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3 years ago ::
Dec 21, 2009 - 1:08PM
#31
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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then my reply becomes. Why need a party just have 1 person play the fighter who can cast spells and thieve. everybody else can play wow while the fighter adventures with the bored gm.
Because, just as in all prior editions, trying to cover all roles makes you master of none. The fighter who spends all his feats on ritual training and skill training will never compare with a thief dedicated to Thievery or to a Wizard dedicated to Rituals. And he'll be less effective that a Fighter who specializes in being a Defender. Just like a 10th level fighter is better at fighting than an AD&D 4th/3rd/3rd Fighter/Cleric/Thief.
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3 years ago ::
Dec 21, 2009 - 1:09PM
#32
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then my reply becomes. Why need a party just have 1 person play the fighter who can cast spells and thieve. everybody else can play wow while the fighter adventures with the bored gm.
isnt that why we play the game to get a few friends to fill roles? the options make it so you dont need a party. not very fun.
You are right, but too bad ritual casting and skill training are not apart of roles.
and thats what drives me nuts about 4e rules. the changes are not D&D in my opinion. Its miniature rules with a heavy slant toward combat. all the "rituals" that at one point could be used in or near combat cant. What exactly throws things out of balance for a caster to perform KNOCK while in combat?( and not have it take 100 rounds) as it was in previous editions. what exactly made this unblanced that it had to change?
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3 years ago ::
Dec 21, 2009 - 1:12PM
#33
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Date Joined:
Aug 13, 2007
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then my reply becomes. Why need a party just have 1 person play the fighter who can cast spells and thieve. everybody else can play wow while the fighter adventures with the bored gm.
isnt that why we play the game to get a few friends to fill roles? the options make it so you dont need a party. not very fun.
You are right, but too bad ritual casting and skill training are not apart of roles.
and thats what drives me nuts about 4e rules. the changes are not D&D in my opinion. Its miniature rules with a heavy slant toward combat. all the "rituals" that at one point could be used in or near combat cant. What exactly throws things out of balance for a caster to perform KNOCK while in combat?( and not have it take 100 rounds) as it was in previous editions. what exactly made this unblanced that it had to change?
Take the Magister Epic Destiny, cast rituals as standard actions.
Other then that play a different edition then 4e. Personally I love the tactical combat and the need for a grid.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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3 years ago ::
Dec 21, 2009 - 1:14PM
#34
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It may not improve "your" game but it just might improve his.
We aren't talking about my game, or his game, your game or anyones game. We are talking about THE game. He mentioned that he thought that strictly enforced limits on who can do certain actions is something he wants to see in 5E. I was just askinghow those changes would improve the game, if implimented into a new edition.
What exactly would it add? What would be the costs? Would it benifit the majority of players? Is it in line with current concepts of game design? There would be many factors to concider. Personally, I can't see it adding anything. All it would do is remove possibilities and make certain classes pretty much required in a party.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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3 years ago ::
Dec 21, 2009 - 1:16PM
#35
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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then my reply becomes. Why need a party just have 1 person play the fighter who can cast spells and thieve. everybody else can play wow while the fighter adventures with the bored gm.
isnt that why we play the game to get a few friends to fill roles? the options make it so you dont need a party. not very fun.
You are right, but too bad ritual casting and skill training are not apart of roles.
and thats what drives me nuts about 4e rules. the changes are not D&D in my opinion. Its miniature rules with a heavy slant toward combat. all the "rituals" that at one point could be used in or near combat cant. What exactly throws things out of balance for a caster to perform KNOCK while in combat?( and not have it take 100 rounds) as it was in previous editions. what exactly made this unblanced that it had to change?
Take the Magister Epic Destiny, cast rituals as standard actions.
Other then that play a different edition then 4e. Personally I love the tactical combat and the need for a grid.
Why are you telling him to play another edition and then telling him what you like about it? What "you" like about it doesn't mean beans with regards to what he is saying.
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3 years ago ::
Dec 21, 2009 - 1:17PM
#36
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then my reply becomes. Why need a party just have 1 person play the fighter who can cast spells and thieve. everybody else can play wow while the fighter adventures with the bored gm.
Because, just as in all prior editions, trying to cover all roles makes you master of none. The fighter who spends all his feats on ritual training and skill training will never compare with a thief dedicated to Thievery or to a Wizard dedicated to Rituals. And he'll be less effective that a Fighter who specializes in being a Defender. Just like a 10th level fighter is better at fighting than an AD&D 4th/3rd/3rd Fighter/Cleric/Thief.
since the systems are competely different as far as what AC equates to what. A 10th level 4e character equivalent to what in 2e or 3e?
playing on a map is great. i do like it to some extent. but in 4e you can not play without a map period. thats annoying.
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3 years ago ::
Dec 21, 2009 - 1:26PM
#37
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Date Joined:
Aug 13, 2007
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(quote removed by ORC_Chaos) lmgtfy.com/?q=gridless+4e
Though I would recommend Fluid
Moderated by
ORC_Chaos
on Dec 21, 2009 - 02:01PM
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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3 years ago ::
Dec 21, 2009 - 1:27PM
#38
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more skills as in:
Engineering Swimming ( an no not athletics where a person is just as good as climbing swimming) Boyer / Fletcher Weaponsmithing Herbalist Hunting Juggliing Lores (animal, monster, places etc)
this is a few. i am headin out from work. the skills list is just to small. since 4e is about choices. i dont see many and everybody knows them. why does every adventurer know even the slightest in diplomacy.
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3 years ago ::
Dec 21, 2009 - 1:30PM
#39
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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(quote removed by ORC_Chaos)
lmgtfy.com/?q=gridless+4e
Though I would recommend Fluid
So far what I have had time to read up on is gridless not mapless.
Moderated by
ORC_Chaos
on Dec 21, 2009 - 02:02PM
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3 years ago ::
Dec 21, 2009 - 1:33PM
#40
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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more skills as in:
Engineering Swimming ( an no not athletics where a person is just as good as climbing swimming) Boyer / Fletcher Weaponsmithing Herbalist Hunting Juggliing Lores (animal, monster, places etc)
this is a few. i am headin out from work. the skills list is just to small. since 4e is about choices. i dont see many and everybody knows them. why does every adventurer know even the slightest in diplomacy.
You could always go back to trained only skills. Some things you can only do if you are trained in them.
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