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1 year ago ::
Dec 09, 2011 - 12:49PM
#1571
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Date Joined:
Sep 24, 2010
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this is not a dpr build but it can be fun to play
if you go hybrid ranger/shaman and take hybrid talent beast master you get a spirit and a beast den you get the theme fay beast tamer and you get a fay beast then you multiclass arcane class and get the familiar feat
you can ad a mount in the mix if you want a bigger flock
now in play you got
you your spirit companion your beast your fay beast your familiar
spend a 1 move action and move 4 i think you and the familiar cant move simultaneously if your not in the same square
it can make interesting game play
fun? what do you think
Sounds fun. Looks like too many chess pieces and book keeping. You only have 1 standard action to distribute to yourself and your pets. Any area attack on your horde will put you back quite a bit.
Please use punctuation, and less lolcat. I know english isn't your native language, but a little more effort would be appreciated. Capitolize the first letter of every sentance. Instead of saying, "fun? what do you think" , you could say, "It looks fun to me. What do you think?" Although "fey" sounds like "fay" we don't spell it that way. When you don't use punctuation it makes it hard to read and seperate out distinct ideas.
You've contributed some good builds and I encourage your participation. I just want to offer some pointers so your future communications with english speakers is better.
Borg, you just made my day substantially brighter.
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1 year ago ::
Dec 11, 2011 - 1:36PM
#1572
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Is this thread still updated?
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1 year ago ::
Dec 11, 2011 - 8:08PM
#1573
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Date Joined:
May 30, 2005
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Yes. But the last few pages of submissions have had various problems (although it's still possible borg missed some good submissions). Also, there really isn't that much 'new' stuff that can actually be formed. Want to be a DPR king? Be something with strong melee basic attacks, take KAM, take a good epic destiny (and this is the only place where one choice doesn't leap out and scream I am the only choice), and then hit stuff a lot. There are a few other interesting possibilities, but most are either controversial (zone abuse) or epic level only (marilith summoner) or heroic only (mounted chargers) or paragon only (hellish rebuke).
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1 year ago ::
Dec 12, 2011 - 9:34AM
#1574
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Date Joined:
Oct 15, 2009
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I'm pretty sure my submission for level 16 is a new King that doesn't include KAM, and is ranged: community.wizards.com/go/thread/view/758...
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1 year ago ::
Dec 12, 2011 - 12:53PM
#1575
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Date Joined:
Jan 23, 2008
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I read up on it, and struggle to gather the focus to track back on the posts and update the thread. Sometimes I simply let a new candidate simmer for a little to let those really interested in DPR pick at it before I add it in to the main page. I do know that there are quite a few people that are subscribed to this thread. I will update this week sometime. Call it my christmas gift to you all. Any feature/format requests?
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Dec 15, 2011 - 1:10PM
#1576
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Date Joined:
Sep 24, 2010
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Here's another look at the level 12 multitarget monk: now with 20% more cheese! Just trying to give Archer Arrow a run for his money. ^^ This build drops one equal level creature in two rounds and simultaneously kills 3 others within four rounds. In short, 5 monsters in four rounds.Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Half-Elf, Monk, Unseen Hand Monastic Tradition Option: Stone Fist Half-Elf Power Selection Option: Dilettante Associate: Trained Young Owlbear Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 18, CON 16, DEX 11, INT 11, WIS 22, CHA 9 STARTING ABILITY SCORES STR 15, CON 13, DEX 10, INT 10, WIS 17, CHA 8 AC: 18 Fort: 21 Ref: 17 Will: 25 HP: 83 Surges: 10 Surge Value: 20 TRAINED SKILLS Heal +17, Insight +19, Perception +17, Stealth +11 UNTRAINED SKILLS Acrobatics +6, Arcana +6, Athletics +10, Bluff +5, Diplomacy +7, Dungeoneering +12, Endurance +9, History +6, Intimidate +5, Nature +12, Religion +6, Streetwise +5, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Monk Feature: Stone Fist Flurry of Blows Ranger Attack 1: Twin Strike Unseen Hand Attack 11: Unseen Hunter's Pounce Unseen Hand Utility 12: Unseen Scrutiny FEATS Level 1: Ki Focus Expertise Level 2: Implement Focus (Ki focuses) Level 4: Disciple of Destruction Level 6: Light Blade Expertise Level 8: Adept Dilettante Level 10: Nimble Blade Level 11: Versatile Master Level 12: Starblade Flurry ITEMS Monk unarmed strike Blurred Strike Ki Focus +3 x1 Ki Dagger +1 x1 Ki Hand crossbow +1 x1 Hand Crossbow x3 Battle Harness Cloth Armor (Basic Clothing) +2 x1 Elven Cloak +2 x1 Jade Sea Snake x1 Lancing Gloves x1 Ki Wrist Razors x1 Battle Standard of the Hungry Blade x1 Siberys Shard of the Mage x1 (attached to Ki Dagger) ====== End ====== The Schtick
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Twin Strike: +23 to hit +6 Level +6 Wis (Adept Dilettante) +3 Proficiency (Dagger) +3 Enhancement (Ki Focus) +2 Expertise +2 CA (Owlbear) +1 (Nimble Blade)
+14.5 damage +2.5 (Dagger) +3 (Enhancement) +2 (Focus) +2 (Lancing Gloves) +2 (Light Blade Expertise) +2 (Owlbear) +1 (Dragonshard)
+72 Damage (First Flurry) +15 on target of attack +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Ki Wrist Razors) +2 (Lancing Gloves) +19 on adjacent enemy +7 (Base Flurry) +2 (Ki Dagger) +2 (Ki Hand Crossbow) +2 (Ki Wrist Razors) +2 (Lancing Gloves) +4 (Not targeted by triggering attack) +19 on enemy within 5 (Starblade Flurry) +19 on enemy within 10 (Unseen Hand)
+48 Damage (Second Flurry)
+13.5 damage (Jade Sea Snake: Free action attack) +13 to hit +11.5 (Bite) +2 (Owlbear)
First attack DPR: .9(14.5) = 13.05 Second attack DPR: .9(14.5) = 13.05 First Flurry: (1-(.1*.1))*72 = 71.28 Second Flurry: (1-(.1))*48 = 43.2 Crit DPR: (15*.05)*2 = 1.5 Sea Snake: (13.5*.45 + 4.5*.05) = 6.3
Total DPR: 148.38
EDIT: Kind of missed a few posts around Christmas. Sorry there.
Damage per Target: First target: 56.85
(26.1+14.85+8.1+1.5+6.3) Second, Third, and Fourth Targets: 30.51
(18.81+11.7)
Assumptions:
Two enemies adjacent, one of which is also adjacent to my Owlbear. One enemy within 5. One enemy within 10. If enemies don't naturally meet this qualification, then a Battle Standard of the Hungry Blade can certainly coerce them into it.
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1 year ago ::
Dec 15, 2011 - 3:37PM
#1577
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Date Joined:
Jan 23, 2008
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Here's another look at the level 12 multitarget monk: now with 20% more cheese! Just trying to give Archer Arrow a run for his money. ^^ Build
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Revenant, Monk, Unseen Hand Monastic Tradition Option: Stone Fist Choose your Race in Life: Half-Elf Associate: Trained Young Owlbear Theme: Fey Beast Tamer FINAL ABILITY SCORES STR 18, CON 16, DEX 22, INT 11, WIS 11, CHA 9 STARTING ABILITY SCORES STR 15, CON 13, DEX 17, INT 10, WIS 10, CHA 8 AC: 26 Fort: 23 Ref: 25 Will: 21 HP: 83 Surges: 10 Surge Value: 20 TRAINED SKILLS Acrobatics +17, Endurance +16, Stealth +19, Thievery +17 UNTRAINED SKILLS Arcana +6, Athletics +10, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +6, Insight +6, Intimidate +7, Nature +6, Perception +6, Religion +6, Streetwise +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Revenant Utility: Dark Reaping Monk Feature: Stone Fist Flurry of Blows Ranger Attack 1: Twin Strike Unseen Hand Attack 11: Unseen Hunter's Pounce Unseen Hand Utility 12: Unseen Scrutiny FEATS Level 1: Half-Elf Soul Level 2: Ki Focus Expertise Level 4: Weapon Focus (Crossbow) Level 6: Sneak of Shadows Level 8: Two-Fisted Shooter Level 11: Versatile Master Level 11: Steady Shooter Level 12: Starblade Flurry ITEMS Monk unarmed strike Blurred Strike Ki Focus +2 x1 Ki Dagger +1 x1 Ki Hand crossbow +1 x1 Shimmering Cloth Armor (Basic Clothing) +2 x1 Elven Cloak +2 x1 Jade Sea Snake Lancing Gloves x1 Bracers of Archery (heroic tier) x1 ====== End ======
Twin Strike: +21 to hit +6 Level +6 Dex +2 Proficiency (Hand Crossbow) +3 Enhancement (Ki Focus) +2 Expertise +2 CA (Owlbear)
+18.5 damage (First Attack) +3.5 (Hand Crossbow) +2 (Enhancement) +2 (Focus) +2 (Bracers) +2 (Owlbear) +2 (Lancing Gloves) +3 (Steady Shooter)
+18.5 damage (Second Attack)
+64 Damage (First Flurry) +13 on target of attack +7 (Base Flurry) +4 (Ki Weapons) +2 (Lancing Gloves) +17 on adjacent enemy +7 (Base Flurry) +4 (Ki Weapons) +4 (Not targeted by triggering attack) +2 (Lancing Gloves) +17 on enemy within 5 (Starblade Flurry) +17 on enemy within 10 (Unseen Hand)
+48 Damage (Second Flurry) Previous damage -16 from Ki Weapons
+ 13.5 damage (Jade Sea Snake: Free action attack) +11 to hit (-2 from not having Mounted Combat) +11.5 (Bite) +2 (Owlbear)
First attack DPR: .8(18.5) = 14.8 Second attack DPR: .75(18.5) = 14.8 First Flurry: (1-(.2^2))*64 = 61.44 Second Flurry: (1-(.2))*48 = 38.4 Crit DPR: (16*.05)*2 = 1.6 Two-Fisted Shooter: 2(.05((.8(24.5)+.05(16)))=2.04 Sea Snake: (13.5*.35 + 4.5*.05) = 4.95
Total DPR: 138.03
EDIT: Hey, I can afford a +3 implement! ...That's a terrifyingly huge difference.
I understand flurry of blows now. How are you getting around the rule that you can only have 1 free action attack / round?
And also, this build has nice single target DPR Target 1: 14.8(Twin 1) + 14.8(Twin 2) + 13(Flurry 1) + 13(Flurry 2) + 1.6(crit) + 2.04(TFS) + 4.95(snake) = 64 DPR Target 2: 2*17 = 34 Target 3: 2*17 = 34 (dagger from Starblade Flurry) Target 2 or 3: 2*17 = 34 (crossbow from Unseen Hand) This is starting to get closer to an AOE attacker, but this build never worries about friendly fire.
Just realized that you deal more damage to your secondary target (34+34 = 68) than your primary target(64).
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Dec 15, 2011 - 4:16PM
#1578
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I understand flurry of blows now. How are you getting around the rule that you can only have 1 free action attack / round?
And also, this build has nice single target DPR Target 1: 14.8(Twin 1) + 14.8(Twin 2) + 13(Flurry 1) + 13(Flurry 2) + 1.6(crit) + 2.04(TFS) + 4.95(snake) = 64 DPR Target 2: 2*17 = 34 Target 3: 2*17 = 34 (dagger from Starblade Flurry) Target 2 or 3: 2*17 = 34 (crossbow from Unseen Hand) This is starting to get closer to an AOE attacker, but this build never worries about friendly fire.
Just realized that you deal more damage to your secondary target (34+34 = 68) than your primary target(64).
Isn't Flurry of Blows a no action? You've got two attacks from a standard action, to no action feature powers (Flurry is not an attack), and the Jade Sea Snake for the free action attack. What am I missing?
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1 year ago ::
Dec 15, 2011 - 4:18PM
#1579
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Date Joined:
Jan 23, 2008
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I understand flurry of blows now. How are you getting around the rule that you can only have 1 free action attack / round?
And also, this build has nice single target DPR Target 1: 14.8(Twin 1) + 14.8(Twin 2) + 13(Flurry 1) + 13(Flurry 2) + 1.6(crit) + 2.04(TFS) + 4.95(snake) = 64 DPR Target 2: 2*17 = 34 Target 3: 2*17 = 34 (dagger from Starblade Flurry) Target 2 or 3: 2*17 = 34 (crossbow from Unseen Hand) This is starting to get closer to an AOE attacker, but this build never worries about friendly fire.
Just realized that you deal more damage to your secondary target (34+34 = 68) than your primary target(64).
Isn't Flurry of Blows a no action? You've got two attacks from a standard action, to no action feature powers (Flurry is not an attack), and the Jade Sea Snake for the free action attack. What am I missing?
I'm away from my books so don't know the latest on what type of action flurry is. If it's a no action, then I see no problems. 68 to one target, 64 to another, 34 to another. Pretty mean at level 12. Still I think we can eek out some more from this puppy.
DPR King Candidates 3.0How much damage should I shoot for?
Show
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
Show
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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1 year ago ::
Dec 15, 2011 - 4:21PM
#1580
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I understand flurry of blows now. How are you getting around the rule that you can only have 1 free action attack / round?
And also, this build has nice single target DPR Target 1: 14.8(Twin 1) + 14.8(Twin 2) + 13(Flurry 1) + 13(Flurry 2) + 1.6(crit) + 2.04(TFS) + 4.95(snake) = 64 DPR Target 2: 2*17 = 34 Target 3: 2*17 = 34 (dagger from Starblade Flurry) Target 2 or 3: 2*17 = 34 (crossbow from Unseen Hand) This is starting to get closer to an AOE attacker, but this build never worries about friendly fire.
Just realized that you deal more damage to your secondary target (34+34 = 68) than your primary target(64).
Isn't Flurry of Blows a no action? You've got two attacks from a standard action, to no action feature powers (Flurry is not an attack), and the Jade Sea Snake for the free action attack. What am I missing?
I'm away from my books so don't know the latest on what type of action flurry is. If it's a no action, then I see no problems. 68 to one target, 64 to another, 34 to another. Pretty mean at level 12. Still I think we can eek out some more from this puppy.
Not only is it a No Action, it's not even an Attack power as far as I can tell.
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