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Switch to Forum Live View On small creatures, and their silly handicaps.
3 years ago  ::  Jan 23, 2010 - 12:35PM #1081
Touchfuzzy
Date Joined: Dec 5, 2007
Posts: 776

Jan 22, 2010 -- 9:57PM, Scipio wrote:

Jan 22, 2010 -- 9:49PM, DoctorBadWolf wrote:


I'll simply direct you to earlier posts in this thread, and remind myself of why I stopped seriously following this thread.



Is anyone seriously following this thread, or has everyone demoted it to "train-wreck curiosity" as I have?




Thats actually why I bother reading most of the 100 page threads on these boards...

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3 years ago  ::  Jan 23, 2010 - 12:53PM #1082
mouthymerc
Date Joined: Oct 1, 2006
Posts: 2,475

Jan 23, 2010 -- 8:42AM, greatfrito wrote:

I'm still more interested in viable solutions than whether or not a solution is needed (I know, silly position to take, right? ). 

I'm still liking a flat +1 attack with weapon (or maybe "+1 attack with weapons; this bonus only applies when the proficiency bonus applies" to prevent weapon-as-implement abuses) (I think it is easily in line with how weapon prof/damage works; down a die size, but up 1 attack), and I think the increased benefits from cover/concealment Show

"If a Small character has Cover or Concealment from an attacker, the attacker takes an extra -1 penalty (total -3) on his attack.  If he has Superior Cover or Total Concealment, the attacker takes an extra -2 penalty (total -7) on his attack."
ability is flavorful and awesome (and would better mechanically represent what Max argues is the default anyways).

And, of course, more weapon options (including the groups being filled in), for Small characters.



The problem I see with a bonus to attack with weapons is that this "problem" only comes up in certain situations with certain classes.  Most classes are little affected by this.  Your halfling rogue or gnome wizard cares not a whit that he can not use larger weapons.  Other classes are similar and the ones that are affect are affected so minorly that I have to wonder if it is an actual quantative penalty that really needs some balancing factor.   The bonus would just make the small races even more attractive for those classes which can benefit from the bonus and do not much of anything for those that didn't before anyways.

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3 years ago  ::  Jan 23, 2010 - 1:17PM #1083
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,714

Jan 23, 2010 -- 6:20AM, PBN wrote:

Jan 23, 2010 -- 2:12AM, Tony_Vargas wrote:

halflings make very good artful dodger rogues or chaos sorcerers, gnomes make absurdly good illusion-focused wizards. 



Minor correction - halflings make absurdly good artful dodger rogues


Yes, it's one of those 'perfect storm' race/class combos - like elven archer-ranger - that could only have been intentional.

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3 years ago  ::  Jan 23, 2010 - 2:06PM #1084
Rustmonster
Date Joined: Mar 4, 2007
Posts: 3,874

Jan 23, 2010 -- 12:53PM, mouthymerc wrote:


The problem I see with a bonus to attack with weapons is that this "problem" only comes up in certain situations with certain classes.  Most classes are little affected by this.  Your halfling rogue or gnome wizard cares not a whit that he can not use larger weapons.  Other classes are similar and the ones that are affect are affected so minorly that I have to wonder if it is an actual quantative penalty that really needs some balancing factor.   The bonus would just make the small races even more attractive for those classes which can benefit from the bonus and do not much of anything for those that didn't before anyways.




This problem (which would be a problem, most definitly) may be able to be solved by making Small weapons (cause they'd have their own, of course) have a lower damage dice, for ALL Small weapons.

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3 years ago  ::  Jan 23, 2010 - 2:21PM #1085
tjhairball
Date Joined: Feb 21, 2008
Posts: 335

Granted it was hyperbolic - not to the degree you mention.



It was indeed that hyperbolic. Existing "great" swords push the limits of the size of blade which two human hands can apply effective torques to manipulate. A five foot blade attached to a handle sized for a halfing versus a human is a far easier torque problem (the halfling simply needs 1.47 times the brute force to compensate for his .68 times smaller lever) than even the "corrected" version of your hyperbole comparing, say, an 8.4' blade vs a 5' blade in human hands (3.19 times the brute force required).

The "legendary" german greatsword fighter I mentioned before is supposed to have used a weapon seven feet in overall length when a normal greatsword topped out at six - a more impressive feat, all things considered, than a halfling wielding a human-sized greatsword, as the appropriate calculations easily demonstrate. It would be exceptional, unusual, but not utterly impossible.

And that leverage disadvantage calculation only applies in the case that the effective lever is indeed limited strictly by the size of the operator - true for the largest swords and long hafted weapons, but not necessarily for the shorter-handled longsword being used in two hands, where the handle is not too long for a halfing to use all of it. Being able to use all of it, they are able to perform finesse actions with precisely the same facility.

The 88% difference in length required by leverage? Well, that is similar to the variation within a given weapon type. A 0.93 scale model? Not easy to distinguish from the original. And, of course, that only applies to specific types of cuts - not lunges, not parries, not even all slashing attacks.

Certainly there is a difference when we're talking about the most extreme examples, but the rules are not being especially generous to halflings in this regard, as I suspect you believe. They disallow halflings from using a ~3' Viking-style longsword one-handed regardless of training when a well-trained human can use a ~4' bastard sword one-handed, and disallow them from using a ~4.5-5' greatsword regardless of training when a well-trained human can use a fullblade up to ~6' long. A human using an eight foot spear will pivot it with similar speed as a halfling of equal strength with a truncated seven foot spear with 68% of the moment of inertia.

You've spoken often about the "absurdity" of a halfling using a greatsword; in truth, it would not be all that absurd to allow a halfling to use a Superior versatile weapon as if it were a Martial two-handed weapon, a Martial Versatile weapon as a Superior versatie weapon, and a Martial two-handed weapon as a Superior two-handed weapon. That would be a valid comparison based on their ability to physically manipulate the weapon with equal ease.

The roughest problem for the hypothetical of halfling greatswords is really not torque or strength; it's the nearness of the ground, the ability to draw the weapon out of a sheath, et cetera. Different considerations than the moment of blade they are able to maneuver with ease. The existing rules are not unreasonable for that reason; however, they are not over-generous to Small characters.

Your calculations fail to include all aspects of weaponry.



A truly remarkable statement coming from yourself, who engaged in gross oversimplification.

Namely - strength is not the determining factor (espcially in blades).



In the case of the extremely large blades, the size and mass of the blade is strength-limited. It's far from the only important factor, but exceptionally large blades require an exceptional amount of strength to use effectively in addition to other factors.

To use the same weaponry - much of the compensation you claim to gain is lost in balance and control.



+2 DEX bonus mean anything to me? To me, it means superior fine-motor control and a superior sense of balance.

The further the center of balance (linear scale) moves away from the center of gravity of the wielder, the larger the proportion of energy used just to maintain the weapon.



Aim for comprehension here. The typical distance between the center of balance of a blade and the center of gravity of the user can be generalized as A+l, where l is the length between grip and center of balance of the weapon and A is proportionate to the arm length.

l is generally negligible in the case of well-balanced swords with which one performs bladework. A is, strangely, ~68% as long for halflings, and barely larger compared to their mass itself. Sure, the halfling weighs half as much - but this also means that, while the weapon shifts his point of balance by 36% more, he needs only half the same static force to keep his body in a combat crouch. More static upper body work, less static lower body work. And trust me, the legs have to do plenty of work in a fight. You might want to repair your statement into a coherent argument of some sort.

(l negligible is not the case for a certain class including a number of cavalry sabers, khopeshes, bludgeons, and other similar weapons which place the balance further towards the tip. See earlier comments about how much more awkward it ought to be for Joe Halfling to wield a saber - that scenario more closely approaches your complaints than the situation of the longsword does.)

Further, greater "damage" is achieved by striking with at the weapons percussion point - which, again, is on a linear scale.



A linear scale of what? The length of the sword itself, in a precision cut. The length of the arm for a long-swung pommel strike to the head. For a halfing managing a sword the same size as a human, these lengths vary from 0.68x to 1x that of a human. A very typical length might be elbow to tip, or shoulder to tip - with, which a longer blade, will generally be closer to 1 than to .68.

So, as stated, 12 is hyperbolic - only insofar as halflings aren't 3' tall. (although, I do believe that I specified that in my hyperbolic example), you've given him a fully unwieldy weapon, wherein most of his energy is lost.  Achieving the same effect requires a linear scaling of the weapon.



Which is why a Roman short sword has only half the effect of a Visigoth's long sword, right?

Now I understand why the Roman legions performed so badly in the field. Obviously the too-short gladius led to persistent defeats in the field by better-armed enemies, such as the Carthaginians, and later the Visigoths, when they overran the provincial Carthaginian territories held for them by subservient Roman governors using the local legions allowed them by their distant Carthaginian overlords using their ineffectual gladiuses! It is all so clear to me now!

...the effect of the weapon depends enormously on a wide range of factors.

Why is a main gauche still effective in a parry in spite of its short length? It's the flip side of the long lever. Lock hilts with a halfling. The fulcrum of the lever you're trying to move is his elbow, 0.68 times as far away as his fulcrum - your elbow. A halfling 84% as strong has a 23% net advantage in matching his forte to yours. (A true scaled human would be at a 16% net disadvantage due to having only 57% of the strength. Details, details! They matter!)

This is why, when parrying, you match forte to foible. The leverage advantage is so great that a child can push around the tip of a bodybuilder's blade using his guard.

The shorter arm is actually an advantage in close-fighting. I've seen it (and experienced it) hundreds of times on the fencing strip; the shorter arm can be pumped more quickly. In fencing, the reach advantage of greater height usually is more important than the speed of remise in cramped quarters. In general combat, I would even say the greater reach is still more of an advantage, but the maxim still holds: The more general the activity, the less the advantage of greater size. And wielding a given weapon effectively in combat is a very general activity. Sheer height is not as important for swordsmen as it is for basketball players, and you even get the occasional short dude there.

The notorious tjhairball of legend and lore.
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3 years ago  ::  Jan 23, 2010 - 3:33PM #1086
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,722

Jan 22, 2010 -- 11:04PM, tjhairball wrote:

Jan 22, 2010 -- 9:57PM, Scipio wrote:

Jan 22, 2010 -- 9:49PM, DoctorBadWolf wrote:


I'll simply direct you to earlier posts in this thread, and remind myself of why I stopped seriously following this thread.



Is anyone seriously following this thread, or has everyone demoted it to "train-wreck curiosity" as I have?



I'm watching to see if I get to roll out the whole "forte and foible" lesson next (it's been at least a couple months since I last trotted that out for a beginning fencer) and proceed to the lecture about sniping versus in-fighting and the curious cases of disadvantageous reach differences. Perhaps there will even be cause to talk about half-swording.

I don't feel moved to pontificate on the intersection of biomechanics and bladework online very often. People usually (a) aren't curious enough to ask those sorts of questions, and (b) don't stick their necks far out and then stuff their foot in their mouth making silly mistakes involving both. PBN did (b) at least once too often.




I talked a wee bit about halfswording already.
The funny thing is, once you get past a certain historical point, longswords should be primarily two handed, and before a certain historical point, they should be primarily one handed. We have a rather large range of sizes making up the "longsword." Add to that the fact that "bastard swords" are pretty much just later era longswords, and things get a bit muddled. For this reason, I tend to think of longswords as earlier longswords, and bastard swords as later era longswords.

also, you should totally go into tangents about that stuff.

Jan 22, 2010 -- 9:57PM, Scipio wrote:

Jan 22, 2010 -- 9:49PM, DoctorBadWolf wrote:


I'll simply direct you to earlier posts in this thread, and remind myself of why I stopped seriously following this thread.



Is anyone seriously following this thread, or has everyone demoted it to "train-wreck curiosity" as I have?




I keep wanting to...just isn't happening.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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3 years ago  ::  Jan 23, 2010 - 3:43PM #1087
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,722

Jan 23, 2010 -- 8:43AM, Alyri wrote:

Jan 23, 2010 -- 8:05AM, Kletian999 wrote:

And yet mediocre Nightstalker Assassins.  Gnomes are worse Assault Swordmages than classes without INT stats.  Every other race uses only ability scores to say what they are good and "less good at"- only small races get to be actually BAD at something. 



Medicore and Worse,  How?
Oh you mean the theoritical math says the supposed DPR says something,   not in any way that makes the race unable to you know actually play the class or anything.




a halfling is a worse nightstalker assassin than any other dex/cha race. a bastard sword and a fullblade aren't different just in die step, one also has a weapon property and one doesn't. honestly, best halfling choice is a broadsword and second weapon with two weapon fighting feats.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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3 years ago  ::  Jan 23, 2010 - 4:22PM #1088
da_chicken
Date Joined: Apr 8, 2001
Posts: 859
It's pretty much impossible to follow something seriously when participants in the thread are arguing about what a rule is for half a dozen pages, or when one side thinks that making a subset of the weapons less appealing or unusable makes a race completely unplayable.

Is it fair that Small races can't get the same benefits and same damage output with two-handed weapons?  Or that Small races don't have the same character options?  No.

WotC made a choice to simplify the game and elimintating Small size weapons.  They chose to do that by giving Small characters the benefit of using Medium size weapons, but in doing so also removed a fair number of the weapons and character options.  This sucks, too.

If we're realistic, the most likely way that WotC will correct this problem is by repeating what they've done in the past: introduced rules for Small sized weapons.  As I've said earlier, D&D has alternated back and forth between Small races using Small size weapons with a corresponding smaller damage die (2E, 3.5E) and having Small races use a limited subset of Medium size weapons (1E, 3E, 4E).

The imbalance is a) not new, b) logical, because size does matter, and c) probably never going to change since it has always been the case.
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3 years ago  ::  Jan 23, 2010 - 4:29PM #1089
Cpt_Micha
Date Joined: Apr 17, 2008
Posts: 18,041
Or they could just say "Screw the Rules, we have money" and ditch the nonsensical penalty (mechanically speaking) and increase their height again so that they could actually 1 reach the top shelf in a Refrigerator on their own and 2 we won't be having these stupid arguments.

Save the small stuff for the monsters, which are freakishly strong, fast etc anyway.

they'd still be halflings in my eyes at the height old elves had. They are quite abit lighter, and smaller than normal humans but are in the range of believability for D&D purposes that they could still be on the frontlines being useful.
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3 years ago  ::  Jan 23, 2010 - 4:39PM #1090
da_chicken
Date Joined: Apr 8, 2001
Posts: 859
You have 8,000 posts.  You know darn well we'll just find something else stupid to argue about.  Tongue out

I don't think they'd change the flavor of the race that much.

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