+attack bonuses come from: +6 half level +6 strength +3 proficiency (children born out of wedlock) +2 enhancement +2 expertise feat +1 prime shot (from a feat) +2 Begin the Hunt (power, when roll init) +2 mount = +24
I'll list the damage bonuses momentarily. Here's the set-up round.
When init is rolled: Begin the Hunt (+2 to attack rolls, quarry the target, and + 2 to init) Hunter's Privilege (if my init is higher than anyone else's, I get +3 dmg on my quarry. This is crap, but it was a way to get +3 dmg, so why not?)
My set-up round: Minor action: bloody myself with a weapon Minor action: gain the use of the genasi power Minor action: use the genasi power.
Okay, damage bonuses are as follows: +dmg from: +2d8 promise of storms (genasi soul armor) +1d6 bloodied (Battlecrazed bastard sword) +1d10 weapon +2 enhancement +6 strength +2 weapon focus +2 Iron Armbands +2 mount +2 lancing gloves +5 called shot =2d8+1d6+1d10+21 (or 39 avg and 53 max)
after the first 2 attacks: +5 if prone +1+4 Lashing Leaves
only get these once: 1d6 HQ +3 HQ +2 Ruby Scabbard (actually get +1 twice, but simplified it for the dmg list)
Crits are +2d6
Note: If my controller and leader are too lazy to either move me or move the monster next to me, just use Attacks on the Run first. That will decrease damage by 9.5 points.
My attack order: Lashing Leaves Off-Hand Strike Ruffling Sting AP: Melee basic attack (paragon path feature) Attacks on the Run
Everything hits on a 2, crits on a 20. Lashing Leaves does 2 attacks. We forego one First: (1d10+2d8+1d6+21+1d6+3+1) = 46.5 .95*46.5= 44.175 .05*70=3.5 41.85+3.5 = 47.675 first attack avg. Second: same as first, except no 1d6+3 and it can miss on a 2. .9*40 = 36 .05*61=3.05 36+3.05 = 39.05
Now we have +5 dmg due to Headsmans Chop and +5 due to Lashing Leaves. Ruby Scabbard and HQ are now gone. We also have CA in case the monster has higher than normal AC. /shrug
Off-Hand Strike (and all future attacks except Attacks on the run which is 3d10): 1d10+2d8+1d6+29 (47 avg and 68 avg crit) .9*47=42.3 .05*68=3.4 42.3+3.4 = 45.7
Ditto for Ruffling Sting
Ditto for MBA
Attacks on the Run: 3d10+2d8+1d6+29 (52.2 avg and 88 avg crit) .9*58 = 52.2 .05*88 = 4.4 avg hit:56.6 Two attacks = 56.6*2 = 113.2
Total average damage with a one-round set-up nova: 337.025 I ran into the problem of not knowing how to handle oversized. Does it make bastard swords 1d12 instead or does it let me use a fullblade in 1-hand? I'm guessing the former. Since I didn't know, I just used the basic 1d10 bastard sword to avoid confusion.
Because I forgot to include a list, items include: Spoiler:Show
Battlecrazed Bastard Sword +2 (2 of them), Lancing Gloves, Rage Drake, Iron Armbands of Power, Genasi Soul Hide Armor +2, Ruby Scabbard (2)
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Just thought of a new level 1 DPR King: Riposte Warden. DPR 22.5/19.1
Essential bits:
Race: Human Class: Rogue|Warden Power: Riposte Strike Feats: Cunning Stalker, Hybrid Talent(Rogue, Brutal Scoundrel) Weapon: Rapier Class Feature: Nature's Wrath
Routine: Find a lone target, move up, Nature's Wrath to Mark, Riposte Strike. They then either have to attack us drawing a Riposte (which does a TON of damage) or attack someone else, drawing a Warden's Fury(which does ok damage and makes them give up CA). With outlaw theme he's also got two dazes per encounter.
ITEMS Leather Armor, Vicious Rapier +2, Iron Armbands of Power (heroic tier), Amulet of Life +1, Rhythm Blade Dagger +1
Same deal, though they're even better off not hitting you. Rhythm Blade off-hand gives defensive bump and a thrown-weapon option. Adds another daze too.
====== Created Using Wizards of the Coast D&D Character Builder ====== Riposte Warden, level 12 Human, Warden|Rogue, Daggermaster Hybrid Warden: Hybrid Warden Will Hybrid Talent: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid) Human Power Selection: Heroic Effort
FINAL ABILITY SCORES Str 19, Con 12, Dex 22, Int 9, Wis 11, Cha 11.
STARTING ABILITY SCORES Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10.
ITEMS Iron Armbands of Power (heroic tier), Frost Dagger +3, Siberys Shard of Merciless Cold (heroic tier) (2), Feytouched Drowmesh +3, Gloves of Ice (paragon tier), Amulet of Protection +2, Belt of Vigor (heroic tier), Frost Dagger +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Here is an updated version of Arrow (current level 12 DPR King). Please remember that the DPR and Nova are on a ranged character! It's very rare to see any ranged classes come close to their higher power melee cousins so I am proud that at this level it's possible to compete in the elite DPR ranks as an archer. =)
Big Props to LDB as his builds always inspire me and I just look for minor improvements to make on top.
84.0 DPR - Arrow (level 12) - [1, 6, 8] Attack and Damage Math Spoiler:Show
Twin Strike +24 to hit +6 Level +6 Dex +2 Prof +3 Enhance +2 Expertise +1 Prime Shot +2 CA +2 Hunt Master's Mark
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Thanks to the wording of Distant Vengeance, we can use Eldritch Blast with Oath of Emnity as a Avenger|Warlock at range 10.
There's probably more shenanigans than I can get out of this. I prefer Heroic builds, these paragon ones make my head ache. Needed level 16 to get a radiant weapon though...
POWERS Hybrid at-will 1: Eldritch Blast Hybrid at-will 1: Avenging Shackles Hybrid encounter 1: Shadow Tentacles Hybrid daily 1: Crown of Stars Hybrid utility 2: Shadow Blend Hybrid encounter 3: Fury's Advance Hybrid daily 5: Nine Souls of Wrath Hybrid utility 6: Prescient Maneuver Hybrid encounter 7: All the Sand, All the Stars Hybrid daily 9: Thief of Five Fates Hybrid utility 10: River of Life Hybrid encounter 13: Dark Reach of Xevut (replaces Shadow Tentacles) Hybrid daily 15: Plague of Frogs (replaces Thief of Five Fates) Hybrid utility 16: Guise of the Laughing Fool
ITEMS Radiant Accurate dagger +3, Enshrouding Candle (heroic tier), Gloves of Ice (paragon tier), Siberys Shard of Radiance (heroic tier), Executioner's Bracers (heroic tier), Eagle Eye Goggles (heroic tier), Summoned Mindweave Armor +4, Amulet of Double Fortune +4, Rhythm Blade Dagger +1, Symbol of Daring +1, Diamond Cincture (heroic tier), Boots of the Fencing Master (heroic tier), Fireheart Tattoo (heroic tier)
There are a few feats that might be swapped and/or picked next: *Bloodied Boon and Arbiter of Justice, which means you are pretty much guaranteed your Boon twice per target - which is handy since it now gives an ally and MBA + 5 radiant ongoing whenever it triggers thanks to Student of Caiphon. *Hybrid Talent for Avenger's +3 AC and Unarmored Agility so your AC isn't hit on a 6... *Accurate Dagger Prof for more hit, though it's not really needed, at least with Eldrich Blast.
Changed the Riposte Warden builds to human for a bit more DPR. Added the level 12 version.
Looked at some other builds. *L16 #1 Murderous Mind uses Spark Slippers. *L16 #2 Infernal Hexblade Chargers DPR seemed huge, so I ran it and found out there was even more there. By my calculations it's:
*I don't know why the L12 #2 Bugbear Rogue is crossed out, I'm wondering if it's because he calculates TWO damage without having TWO? I get 78.6 for the damage w/out TWO. *Landsknecht73's Warlock's damage seems to be slightly off. He's treating Hellish Rebuke's Rebuke as an attack, which it isn't. He does have to hit with Hellish Rebuke in the first place though. His corrected numbers are .1 lower for both levels... Pretty insignificant, but at least the build is more precise.
I just felt like mentioning that you probably could get a bit more DPR in many builds by using (Cheesy, but works) alchemist theme, making a free item in a short rest then applying it to a piece of ammunition, etc. until you have for example 100 ammo with the alchemical properties you want.
The ones you can do this with (that I have found anyways)
Eberron: Vulnerability 5/fire
AV: Ongoing 5 poison damage Slow (Won't affect DPR, but still nice) Ignoring Insubstantial
By abusing the vulnerability 5/fire you could quite possibly do as much damage as you do with the "Frostcheese" The combustion whetstone (Im not sure if vulnerability stacks, but I would guess it does) would add another vulnerability 5/fire on top of this. The only sad thing is that you lose the combat advantage from wintertouched, and that you need to use ranged weapons to abuse this.
Also it requires you to hit with the alchemical items, which would have item level+5 to-hit vs. reflex, but while it wouldn't always hit, it should still be fairly reliable I'd say.
Proposed daily nova build for level 30. The maths is far too complicated for me to work out so I have run 10 iterations to come up with an average (they are in an excel spreadsheet if anyone wants a copy).
Level 30 Stormsoul Genasi Barbarian|Fighter MC Rogue MC Avenger, Traveller's Harlequin, Planeshaper using a rending execution axe
Prep Round: Standard: Hunting Lion Rage Minor: Goad of Blood Minor: Promise of Storm
Nova Round: Free: Belt of Titan Strength Free: Oath of Enmity Minor: Raise the Stakes Standard: Harrying Assault, which gives an mba which we turn into any encounter power Free (after 1st hit): Savage Growl No Actions: Hurricane of Blades (from Harrying Assault), 1st crit gives an mba from rending and an mba from rampage (the only free action attack of the turn). As there are 4 attacks from Hurricane of blows and we have a crit percentage of 0.36, we get one crit on average, which spawns 2 more hurricanes of blades (planeshaper gives us a second and it recharges when we crit from epic resurgence). As soon as one of the hurricanes is complete we can recharge it with the daily power from torc of power (on a 4+ with a torc of power +6). If there is ever a stage that we can't use hurricane of blades, then we use storm of blades and when that is used up we use Devastating Strike. Minor: Salve of Power to recharge hurricane of blades AP Standard: Irresistible Ardor. This is the turning point of the nova. It is only a single attack and it must crit in order for us to continue. To this end we have to maximize the chance of it critting; we crit on 17s (thanks to raise the stakes) rolling twice (thanks to oath of enmity) and we take as many reroll powers as possible. Before the encounter started we rolled our dice of auspicious fortune (which give us 3 shots at a 17+) and we get two shots from the original roll. We then take combat surge to give a reroll (oath of enmity lets us reroll both dice) as well as a stone of earth, a stone of storms and stone of fire (each of which grants us a reroll thanks to shocking flame). This effectively gives us 13 shots to roll a 17+, which makes it extremely likely. Any reroll powers not used up can be used to go crit fishing later. No Actions: See above. Hurricane of blades has been recharged twice more, thanks to the salve of power and Irresistible Ardor, any additional crits, produce more Devastating Strikes and these can crit again to produce more, using any reroll powers left over (seeing as we hit on a 2+ rolling twice, there is only a negligible chance of missing [I didn't miss in all 10 iterations] and thus rerolling hits to try and crit is not an issue).
In total this nova should produce, Hurricane of Blades 6 times, Storm of Blades Once, Harrying Assault Once and an indeterminate number of Devastating Strikes.
To hit: 15[lvl]+9[str]+2[prof]+3[exp]+6[enh]+1[fighter]+2[elemental barbarian]+2[CA]+2[hunting lion rage] = +42 vs AC (+44 after a crit)
Static damage: 9[str]+6[enh]+3[focus]+3[deadly rage]+8[shocking flame]+5[shard]+6[frozen whetstone]+6[IAoP]+10[belt of titan strength] = +56 (+2 after a crit)
Dice: 1d12r3[W]+3d8r2[Promise of Storm]+1d8r2[savage growl] - all dice rolled twice[ring of the radiant storm] and all 1s rerolled[gauntlets of destruction] = Max(2d12r3+4d8r2,2d12r3,4d8r2)
Hurricane of Blades = +42 vs AC, Max(2d12r3+4d8r2,2d12r3,4d8r2)+56 repeated 3 more times
HoB 1st Crit = 112+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and two melee basic attacks (which become melee at-wills or encounters due to goad of blood).
Hurricane of Blades (after crit) = +44 vs AC, Max(2d12r3+4d8r2,2d12r3,4d8r2)+70 repeated 3 more times
HoB subsequent Crits = 114+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and one melee basic attack (which becomes a melee at-wills or encounters due to goad of blood).
Storm of Blades in the same just 1d12+2 less and only repeated 2 more times (hitting on a 2 so 1/400 chance of missing and not getting subsequent attacks)
Devastating Strike = +42 vs AC (+44 after a crit), Max(2d12r3+7d8r2,2d12r3+7d8r2)+58
DS Crit = 136+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and one melee basic attack (which becomes a melee at-wills or encounters due to goad of blood).