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Switch to Forum Live View DPR King Candidates 2.0
3 years ago  ::  Oct 06, 2010 - 8:28AM #1031
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Oct 6, 2010 -- 6:37AM, Alekren wrote:

Oct 6, 2010 -- 6:13AM, VonLazuli wrote:

Just use a background to gain Rapier proficiency....




...I was completely unaware that the option existed, so thanks for that. The first background I found that gives a military weapon proficiency is Gritty Sergeant, so we'll go with that for now.

Attack: 5(Dex) + 3(Prof) + 2 (CA) + 1 (Expertise) = 11 vs Ref (9+11-1)/20 = Miss on 1
Damage: 3d8 (Rapier/Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 21.5
Critical: 8 (Rapier) + 2d8 (Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise)  = 24
DPR: .05(0) + .90(21.5) + .05(24) = 20.55 without a magic weapon



Wahoo, a non-longtooth, non-bugbear 1st level candidate that tops 20 DPR.

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Oct 06, 2010 - 3:29PM #1032
Kergma
Date Joined: Sep 12, 2009
Posts: 153

Oct 6, 2010 -- 6:37AM, Alekren wrote:



...I was completely unaware that the option existed, so thanks for that. The first background I found that gives a military weapon proficiency is Gritty Sergeant, so we'll go with that for now.

Attack: 5(Dex) + 3(Prof) + 2 (CA) + 1 (Expertise) = 11 vs Ref (9+11-1)/20 = Miss on 1
Damage: 3d8 (Rapier/Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 21.5
Critical: 8 (Rapier) + 2d8 (Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise)  = 32
DPR: .05(0) + .90(21.5) + .05(32) = 20.95 without a magic weapon




Sneak attack damage is maxed on a crit. Changes are in bold.

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3 years ago  ::  Oct 06, 2010 - 3:36PM #1033
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
All hail the king!
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Oct 06, 2010 - 5:50PM #1034
Kergma
Date Joined: Sep 12, 2009
Posts: 153
I wanted to see how high one could get with a rogue that doesn't assume CA, but rather makes its own. I can only get up to the middle of the pack, over all, but I still thought it worth posting.


Duelist Rogue @, (Gritty Sergeant background) : 
Level 1 Human Rogue (Brutal Scoundral)

Feats: Backstabber, Deadly Draw
At-Wills: Piercing strike, Duelist's flurry
Background: Gritty Sergeant

Strategy: Use Duelist's Flurry + Deadly Draw to gain CA
Use Piercing Strike whenever CA is available

Duelist's Flurrry (with dagger):
Attack: +5 (Dex) +3 (Prof) +1 (Weapon Talent)=+9 vs AC of 15 ->75% hit rate
Damage: 5 (Dex)+2D8 +2 (Str) (SA)=16 damage average  (23 max)
Total average damage: .7*(16)+.05*(23)=12.35

Piercing Strike (with rapier)
Attack: +5 (Dex) +3 (Prof) +2 (CA)=+10 vs Ref of 13 ->90% hit rate
Damage: 1D8+5 (Dex)+2D8 +2 (Str) (SA)=20.5 damage average  (23 max)
Total average damage: .85*(20.5)+.05*(31)=18.97500

Here's the tricky part: How often can we use piercing strike?(Ans: 3 times out of 7)) Warning: Math inside Show

The answer is given by solving a simple Markov chain with transition matrix:
.25 1
.75 0
The columns represent whether we have CA before and after each turn. (e.g, if we don't have CA, we use Duelist's Flurry and will have CA next turn with a 75% chance. If we have CA, we use piercing strike and have a 100% chance of not having CA next turn.)

The average result is found either by solving for the eigenvector with eigenvalue 1, or more simply by multiplying the matrix by itself a bunch of times until you keep getting the same answer. That answer is
4/7 4/7
3/7 3/7
indicating that we will have CA 3 turns out of 7.


Total DPR=(4/7)*12.35+(3/7)*18.975=15.1892857

By the way, I would recommend that you add scales of war background benefits to the key, since I've known campaigns not to allow them.

Edit: ... and then I saw Flash of the Blade...

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3 years ago  ::  Oct 09, 2010 - 5:44AM #1035
runreallyfast
Date Joined: Aug 20, 2007
Posts: 1,128
Am I missing something, or does this not work owing to a rapier not being a military but a superior weapon?
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3 years ago  ::  Oct 09, 2010 - 6:08AM #1036
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Essentials made the Rapier a Military weapon.
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3 years ago  ::  Oct 12, 2010 - 11:55AM #1037
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Could someone look at my "how to calculate DPR in my second post" and give me some feedback on some content/look and feel.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Oct 12, 2010 - 12:41PM #1038
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
I disagree with the assumption that if you need CA, you have it. By that coin, everyone can inflate their to-hit by 2 and just assume the same amount of party cooperation. If they don't have a perma-CA method, they shouldn't assume CA. At least chargers have the option of spamming their trick, even if it means charging another target (with Badge of the Berserker) or sucking up the occasional OA.
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3 years ago  ::  Oct 12, 2010 - 12:47PM #1039
borg285
Date Joined: Jan 23, 2008
Posts: 2,868

Oct 12, 2010 -- 12:41PM, lordduskblade wrote:

I disagree with the assumption that if you need CA, you have it. By that coin, everyone can inflate their to-hit by 2 and just assume the same amount of party cooperation. If they don't have a perma-CA method, they shouldn't assume CA. At least chargers have the option of spamming their trick, even if it means charging another target (with Badge of the Berserker) or sucking up the occasional OA.



Thank you.  I'll try to clarify with the following statement: "If you assume Combat Advantage your DPR will be marked accordingly.   It is better to generate your own combat advantage in some fashion rather than needing to rely on party cooperation which can fail.  Chargers may also assume the ability to charge, but will similarly have a flag indicating that circumstances may not be conducive to achieving the quoted DPR(Must take opportunity attack to move back and charge target)"

DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
3 years ago  ::  Oct 12, 2010 - 3:26PM #1040
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,414

Jan 9, 2010 -- 8:44AM, borg285 wrote:




How To Calculate DPR Show

DPR or Damage Per Round most often refers to what your expected damage is to a monster of equal level when you're using the same powers every turn when possible.

Chance To Hit
To-Hit
Add up all your attack bonuses.  Combat advantage and Charging Show
If you need combat advantage(rogues mostly) then assume it's there.  If you assume Combat Advantage your DPR will be marked accordingly.   It is better to generate your own combat advantage in some fashion rather than needing to rely on party cooperation which can fail.  Chargers may also assume the ability to charge, but will similarly have a flag indicating that circumstances may not be conducive to achieving the quoted DPR(Must take opportunity attack to move back and charge target)
Defense
Monster defenses are given by the following formulas
AC: 14 + level;
Fort,Ref,Will: 12+level
Chance to hit 1:
1 - .05(Defense - (to hit) - 1)
Chance to hit 2:
Assume I have a +7 to hit an AC of 15.  I hit on an 8 but miss on a 7.  7 / 20 is my miss chance = .35.  I have a hit chance of .65.

Damage
d10 -> 5.5 or 10/2+.5
d12 -> 6.5 or 12/2+.5
Brutal I typically do by brute force
2d6 brutal 1: (2+3+4+5+6)/5 = 20/5=4.    2*4 = 8 damage
High crit weapons are only accounted for in the crit section and add 1[w]/2[w]/3[w] depending on heroic/paragon/epic respectively.

DPR
(chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = DP
Add the DPR contribution from each attack and you have your total DPR







Essentials Halfling thief 1st level
10 str
13 con
20 dex
8 int
10 wis
14 cha
trained skills: acrobatics, stealth, thievery, perception, bluff, intimidate
hp/bloodied: 25/12 hsv/spd 6/7

Primary weapon: Short Sword +3/1d6
Armor: Leather armor +2 AC
Defenses: 17 AC, 11 Fort, 17 Ref, 12 Will
feats: Light blade expertise

Rogue's tricks: Acrobat's trick, Unbalancing trick

DPR assuming 100% combat advantage and Acrobat's trick
chance to hit (+5 dex +3 Proficiency + 1 feat +2 Combat advantage = +11) .85
Damage = 3.5 (6/2+.5) + 7 (dex +2, weapon finesse) + 7 (2d6 SA) + 1 (LBE) +2 (acrobat's trick)= 20.5
Critical damage = 6 + 7 + 12 + 1 + 2 = 28
DPR = (.8 x 20.5) + (.05 x 28) = 16.4 + 1.4 = 17.8

DPR without CA = (.6 x 12.5) + (.05 + 15) = 8.25

Note this is an Essentials Heroes of the fallen lands only build, I'm sure some tricks can be used to up the numbers some, thoughts?
Any problems with my numbers?

Jonathan

edited in Without ca DPR.

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