|
2 years ago ::
Dec 14, 2009 - 11:38AM
#1
|
Date Joined:
Jul 30, 2003
|
The goal of my firearms was to make ones that had a historical basis, but presented an interesting option to players as opposed to either an overpowered "must have" item or a slow loading piece of junk outclassed by bows. The martial level of items represent what, stat wise, amounts to a martial level crossbow. The superior level ones are essentially a superior version of the Repeating Crossbow.
Blackpowder is a rare and "exspensive" item from the perspective of a peasent(or lord trying to outfit an entire army), but still trivial to any adventurer past the earliest levels, or very well funded mercenaries, pirates, etc.
My firearms come in two varieties, Martial and Superior. I haven't designed feats yet, but I think in all likelihood they will just share feats with crossbows, since they are used in a similar manner.
Martial Firearms use breech loading mechanisms (they are loaded from the rear- either from the side sort of like a bolt action rifle or from behind like an old style shotgun), and they use paper cartidges with minnie balls. A minnie ball is a special type of bullet that when fired expands slightly to grip the rifling, allowing one to load the weapon at the speed of a musket, but fire with the accuracy of a rifle. (Historically, the difference was that rifles had "rifling", tiny ridges that spin the bullet, inside the barrel, while muskets were smoothbore. However, rifles took a much longer time to load than muskets since the bullet had to be very carefully seated inside the barrel w/ a rifle, while muskets could use paper cartridges and just be quickly jammed in.)
Pistol +2 d8 5/10 50gp 2lbs Firearm Load Minor/High Crit
Musket +2 d10 15/30 75gp 4lbs Firearms Load Minor/High Crit
Superior Firearms are special weapons based on the designs of the famed artificer, erdana, sans-serif;">Vicento Leorezzi. These weapons, while using a smaller bullet, utilize magazines preloaded with primer, cartridge, and shot, allowing the user to reload the weapon from the magazine by way of the weapon's finely tuned internal clockwork mechanism. In addition, the improved barrel design alows for accurate fire at longer ranges than conventional firearms. Each magazine holds ten shots, costs 3gp, and requires a standard action to remove the spent magazine and load the fresh one.
Clockwork Pistol +2 d6 10/20 80gp 2lbs Firearms Load Free*/High Crit
Clockwork Rifle +2 d8 20/40 105gp 4lbs Firearms Load Free*/High Crit
|
|
|
|
2 years ago ::
Dec 14, 2009 - 12:53PM
#2
|
|
|
I like it. It's one of the better attemps at firearms. Of course no class except special firearm classes would have an automatic profeciency. I.E. a Musketteer (defender) or a Gunsmith (leader or controller), or a Gunrunner (striker) Those are my ideas for firearm classes.
|
|
|
|
2 years ago ::
Dec 14, 2009 - 6:05PM
#3
|
Date Joined:
Jul 28, 2002
|
I like them. I was considering something eerily similar for my own games actually. The way I have it set up I may make specialized classes for gun-users, or I may allow rangers to swap out the martial ranged proficiency for "firearms" proficiency. Similarly I'm considering allowing rogues to give up their ranged proficiencies in exchange for proficiency with martial pistols.
Yes, the latest book/release that you don't like is a blatant attempt by Wizards of the Coast to make money off the fanbase. They all are. That's kinda the point of the Free Enterprise system, companies are in it to make money... Spoiler:
Show
You can't! I tried... and the next night masked men came into my house and beat me until I burned up my ranger character sheet and rolled a scout. They told me... if I ever thought of making a non-essential character that they would kill mitsy..... OH GOD THEY ARE COMING BACK AND ARE FORCING ME TO BUY HEROES OF SHADOWS! SOMEONE STOP THEM PLEASE!
Your DM is your friend. He's not trying to screw with you, or dick you around. Play your character how your character would act. Accept that your character won't always be able to do what he's best at, but also know that as a goddamn HERO, he's gonna try to do his best at what he can do.
Roleplay your goddamn character, make the decisions he would make, and roll appropriately. Everything will be fine.
But filling a post with vitriol, hate-filled comments, like "these people should be fired", swearing at us or other ambiguous members of the company - there really is no reason for that. Please share your feedback respectfully, and consider how you would share your ideas if this were a face to face conversation between real people, not faceless names on a screen.
If you see me posting in a thread about editions or Essentials (that isn't simply a rules thread or similar) remind me that I'm trying to stay away from them. (My blood pressure will thank us both.)
|
|
|
|
2 years ago ::
Dec 14, 2009 - 6:11PM
#4
|
Date Joined:
Jun 27, 2004
|
I like 'em. Personally, I'm sticking with just the "refluffing" route, with a few new feat options associated with them. I never even thought about doing martial "firearms." For the life of me, I can't remember why not.
|
|
|
|
2 years ago ::
Dec 16, 2009 - 3:45PM
#5
|
Date Joined:
Sep 26, 2001
|
Historically, the great advantage of firearms, like crossbows, was the relative simplicity of use. It took relatively little training for a man to kill even an armored foe with either. That's probably why martial or superior firearms didn't leap to mind for most of us.
Breachloaders are not particularly more difficult to use than muzzleloaders, and all the difference is in loading, not aiming and firing. It doesn't make much sense that a character able to accurately fire (receive a proficiency bonus with) one would have much trouble with the other. OTOH, a well-trained mustketeer could load and fire his weapon as quickly as a crossbow, and they re-load pretty fast in 4e. :shrug:
The fantasy 'clockwork firearm' idea for a superior firearm works fine, though - there could be all manner of odd things you need to know or do in order to use it accurately.
An alternate idea for a muzzleloader might even be to have it work more like an alchemical item. It has its own attack bonus, its powder & shot is basically an expendable item, and you re-load it durring a short rest, making it a sort of encounter power.
Love 4e? Concerned about its future? Join the Old Guard of 4e"May the 4th be with you." - Adun_Irving "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
|
|
|
|
2 years ago ::
Dec 16, 2009 - 4:29PM
#6
|
Date Joined:
Jul 30, 2003
|
The thing is, Simple Vs. Military Vs. Superior has nothing to do with ease of use and everything to do with stats. NPC's don't follow the rules set down for PC's. They don't take feats, they don't really use equipment, and they don't level up. This is why the firearms are Military as opposed to Simple. Really when it comes down to it- is a mace really wielded any different than a hammer (or axe, for that matter)? Military (or martial) weapon in 4e simply means "better than simple." and makes you either be a particular class or burn a feat to use it. I very specifically do NOT want them to be one use/reloadable alchemy items because I'm constructing a usable weapon- not a one use grenade. Are they 100% realistic? Of course not- but then DnD combat in general is more cinematic and not terribly realistic in the first place. Now, are they going to be balanced while feeling "real enough" to maintain the all important suspension of disbelief in my players? I think so.
|
|
|
|
2 years ago ::
Dec 16, 2009 - 7:06PM
#7
|
|
|
These are some of the best ones I've seen. Nice and simple and not really out of line with other missile weapons. Good, and worth using, but not overpowered.
The other route to take would be making them basically almost impossible to reload in combat but giving them a more or less encounter level power. Probably even more accurate, though maybe less fun. reload minor is fine though. It fits well with the rest of the game.
That is not dead which may eternal lie
|
|
|
|
2 years ago ::
Dec 17, 2009 - 1:32AM
#8
|
Date Joined:
Sep 26, 2001
|
The thing is, Simple Vs. Military Vs. Superior has nothing to do with ease of use and everything to do with stats.
Then 'simple' is still a bad name for it.
Really when it comes down to it- is a mace really wielded any different than a hammer (or axe, for that matter)? Yes. A mace or club is radially symetrical, you just smash the enemy with it. An axe or hammer requires you to keep the edge/striking surface at the propper angle of attack to be effective, and, I'm sure, there'd be subtler differences, too - getting through armor with one rather than the other, for instance.
If a weapon is going to be a distinct weapon, at all, it needs to be different enough that being proficient in another weapon wouldn't also make you proficient in it, as well. Pistol vs stocked is different enough. Breach vs muzzle loader, maybe not so much - different to load, not so different to fire.
Like I said, though, the 'clockwork' ones fit the superior category just fine...
Love 4e? Concerned about its future? Join the Old Guard of 4e"May the 4th be with you." - Adun_Irving "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
|
|
|
|
2 years ago ::
Dec 17, 2009 - 10:21AM
#9
|
Date Joined:
Jul 30, 2003
|
Yes. A mace or club is radially symetrical, you just smash the enemy with it. An axe or hammer requires you to keep the edge/striking surface at the propper angle of attack to be effective, and, I'm sure, there'd be subtler differences, too - getting through armor with one rather than the other, for instance.
If a weapon is going to be a distinct weapon, at all, it needs to be different enough that being proficient in another weapon wouldn't also make you proficient in it, as well. Pistol vs stocked is different enough. Breach vs muzzle loader, maybe not so much - different to load, not so different to fire.
Like I said, though, the 'clockwork' ones fit the superior category just fine...
While an axe or hammer may *look* different, you would wield one in exactly the same way you wield a mace. Both items consist of a stick w/ something heavy on the end with which you strike your opponent. While a mace may lack an edge like an axe would have, many do have striking surfaces. In either case, when striking with a mace (even a hypothetically smooth one), in order to get a solid hit, you must still hit with the correct angle, otherwise you will land a glancing blow that will be considerably less effective. Think of hitting a baseball- there is a "sweet spot" on the bat that you want to strike with. Taken in that light, the *technique* to swing a mace is the same as any other single handed weapon, inflexible weapon that has a weighted bit on the end with which you smack the other man. Axes and hammers are "military" not because of ease of use, but simply becuase they do what a mace does better.
I think in 4e simple better connotates the design of the weapon as opposed to the ease with which it is wielded. Would a caveman use it? Probably a simple weapon. Would a knight use it? Military or Superior. 
A little bit off topic, but I think it goes back to explain the reason I made them military/superior as opposed to simple. Is a firearm, in reality, easy to use? Absolutely. And the more modern they became, the deadlier and easier to use they became. The thing is, I believe simple no longer connotates the weapon's complexity of use, but rather its effectiveness stat wise. Its not a perfect system, but then Dnd was never a "simulationist" game. There are other system that do that aspect much better (The Conan d20 was a fine example, with pretty detailed rules for both weapons and armor), however what is nice about 4e is that its fast and loose, and the players can fill in the flavor however they like. Which is what I've done- taken the premise of the crossbow and created a martial version.
|
|
|
|
2 years ago ::
Dec 17, 2009 - 11:44AM
#10
|
Date Joined:
Mar 13, 2008
|
One of my players plays a female university student Artificer with a huge gun/rifle (all his characters are girls and anime inspired :P). So when he asked wheter he could get a gun, I told him that he could just refluff the superior crossbow to do what he wanted. Makes the whole process way simpler.
I like the rules for the guns mentioned above though. Perhaps I'll introduce them at one time in my Eberron Campaign.
Heroic Dungeon Master
|
|
|