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Dungeons & Dra.. Eberron 1001 Eberron Encounter Ideas (both combat and...
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Switch to Forum Live View 1001 Eberron Encounter Ideas (both combat and non-combat)
3 years ago  ::  Jan 06, 2010 - 3:41PM #1
Talae
Date Joined: Sep 3, 2007
Posts: 459
With the rise of popularity of 1001 threads, I thought I'd give one a shot. Please number your suggestions and stick to the point of the thread. Thank you.

  1. Chase scene atop a moving light rail, with some inclusion of at least one airship.
  2. A Morgrave catastrophe of some kind (giant-killer plants, odd mechanical monstrosity,      Natural History Museum comes alive, etc.)
  3. A dead body falls from a higher level of towers in Sharn and lands at the feet of the party. There is strong evidence on the body that they are the murderers and many eyewitnesses confrim this.

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3 years ago  ::  Jan 07, 2010 - 4:25PM #2
Talae
Date Joined: Sep 3, 2007
Posts: 459
4. A robbery where one of the assailants takes a hostage. Utilize lookouts in archer form and maybe even negotiation with any of various authorities in town.

5. After the seemingly random attack against the PCs by city watchmen, the bodies of the attackers revert to their actual form (changeling, disguise magic using other race, etc.)
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3 years ago  ::  Jan 09, 2010 - 9:00AM #3
DarkSamuraiKyo
Date Joined: Dec 19, 2006
Posts: 136
6) (for groups that have or are friendly towards Warforged) A mob of Warforged haters find where the party is staying for the time being and come after them forcing the party to defend themseves (this might be difficult for a good-align party)

7) The Emerald Claw uses a Changeling to trick the party to do their dirty work in killing a potential noble thus leaving them with the blame.

8) The Party members with family have found their closest relatives accused of crime of the highest degree and must embark on a epic journey to uncover the true criminal before its too late.
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3 years ago  ::  Jan 09, 2010 - 12:36PM #4
Grandpa
Date Joined: Oct 21, 2007
Posts: 55
9. The PCs head for the Ten Torches Theater in Sharn to stop an assassin from murdering an actor right before said actor goes onstage. The fight spills onto the stage in the middle of a performance, and the PCs must slay the assassin(s), maneuver around set-pieces/the chorus/etc., and partake in a skill challenge to convince the audience that it's "all part of the show."

10. Travelling on an elemental longship, the PCs are attacked by pirates who are in their own elemental longship. When the pirates attempt to board, the elemental rings from both ships clash, creating a vortex of rampant magic that threatens to tear both ships apart. The pirates may or may not care.

11. After retrieving an item for a particular patron, the PCs return to said patron's office and find two versions of the patron arguing over who the PCs should hand the item to. The PCs must use their knowledge about this patron to discern which one is the real patron, and who is obviously a changeling.
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3 years ago  ::  Jan 09, 2010 - 12:59PM #5
DarkSamuraiKyo
Date Joined: Dec 19, 2006
Posts: 136
12) The party runs right into a equally sized group of adventurers however these adventurers aren't just any regular run of the mill adventurers they are lookalikes of the party with even the same stats, skills, and class levels. Could these be very good changelings or could these be something more?

13) Sharn and such places have been getting an increasing number of Warforged however while this is odd in itself the thing that is most odd about this occurance is these Warforged aren't from the Last War nor are they made by Cannith Creationforges. Could these by the Warforged ancestors the constructs that led to the Warforged we know today? or could one of the House of Cannith gone rogue and secretly gathered like-minded individuals and built in the most unlikely of places a complex to mass produce the Warforged and these are merely the scouts for the invasion.

14) Something has in Dal Quor that has caused the Quori to begin looking ways to manifest into the Material World without needing a host. Could this be some hidden agenda or could this be signs of a darker and more sinister pressence in Dal Quor? The Kalashstar have also begin to mobilize aquiring numerous items of great power.

15) from the depths of Khyber come aberrations never before seen and their number is not few. Research that Artificers have been able to do on these creatures suggest they are made from beholders, Kraken, humans, and Orcs or Ogres. A sercet order of paladins and clerics has called upon the party to travel deep into the depths of Khyber and enter one of the citadels of t he Daelkyr to see if these abominations are by any means the first wave of a renewed invasion from Xoriat or is it merely one of the Daelkyr commanders who lost its paitence for its home realm and Eberron to come back into alignment.
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3 years ago  ::  Jan 10, 2010 - 11:37AM #6
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,133
I've actually done Encounter Idea #1 when i was running my game.....it was hella cool.

16. A fight on one of the lifts in Sharn. PCs get on, lift doors ding close, lift goes up, doors ding open, some civies get on, doors ding close, lift goes up, doors ding open, bunch of cloaked figures get on lift and begin glaring at the PCs, doors ding closed, lift goes up, doors ding open, civvies get off the lift, and the *ding* of the doors closing is covered up by the sound of everybody drawing their weapons. After the PCs kill the bad guys, the *ding* of the doors opening is covered up by the ring of steel hitting the metal decking as the last enemy crashes to the ground as the doors open. Done it. Twice. It's surprisingly nifty.

17. A fight in a foundry in the Cogs. 'Twas the climactic fight in my game, and they managed to save Sharn from having everybody in it during the Race of the Eight Winds from being turned into a zombie.

18. Witnessing the corruption of the Sharn Watch.

19. Handing your players a copy of the Sharn Inquisitive or Korranberg Chronicle with a plot hook or article about one of their exploits on it. 
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

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3 years ago  ::  Jan 11, 2010 - 1:03AM #7
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,449
20) One of the most fun chase scenes I have ever run in D&D was a chase scene in an open skycoach through the the towers of Sharn. It was in 3E so I was not particular afraid of people falling out since I set the DCs at just the right point that with action points nobody would really fall. It is the type of encounter that only works in Eberron Had they been higher level, and/or better trained at the Dex based skills it would have been soarsleds.
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3 years ago  ::  Jan 13, 2010 - 8:19PM #8
Talae
Date Joined: Sep 3, 2007
Posts: 459
21. Xendrik giants and giant-sized, ancient, mechanical monstrosities in a fast paced and terrain changing environment.
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3 years ago  ::  May 24, 2010 - 8:09AM #9
CloudDragon
Date Joined: May 24, 2010
Posts: 26
22. the Inspired in Sharn begin to kidnap Kalashtar in order to learn their secret in order to remove their need for hosts.

23. Giants begin arriving in Khorvaire at all of the ports in massive numbers, players must find out why and stop what is causing it before things get out of hand.

24. Aberrant Dragonmarks begin to grow more common, other Dragonmarked Houses become frightened causing nationwide panic, word of an Aberrant Sibery Mark that converts undead to living sparks Vol's interest.

25. Medani prophets begin prophesing that the Mourning will happen again where, why, and how have yet to be specified

26. Cyrans believed to be killed in the Mourning begin walking out of the Mournland, has someone found the reason for the mourning and begun reviving the dead or is it a trick by a group of Changelings who wish to strike it rich.

27. A new race of creatures begin creeping out of the Mournland with superhuman powers and begin taking up residence only in metropolis' can the players find out where these creatures are coming from, learn why they are drawn only to metropolis' and find out what their motives are before it's too late

28. an expedition from Xen'drik returns with strange new schemas, Merrix d'Cannith begins building new Warforged with powerful results, what will come of this and will the other nations step in to stop him or begin buying these new warforged to suplement their armies, however rumor has it that the Lord of Blades was sighted in Xen'drik a few weeks prior, what does this mean and could this be one of his plots to gain control of the world.

29. Dragons begin flooding Khorvaire and taking roost in dragonmarked enclaves, what is causing this, why are the dragons only interested in those with dragonmarks, and what may come of this 
   
30. Bulletes begin attacking Lightning Rails, House Orien begins hiring adventurers to deal with this problem (and it also gives quite a cinematic feel if done right) 
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3 years ago  ::  May 24, 2010 - 8:44PM #10
Coolscribe
Date Joined: May 24, 2010
Posts: 9
31. A skyship crashes and the elemental trapped within breaks free and begins to take revenge on his former captives.

32. A new  religious leader starts saying that the Mourning was the work of (one of the) gods and they should finish what he started by killing the remaining Cyrans. Riots insue....

33. One of the aberrant Dragonmarks becomes common enough to form its own house, one (or all) of the players has the mark and must help them to set up the house, against the wishes of the other houses.

34. The players have to help a group of friendly gobilns run an inn in Sharn.

35. The players take part in or watch a race held in Sharn, starting in the Cogs and finishing on the highest tower. The participants choose their own route, one of the other runners starts playing dirty (placing traps, etc), what do the players do?
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