Community

 
Jump Menu:
Post Reply
Page 139 of 177  •  Prev 1 ... 137 138 139 140 141 ... 177 Next
Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Aug 27, 2011 - 5:17PM #1381
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated for your enjoyment.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
2 years ago  ::  Aug 27, 2011 - 5:48PM #1382
Scholar_and_a_Brutalman
Date Joined: Apr 4, 2004
Posts: 158

Aug 27, 2011 -- 5:00PM, borg285 wrote:


I think the subtle weapon doesn't work.  This works with implement attacks because the rules only specify that properties of off-hand weapons don't apply to weapon attacks made with the main hand weapon.  Please dig into this and make sure you aren't breaking any rules.  If there is something I haven't accounted for in the cheesy key section please ask and we'll hum an haw at it.




The subtle weapon also doesn't work because it's now an item bonus, so it won't stack with Iron Armbands.

(And thanks for reminding me about the difference with off-hand weapon and item properties - I was wondering why people weren't stacking up Vanguard's and Thundergod's weapons.)

Quick Reply
Cancel
2 years ago  ::  Aug 27, 2011 - 11:50PM #1383
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838

Aug 27, 2011 -- 5:00PM, borg285 wrote:

I think the subtle weapon doesn't work.  This works with implement attacks because the rules only specify that properties of off-hand weapons don't apply to weapon attacks made with the main hand weapon.  Please dig into this and make sure you aren't breaking any rules.  If there is something I haven't accounted for in the cheesy key section please ask and we'll hum an haw at it.




It doesn't matter whether you can use it as an implement; properties of weapons won't apply to attacks that you don't make with that weapon.  It will still be a weapon (and thus subject to that rule) if you can use it as an implement.

Quick Reply
Cancel
2 years ago  ::  Aug 28, 2011 - 8:15PM #1384
Kryx
Date Joined: Apr 9, 2006
Posts: 691
Subtle only added 1 dmg over IAoP anyways - I'll just scrap it and look for another item. I need to revise it as the default scout stuff are stances - I didn't realize. I would expect the revision to come in around 77.
Quick Reply
Cancel
2 years ago  ::  Aug 29, 2011 - 2:58AM #1385
Rhodium
Date Joined: Apr 19, 2011
Posts: 5

Aug 27, 2011 -- 4:49AM, Styrx wrote:


Ioun's Revenge


King of Lvl 16, 130.2 DPR Show

Submission: King of Lvl 16
Revision:
1.2
Class/Race:
Half-Elf Avenger MC Ranger PP Resurgent Wilder
Final Ability Scores: Str 16, Con 13, Dex 15, Int 9, Wis 24, Cha 11
Powers: Twin Strike, Overwhelming Strike
Feats: Valenar Weapon Training, Master at Arms, Two Weapon Fighting, Adept Dilletante, Power Attack, Power of Skill, Versatile Master, Two-Weapon Opening, Painful Oath, Devastating Critical
Items: Insight of the Vault (heroic tier), Iron Armbands of Power (heroic tier), War Ring (paragon tier) (2), Harmony Blade Double Scimitar +3, Gauntlets of Blood (paragon tier), The Raven Queen's Shroud (level 3), Frozen Whetstone (paragon tier) (5)
Setup: Have enough Frozen Whetstones.
Attack: Twin Strike vs Oath of Enmity with Harmony Blade Double Scimitar and Volatile Surges
Intention: Crit-fishing to get many additional attacks with harmony blade (no free action!)
Based on: -

Revisions Show

1.0 First try
1.1 Forgot Devastating Critical
1.2 Added Power Attack, Calculations corrected

Math Show

Twin Strike (first attack):
Hit (+20 vs AC 30, two rolls): 7 (Wisdom) + 8 (1/2 level) + 2 (Proficiency) + 3 (Enhancement) + 2 (Master at Arms) - 2 (Power Attack) = 52% crit 27.8% miss 20,3%
DPH: 3.5 crit 6 + 10.5 + 10.5 (Harmony Blade Double Scimitar +3, High Crit) + 3 (Enhancement) + 3 (Feat, Valenar Weapon Training) + 1 (Two-Weapon Fighting) + 6 (Power Attack) + 2 (Item, Iron Armbands of Power, Heroic) + 7 (Painful Oath) + 2 (Gauntlets of Blood, Paragon) + 4 (Frozen Whetstone, Paragon) + 0 crit 7 (Insight of the Vault) + 0 crit 5.5 (Devastating Critical) + 0 crit 10.5 (War Ring) + 0 crit 10.5 (War Ring) + 0.75 (The Raven Queen's Shroud, reroll 1d6<4) + 0 + 59.5 (Two-Weapon Opening, Overwhelming Strike) = 32.25 crit 148.75 + 66.64 (Harmony Blade Double Scimitar, Overwhelming Strike, iterationed crit)
DPR: (.52)(32.25) + (.278)(148.75 + 66.64) = 76.6

Twin Strike (second attack):

Hit (+20 vs AC 30, two rolls): 7 (Wisdom) + 8 (1/2 level) + 2 (Proficiency) + 3 (Enhancement) + 2 (Master at Arms) - 2 (Power Attack) = 52% crit 27.8% miss 20,3%
DPH: 3.5 crit 6 + 10.5 + 10.5 (Harmony Blade Double Scimitar +3, High Crit) +  3 (Enhancement) + 3 (Feat, Valenar Weapon Training) + 1 (Two-Weapon  Fighting) + 6 (Power Attack) + 2 (Item, Iron Armbands of Power, Heroic) + 1.421 (Painful Oath, first attack missed) +  2 (Gauntlets of Blood, Paragon) + 4 (Frozen Whetstone, Paragon) + 0  crit 7 (Insight of the Vault) + 0 crit 5.5 (Devastating Critical) + 0 crit 10.5 (War Ring) + 0 crit 10.5  (War Ring) + 0.152 (The Raven Queen's Shroud, reroll 1d6<4, first attack missed) = 24.07 crit 81.07 + 66.64 (Harmony Blade Double Scimitar, Overwhelming Strike, iterationed crit)
DPR: (.52)(24.07) + (.278)(81.07 + 66.64) = 53.6

Overwhelming Strike Math Show

Overwhelming Strike (on critical hit):
Hit (+20 vs AC 30, two rolls): 7 (Wisdom) + 8 (1/2 level) + 2 (Proficiency) + 3 (Enhancement) + 2 (Master at Arms) - 2 (Power Attack) = 60% crit 27.8% miss 20,3%
DPH: 3.5 crit 6 + 10.5 + 10.5 (Harmony Blade Double Scimitar +3, High Crit) + 7 (Wisdom) +  3 (Enhancement) + 3 (Feat, Valenar Weapon Training) + 1 (Two-Weapon  Fighting) + 6 (Power Attack) + 2 (Item, Iron Armbands of Power, Heroic) + 2 (Gauntlets of Blood, Paragon) + 4 (Frozen Whetstone, Paragon) + 0  crit 7 (Insight of the Vault) + 0 crit 5.5 (Devastating Critical) + 0 crit 10.5 (War Ring) + 0 crit 10.5  (War Ring) = 31.5 crit 88.5 + 66.64 (Harmony Blade Double Scimitar, Overwhelming Strike, iterationed crit)
DPR: (.52)(31.5) + (.278)(88.5 + 66.64) = 59.5

Iteration:
(.52)(31.5) + (.278)(88.5) = 40.98

40.98 + Σ(.278^1)(40.98) + ... + (.278^i)(40.98) = 56.76
40.98 + Σ(.278^1)(56.76) + ... + (.278^i)(56.76) = 62.84
...
40.98 + Σ(.278^1)(66.64) + ... + (.278^i)(66.64) = 66.64







I have a question about it: How do you add the psionic tag in all your  at-will attacks?

Quick Reply
Cancel
2 years ago  ::  Aug 29, 2011 - 6:37AM #1386
Azimuth76
Date Joined: Aug 13, 2011
Posts: 5
Hi ! Here's a new level 16 character. The only purpose of this build is  to show you a DPR with three digits (102,5875 if the opponent attacks  you, 115,8875 if it doesn't).
If you really wanna play it, i advise  you to swap some agressive feats with more defensive ones. Take a look  at the end for more explanations.

(By the way, sorry in advance for my bad english ; if you notice any mistake, please tell me)

The build Show
====== Created Using Wizards of the Coast D&D Character Builder ======
King of Level 16, level 16
Half-Elf, Fighter (Knight), Kulkor Arms Master
Knight Option: Shield Finesse
Eldritch Strike Option: Eldritch Strike Charisma
Half-Elf Power Selection Option: Dilettante
 
FINAL ABILITY SCORES
STR 11, CON 20, DEX 12, INT 9, WIS 11, CHA 24
 
STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 8, WIS 10, CHA 18
 
 
AC: 35 Fort: 29 Ref: 25 Will: 29
HP: 125 Surges: 14 Surge Value: 31
 
TRAINED SKILLS
Diplomacy +22, Endurance +16, Intimidate +20
 
UNTRAINED SKILLS
Acrobatics  +7, Arcana +7, Athletics +8, Bluff +15, Dungeoneering +8, Heal +8,  History +7, Insight +10, Nature +8, Perception +8, Religion +7, Stealth  +7, Streetwise +15, Thievery +7
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Defend the Line
Multiple Class Attack: Power Strike
Warlock's Curse  Power: Warlock's Curse
Warlock Attack 1: Eldritch Strike
Fighter Utility 8: Shield Block
Kulkor Arms Master Attack 11: Arms Master Challenge
Kulkor Arms Master Utility 12: Tempered in Blood
Fighter Utility 16: Bolstering Stride
 
FEATS
Shield Finesse
Level 1: Student of Malediction
Level 2: Vicious Advantage
Level 4: Kulkor Battlearm Student
Level 6: Light Blade Expertise
Level 8: World Serpent's Grasp
Level 10: White Lotus Riposte
Level 11: Versatile Master
Level 12: White Lotus Master Riposte
Level 14: Lasting Frost
Level 16: Deft Blade
 
ITEMS
Feyslaughter Rapier +3 x1
Magic Plate Armor +4 x1
Amulet of Protection +4 x1
Heavy Shield x1
Frozen Whetstone (paragon tier)
Gloves of Ice (paragon tier) x1
Bracers of Mighty Striking (paragon tier) x1
Siberys Shard of Merciless Cold (paragon tier)
====== End ======


The mechanic is simple :
-  Eldritch Strike on your turn to slow the target with Defend the Line,  and knock it prone with World Serpent's Grasp if already slowed
- Assuming you just knocked the enemy prone, make another Eldricht Strike thanks to the level 16 PP feature
- During the ennemy's turn, you'll get a third attack because of three things :
* White Lotus Master Riposte if it attacks you ; since Defender Aura doesn't mark, it is completely legal
* Trigger the Knight's feature "Battle Guardian" if it attacks an ally or shift (or a regular opportunity attack if it moves)
* If it has any way to teleport away from you, the Feyslaughter Weapon solves the problem

In  our DPR calculations, you'll assume that the ennemy was already slowed  and that you don't have any annoying condition on you. If the ennemy  wasn't slowed, you don't have CA and you'll have to use the PP feature  during the ennemy's turn.
The rest of it is just a classic collection of static modifiers, extra damage and cold vulnerability.
We use a Rapier for accuracy and bit of damage thanks to Light Blade Expertise.

DPR Calculations Show
To-hit with every Eldricht Strike :
8 half-level
7 charisma
3 proficiency
3 enhancement
2 expertise
1 Weapon Talent
2 CA
= 26 vs. Ref (28)
Crit 5% // Normal Hit 90% // Miss 5%

Damage with every Eldricht Strike :
1d8 Feyslaughter Rapier
7 charisma
3 enhancement
2 expertise
2 Weapon Mastery
2 Gloves of Ice
4 Bracers of Mighty Striking
5 Lasting Frost
3 Siberys Shard of Merciless Cold
4 Whetstone
= 1d8 + 32 [+ 3d6]
Crit 50,5 // Normal Hit 36,5 // Miss 0

The second and third attacks will occur only of you hit with the first one, so you multiply these values by 0,95.

DPR for the first attack : 33,375
DPR for the second and third attacks : 33,60625
DPR for three attacks : 102,5875

On  top of it, you add the damages dealt by White Lotus Riposte if the  target attacks you during its turn (which is likely to happen given) :
7 charisma + 5 lasting frost = 14
14*0,95 = 13,3

Final DPR (if the opponent attacks you / if it doesn't) : 102,5875 / 115,8875


Pros and Cons Show
The pros of the build :
-  Is it necessary to mention that is has an awesome DPR ? And it only  gets better with the level (when you can grab White Lotus Enervation,  Silvery Glow, Arcane Reserves...)
- You have some way to control the ennemy with slowing, sliding and knocking prone
-  Sometimes you can "interrupt" a melee attack against an ally with Battle Guardian  and Eldritch Strike's sliding, because the ennemy will be out of reach  before the resolution of the attack.
- You have the choice of the  primary ability score : Charisma, Constitution or Wisdom (i took  Charisma because i like being the party face :D)
- You have the choice of the second ability score. Mix it with a third to have normalized NAD.
- You're a striker and you wear a plate and a heavy shield. You'll love it.

The cons of the build :
- You're a defender and you have the worst NAD ever. You'll hate it.
- Zero mobility.
- It's completely unplayable in heroic.
-  It's still unplayable in paragonic because the character is supposed to  be a defender. You have defender features but you don't have the  defenses to handle it. Ennemies will eat you. The worst thing about it  is that your aura doesn't affect marked ennemies : if a true defender  does his job, you won't be that efficient anymore. Yet, with some  modifications, you can become a very solid offtank (but you must divide  the DPR by 2).
- The only "striker" features you have are Weapon  Talent (+1 to attack rolls) and Weapon Mastery (+2 to damage rolls).  That means you'll need a lot of items to improve your DPR.
- The  build is already item dependent anyway. If you don't get a Feyslaughter  weapon, you'll still be able to do your job in most of the encounters,  but you really need a Frost weapon or some Frozen Whetstones to deal  decent damages. And you definitely don't have a room for Arcane Admixture.
- It's not flexible at all. You rely on your at-will  and you don't have nice encounter or daily powers to use as a minor  action like a Ranger.
- It might be boring to play, unless there is  some synergy in your team with the whole "slowing and knocking prone"  thing.


I'm really waiting for the Hybrid Knight. If  WotC doesn't screw it up, this build might become one of the best  offtank, as you get Warlock's Curse, Eldricht Strike at level 1, some  place for more feats (get rid of Warlock multiclassing and Versatile  Master), and proper encounter and daily powers.

(Thanks to mellored for giving me the idea with his Super Knight build and the guys form CharOp Irc for their advices)
Quick Reply
Cancel
2 years ago  ::  Aug 29, 2011 - 7:55AM #1387
mellored
Date Joined: Jul 8, 2008
Posts: 19,459
Genasi Battlemind|Sorcerer/Lightning Fury/Invincible mind is off...  

Mainly, i don't think you can spend 2 PP on beguiling torment.  It say's "you can spend 1 to slide 1".

Thus slides 16 per hit instead of 24.  So..

BB: 3*((.6)*(7+4 SF+(16)*16)+.05*(14))+
BR: 2*(1-.6^(3))*(.6*(4.5+7 Con+4 SF+5 (shard)+(16*16)+.05*(17.5))=864.0768 DPR .

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Aug 29, 2011 - 8:52AM #1388
Mog0025
Date Joined: Jun 11, 2008
Posts: 81

24.5 DPR Warlock|Executioner (1st), by Mog0025 (8,@,CA,Ch)


Race: Human


Class: Warlock (Sorcerer-King pact)|Executioner


Feats: Mindbite Scorn, Killing Curse


Math Show


Power Used: Eldritch Strike (Counts as a melee basic attack)


To hit: (+5 Constitution, +3 Longsword Proficiency) vs. AC 15


Chance to hit: 1- 0.05(15-8-1) = 0.7


Damage: 1d8 Longsword, 1d8 Warlock's Curse, 1d8 (Psychic) Mindbite Scorn, 1d8 Attack Finesse, 5 Constitution, 1 Versatile weapon 2H, 4 (Poison) Carrion Cralwer Brain Juice


Average Damage: (4.5 + 4.5 + 4.5 + 4.5 + 5 + 1 + 4) =  28 (Including 4 poison and 4.5 psychic)


Crit Damage: (8 + 8 + 8 + 8 + 5 + 1 + 4) = 42 (Including 4 poison and 8 psychic)


DPR: 0.65(28) + 0.05(42) = 18.2 + 2.1 = 20.3


DPR (with CA): 0.75(28) + 0.05(42) = 21 + 2.1 = 23.1


DPR (with CA and charge): 0.8(28) + 0.05(42) = 24.5


Comments Show


I like this build because it is still a top contender even without the inconsistet factors of CA and charging. If you see any errors let me know and I'll correct them.


Note: This build uses material published in Dragon 400 that is not in the Character Builder as of this post.




Edit: Since both CA and charging are often assumed in these builds I've included those DPR numbers in the main block.
Quick Reply
Cancel
2 years ago  ::  Aug 29, 2011 - 12:57PM #1389
mellored
Date Joined: Jul 8, 2008
Posts: 19,459
Did an update on the Genasi Battlemind|Sorcerer/Lightning Fury/Invincible Mind.

Blender mk2.

= 2132.025 DPR
2427.525 after a milestone.

Basicly adding revenant cheese (might need it's own symbol).  And shocking flame (2). 

Edit: Forgot to add shocking flame damage...
= 2142.14 DPR

2439.34 after a milestone. 
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
2 years ago  ::  Aug 30, 2011 - 4:48AM #1390
draconisorion
Date Joined: Oct 8, 2009
Posts: 79

Jul 18, 2011 -- 10:46AM, Anihilation wrote:

Here is an updated version of Arrow (current level 12 DPR King). Please remember that the DPR and Nova are on a ranged character!  It's very rare to see any ranged classes come close to their higher power melee cousins so I am proud that at this level it's possible to compete in the elite DPR ranks as an archer. =)

Big Props to LDB as his builds always inspire me and I just look for minor improvements to make on top.

84.0 DPR - Arrow (level 12) - [1, 6, 8]
Attack and Damage Math Spoiler: Show


Twin Strike
+24 to hit 
    +6 Level
    +6 Dex
    +2 Prof
    +3 Enhance
    +2 Expertise
    +1 Prime Shot
    +2 CA
    +2 Hunt Master's Mark

+39.5 Damage 
    +6.5 Great Bow
    +3 Enhance
    +3 Silvery Glow
    +5 Lasting Frost
    +2 Bracers
    +3 Syberys Shard
    +2 Gloves
    +2 Whetstone
    +2 Prime Shot Weapon
    +4 Battle Fury Stance
    +5 Called Shot
    +2 Bow Expertise

90% Chance to hit
5% Chance to crit
5% Chance to miss

Chance for 1 hit: 89.3%
Chance for 1 crit: 9.8%

DPR per Attack (0.9*39.5+0.05*55.5) = 38.325 DPR (x2)
DPR from Quarry (0.893*7+0.098*12) = 7.4175

Twin Strike = (+24 to hit, 1d12+39.5 damage) x2
Total DPR = 84.0675

Arrow level 12 DPR Build: Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


Arrow (DPR), level 12


Human, Fighter/Ranger, Huntmaster


Hybrid Ranger Option: Hybrid Ranger Fortitude


Hybrid Talent Option: Ranger Combat Talent


Ranger Combat Talent Option: Prime Shot (Hybrid)


Human Power Selection Option: Heroic Effort


Auspicious Birth (Auspicious Birth Benefit)


 


FINAL ABILITY SCORES


STR 11, CON 11, DEX 23, INT 11, WIS 17, CHA 10


 


STARTING ABILITY SCORES


STR 10, CON 10, DEX 18, INT 10, WIS 14, CHA 9


 


 


AC: 22 Fort: 19 Ref: 23 Will: 20


HP: 91 Surges: 7 Surge Value: 22


 


TRAINED SKILLS


Acrobatics +17, Athletics +13, Dungeoneering +14, Perception +14, Stealth +17


 


UNTRAINED SKILLS


Arcana +6, Bluff +6, Diplomacy +6, Endurance +6, Heal +9, History +6, Insight +9, Intimidate +6, Nature +9, Religion +6, Streetwise +6, Thievery +12


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Human Racial Power: Heroic Effort


Fighter Attack: Combat Challenge


Hunter's Quarry  Power: Hunter's Quarry


Fighter Attack 1: Weapon Master's Strike


Ranger Attack 1: Twin Strike


Ranger Attack 1: Two-Fanged Strike


Ranger Attack 1: Skirmishing Stance


Fighter Utility 2: Battle Fury Stance


Ranger Utility 2: Begin the Hunt


Fighter Attack 3: Rain of Blows


Ranger Attack 3: Disruptive Strike


Fighter Attack 5: Nimble Bladestorm


Ranger Attack 9: Attacks on the Run


Fighter Utility 10: Fighter's Grit


Huntmaster Attack 11: Crimson Spear Strike


Huntmaster Utility 12: Brace for the Charge


 


FEATS


Level 1: Weapon Proficiency (Greatbow)


Level 1: Hunting Spear Student


Level 4: Hybrid Talent


Level 6: Bow Expertise


Level 10: Wintertouched


Level 11: Called Shot


Level 11: Sly Hunter


Level 12: Lasting Frost


Level 12: Silvery Glow


 


ITEMS


Prime Shot Greatbow +3 x1


Bracers of Archery (heroic tier) x1


Siberys Shard of Merciless Cold (paragon tier)


Gloves of Ice (paragon tier) x1


Frozen Whetstone (heroic tier) x 32


====== End ======



 


Also I made a level 12 Nova variation of Arrow for those that were curious if the build had nova potential


[Nova 458 average damage] Arrow (nova), level 12, [1,6,8]


Attack and Damage Math Spoiler: Show


+24 to hit 
    +6 Level
    +6 Dex
    +2 Prof
    +3 Enhance
    +2 Expertise
    +1 Prime Shot
    +2 CA
    +2 Power Bonus from Begin the Hunt

+62 Damage 
    +5.5 Long Bow
    +3 Enhance
    +3 Silvery Glow
    +5 Lasting Frost
    +2 Bracers
    +3 Syberys Shard
    +2 Gloves
    +2 Whetstone
    +10.5 Lightning Arrows
    +4 Battle Fury Stance
    +5 Called Shot
    +2 Bow Expertise


    +9 Promise of Storm

90% Chance to hit
5% Chance to crit
5% Chance to miss



Attacks and Damage per attack Spoiler: Show

Attack Sequence:
Setup Round:
Minor: Apply Whetstone
Minor: Enter Battle fury stance
Minor: Activate Promise of Storm

Attack Round:
Minor: Sudden Bolt (54.5 Avg, apply lasting frost and grant CA)
Minor: Snap Shot (60 Avg)
Free: Flaming crossbow daily power (1d6+5)
Free: Drop crossbow
Free: Equip Quick Longbow (free action due to Fast Hands utility power)
Standard: Attacks on the Run (140 Avg)
Action Point: Two-Fanged Strike (120 Avg)
Free Action: Ranged Basic Attack (60 Avg, from quick weapon daily power)
Quarry + Sneak Attack+Flaming weapon: (24 Avg)

Total Nova Average Damage: 458 Average Damage Nova


And here is the Nova build: Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


Arrow (Nova), level 12


Revenant, Ranger/Fighter, Cloaked Sniper


Hybrid Talent Option: Ranger Combat Talent


Ranger Combat Talent Option: Prime Shot (Hybrid)


Hybrid Ranger Option: Hybrid Ranger Fortitude


Choose your Race in Life: Genasi


 


FINAL ABILITY SCORES


STR 11, CON 16, DEX 22, INT 11, WIS 18, CHA 9


 


STARTING ABILITY SCORES


STR 10, CON 13, DEX 17, INT 10, WIS 15, CHA 8


 


 


AC: 22 Fort: 21 Ref: 22 Will: 20


HP: 84 Surges: 10 Surge Value: 21


 


TRAINED SKILLS


Acrobatics +17, Dungeoneering +15, Perception +15, Stealth +17, Thievery +17


 


UNTRAINED SKILLS


Arcana +6, Athletics +6, Bluff +5, Diplomacy +5, Endurance +11, Heal +10, History +6, Insight +10, Intimidate +7, Nature +10, Religion +6, Streetwise +5


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Revenant Utility: Dark Reaping


Hunter's Quarry  Power: Hunter's Quarry


Fighter Attack: Combat Challenge


Genasi Racial Power: Promise of Storm


Ranger Attack 1: Twin Strike


Fighter Attack 1: Brash Strike


Ranger Attack 1: Skirmishing Stance


Fighter Attack 1: Bell Ringer


Ranger Attack 1: Two-Fanged Strike


Ranger Utility 2: Begin the Hunt


Thievery Utility 2: Fast Hands


Fighter Utility 2: Battle Fury Stance


Fighter Attack 5: Nimble Bladestorm


Rogue Attack 7: Snap Shot


Ranger Attack 9: Attacks on the Run


Cloaked Sniper Attack 11: Sudden Bolt


Cloaked Sniper Utility 12: Unseen Shot


 


FEATS


Level 1: Sneak of Shadows


Level 2: Bow Expertise


Level 4: Silvery Glow


Level 6: Hybrid Talent


Level 8: Past Soul


Level 10: Novice Power


Level 11: Called Shot


Level 12: Lasting Frost


 


ITEMS


Gloves of Ice (paragon tier) x1


Siberys Shard of Merciless Cold (paragon tier)


Flaming Crossbow +1


Quick Longbow +3 x1


Bracers of Archery (heroic tier) x1


Lightning Arrow +3


Frozen Whetstone (heroic tier)






Ok, BIG couple of questions here regarding the Arrow build:
1) Why got Huntmaster if you are using a Greatbow?   Huntmaster is all around a Great Spear
2) How are you getting Called Shot for the Level 11 added Feat and Silvery Glow, neither show up in CB for me.

Thanks!

Quick Reply
Cancel
Page 139 of 177  •  Prev 1 ... 137 138 139 140 141 ... 177 Next
Jump Menu: