the boar go before your attack, you can just push 0, knock prone first, and then attack with CA. And if you're using power of skill overwhelming strike for your charge, you can then shift 1, still leaving the prone target at a pickle.
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3 years ago ::
Jan 28, 2010 - 3:41AM
#234
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Date Joined:
Nov 25, 2006
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The only problem I see with your gnoll version is that the "blood fury" is that blood fury weapon only lasts for 1 turn, and the racial ability is only turned on while you're bloodied. We don't have enough money to afford one each round. Unlike the longooth version it doesn't last the whole encounter.
we're low level noobs at this point, we can't afford anything fun. but yes, I agree. being bloodied is a bitch, but my dragonborns assumed it from the first post in this thread. it's dangerous, it can get you killed, and it helps your DPR. with the right type of healer and being careful, it can work; it's a gamble you take.
As per the Longtooth Shifter Avenger (6th), by tl I think that power of skill switching over from strength to wisdom, is a better option. You get less DPR, but the ability to reposition through overwhelming strike and then push 1[2] is priceless.
but if we go this route, we're leaving DPR optimization waters. agreed, a 20 Str Avenger charging with MBA is something I would never play, but it gets highest DPR. DPR is easy to compare, and straight forward, including anything else complicates things and would lead to similar problem as defenses. "how much DPR is ok to trade for slide 1, and how much is too much?" "if I lose 10% DPR but make a build much more playable, which one is better?" if we consider this, we should also consider other problems, like "how are you charging your oath target every turn?" but that's why we post some assumptions with the builds, to circumvent problems like this.
on another note, I never really liked mounted builds. it's just that I can't see how you can claim you're always mounted. I mean, I fought in hundreds of places, and in a lot of them I couldn't have had my mount even if I wanted it. tavern brawls, sewerage crawls, narrow corridor towers... in last session, we bashed through some stone to get to some catacombs. if I had a mount, the hole would have to be bigger (we were in a hurry), it would have to squeeze half the time and I have no idea how I'd get it out in the end. I think having a mount would always increase charger's DPR, but I personally won't use them.
though I do owe you guys one mounted gnoll I believe. and today's special offer...two gnolls for the price of one!
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assumptions: you're bloodied, and you charge a enemy with an adjacent ally. you gain CA thanks to your mount
Gnoll Warlock|Fighter 6 Con 20, Dex 18 Feats: Hybrid Talent: Tempest Technique, Surprising Charge, Mounted Combat, WE Items: Battlecrazed Short Sword +1, Vanguard Short Sword +1, Horned Helm, Bracers of Mighty Striking, Slaughterfang Hyena
Eldritch Strike Attack: +17 vs AC Hit: 1d6x2 + 1d6 + 1d6 + 1d6 + 1d8 + 15 breakdown
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3 (lvl) + 5 (Con) + 1 (Ench) + 3 (prof) + 1 (charge) + 1 (WE) +1 (Talent) + 2 (CA) 1W (Strike) + 1W (Surprising) + 1d6 (curse) + 1d6 (battlecrazed) + 1d6 (helm) + 1d8 (vanguard) 5 (Con) + 1 (Ench) + 2+1 (Pack Attack + Ravaging Charge) + 2 (bloodied) + 2 (bracers) + 2 (talent) DPR (Ch): 0.85*37+0.05*56.5 = 34.275 (Ch)
when you have high Dex and CA, it's hard to beat the rogue. same assumptions.
Gnoll Rogue 6 Dex 20, Str 16 Feats: Surprising Charge, WE, Melee Training Dex, Mounted Combat Items: Bloodcrazed Dagger +1, Vanguard Dagger +1, Horned Helm, Bracers of Mighty Striking, Slaughterfang Hyena
MBA Attack: +17 vs AC Hit: 1d4x2 + 2d6 + 1d6 + 1d6 + 1d8 + 16 breakdown
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3 (lvl) + 5 (Dex) + 1 (Ench) + 3 (prof) + 1 (charge) + 1 (WE) +1 (Talent) + 2 (CA) 5 (Dex) + 1 (Ench) + 2+1 (Pack) + 2 (bloodied) + 2 (bracers) + 3 (Str on SA) DPR (Ch): 0.85*41.5+0.05*63.5 = 38.45 (Ch) @mengu: it all checks out, I can't find any problems with your deft hurler + dragonfrost combo.
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3 years ago ::
Jan 28, 2010 - 3:48PM
#235
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Date Joined:
Mar 23, 2009
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This is probably the funniest build I've even made, and it's cheese factor spiraled out of control... which makes it all the more surprising that its key is blank. Suicide Bomber (1st), by Paultimatum Dragonborn Sorcerer (Dragon Magic) 1 Feat: Ancient Soul Riding horse The ancient soul feat makes your dragon breath power count as an arcane attack power, qualifying it for the sorcerer bonus damage. It also gives the bonus that if your dragon breath is the same type as your resistance, whenever you take damage of that type (after it is reduced), you regain your dragon breath. So, to regain your dragon breath, all you have to do is include yourself in its effect. Since you can choose any square in your space as the origin square for blasts, you get on a riding horse you buy with your starting gp to become large and blast away. There are two versions: the first uses two dragon breath attacks per round and a burning spray, the second uses three. The version using 3 per round can only do so when it doesn't miss itself; when it does, it has to include a burning spray to restart the chain. Version 1 Str 18, Con 13, Cha 18 Spoiler:
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Dragon Breath: To hit: 4 str + 2 attack = 6 vs. Reflex 13 Damage: 1d6 + 4 str + 1 con = 8.5
(0.65*8.5) + (0.05*11) = 6.075
Burning Spray: To hit: 4 cha vs. Reflex 13 Damage: 1d8 + 4 str + 4 cha = 12.5
(0.55*12.5) + (0.05*16) = 7.675
6.075 + 6.075 + 7.675 = 19.825 DPR (3x3) Disclaimer: Spoiler:
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Technically, there should be some complicated multiplying going on to represent your chances of missing yourself with both your dragon breath and your burning spray consecutivly (since you can order your attacks however you want). If this happens, you can't use your second dragon breath that round if you haven't already (you should use the two dragon breaths first if you can), and next round you have to use burning spray first and can only dragon breath if you hit yourself. It gets even more complicated then this, and the initial chances of it occuring are small. Because of this, and the fact that this build is largely impractical anyway, it isn't added.
Version 2: 20 str, 14 con Spoiler:
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+7 to hit, 1d6 + 7 damage ((0.7*10.5) + (0.05*13))*3 = 24
24 DPR (3x3) This version has the same problems as the ones in the disclaimer, only more so. Both version also have the problem of killing themselves, and their mounts. But that's why they're called suicide bombers, and usually self damage isn't considered (old bloodclaw).  This is just the first thing I thought of when I saw the ancient soul feat. It might not work for one reason or another, but I did check most of the rules. Anyway, it's just for fun.
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3 years ago ::
Jan 28, 2010 - 3:56PM
#236
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Date Joined:
Jan 23, 2008
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I can't imagine that your mount would want to stay with you that long.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Jan 28, 2010 - 4:07PM
#237
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Date Joined:
Mar 23, 2009
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Also probably true. At level two once you can take the hurl breath feat, you dont actually need the mount, and you can already do one dragon breath per round and less damage using blazing starfall. With a few more feats to be able to survive and a few changes, that could actually be a usable build. Still quite cheesy though.
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3 years ago ::
Jan 28, 2010 - 11:48PM
#238
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Date Joined:
Aug 28, 2008
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You could just wait until lv 11 to get arcane reach. This could work out rather well.
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3 years ago ::
Jan 29, 2010 - 8:32AM
#239
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Date Joined:
Jun 16, 2007
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Hi borg285, finally found the time to improve the divine feycharger a bit, its now 494 DPR  & added your paragon tipps to the main post.
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3 years ago ::
Jan 29, 2010 - 9:14AM
#240
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Date Joined:
Aug 12, 2006
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Hello,
I worked on an encounter nova build based on the interaction between Threatening Strike and Nightshade's kiss. It's a cheesy-loop build but works by RAW (at least according to the feedback I got here on the CO board). I have some issues in calculating the expected damage but I feel it will be at least some thousands. It can be improved by the use of daily items and rerolls.
Here's the original thread:
community.wizards.com/go/thread/view/758...
Borg: let me know if it's too cheesy or if I can post it.
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