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Switch to Forum Live View [4e] Expert Dungeon Master Competition 15: Create a Tiny Creature!
3 years ago  ::  Jan 18, 2010 - 2:25PM #121
Veok
Date Joined: Jan 2, 2008
Posts: 2,481
qube's miniature giant space hamster Show

This does not feel like a real beast companion substitute. It both has constant, poor damage, and constant, incredibly frail health. The fact that it does not scale is perhaps most damning -- I understand the concept of your entry is that the ranger has a hamster as their beast companion, but as presented here, it isn't a viable alternative for the majority of campaigns.

However, I think the entry presented here would work much better as an arcane familiar (cannon of the entry aside).  1 temp hp and minor action "ask for advice" makes an interesting familiar benefit -- perhaps MGSH s should be paragon tier familiars? Though if you ultimately end up going the familiar route, its untyped +1 bonus to hit should be removed for balance reasons.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.

Not using the Metroid item collect jingle though? That, was a mistake.
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3 years ago  ::  Jan 18, 2010 - 9:07PM #122
Barmp
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Date Joined: Oct 23, 2007
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Jan 17, 2010 -- 2:11AM, Qube wrote:

None of them are married to the rules as written because they're better, more flavorful monsters because for it.


how do you figure? would they be worse or less flavorfull if their defenses matched their stats?




Just to preface this, I agree that attributes should give an indication of how a creatures defenses will look.  But I don't think being married to the forumla is a good thing either.  I think we can agree that the flavor of a creature is still the most important part of the design process.  After all everything just gets boiled down to numbers and variables in the end, the primary motivation to play with those numbers is to suite the flavor of your creature. 

A thought experiment might help clear up my position on things.  Say we are creating a tiny pixie, some sort of caster (lets say an artillery role) of level 12.  By the book, one of the attributes in each defense set should be ~20 to get its defenses in line with the ~22 recommended for a creature of that level.  The mental stats wouldn't be hard to justify for a pint sized caster like this, 19-21 Int, Wis, Cha are all possibilities.  Having high dex makes sense as well, since it's such a small creature.  But having a high Str or Con is counterintuative to what a pixie is, and odd on a creature thats barely larger than a guinee pig. 
So, we have a choice in our design.  The STR score should probably be low, like 5-6, and the con score is left to determine more or less how strong our creatures Fort defense would  be.  We can:

  • bring one of those stats up to the appropriate score (20) so their defenses match the formula. 
  • assume such a tiny creature is going to have a lower Fort score and drop that stat to say 14, giving it a Fort score 3 below it's other defenses to represent a weakness. 
  • give it a more realistic number, like 6-7, and assume there is some alternative source to bring up the Fort defense to a less skewed number since we don't want the Fort defense to be 7 below the rest.

Which is the better way to go is somewhat subjective, on one hand you're keeping combat balanced by sticking closely to the formulas at the expense of realistic attributes (and thus skills & ability checks) while on the other you're creating monsters that are more realistically statted but might have their defenses fudged a bit to reflect their strengths and weaknesses without overly stacking or weakening one or more of these scores. 

Personally, I much prefer entities that are built to work well at the level they are designed regardless of how much deviation from formula it took to get there.  I think fudging what needs to be fudged is one of the most important requirements of a DM, and unless you never need to use a creature for more than a punching bag the attention to detail during creation will pay off in the end.  I'm disinclined to create NPC shadows of my monsters to use when I could have a perfectly usable monster that was built with this inevitability in mind.
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3 years ago  ::  Jan 18, 2010 - 10:57PM #123
Qube
Date Joined: Nov 1, 2002
Posts: 4,315
@Veok, about the GMSH Show
The GMSH entry is based on the game Baldur's Gate (BG2 actually, as I didn't play BG1 much), where a bulky ranger Minsc had hit his head, and found his beast compagnion: Something he believes was a GMSH, while most likely it was a normal hamster.
In the game, you have 3 slots for potions/wands, and Boo (the hamster) takes one of these slots. (a.k.a. Minsc is only able to use 2 potion slots).  As far as I know, that's the only thing Boo does. (AKA Boo is an animal companion, but in the game, he doesn't act like an animal companion).

So indeed, Mechanically, as for the animal companion feel, the GMSH doesn't indeed doesn't have it ... but only a fool would send a hamster into combat (seriously. hamster meet mace, mace meet bloodsplatter). Instead, I opted to make use of a animal companion, to grant the ranger an new set of class features. instead of the two weapon fighting (use non-off hand weapon in off hand, and gain the toughness feat), the GMSH grants his user higher bonus to attack, and temporary hp.

As for being a familiar, that's indeed a good point. I never thought of making the GMSH a familiar, but now that I think of it, indeed he was Minsc's familiar. But as explained, the GMSH is based on / a tribute to Baldur's Gate. and since rangers don't have familiars but animal companions ...


@Barp
indeed, as I was sleeping it over, I came to a simelar conclusion: removing a dependancy, makes it possible to create creatures that were previously impossible to make.
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3 years ago  ::  Jan 20, 2010 - 7:59AM #124
wrecan
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Another Tiny Terror! Show
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3 years ago  ::  Jan 20, 2010 - 9:36AM #125
Someone
Date Joined: Dec 18, 2003
Posts: 557
Its like that chapter of Lord of the Rings that they skipped over in the movies.
That's Someone, with a capital S.

"Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags." -Sheogorath, Oblivion
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3 years ago  ::  Jan 20, 2010 - 3:15PM #126
Roxas1364
Date Joined: Jan 14, 2010
Posts: 4

Jan 15, 2010 -- 9:54AM, ClanBattlerage wrote:

Jan 14, 2010 -- 4:10PM, wrecan wrote:

Welcome to the XDMCs, Roxas.  You should know, however, that this is a Fourth Edition competition. 



My 3e is rusty, but it looks like a good submission; just the wront ruleset.  Roxas1364, maybe you can rework it in 4e terms and post after the contest is over?  Besides, I have a soft spot for Harry Potter stuff.  :D




well currently me and my friends play 3.5 edition but i will try to get into fourth edition

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3 years ago  ::  Jan 20, 2010 - 9:18PM #127
ClanBattlerage
Date Joined: May 28, 2007
Posts: 576
Got my scores submitted!  I'll post comments once all scores are tallied, etc.
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Warden: "Don't you ever use encounter powers?!?!?"
Sorceror: (casually) "I don't need to."
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3 years ago  ::  Jan 21, 2010 - 6:12AM #128
TelinArtho
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Grr - and here I was hoping to be the first one done...

I'm over half-way done - so expect scores and comments from me soon-ish.
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3 years ago  ::  Jan 21, 2010 - 6:44AM #129
Fuka
Date Joined: Feb 28, 2008
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Thanks for the update, Clan and Telin
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3 years ago  ::  Jan 21, 2010 - 7:29AM #130
TelinArtho
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@wrecan - not sure if it is just me, but the link to Veok's entry is incorrect in the list of entries.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
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