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Switch to Forum Live View DPR King Candidates 2.0
2 years ago  ::  Jul 16, 2011 - 8:11AM #1361
bogakbridgetaker
Date Joined: Jan 14, 2009
Posts: 354

Daily Ranger level 12 nova. Bugbear Two-Blade Ranger/Snow Tiger
 


Spoiler: Show

+attack bonuses come from:
+6 half level
+6 strength
+3 proficiency (children born out of wedlock)
+2 enhancement
+2 expertise feat
+1 prime shot (from a feat)
+2 Begin the Hunt (power, when roll init)
+2 mount
= +24

I'll list the damage bonuses momentarily. Here's the set-up round.

When init is rolled: 
Begin the Hunt (+2 to attack rolls, quarry the target, and + 2 to init)
Hunter's Privilege (if my init is higher than anyone else's, I get +3 dmg on my quarry. This is crap, but it was a way to get +3 dmg, so why not?)

My set-up round:
Minor action: bloody myself with a weapon
Minor action: gain the use of the genasi power
Minor action: use the genasi power.

Okay, damage bonuses are as follows: 
+dmg from:
+2d8 promise of storms (genasi soul armor)
+1d6 bloodied (Battlecrazed bastard sword)
+1d10 weapon
+2 enhancement
+6 strength
+2 weapon focus
+2 Iron Armbands
+2 mount
+2 lancing gloves
+5 called shot
=2d8+1d6+1d10+21 (or 39 avg and 53 max)

after the first 2 attacks:
+5 if prone
+1+4 Lashing Leaves

only get these once:
1d6 HQ
+3 HQ
+2 Ruby Scabbard (actually get +1 twice, but simplified it for the dmg list)

Crits are +2d6

Note: If my controller and leader are too lazy to either move me or move the monster next to me, just use Attacks on the Run first. That will decrease damage by 9.5 points. 

My attack order:
Lashing Leaves
Off-Hand Strike
Ruffling Sting
AP: Melee basic attack (paragon path feature)
Attacks on the Run

Everything hits on a 2, crits on a 20. Lashing Leaves does 2 attacks. We forego one 
First: (1d10+2d8+1d6+21+1d6+3+1) = 46.5
.95*46.5= 44.175
.05*70=3.5
41.85+3.5 = 47.675 first attack avg.
Second: same as first, except no 1d6+3 and it can miss on a 2.
.9*40 = 36
.05*61=3.05
36+3.05 = 39.05

Now we have +5 dmg due to Headsmans Chop and +5 due to Lashing Leaves. Ruby Scabbard and HQ are now gone. We also have CA in case the monster has higher than normal AC. /shrug

Off-Hand Strike (and all future attacks except Attacks on the run which is 3d10): 1d10+2d8+1d6+29 (47 avg and 68 avg crit)
.9*47=42.3
.05*68=3.4
42.3+3.4 = 45.7

Ditto for Ruffling Sting

Ditto for MBA

Attacks on the Run: 3d10+2d8+1d6+29 (52.2 avg and 88 avg crit)
.9*58 = 52.2
.05*88 = 4.4
avg hit:56.6
Two attacks = 56.6*2 = 113.2


Total average damage with a one-round set-up nova: 337.025

I ran into the problem of not knowing how to handle oversized. Does it make bastard swords 1d12 instead or does it let me use a fullblade in 1-hand? I'm guessing the former. Since I didn't know, I just used the basic 1d10 bastard sword to avoid confusion.

Because I forgot to include a list, items include:
Spoiler: Show
Battlecrazed Bastard Sword +2 (2 of them), Lancing Gloves, Rage Drake, Iron Armbands of Power, Genasi Soul Hide Armor +2, Ruby Scabbard (2)

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2 years ago  ::  Jul 16, 2011 - 5:19PM #1362
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Updated.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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2 years ago  ::  Jul 16, 2011 - 6:05PM #1363
IronSky
Date Joined: May 30, 2010
Posts: 57
Just thought of a new level 1 DPR King: Riposte Warden. DPR 22.5/19.1

Essential bits:

Race: Human
Class: Rogue|Warden
Power: Riposte Strike
Feats: Cunning Stalker, Hybrid Talent(Rogue, Brutal Scoundrel)
Weapon: Rapier
Class Feature: Nature's Wrath

Routine: Find a lone target, move up, Nature's Wrath to Mark, Riposte Strike.  They then either have to attack us drawing a Riposte (which does a TON of damage) or attack someone else, drawing a Warden's Fury(which does ok damage and makes them give up CA). With outlaw theme he's also got two dazes per encounter.

DPR 20.3/26.7 Show
Riposte Strike:
+9 (+4 Dex + 3 Prof + 2 CA) vs AC 15
.25(0) + .7(1d8+4+2d6+3(Sneak Attack))+.05(24)=14.15

Riposte Interrupt:
+8 (+3 Str + 3 Prof +2 CA) vs AC 15
.3(0) + .65(1d8+3+2d6+3(Sneak Attack)) + .05(23)=12.53

Warden's Furry Interrupt:
+8 (+3 Str + 3 Prof +2 CA) vs Fort 13
.2(0) + .75(1d8+3) + .05(11)=6.18

DPR 20.3/26.7


Made the level 6 version.

CB, level 6 Show
Riposte Warden, level 6
Human, Warden|Rogue
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid)
Human Power Selection: Heroic Effort

FINAL ABILITY SCORES
Str 17, Con 11, Dex 20, Int 8, Wis 10, Cha 10.

STARTING ABILITY SCORES
Str 14, Con 11, Dex 17, Int 8, Wis 10, Cha 10.


AC: 21 Fort: 17 Reflex: 21 Will: 15
HP: 55 Surges: 7 Surge Value: 13

TRAINED SKILLS
Acrobatics +13, Stealth +15, Athletics +11, Bluff +8, Perception +8, Thievery +13

UNTRAINED SKILLS
Arcana +2, Diplomacy +3, Dungeoneering +3, Endurance +3, Heal +3, History +2, Insight +3, Intimidate +5, Nature +3, Religion +2, Streetwise +3

FEATS
Human: Nimble Blade
Level 1: Cunning Stalker
Level 2: Light Blade Expertise
Level 4: Backstabber
Level 6: Hybrid Talent

POWERS
Hybrid at-will 1: Riposte Strike
Hybrid at-will 1: Warden's Lunge
Hybrid encounter 1: Dazing Strike
Hybrid daily 1: Form of Winter's Herald
Hybrid utility 2: Fleeting Ghost
Hybrid encounter 3: Thundering Strike
Hybrid daily 5: Bloodbath
Hybrid utility 6: Bear's Endurance

ITEMS
Leather Armor, Vicious Rapier +2, Iron Armbands of Power (heroic tier), Amulet of Life +1, Rhythm Blade Dagger +1


Same deal, though they're even better off not hitting you.  Rhythm Blade off-hand gives defensive bump and a thrown-weapon option. Adds another daze too.

DPR 41/35.3 Show
Riposte Strike: +17 vs AC 21
.15(0)+.8(2d4+10+2d8+3)+.05(2d12+37) = 24.1 + .85(19.9/13.2)

Riposte: +15 vs AC 21
.25(0)+.7(2d4+8+2d8+3)+.05(2d12+35) = 19.9

Warden's Fury: +15 vs Fort 19
.15(0)+.8(2d4+8)+.05(2d12+16) = 13.2


Added level 12 version. Frostcheese and Daggermaster on top. Even more incentive not to hit you.

CB, Level 12 Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Riposte Warden, level 12
Human, Warden|Rogue, Daggermaster
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid)
Human Power Selection: Heroic Effort

FINAL ABILITY SCORES
Str 19, Con 12, Dex 22, Int 9, Wis 11, Cha 11.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 17, Int 8, Wis 10, Cha 10.


AC: 27 Fort: 23 Reflex: 27 Will: 20
HP: 92 Surges: 8 Surge Value: 24

TRAINED SKILLS
Perception +11, Acrobatics +17, Stealth +17, Athletics +15, Bluff +11, Thievery +17

UNTRAINED SKILLS
Arcana +5, Diplomacy +6, Dungeoneering +6, Endurance +7, Heal +6, History +5, Insight +6, Intimidate +8, Nature +6, Religion +5, Streetwise +8

FEATS
Human: Nimble Blade
Level 1: Wintertouched
Level 2: Light Blade Expertise
Level 4: Backstabber
Level 6: Hybrid Talent
Level 8: Weapon Focus (Light Blade)
Level 10: Two-Weapon Fighting
Level 11: Two-Weapon Opening
Level 12: Lasting Frost

POWERS
Hybrid at-will 1: Riposte Strike
Hybrid at-will 1: Warden's Lunge
Hybrid encounter 1: Dazing Strike
Hybrid daily 1: Form of Mountain's Thunder
Hybrid utility 2: Fleeting Ghost
Hybrid encounter 3: Thundering Strike
Hybrid daily 5: Bloodbath
Hybrid utility 6: Bear's Endurance
Hybrid encounter 7: Low Slash
Hybrid daily 9: Knockout
Hybrid utility 10: Shadow Stride

ITEMS
Iron Armbands of Power (heroic tier), Frost Dagger +3, Siberys Shard of Merciless Cold (heroic tier) (2), Feytouched Drowmesh +3, Gloves of Ice (paragon tier), Amulet of Protection +2, Belt of Vigor (heroic tier), Frost Dagger +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


DPR 82.9/68.5 Show
Attack: +23(+6 Dex + 6 Level + 3 Prof + 3 Enh + 2 LBE + 3 CA)
Damage: +25(+6 Dex + 3 Enh + 1 TWF + 2 IaoP + 3 Feat + 1 Shard + 2 Gloves + 5 Vuln + 2 LBE)

Off-hand MBA: +20 vs AC 26 (+4 Str vs +6 Dex, +2 Enh vs +3)
.25(0)+.7(1d4+22)+.05(2d6+26)=18.8

Riposte Strike: +23 vs AC 26
.1(0)+.75(1d4+25+3d8+4)+.15(3d6+55.5+MBA(18.8))=46.5 + .9(40.4/24.4)=82.9/68.5

Riposte Interrupt: +21 vs AC 26 (+4 Str vs +6 Dex)
.2(0)+.65(1d4+23+3d8+4)+.15(3d6+53.5+MBA(18.8))=40.4

Warden's Fury Interrupt: +21 vs Fort 24 (+4 Str vs +6 Dex)
.1(0)+.85(1d4+23)+.05(3d6+25.5+MBA(18.8))=24.4

My fantasy novel: Continent in the Clouds
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2 years ago  ::  Jul 18, 2011 - 10:46AM #1364
Anihilation
Date Joined: Oct 15, 2009
Posts: 87
Here is an updated version of Arrow (current level 12 DPR King). Please remember that the DPR and Nova are on a ranged character!  It's very rare to see any ranged classes come close to their higher power melee cousins so I am proud that at this level it's possible to compete in the elite DPR ranks as an archer. =)

Big Props to LDB as his builds always inspire me and I just look for minor improvements to make on top.

84.0 DPR - Arrow (level 12) - [1, 6, 8]
Attack and Damage Math Spoiler: Show

Twin Strike
+24 to hit 
    +6 Level
    +6 Dex
    +2 Prof
    +3 Enhance
    +2 Expertise
    +1 Prime Shot
    +2 CA
    +2 Hunt Master's Mark

+39.5 Damage 
    +6.5 Great Bow
    +3 Enhance
    +3 Silvery Glow
    +5 Lasting Frost
    +2 Bracers
    +3 Syberys Shard
    +2 Gloves
    +2 Whetstone
    +2 Prime Shot Weapon
    +4 Battle Fury Stance
    +5 Called Shot
    +2 Bow Expertise

90% Chance to hit
5% Chance to crit
5% Chance to miss

Chance for 1 hit: 89.3%
Chance for 1 crit: 9.8%

DPR per Attack (0.9*39.5+0.05*55.5) = 38.325 DPR (x2)
DPR from Quarry (0.893*7+0.098*12) = 7.4175

Twin Strike = (+24 to hit, 1d12+39.5 damage) x2
Total DPR = 84.0675

Arrow level 12 DPR Build: Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


Arrow (DPR), level 12


Human, Fighter/Ranger, Huntmaster


Hybrid Ranger Option: Hybrid Ranger Fortitude


Hybrid Talent Option: Ranger Combat Talent


Ranger Combat Talent Option: Prime Shot (Hybrid)


Human Power Selection Option: Heroic Effort


Auspicious Birth (Auspicious Birth Benefit)


 


FINAL ABILITY SCORES


STR 11, CON 11, DEX 23, INT 11, WIS 17, CHA 10


 


STARTING ABILITY SCORES


STR 10, CON 10, DEX 18, INT 10, WIS 14, CHA 9


 


 


AC: 22 Fort: 19 Ref: 23 Will: 20


HP: 91 Surges: 7 Surge Value: 22


 


TRAINED SKILLS


Acrobatics +17, Athletics +13, Dungeoneering +14, Perception +14, Stealth +17


 


UNTRAINED SKILLS


Arcana +6, Bluff +6, Diplomacy +6, Endurance +6, Heal +9, History +6, Insight +9, Intimidate +6, Nature +9, Religion +6, Streetwise +6, Thievery +12


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Human Racial Power: Heroic Effort


Fighter Attack: Combat Challenge


Hunter's Quarry  Power: Hunter's Quarry


Fighter Attack 1: Weapon Master's Strike


Ranger Attack 1: Twin Strike


Ranger Attack 1: Two-Fanged Strike


Ranger Attack 1: Skirmishing Stance


Fighter Utility 2: Battle Fury Stance


Ranger Utility 2: Begin the Hunt


Fighter Attack 3: Rain of Blows


Ranger Attack 3: Disruptive Strike


Fighter Attack 5: Nimble Bladestorm


Ranger Attack 9: Attacks on the Run


Fighter Utility 10: Fighter's Grit


Huntmaster Attack 11: Crimson Spear Strike


Huntmaster Utility 12: Brace for the Charge


 


FEATS


Level 1: Weapon Proficiency (Greatbow)


Level 1: Hunting Spear Student


Level 4: Hybrid Talent


Level 6: Bow Expertise


Level 10: Wintertouched


Level 11: Called Shot


Level 11: Sly Hunter


Level 12: Lasting Frost


Level 12: Silvery Glow


 


ITEMS


Prime Shot Greatbow +3 x1


Bracers of Archery (heroic tier) x1


Siberys Shard of Merciless Cold (paragon tier)


Gloves of Ice (paragon tier) x1


Frozen Whetstone (heroic tier) x 32


====== End ======



 


Also I made a level 12 Nova variation of Arrow for those that were curious if the build had nova potential


[Nova 458 average damage] Arrow (nova), level 12, [1,6,8]


Attack and Damage Math Spoiler: Show


+24 to hit 
    +6 Level
    +6 Dex
    +2 Prof
    +3 Enhance
    +2 Expertise
    +1 Prime Shot
    +2 CA
    +2 Power Bonus from Begin the Hunt

+62 Damage 
    +5.5 Long Bow
    +3 Enhance
    +3 Silvery Glow
    +5 Lasting Frost
    +2 Bracers
    +3 Syberys Shard
    +2 Gloves
    +2 Whetstone
    +10.5 Lightning Arrows
    +4 Battle Fury Stance
    +5 Called Shot
    +2 Bow Expertise


    +9 Promise of Storm

90% Chance to hit
5% Chance to crit
5% Chance to miss



Attacks and Damage per attack Spoiler: Show

Attack Sequence:
Setup Round:
Minor: Apply Whetstone
Minor: Enter Battle fury stance
Minor: Activate Promise of Storm

Attack Round:
Minor: Sudden Bolt (54.5 Avg, apply lasting frost and grant CA)
Minor: Snap Shot (60 Avg)
Free: Flaming crossbow daily power (1d6+5)
Free: Drop crossbow
Free: Equip Quick Longbow (free action due to Fast Hands utility power)
Standard: Attacks on the Run (140 Avg)
Action Point: Two-Fanged Strike (120 Avg)
Free Action: Ranged Basic Attack (60 Avg, from quick weapon daily power)
Quarry + Sneak Attack+Flaming weapon: (24 Avg)

Total Nova Average Damage: 458 Average Damage Nova


And here is the Nova build: Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


Arrow (Nova), level 12


Revenant, Ranger/Fighter, Cloaked Sniper


Hybrid Talent Option: Ranger Combat Talent


Ranger Combat Talent Option: Prime Shot (Hybrid)


Hybrid Ranger Option: Hybrid Ranger Fortitude


Choose your Race in Life: Genasi


 


FINAL ABILITY SCORES


STR 11, CON 16, DEX 22, INT 11, WIS 18, CHA 9


 


STARTING ABILITY SCORES


STR 10, CON 13, DEX 17, INT 10, WIS 15, CHA 8


 


 


AC: 22 Fort: 21 Ref: 22 Will: 20


HP: 84 Surges: 10 Surge Value: 21


 


TRAINED SKILLS


Acrobatics +17, Dungeoneering +15, Perception +15, Stealth +17, Thievery +17


 


UNTRAINED SKILLS


Arcana +6, Athletics +6, Bluff +5, Diplomacy +5, Endurance +11, Heal +10, History +6, Insight +10, Intimidate +7, Nature +10, Religion +6, Streetwise +5


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Revenant Utility: Dark Reaping


Hunter's Quarry  Power: Hunter's Quarry


Fighter Attack: Combat Challenge


Genasi Racial Power: Promise of Storm


Ranger Attack 1: Twin Strike


Fighter Attack 1: Brash Strike


Ranger Attack 1: Skirmishing Stance


Fighter Attack 1: Bell Ringer


Ranger Attack 1: Two-Fanged Strike


Ranger Utility 2: Begin the Hunt


Thievery Utility 2: Fast Hands


Fighter Utility 2: Battle Fury Stance


Fighter Attack 5: Nimble Bladestorm


Rogue Attack 7: Snap Shot


Ranger Attack 9: Attacks on the Run


Cloaked Sniper Attack 11: Sudden Bolt


Cloaked Sniper Utility 12: Unseen Shot


 


FEATS


Level 1: Sneak of Shadows


Level 2: Bow Expertise


Level 4: Silvery Glow


Level 6: Hybrid Talent


Level 8: Past Soul


Level 10: Novice Power


Level 11: Called Shot


Level 12: Lasting Frost


 


ITEMS


Gloves of Ice (paragon tier) x1


Siberys Shard of Merciless Cold (paragon tier)


Flaming Crossbow +1


Quick Longbow +3 x1


Bracers of Archery (heroic tier) x1


Lightning Arrow +3


Frozen Whetstone (heroic tier)




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2 years ago  ::  Jul 18, 2011 - 10:53AM #1365
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Check and props
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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2 years ago  ::  Jul 20, 2011 - 12:58AM #1366
IronSky
Date Joined: May 30, 2010
Posts: 57
Thanks to the wording of Distant Vengeance, we can use Eldritch Blast with Oath of Emnity as a Avenger|Warlock at range 10.

There's probably more shenanigans than I can get out of this. I prefer Heroic builds, these paragon ones make my head ache. Needed level 16 to get a radiant weapon though...

CB Show
Avengerlock of Caiphon, level 16
Human, Avenger|Warlock, Student of Caiphon
Hybrid Avenger: Hybrid Avenger Fortitude
Eldritch Pact (Hybrid): Star Pact (Hybrid)
Eldritch Blast: Eldritch Blast Charisma
Hybrid Warlock: Hybrid Warlock Reflex
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Arcane Admixture Damage Type: Arcane Admixture Cold
Twofold Pact: Sorcerer-King Pact
Human Power Selection: Heroic Effort
Arcane Admixture Power: Eldritch Blast

FINAL ABILITY SCORES
Str 9, Con 12, Dex 11, Int 18, Wis 11, Cha 24.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 14, Wis 10, Cha 18.


AC: 27 Fort: 26 Reflex: 29 Will: 32
HP: 100 Surges: 7 Surge Value: 25

TRAINED SKILLS
Acrobatics +13, Perception +13, Stealth +13, Insight +15

UNTRAINED SKILLS
Arcana +12, Bluff +17, Diplomacy +15, Dungeoneering +8, Endurance +9, Heal +8, History +12, Intimidate +15, Nature +8, Religion +12, Streetwise +15, Thievery +8, Athletics +7

FEATS
Human: Killing Curse
Level 1: Arcane Implement Proficiency
Level 2: Versatile Expertise
Level 4: Distant Vengeance
Level 6: Wintertouched
Level 8: Silvery Glow
Level 10: Improved Defenses (retrained to Gifted Death Dealer at Level 11)
Level 11: Arcane Admixture
Level 12: Lasting Frost
Level 14: Twofold Pact
Level 16: Mindbite Scorn

POWERS
Hybrid at-will 1: Eldritch Blast
Hybrid at-will 1: Avenging Shackles
Hybrid encounter 1: Shadow Tentacles
Hybrid daily 1: Crown of Stars
Hybrid utility 2: Shadow Blend
Hybrid encounter 3: Fury's Advance
Hybrid daily 5: Nine Souls of Wrath
Hybrid utility 6: Prescient Maneuver
Hybrid encounter 7: All the Sand, All the Stars
Hybrid daily 9: Thief of Five Fates
Hybrid utility 10: River of Life
Hybrid encounter 13: Dark Reach of Xevut (replaces Shadow Tentacles)
Hybrid daily 15: Plague of Frogs (replaces Thief of Five Fates)
Hybrid utility 16: Guise of the Laughing Fool

ITEMS
Radiant Accurate dagger +3, Enshrouding Candle (heroic tier), Gloves of Ice (paragon tier), Siberys Shard of Radiance (heroic tier), Executioner's Bracers (heroic tier), Eagle Eye Goggles (heroic tier), Summoned Mindweave Armor +4, Amulet of Double Fortune +4, Rhythm Blade Dagger +1, Symbol of Daring +1, Diamond Cincture (heroic tier), Boots of the Fencing Master (heroic tier), Fireheart Tattoo (heroic tier)


There are a few feats that might be swapped and/or picked next:
*Bloodied Boon and Arbiter of Justice, which means you are pretty much guaranteed your Boon twice per target - which is handy since it now gives an ally and MBA + 5 radiant ongoing whenever it triggers thanks to Student of Caiphon.
*Hybrid Talent for Avenger's +3 AC and Unarmored Agility so your AC isn't hit on a 6...
*Accurate Dagger Prof for more hit, though it's not really needed, at least with Eldrich Blast.

DPR 53.2 Show
+23(7 cha + 8 level + 3 enh + 2 feat + 1 item + 2 CA) vs Reflex 28
.04(0)
.6825(1d10+28(7 cha + 3 enh + 3 feat + 4 int + 1 shard + 3 item + 2 gloves + 5 cold vuln) +3d8 (curse)) = 32.08
.2775(4d6+62) = 21.09

53.2 total.


Unfortunately, Oath only works on Eldrich Blast for Warlock Powers. And Avenger powers for this guy suck. Hard.

Arcane version of the Striker of Pelor essentially... probably more you could do with it than I did.

As a side note, borg285, I added the level 6 version of my Riposte Warden above.

Edit: The top level 16 build still has Spark Slippers.
My fantasy novel: Continent in the Clouds
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2 years ago  ::  Jul 26, 2011 - 7:18PM #1367
IronSky
Date Joined: May 30, 2010
Posts: 57
Changed the Riposte Warden builds to human for a bit more DPR. Added the level 12 version.

Looked at some other builds. 
*L16 #1 Murderous Mind uses Spark Slippers.
*L16 #2 Infernal Hexblade Chargers DPR seemed huge, so I ran it and found out there was even more there. By my calculations it's:

DPR 113 Show
+24 vs Reflex 28

Eldritch Strike Charge
.15(0)+.8(4d6b1+2d6+32)+.05(3d6+68)=47.9 + .85(32.8+11(WL)+32.8)=113

Eldritch Strike:
.15(0)+.8(2d6b1+30)+.05(3d6+38)=32.8

*I don't know why the L12 #2 Bugbear Rogue is crossed out, I'm wondering if it's because he calculates TWO damage without having TWO? I get 78.6 for the damage w/out TWO.
*Landsknecht73's Warlock's damage seems to be slightly off.  He's treating Hellish Rebuke's Rebuke as an attack, which it isn't. He does have to hit with Hellish Rebuke in the first place though. His corrected numbers are .1 lower for both levels... Pretty insignificant, but at least the build is more precise.

12 and 16 DPRs Show
Level 16
Inital Damage/Crit (.90*54.5)+(0.05*86) = 53.4
Rebuke Damage .95*42.5 = 40.4
DPR = 93.8

Level 12
Inital Damage/Crit (.90*39.5)+(0.05*65) = 38.8
Rebuke Damage .95*32.5 =  30.9
DPR = 69.7


Have they made Warlock's Curse damage 1/turn instead of 1/round yet?  If so, the warlock does even more damage...
My fantasy novel: Continent in the Clouds
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2 years ago  ::  Jul 27, 2011 - 9:16AM #1368
bogsnes
Date Joined: Sep 12, 2008
Posts: 243
I just felt like mentioning that you probably could get a bit more DPR in many builds by using (Cheesy, but works) alchemist theme, making a free item in a short rest then applying it to a piece of ammunition, etc. until you have for example 100 ammo with the alchemical properties you want.

The ones you can do this with (that I have found anyways)

Eberron:
Vulnerability 5/fire

AV:
Ongoing 5 poison damage
Slow (Won't affect DPR, but still nice)
Ignoring Insubstantial

By abusing the vulnerability 5/fire you could quite possibly do as much damage as you do with the "Frostcheese"
The combustion whetstone (Im not sure if vulnerability stacks, but I would guess it does) would add another vulnerability 5/fire on top of this. The only sad thing is that you lose the combat advantage from wintertouched, and that you need to use ranged weapons to abuse this.

Also it requires you to hit with the alchemical items, which would have item level+5 to-hit vs. reflex, but while it wouldn't always hit, it should still be fairly reliable I'd say.
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2 years ago  ::  Jul 30, 2011 - 3:38PM #1369
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194
Proposed daily nova build for level 30. The maths is far too complicated for me to work out so I have run 10 iterations to come up with an average (they are in an excel spreadsheet if anyone wants a copy).

Hurricane Ivan Show
 

Level 30 Stormsoul Genasi Barbarian|Fighter MC Rogue MC Avenger, Traveller's Harlequin, Planeshaper using a rending execution axe


Prep Round:
Standard: Hunting Lion Rage
Minor: Goad of Blood
Minor: Promise of Storm 


Nova Round:
Free: Belt of Titan Strength
Free: Oath of Enmity
Minor: Raise the Stakes
Standard: Harrying Assault, which gives an mba which we turn into any encounter power
Free (after 1st hit): Savage Growl
No Actions: Hurricane of Blades (from Harrying Assault), 1st crit gives an mba from rending and an mba from rampage (the only free action attack of the turn). As there are 4 attacks from Hurricane of blows and we have a crit percentage of 0.36, we get one crit on average, which spawns 2 more hurricanes of blades (planeshaper gives us a second and it recharges when we crit from epic resurgence). As soon as one of the hurricanes is complete we can recharge it with the daily power from torc of power (on a 4+ with a torc of power +6). If there is ever a stage that we can't use hurricane of blades, then we use storm of blades and when that is used up we use Devastating Strike.
Minor: Salve of Power to recharge hurricane of blades
AP Standard: Irresistible Ardor. This is the turning point of the nova. It is only a single attack and it must crit in order for us to continue. To this end we have to maximize the chance of it critting; we crit on 17s (thanks to raise the stakes) rolling twice (thanks to oath of enmity) and we take as many reroll powers as possible. Before the encounter started we rolled our dice of auspicious fortune (which give us 3 shots at a 17+) and we get two shots from the original roll. We then take combat surge to give a reroll (oath of enmity lets us reroll both dice) as well as a stone of earth, a stone of storms and stone of fire (each of which grants us a reroll thanks to shocking flame). This effectively gives us 13 shots to roll a 17+, which makes it extremely likely. Any reroll powers not used up can be used to go crit fishing later.
No Actions: See above. Hurricane of blades has been recharged twice more, thanks to the salve of power and Irresistible Ardor, any additional crits, produce more Devastating Strikes and these can crit again to produce more, using any reroll powers left over (seeing as we hit on a 2+ rolling twice, there is only a negligible chance of missing [I didn't miss in all 10 iterations] and thus rerolling hits to try and crit is not an issue).

In total this nova should produce, Hurricane of Blades 6 times, Storm of Blades Once, Harrying Assault Once and an indeterminate number of Devastating Strikes.


To hit: 15[lvl]+9[str]+2[prof]+3[exp]+6[enh]+1[fighter]+2[elemental barbarian]+2[CA]+2[hunting lion rage] = +42 vs AC (+44 after a crit)


Static damage: 9[str]+6[enh]+3[focus]+3[deadly rage]+8[shocking flame]+5[shard]+6[frozen whetstone]+6[IAoP]+10[belt of titan strength] = +56 (+2 after a crit)


Dice: 1d12r3[W]+3d8r2[Promise of Storm]+1d8r2[savage growl] - all dice rolled twice[ring of the radiant storm] and all 1s rerolled[gauntlets of destruction] = Max(2d12r3+4d8r2,2d12r3,4d8r2)


Hurricane of Blades = +42 vs AC, Max(2d12r3+4d8r2,2d12r3,4d8r2)+56 repeated 3 more times


HoB 1st Crit = 112+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and two melee basic attacks (which become melee at-wills or encounters due to goad of blood).


Hurricane of Blades (after crit) = +44 vs AC, Max(2d12r3+4d8r2,2d12r3,4d8r2)+70 repeated 3 more times


HoB subsequent Crits = 114+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and one melee basic attack (which becomes a melee at-wills or encounters due to goad of blood).


Storm of Blades in the same just 1d12+2 less and only repeated 2 more times (hitting on a 2 so 1/400 chance of missing and not getting subsequent attacks)


Devastating Strike = +42 vs AC (+44 after a crit), Max(2d12r3+7d8r2,2d12r3+7d8r2)+58


DS Crit = 136+Max(3d12r3+1d10r2+5d6r2,3d12r3+1d10r2+5d6r2) and one melee basic attack (which becomes a melee at-wills or encounters due to goad of blood).


2167
4920
4150
5497
4297
5957
5725
6115
4614
5920


Average =  4936.2
Highest iteration = 6115
Lowest iteration = 2167


155 crits
382 attacks
Crit % = 0.406
Average crit % without rerolls or dice of auspicious fortune ought to be 0.36 so this is about right.


I would like to thank Damon_Tor, as this is a modification of his GraveDigger (mainly the use of Oath of Enmity and Raise the Stakes).

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2 years ago  ::  Aug 09, 2011 - 3:04PM #1370
Anihilation
Date Joined: Oct 15, 2009
Posts: 87
Shouldn't the Battlemind Kings be updated to the new errata? (or thrown into the nerfed bin until their owners update?)
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