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Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Nov 15, 2011 - 10:22AM #1541
Denubis
Date Joined: Dec 23, 2009
Posts: 14

Nov 15, 2011 -- 8:27AM, borg285 wrote:

If you wanted to use something that lasts all encounter but you can only use it a limited number of encounters per day I think we used 3/5/7 when we were exploiting salve of power to spam dailies.

I've played in enough groups to say that not every party will have another melee character.  We are trying to make builds that people can use in their game having tweaked it to their style.  

Even with 2 dailies and an encounter power that help you ensure certian assumptions, you can't rely on that here.  Most of the games I've played we only had 1 encouter for the day, making lilting songblade even more broken (WoTC, please fix this item.  No matter how you read it or twist the rules, it is at least highly unballanced).  

As per catch-22's, ie. no-win situations, please put yourself in the monster's position and take the most  intelligent response.  Calculate on this scenario.  Assume all mosters have a ranged attack and can charge.  Don't assume burst attacks, although strikers should be going for the foe that is the most threatening, which they typically do have those kind of attacks.  




Okay, I'll redo my math on that assumption.

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1 year ago  ::  Nov 22, 2011 - 3:32PM #1542
Anihilation
Date Joined: Oct 15, 2009
Posts: 87
Hi all,


I’ve created a level 16 version of Arrow for the new king of DPR at that level.  I just love archers and want to show that they can compete with their melee cousins.  The build concept is very similar to the level 12 version, however changing the paragon path is essential for the level 16 feature of Morninglord.


 


Features:

  • Arrow doesn't get to roll twice for attacks, but gains other benefits for the Oath power
  • Painful Oath adds radiant damage to all attacks and extra Radiant damage for Morninglord feature plus Pelor's to kick for one attack per round
  • 32 Frozen Whetstones adds Cold damage
  • Combat advantage provided by frost cheese
  • The theme is pretty weak right now, the Samurai only adds 1d6 to a crit for a whopping 0.3 DPR.  If anyone can find something better please let me know.

 


130 DPR – Arrow (level 16) – [1, 6, 8]


Attack and Damage Spoiler: Show


 


Twin Strike
+27 to hit  vs 30 AC (90%)
    +8 Level
    +7 Dex
    +2 Prof
    +4 Enhance
    +2 Expertise
    +2 Prime Shot
    +2 CA
 

+56.5 Damage 

  •     +6.5 Superior Greatbow
  •     +4 Enhancement
  •     +5 Lasting Frost
  •     +10 Morninglord feature
  •     +4 Pelor’s Sun Blessing
  •     +4 Bracers of Archery
  •     +3 Sly Hunter
  •     +3 Syberys Shard of Radiance
  •     +2 Gloves of Ice
  •     +2 Frozen Whetstone
  •     +2 Prime Shot Weapon
  •     +4 Battle Fury Stance
  •     +5 Called Shot
  •     +2 Bow Expertise

  Once per Round:
  •     +18 Painful Oath
  •     +7.7 Quarry


Attacks:
85% Chance to hit for 56.5 damage
85% Chance to crit for 56.5 damage
5% Chance to crit for 85.5 damage
5% Chance to miss


Chance for 1 hit: 88.0%
Chance for 1 crit: 9.8%

DPR per Attack: 2*(0.85*56.5) =  104.6 DPR
DPR from Quarry: (.88*7 + .098*12) = 7.34 DPR
DPR from Painful Oath: (.98*18) = 17.6 DPR


Total DPR = 129.6



 


Arrow level 16 Character Build: Spoiler: Show


 


============ Created Using Wizards of the Coast D&D Character Builder ======
Arrow, level 16
Human, Ranger/Avenger, Morninglord
Hybrid Ranger Option: Hybrid Ranger Reflex
Hybrid Avenger Option: Hybrid Avenger Reflex
Hybrid Talent Option: Ranger Combat Talent
Ranger Combat Talent Option: Prime Shot (Hybrid)
Human Power Selection Option: Heroic Effort
Theme: Samurai
 
FINAL ABILITY SCORES
STR 11, CON 12, DEX 24, INT 11, WIS 18, CHA 9
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8
 
 
AC: 25 Fort: 20 Ref: 28 Will: 23
HP: 100 Surges: 7 Surge Value: 25
 
TRAINED SKILLS
Acrobatics +20, Athletics +13, Heal +17, Nature +17, Perception +17, Stealth +20
 
UNTRAINED SKILLS
Arcana +8, Bluff +7, Diplomacy +9, Dungeoneering +12, Endurance +9, History +8, Insight +12, Intimidate +9, Religion +8, Streetwise +7, Thievery +15
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Samurai Utility: Iaijutsu
Human Racial Power: Heroic Effort
Hunter's Quarry  Power: Hunter's Quarry
Avenger Feature: Oath of Enmity
Ranger Attack 1: Twin Strike
Ranger Attack 1: Two-Fanged Strike
Fighter Utility 2: Battle Fury Stance
Avenger Utility 6: Oath of Enduring Wrath
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Ranger Utility 16: Back on Target
 
FEATS
Level 1: Bow Expertise
Level 2: Wintertouched
Level 4: Brawling Warrior
Level 6: Weapon Proficiency (Greatbow)
Level 8: Acolyte Power
Level 10: Hybrid Talent
Level 11: Lasting Frost
Level 11: Sly Hunter
Level 12: Called Shot
Level 14: Painful Oath
Level 16: Prime Quarry
 
ITEMS
Bracers of Archery (paragon tier) x1
Pelor's Sun Blessing (level 3)
Frozen Whetstone (heroic tier)
Prime Shot Greatbow +4 x1
Ring of Giants x1
Siberys Shard of Merciless Cold (paragon tier)
Gloves of Ice (paragon tier)
====== End ======




Edits:


1. Illeist made a good point below.  I swapped out Weapon Focus for Pervasive Light to ensure each attack gains the benefit of the radiant vulnerability.  I'm not clear on the keyword/damage type rules so this way there should be no question that the damage works.


2. Fixed the quarry 2d6 average damage roll from 7 to 9 since it is affected by Avenging Resolution


3. Added the theme Fey Beast Tamer Theme, Changed Hybrid Fighter to Hybrid Avenger, Adjusted feats to complement the Avenger's benefits, added stronger theme on radiant damage for additional damage through the Morninglord vulnerability plus Pelor's bonuses.


4. Adjusted the item list to make sure it fits within the 160,000g budget of a newly created level 16 character, this decreased the DPR overall but it's still very high for the level.


5. Removed Fey Beast Tamer as it doesn't play nice with Prime Shot.  Adjusted feats to compensate based on feedback.  Net loss of 10 DPR, but still good.

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1 year ago  ::  Nov 22, 2011 - 4:14PM #1543
Illeist
Date Joined: Sep 24, 2010
Posts: 248
Compendium and CB are down (and I wish I could be surprised), so I can't actually figure out the minutiae of your build just yet, but I can say that you either missed a damage bonus or you calculated your damage incorrectly. The listed damage bonuses only add up to 55.5.

Also, if Radiant Hunter does what I think it does (makes your Hunter's Quarry radiant), how are you giving both attacks of Twin Strike radiant damage?

And how are you getting 6.5 intead of 5.5 on your Crossbow? Radiant Hunter gives your attack the radiant keyword, but the weapon damage is still just cold, so the Ring of Radiant Storms should be in no way relevant.

But it's still a good build. Congrats on that.
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1 year ago  ::  Nov 22, 2011 - 4:41PM #1544
Anihilation
Date Joined: Oct 15, 2009
Posts: 87
Weird I can't edit my post right now.  You are right that the build listed was missing the +2 damage from the set bonus from Gifts for the Queen.  The Ring allows you to reroll any damage with a Radiant Power, Radiant Hunter makes Twin Strike a Radiant Power.  That's a good point about the radiant damage though, if I need more than Radiant Hunter to give each attack radiant damage I might have to make a change to a Radiant weapon.
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1 year ago  ::  Nov 22, 2011 - 4:45PM #1545
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,900
The slightly higher then expected damage is from the reroll mechanic via the Ring of the Radiant Storm.

Curiously the keyword rules specifiy that if you add or remove damage from an a power, the power gains or loses it for that use. "Use" is defined, in terms of powers, as taking the action specified in the power's description. So for that "use" of Twin Strike, it has the Radiant keyword. The power, not the attacks it is making. Individual attacks are never said, in the rules, to gain or lose keywords, only powers.
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1 year ago  ::  Nov 24, 2011 - 3:48AM #1546
szyn
Date Joined: Jun 7, 2011
Posts: 16

My second attempt at a CharOP DPR build.  Please offer suggestions if you have any!


I started just playing around with a fairly standard Kulkor Avenger with a gouge (trying to combine it with a cleric for more utility), and noticed the awesome Immortal origin option of the Keeper of the Everflow ED, which allows me to change my untyped at-will damage to radiant.  This made me think about Punishing Radiance, and with regeneration 5 when bloodied (also from Everflow) I could also last a bit longer with the Martial Supremacy stance without needing a heal.  I also have resist all 5 from Ring of Free Time, so when I'm bloodied I'm negating 10 dmg per round.


If I do end up dropping to 0, I get a free MBA and when my turn starts I regain HP to my bloodied value and end all bad effects.  I haven't really looked into whether the Iron Wolf MBA can grant more than just the 1 MBA (or also granted MBAs) and also I'm not sure whether Martial Supremacy stops when I drop to 0 hp or not.  I won't be spending a surge to get back to bloodied so I would think it would keep going.


Long step lets me shift 2 and spam charge, and also lets me shift 2 on each MBA while I slide my target 2.  This can end up being some crazy mobility tricks if you keep landing crits.  You could pull a baddie way off into a corner or move into the middle of a group so Slashing Storm hits them all.


IMO this is a very playable build with only 2 items really required to make it work (I suppose you could loose the rending weapon and greatly reduce your DPR if need be) and has pretty high defenses.  It's also pretty much the same sustained DPR every encounter because it doesn't rely on big dailies to boost it up, which I thought was lacking in most DPR builds. 


Obviously my gear is out of hand, but I just threw in about all I could for the sake of max potential.  With just the required gear I am probably still around 300 DPR.

I get an extra minor from Ring of Free Time.

FIRST TURN: (minor) Healing Word (Grants Temp HP via belt for some extra time keeping MS active), (minor) Martial Supremacy, (minor) Oath, Charge

*For the sake of DPR calcs I'm going to assume this starts on the second turn after the target has been hit and is granting CA.  Also assuming I am adjacent to the target*


Abbr:
PoS = Power of Skill
KoE = Keeper of the Everflow
MS = Martial Supremecy stance
PO = Painful Oath
SS = Slashing Storm
MBA = Melee Basic Attack (In this case Overwhelming Strike)
CA = Combat Advantage
PA = Power Attack

-------------------------------

THIS TURN: (minor) Apply Whetstone, (move) Shift 2 via Long Step, charge attack

ATTACK: Show

+15 Lvl +10 Wis +6 Enh +2 Prof +3 Feat = +36 vs Reflex 42
+38 with CA from Radiant Advantage or prone target
+39 on charge
-2 from PA


Crit 19-20 (Hand of Divine Guidance)

HIT Oath target:
Base
1-(0.25^2) = 0.9375 (93.75% chance to hit)
With CA
1-(0.15^2) = 0.9775 (97.75% chance to hit)


Charge with CA
1-(0.10^2) = 0.99 (99% chance to hit)
With CA + PA activated
1-(0.25^2) = 0.9375 (93.75% chance to hit)
Charge with CA + PA activated
1-(0.20^2) = 0.96 (96% chance to hit)


CRIT Oath target:
1-(1-0.10)^2) = 0.19 (19% chance to crit)


HIT Oath target + MS: (Hit but not crit)
Base
[(1-0.10)^2)]*[(1-(0.25^2))-(1-(1-0.10)^2)] = 0.6055 (60.55% chance to hit)
With CA
[(1-0.10)^2)]*[(1-(0.15^2))-(1-(1-0.10)^2)] = 0.6379 (63.79% chance to hit)
Charge with CA
[(1-0.10)^2)]*[(1-(0.10^2))-(1-(1-0.10)^2)] = 0.648 (64.8% chance to hit)
With CA + PA activated
[(1-0.10)^2)]*[(1-(0.25^2))-(1-(1-0.10)^2)] = 0.6055 (60.55% chance to hit)
Charge with CA
[(1-0.10)^2)]*[(1-(0.20^2))-(1-(1-0.10)^2)] = 0.6237 (62.37% chance to hit)


CRIT Oath target + MS:
1-(1-0.10)^4) = 0.3439 (34.39% chance to crit)


From Rending Weapon, I am granted another MBA whenever I crit, so it's possible to have a few other MBAs coming from the original 2 attacks.  Combined with stacking Punishing Radiance and stacking Font of Radiance, this can end up being a HUGE amount of damage if you get lucky on a sequence of crits.  If anyone has some formulas to make this more accurate (or correct), please let me know.  For now this is what I have:


RENDING WEAPON: Show

Granted MBA calcs: (if you have a better way of doing it please let me know)
Chance of granted MBA from crit:

34.39% crit chance each main attack * 2 attacks
1-(1-0.3439)^2) = 0.5696 (56.96% chance that at least one of the two attacks will crit)
0.3439^2 = 0.1183 (11.83% chance that both will crit)
0.5696 - 0.1183 = 0.4513 (45.13% chance that only 1 will crit)


Scenario 1: both crit
11.83% chance on first round (2 more MBAs)
5.33% chance that both crit on first round and only one crits on second round (1 more MBA)
1.4% chance that both crit on first and second round (2 more MBAs)


Scenario 2: 1 crit
45.13% chance that only 1 crits (1 more MBA)
15.52% chance that 1 crits first round and crits again second round (1 more MBA)
5.34% chance that rounds 1-3 all crit (1 more MBA)
1.84% chance that rounds 1-4 all crit (1 more MBA)


(I didn't bother calculating further due to the small amount of DPR it would contribute)


Avg number of granted attacks: (0.1183*2)+(0.014*2)+(0.0533)+(0.4513)+(0.1552)+(0.0534)+(0.0184) = 0.9962 avg granted attacks
Avg chance of an attack being granted and hitting with CA + PA activated:
0.9962*0.9375 = 0.9339


DAMAGE: Show

Pervasive Light calcs:
Crit on first attack of the round:
1 charge attack at 96% hit rate + 2 kulkor attacks at 93.75% hit rate + (0.9339*2) = 1.868 avg granted attacks to hit on 2 rounds + 1 guaranteed granted attack from current crit at 93.75% hit.  0.96+1.875+1.868+0.9375 = Total 5.6 following attacks hit.
10 extra dmg per hit, so 5.6*10 = 56 extra crit dmg via pervasive light


Crit on second attack:
1 charge attack at 96% hit rate + 1 kulkor attacks at 93.75% hit rate + (0.9339*2) = 1.868 avg granted attacks to hit on 2 rounds + 1 guaranteed granted attack from current crit at 93.75% hit.  0.96+0.9375+1.868+0.9375 = Total 4.7 following attacks hit.
10 extra dmg per hit, so 4.7*10 = 47 extra crit dmg via pervasive light


Crit on granted attack:
1 charge attack at 96% hit rate + 1 kulkor attacks at 93.75% hit rate + 0.9339 avg granted attacks to hit on next round + 1 guaranteed granted attack from current crit at 93.75% hit.  0.96+0.9375+0.9339+0.9375 = Total 3.8 following attacks hit.
10 extra dmg per hit, so 3.8*10 = 38 extra crit dmg via pervasive light


To figure Pelor's Blessing damage, we have to conclude that the previous round had 2 attacks with a 34.39% crit chance.
1-(1-0.3439)^2) = 0.5696 (56.96% chance the target has been crit already and is vuln)


Font of Radiance:
1-(1-0.3439)^2) = 0.5696 (56.96% chance the target has been crit this turn and is affected)
0.9962 avg total crits on a turn from granted attacks, each stacking 10 vuln.
10+(10*0.9962) = 19.96 avg vuln.
Damage: 3d6(font)+10(Pelor)+19.96(vuln)
Triggers after my turn.



Charge Attack (On hit slide and prone, grant MBA):
Damage: 4d6(weapon)10(wis)+6(enh)+3(feat)+6(item)+3(Spear Exp)+9(PA)+10(PO)+10(SS)+5(shard)+3d6(helm)+6(whet)+5.7(pelor)= 18+62+13.5+6+5.7= 105.2 (120 max)
Crit: 97.7(base)+3d6(helm)+6d6(weapon)+6d6(high crit)+24(giants*2)+56(pervasive light)= 97.7+13.5+27+27+24+56 = 245.2 (272 max) plus MBA

Kulkor MBA:
Damage: 4d6(weapon)10(wis)+6(enh)+3(feat)+6(item)+9(PA)+5(shard)+6(whet)+5.7(pelor)=  18+39+6+5.7= 68.7 (79 max)
Crit: 74.7(base)+6d6(weapon)+6d6(high crit)+24(giants*2)+47(pervasive light)= 74.7+27+27+24+47 = 199.7 (222 max) plus MBA


Granted MBA:
Damage: 4d6(weapon)10(wis)+6(enh)+3(feat)+6(item)+9(PA)+5(shard)+6(whet)+5.7(pelor)=  18+39+6+5.7= 68.7 (79 max)
Crit: 74.7(base)+6d6(weapon)+6d6(high crit)+24(giants*2)+38(pervasive light)= 74.7+27+27+24+38 = 190.7 (213 max) plus MBA


DPR: Show

Charge attack:
((0.96-0.3439)*105.2)+(0.3439*245.2) = 64.81+84.32 = 149.13 DPR


Kulkor MBA:
((0.9375-0.3439)*68.7)+(0.3439*199.7) = 40.78+68.68 = 109.46 DPR


Granted MBA:
((0.9339-0.3439)*68.7)+(0.3439*190.7) = 40.53+65.58 = 106.11 DPR


Font of Radiance:
0.5696*(10.5+10+19.96)= 23.05 DPR


149.13+109.46+106.11+23.05 = 387.75



TOTAL DPR:


387.75


No dailies required!  I'm sure my calculations could be perfected but hopefully they are somewhat correct.  If they are wrong, I probably left some DPR on the table from pervasive light and granted MBAs.  Any suggestions or comments are very welcome.


Build Details: Show

====== Created Using Wizards of the Coast D&D Character Builder ======


The Infinite Punisher, level 30
Human, Avenger/Cleric, Kulkor Arms Master, Keeper of the Everflow (Immortal origin)
Hybrid Cleric Option: Battle Cleric's Lore (Scale prof. and +2 AC)
Human Power Selection Option: Heroic Effort (In case you actually miss once in a while)
Deity: Dol Dorn
Theme: Iron Wolf Warrior (free MBA if I die)


FINAL ABILITY SCORES
STR 18, CON 14, DEX 16, INT 12, WIS 30, CHA 10


STARTING ABILITY SCORES
STR 12, CON 12, DEX 12, INT 10, WIS 18, CHA 8


POWERS
Avenger Feature: Oath of Enmity
Cleric Utility: Healing Word (Heal urself for Temp HP via Cincture of Vivacity)
Avenger Attack 1: Overwhelming Strike (Used as MBA via PoS)
Fighter Utility 22: Martial Supremacy
Avenger Attack 27: Spark of Hatred (Cuz it's fun!)


FEATS (Ignore the order for playability, I just threw them in there)
Level 1: Spear Expertise
Level 2: Power of Skill
Level 4: Avenging Resolution
Level 6: Battle Awareness
Level 8: Weapon Focus (Spear)
Level 10: Kulkor Battlearm Student
Level 11: Weapon Proficiency (Gouge)
Level 12: Impaling Spear
Level 14: Painful Oath
Level 16: Power Attack
Level 18: Polearm Momentum
Level 21: Hand of Divine Guidance
Level 21: Long Step (Shift extra square to spam charge)
Level 22: Acolyte Power (Martial Supremacy)
Level 24: Slashing Storm
Level 24: Deadly Axe
Level 26: Punishing Radiance
Level 28: Radiant Advantage
Level 30: Font of Radiance


ITEMS
Rushing Cleats x1 (Needed)
Magic Scale Armor +6 x1
Horned Helm (epic tier) x1
Ring of Giants x2
Cincture of Vivacity x1
Siberys Shard of Radiance (epic tier)
Badge of the Berserker +6 x1
Symbol of Victory +6 x1 (Grant yourself another AP)
Rending Gouge +6 x1 (Needed)
Many-Fingered Gloves x1
Ring of Free Time x1
Iron Armbands of Power (epic tier) x1
Pelor's Sun Blessing (level 3)
Frozen Whetstone (epic tier)


====== End ======


VARIATIONS:
Also could swap out the Cleric hybrid for Paladin or Artificer to get a daily crit range of 18-20, which would add a good chunk of DPR, but I feel those options lose a lot of playability that the Cleric hybrid can offer this build.  Wearing scale, healing abilities, removing effects, and Radiant Advantage are all nice benefits of the Cleric.


*Edited: updated calculations for Font of Radiance, Pervasive Light, and Pelor's Blessing.


*Edited: swapped out Power of Strength for Avenging Resolution.

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1 year ago  ::  Nov 24, 2011 - 4:45AM #1547
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
Among the Kings of level 1 there's a cool unorthodox Warlock|Swordmage combination by Kylian that's a little outdated.

Spoiler: Show

Feb 25, 2010 -- 1:36PM, Kylian wrote:

Here's another character concept using Eyebite, at level 1.

Level 1 Human Assault Swordmage|Warlock

Cheese used: 8
DPR: 20.85

Str 10 Con 11 Dex 10 Int 14 Wis 8 Cha 20

At-will: Eyebite, Eldritch Strike, 1 swordmage open

Feats: Focused Expertise, Weapon Focus

Items: longsword, leather armor

DPR Calculations
Assumptions: You've used your aegis on the target and cursed it. Your target doesn't try to attack you because you're far away (up to 10 squares) and invisible when you hit him with Eyebite.

Eyebite to-hit: 5 (abil mod) + 1 (expertise) = +6

Eldritch Strike to-hit: 5 (abil mod) + 3 (prof) + 1 (expertise) + 2 (invis CA) = +11

Eyebite damage: 5 (abil mod) + 1 (weapon focus) = +6

Eldritch Strike damage: 5 (abil mod) + 1 (versatile) + 1 (weapon focus) = +7

Curse damage: 1d6 per round.

Total DPR: 20.85 




By going Sorcerer King as your pact and taking Mindbite Scorn and Killing Curse as your level 1 feats, the DPR increases as followed using the above calculation:

DPR Calculations, updated
Spoiler: Show

Eyebite to-hit: +4 (abil mod)

Eldritch Strike to-hit: 4 (abil mod) + 3 (prof) + 2 (invis CA) = +9

Eyebite damage: 1d6 + 4 (abil mod) + 2d8 (curse)

Eldritch Strike damage: 1d8+4 (abil mod) + 2d8 (curse)

Total DPR: 23.09


To get to the realistic DPR though, you have to incorporate the chances of

1. Eyebite not hitting
2. The marked enemy not hitting your ally

This would bring the DPR down to around 15.
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1 year ago  ::  Nov 24, 2011 - 6:17AM #1548
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,350
@szyn

{sblock=whateverIwantit to say}

{/sblock}

Don't hit the shift key when you hit the bracket key to do it for real.

whateverIwantittosay Show

No really its pretty easy, just use [] instead of {}
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1 year ago  ::  Nov 25, 2011 - 12:14AM #1549
szyn
Date Joined: Jun 7, 2011
Posts: 16

Nov 24, 2011 -- 6:17AM, jonathan_sicari wrote:

@szyn

{sblock=whateverIwantit to say}

{/sblock}

Don't hit the shift key when you hit the bracket key to do it for real.

whateverIwantittosay Show


No really its pretty easy, just use [] instead of {}




Much appreciated!

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1 year ago  ::  Nov 25, 2011 - 1:48AM #1550
Illeist
Date Joined: Sep 24, 2010
Posts: 248
Level 16 Pixie Sorceror|Executioner/Academy Master (Oracle of the Evil Eye)

Here's some substandard charging damage with above-standard riposte.


Ensorcelled Blade (Charge)


+27 vs. Reflex
  +7 (Charisma)
  +8 (1/2 level)
  +3 (Proficiency)
  +3 (Enhancement)
  +2 (Expertise)
  +2 (CA: Wintertouched)
  +1 (Charge)
  +1 (Academy Master)

58.5 damage
  +2.5 (Dagger)
  +9 (Attack Finesse)
  +7 (Charisma)
  +3 (Enhancement)
  +3 (Silvery Glow)
  +2 (Light Blade Expertise)
  +5 (Wild Spellfury)
  +7 (Horned Helm)
  +7 (Celestial Charger)
  +5 (Lasting Frost)
  +5 (Sorcerous Power)
  +3 (Academy Master)

Calculations:
Spoiler: Show
.95(58.5)+.05(19)=55.925



Riposte Business


10 Damage
 
+5 (Ensorcelled Blade)
  +5 (Lasting Frost)

12 Damage
  +7 (White Lotus Riposte)
  +5 (Lasting Frost)

7 Damage
 
+2 (Gaze of the Evil Eye)
  +5 (Lasting Frost + Arcane Admixture)

+26 vs. Reflex (White Lotus Master Riposte)
  +7 (Charisma)
  +8 (1/2 level)
  +3 (Proficiency)
  +3 (Enhancement)
  +2 (Expertise)
  +2 (CA)

44.5 damage
  +2.5 (Dagger)
  +9 (Attack Finesse)
  +7 (Charisma)
  +3 (Enhancement)
  +3 (Silvery Glow)
  +2 (Light Blade Expertise)
  +5 (Wild Spellfury)
  +5 (Lasting Frost)
  +5 (Sorcerous Power)
  +3 (Academy Master)

Calculations:Spoiler: Show
.95(44.5)+.05(19)=42.625


Total DPR: 55.925+10+12+7+42.625=127.55
DPR without Riposte: 55.575

EDIT: This build has a higher than average chance of triggering the riposte, thanks to the combination of Teeny Target and Persistent tail. After all, what monsters pass up a free opp on the squishy mage running away?
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