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3 years ago ::
Jan 16, 2010 - 9:54AM
#31
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Date Joined:
Mar 12, 2009
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46. Almost all mortal races trace their ancestry back to a protorace known as the First. The First were created by through the collaboration of Halleira and several other gods. The First had no overarching cultural identity; they were formed to be hyperevolutionary, so that they developped in astoundingly different directions based on environment and society. Because most races share this common ancester, most races can interbreed to form new half races (the most notable being humans, the crossbreeding of elves and dwarves long ago)
47. There exists a continent to the far south, oblong and level. It is known as Rhasdragon, and it is divided into six territories, each controlled by a dragon noble.
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3 years ago ::
Jan 17, 2010 - 11:55AM
#32
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Date Joined:
Nov 14, 2008
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48. Xaren is the god of celebration and laughter, and people of all races raise a glass to him during festivities and special occasions. Only a few dark cults truly worship him, however, for his is also a god of madness and untamed emotion. His credos teach that men that experience great tragedies and trials learn to laugh the loudest, and that complacency is the death of all forms of passion.
49. Genasi are refugees from the Elemental Chaos who have found a few rare and temporary rifts in the god's wards at the edge of the world. They exist today largely as a seafaring race, and facilitate trade throughout the larger part of the world's fringe, but are also prone to worshiping primordials and demons from the Chaos whence they came.
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3 years ago ::
Jan 18, 2010 - 1:13PM
#33
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Date Joined:
Feb 28, 2005
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50. The humans and dwarves need to guard the crater so vehemently because it is regarded as a holy site amongst the dwellers of the forest in which it resides. The shifters, elves, and lizardfolk of the Zerin Rainforest constantly launch small raids at the crater, but are too disorganized in their tribal state to make any significant progress
51. Creating further troubles for any who wish to travel between the two kingdoms of the main continent, adjecent to the west of the Dead Lands is an area known as the Vaern Swamp, a vast wetlands brimming to the edge with bullywugs, who constantly strike at merchants and travelers who take the path to avoid the restless dead
~rawr
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3 years ago ::
Jan 18, 2010 - 2:57PM
#34
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Date Joined:
Oct 14, 2007
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52. Legends say that the reason to why the world doesn´t fall down in the endless abbyss that waits under the disc is that sinners souls are forced to carry it as a form of punishment. Therefore it is counted as strict taboo to ever try to see what happens under the world. The stories whisper that the World Bearers will grab those that try with dead hands and force them to join their ranks.
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3 years ago ::
Jan 18, 2010 - 7:01PM
#35
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Date Joined:
Mar 12, 2009
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Ive Posted a compendium of all the posted ideas so far in the origional post. its organized for easy viewing.
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3 years ago ::
Jan 18, 2010 - 9:05PM
#36
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Date Joined:
Jul 16, 2002
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53. Haermus is the deity who created the Minotaurs. When the Minotaurs were successful at beating back the Demonic hordes during the Incursion, Nethgoka became jealous of all the praise the other immortals gave Haermus. So Nethgoka made a pact with a powerful demon named Yeenoghu. Nethgoka helped Yeenoghu pierce the barrier into the Prime to sow chaos. Yeenoghus part fo the bargain was to bring a "seed" with him and to find a suitable host to plant it in. Thus were the Gnolls created as instruments of Nethgoka's spite and Yeenoghu's influence, created and bred to fight against Haermus' chosen warriors.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago ::
Jan 19, 2010 - 7:23AM
#37
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Date Joined:
Oct 14, 2007
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54. Aaef is the god of death. He seems to be an uncaring deity whose only interest lays in the protection of dead souls and their trip to his domain where the path to "After-Life" is. Aaef shift forms as mortals shift clothes and seldom appears in the same way for more than a day. He is often dressed in regal robes though and is renowned for the vast material wealth he posses.
55. What the after-live truly is, is something of a mystery even among the Gods themselves and those of their kind that has passed the Gates that leads to the Path has never returned.
Along the Path that takes the form of a stone bridge leading over a vast river of shimmering water. Demons, Gods and other might beings stands along the bridge, their task is to tempt the mortal souls with promises of wealth, power and eternal life. Those that steps away from the path become Divine or Demonic servants and are allowed to live once more. Divine and Demonic servants that dies simply fades away, no one knows were their souls go. Some say that their service of the Gods has given them free passage to the after-life.
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3 years ago ::
Jan 19, 2010 - 9:55AM
#38
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- Hero Craftsman Gold Medalist
Date Joined:
Oct 19, 2004
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56. The Yuan-ti are a cult of snake people who follow the World Serpent, not a god, but a philosophical state of being. They see true peace in perfect, serene inaction; the watchful python who moves not, but merely is. Through meditation, fasting, and ritual consumption of venom, they seek to transform themselves into a serpentine state to achieve tranquility in all things. Those who achieve ascension are said to become Naga, the negated, watchers of true wisdom, who see all but act not. Should they stray from the true path, however, and be caught up in concerns of the mortal world that fray the mind and shatter the pure intention with frivolties, they become Anathema, fractured beings who's imperfections break their will into a thousand venomous faults.
57. Of all Halliera's worshippers, none are more fanatical than the Kenku. Revering all above, the raven folk believe they must earn a place among the clouds through devotion to the sky goddess. Their outlook is most curious, a sort of selfish selflessness, each trying to earn worth through benevolent deeds to further his position. Kenku flocks work in perfect harmony for the benefit of the group, and individuals have been known to compete with one another for the right to perform even the most menial services to gain humble status. They venerate avians as Halliera's chosen, but are deeply ashamed of being so close to the exalted shape themselves, yet unable to fly. Instead, they revere birdsong, learning, mimicing, and passing them on to future generations.
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3 years ago ::
Jan 19, 2010 - 9:00PM
#39
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Date Joined:
Jul 16, 2002
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58. The Axis, if one were to reach it, grows up from the ground as if it were all one piece. It is surrounded by a small landmass which many would consider a paradise. As such it is referred to as Paradise. It is equal parts myth and certainty among the populace of the world.
59. All who have journeyed to the Axis have never returned. The waters surrounding the Axis away from the landmass are treacherous, full of whirlpools, dangerous waves and storms, and some say great beasts of the water and air. A mist hides much of this making it impossible to navigate safely through it, although it is rumored that some have made it through on blind luck.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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3 years ago ::
Jan 19, 2010 - 9:07PM
#40
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Date Joined:
Jul 16, 2002
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60. There is an artifact in legend, called the Horn of Mahar, that if blown will part the mists that surround the Axis and allow safe passage through. It is believed to have been created and used by the Changelings to assault the Axis. It's whereabouts are unknown.
61. Because of Paradise, some people throughout the ages, when they were at their lowest and had nothign to lose, have been known to set sail for Paradise in the hopes that they may make it through the mist. No one has done it in so long that it has become a sort of urban myth. However it has given rise to a saying: When someone is down on their luck and gambling everything on one last ditch attempt to get temselves on track, or someone would be in a bad position without much recourse to a good outcome they can be said to be "Chargeing the Axis."
"Did you hear that the rains have been so heavy that the crops may go bad in the fields this year?" "Yeah, poor Elric down the road has had bad luck the last few years. If he loses this crop he may charge the Axis."
EDITED for atrociously bad typing.
Sorry WOTC, you lost me with Essentials. So where I used to buy every book that came out, now I will be very choosy about what I buy. Can we just get back to real 4e? Check out the 4e Conversion Wiki. 1. Wizards fight dirty. They hit their enemies in the NADs. -- Dragon9 2. A barbarian hits people with his axe. A warlord hits people with his barbarian. 3. Boo-freakin'-hoo, ya light-slingin' finger-wigglers. -- MrCelcius in response to the Cleric's Healer's Lore nerf
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