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Dungeons & Dra.. 4e General Discuss.. At the Table: Avenger Tactics, tricks, and combos.
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3 years ago  ::  Jan 12, 2010 - 12:37PM #21
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Jan 12, 2010 -- 11:53AM, Auspex7 wrote:

"The LeBron James" (for non-basketball fans, he gets away with travelling a few times a week).

Distant Vengance + Closing Pledge + Distracting Flare for safely traversing a Large Distance in one turn.


Given that Closing Pledge triggers on a hit and that the free action shift that it grants can be taken during another action (according to the warden essentials article), I think you could also do this trick with bond of censure, granting you damage even with a Int of 0:

(move) Distracting Flare.
(minor) Oath.
(standard) Bond of Censure
       (free after hitting, before resolving the hit line) Closing Pledge-- you shift next to your OoE target

Effect: target ends his pull 0 adjacent to you, receiving 1d10 radiant damage


Also:


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3 years ago  ::  Jan 12, 2010 - 11:32PM #22
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498

Jan 12, 2010 -- 12:37PM, Ignis_Fatuus wrote:

Jan 12, 2010 -- 11:53AM, Auspex7 wrote:

"The LeBron James" (for non-basketball fans, he gets away with travelling a few times a week).

Distant Vengance + Closing Pledge + Distracting Flare for safely traversing a Large Distance in one turn.


Given that Closing Pledge triggers on a hit and that the free action shift that it grants can be taken during another action (according to the warden essentials article), I think you could also do this trick with bond of censure, granting you damage even with a Int of 0:

(move) Distracting Flare.
(minor) Oath.
(standard) Bond of Censure
       (free after hitting, before resolving the hit line) Closing Pledge-- you shift next to your OoE target

Effect: target ends his pull 0 adjacent to you, receiving 1d10 radiant damage


Also:





You're correct. I actually posted a piece in kilpatds' Avenger Handbook thread about using Bond of Censure, a +1 Int mod, and Closing Pledge to create a 'sideways' pull. I'll lay that one out in the post following this one.

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3 years ago  ::  Jan 12, 2010 - 11:40PM #23
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498
"Sideways-- more than just a poopy movie"

Bond of Censure, +1 Int Mod, and Closing Pledge for culling the herd.

set-up & position notes:

This one requires starting 3 or more squares away from your target, and having a Dex mod of 3 or more, as well as an Int mod of 1 or more (possible with a 10,12,16,12,18,8 stat spread as a Human, among others).

How it works:

(standard) Bond of Censure--
--inject free action, as per Warden Essentials article-- (free) shift diagonally 'toward' your target, ending 2 squares to the left or right of it, as oriented from your starting position.
--complete BoC-- pull the target 1 square to a square adjacent to you.
(move) _____
(minor) _____

Note: I like BoC as a third attack for some humans-- specifically Radiant Servant or Student of Caiphon builds-- but I hate it for just about everyone else. The damage is crap since it doesn't give +Wis mod damage.

That said, it can be a fantastic positioning power, especially in conjunction with Closing Pledge, as shown.
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3 years ago  ::  Jan 12, 2010 - 11:44PM #24
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498

Jan 12, 2010 -- 12:32PM, Roxlimn wrote:

Technically, you could also manage that with Distracting Flare and Dimension Door - provided that you're an Int Avenger and got the MC and Power Swap feats for it.  Arcane Gate works even better.  Doing it that way is not much of an Avenger trick, though.




Roxlimm--

I love seeing notes for tricks like this. Thanks for mentioning it!

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3 years ago  ::  Jan 12, 2010 - 11:57PM #25
Auspex7
Date Joined: Mar 31, 2008
Posts: 2,498
This one is expensive-- it requires 2 Dailies, and takes 2 turns to get it rolling.

"House of Pain".

Temple of Shadows + Cataclysmic Duel for L O L fun.

set-up notes: begin adjacent to enemy. This is an ideal pairing for your 2nd and 3rd turns against the enemy.

Turn 1:
(minor) Oath, if necessary.
(standard) Temple of Shadows.
(move) shift 1, make a Stealth check as part of the move.

Turn 2:
(minor) _____
(standard) Cataclysmic Duel
(move) shift 1, Stealth check as part of move.



The idea is simple-- set yourself up to use Cataclysmic Duel without getting your teammates knocked flat, while still being able to have fun applying the rider every turn. Good times.

Other possible ways to achieve this goal-- use Distracting Flare and Astral Cloak + objects to hide from your target between attacks, denying the target's ability to hit you for the rider.
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3 years ago  ::  Jan 13, 2010 - 1:23AM #26
Roxlimn
Date Joined: Apr 28, 2001
Posts: 3,420
Ah!  In that case, let's mock up something that'll really get the blood going!

Round up the Infidels!

Requirements:

Int Avenger
Learned Spellcaster (Wizard MC feat)
Adept Power (Power Swap 9th level power for Visions of Ruin)
Arcane Implement Proficiency (so you don't have to pull out a crappy wand)
Splinter the Formation

Tactics:

Spend AP (for whatever other benefits).  Position OoE enemy with Fury's Advance.  Hit OoE enemy with Splinter the Formation.  Arrange every other enemy in a close burst 2 into a nice 3x3 area.  Shift.  Hit them with Visions of Ruin.
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3 years ago  ::  Jan 13, 2010 - 2:14AM #27
Ignis_Fatuus
Date Joined: Oct 24, 2007
Posts: 1,483

Jan 13, 2010 -- 1:23AM, Roxlimn wrote:

Arcane Implement Proficiency (so you don't have to pull out a crappy wand)


Or if you don't want to spend a feat and follow Corellon (power of skill anyone?) you could also buy a Star of Corellon for this...

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3 years ago  ::  Jan 15, 2010 - 10:06AM #28
Balderdash
Date Joined: Jul 9, 2008
Posts: 129

Jan 13, 2010 -- 1:23AM, Roxlimn wrote:

Ah!  In that case, let's mock up something that'll really get the blood going!

Round up the Infidels!

Requirements:

Int Avenger
Learned Spellcaster (Wizard MC feat)
Adept Power (Power Swap 9th level power for Visions of Ruin)
Arcane Implement Proficiency (so you don't have to pull out a crappy wand)
Splinter the Formation

Tactics:

Spend AP (for whatever other benefits).  Position OoE enemy with Fury's Advance.  Hit OoE enemy with Splinter the Formation.  Arrange every other enemy in a close burst 2 into a nice 3x3 area.  Shift.  Hit them with Visions of Ruin.




Actually, you only need Splinter the Formation and just have your AoE allies ready actions to nail them after your turn.  When set up properly, this can be very nasty, especially if a controller can freeze them.  I'm not familiar w/VoR...it would have to be amazing to be worth a feat.  StF is good by itself.

Also, there are some awesome implements out there.  Orb of Inescapable Consequences for the Simbarch of Aglarond is a godsend.  Also, if you wear a Battle Harness, pulling out an implement is a free action and then you can stow it away at the end of the round if you have a minor action left...or just drop it...chances are you won't be needing it again, as you only have a couple of arcane powers.  I carry the orb and a wand of thunderwave.  If you have a full wizard in your party, you can take his leftovers and save yourself a lot of cash.

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3 years ago  ::  Jan 16, 2010 - 4:36AM #29
Roxlimn
Date Joined: Apr 28, 2001
Posts: 3,420
Balderdash:

It is.  It's an implement Int vs. Will Illusion attack that disallows any target it hits from voluntarily leaving the designated 3x3 area while also blocking LOS for them (save ends).  If you miss, you hedge them in and block LOS until the end of your next turn!

It's possible for your AoE controllers to have Visions of Ruin, but I think it's much better if they can spend every action they have nuking that 3x3 square to smithereens.  It won't last forever.  It may even last for just one turn.
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3 years ago  ::  Jan 16, 2010 - 8:48AM #30
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,219
So you don't want to run?

I realize others might have thought of this far sooner, but I love some of the dailys avengers get that REALLY want to make adjacent mobs run away from you FAST, or it hurts. This coupled with MCing fighter for Rain of Steel, REALLY makes the enemies scatter. This is obviously best suited for pursuit avengers.

Combining Rain of Steel with Nine Souls of Wrath, now all of the enemies that chose not to run are taking an extra 5 from RoS, and you and youur allies get to smack them for +5 as well. So run, trigger my censure, let me charge you (or just move up, but why not charge?), smack you even harder, and repeat the process next turn. With boots of adept charging, you can even shift so you are adjacent to more enemies, giving them the "option" of sticking around...sure.

level 11+
, Avenger, Pit Fighter
Avenger's Censure: Censure of Pursuit

FEATS
Battle Awareness
Adept Power

POWERS
Avenger daily 1: Aspect of Might
Avenger daily 5: Nine Souls of Wrath (retrained to Rain of Steel at Adept Power)
Avenger daily 9: Glyph of Agony (retrained to Nine Souls of Wrath at Level 11)
Avenger daily 15: Aspect of Fury (replaces Aspect of Might)
Avenger utility 16: Temple of Seclusion

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Dungeons & Dra.. 4e General Discuss.. At the Table: Avenger Tactics, tricks, and combos.
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