[edit:] hey, this started page 2 (at least for those with 40-post pages), so I compiled the previous page into a zip file for easier downloading. I find this makes image-based threads easier to follow.
This is borderline sci-fi, but the structures are organic-looking and distant enough that you could pass it off as Feywild structures. They look unique and interesting, so I figured I'd share.
Again, this landscape is almost-normal but still slightly unsettling. I dare someone to use this as an Underdark scene, as a refference to Journey to the Center of the Earth.
Sometimes landscapes look natural with nobody around, but this one just looks creepy to me. With a dock that fancy, and a view that expansive, someone should be sitting around to watch...
And I'll close with a scenic view of some Happy Mountains.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
This thing practically screams "ancient and powerful artifact." It also reminds me of the Mirari, an artifact from the Magic universe that... well, caused lots of trouble.
With that in mind, the concept of such a powerful and dangerous item just... sitting there peacefully... is kind of unsettling.
Up next is a pair of steam-punk-ish pictures I found while looking for Eberron-themed pictures. Akkades (Industrial City)Show
When I spotted this piece a week or two ago I was suddenly struck by how alien a scene like this might look in the average DnD world.
In my (admittedly limited) experience with DnD, cities are always dirty, sprawling, and overdeveloped. Roads are narrow, and various street gangs/guilds are in charge of the lower city. Buildings are small and have dozens of mysterious rooms. Towering fortresses guard squabbling nobles and vast treasures. Elements from all of mythology are twisted together to create a unique and fantastic world.
Somehow, I think that might subtract from the power and majesty of the core classical mythology.
I'm not going to claim Rome didn't have squabbling nobles or hidden treasures, but Roman culture seems so much more open and organized. According to my memory, most public structures were very open, with huge vaulted ceilings and strong pillars supporting gloriously detailed carved roofs. I recall rigidly structured cities, everything planned in advance, and a highly efficient police force, firefighting crew, and military.
After finding this picture, I finally decided what my world's Island-Nation capital would look like. They have a potent navy, little need for land-based fortresses, and the tropical location makes open breezeways quite attractive. Apparently I'll be channeling Classical Rome. Weird how just a single picture can get you thinking like that.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
I enjoy this painting because it's a great example of "take something well-known and make it your own."
It's funny how often real-world places or cultures are artificially "planted" in a fantastic world, just because it's easy to do. Egypt is a particularly funny example, because "Almost-Egyptian" ruins/nations are always in the middle of the desert.
Well, this artist takes that troupe and turns it inside out. This is still clearly an Almost-Egyptian nation (though to be fair I think the Atlantis archetype has very Egyptian themes anyway) and makes it unique.
This makes me wonder what Myan/Incan cultures could have become had they survived.
Well, it looks like it to me, and that's what I'll be using it for. Funny how I can't think of a single example of Dwarven coastal cities from any books.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
For some reason this actually has me thinking of two widely disparate images. On the one hand I'm thinking about Monty Python and the Holy Grail, and on the other I've got the Witcher, which is one of the darker fantasy games I've played.
It looks like the opening scene for almost any horror flick ever. Bright colors abound, but the darkness is there in the background, waiting you swallow you whole.
I actually grabbed this for a setting I'm fooling around with, where a world that hadn't seen magic for eons, has it suddenly and violently return.
First of all, thanks for sharing!
You may find some interesting art in the recent Magic set "Conflux" which revolved around 5 seperate "shards" of a single world getting "fixed" and smashed all back together into a single plane. Quite a bit of that art featured landscapes doing Dangerous Things, such as spontaniously catching fire, erupting, or just generally wreaking havoc.
For that matter, the block that started last fall, Zendikar, had a theme of lands coming to life and eating people.
Should this be of any interest to you, there's a Magic Card database website with scans of all the cards. Browse the cards, then look up the artist, and you might find a somewhat-high-res version of the art. Conflux Card Scans List of all sets
Right'o, on with the show:
Since I'm already talking about Magic art, I'll also mention artist Jamie Jones, who seems to enjoy painting absurdly large monsters. Like, really big monsters. Bigger than that. I mean landscape altering size. Seriously. Big. Monsters.Show
I don't know if directly linking these images will work, but they are in the gallery I linked above. Progenitus is on the last page, and is the arti I was particularly interested in sharing. The other card is Uril, the Miststalker
There isn't a lot to see in this picture, but the sense of scale is impressive. Not only is the tiny figure standing on a precarious ledge, but that ledge itself is dwarfed by the enormous valey below.
A large impressive-looking castle. Part of it (the left side) looks abandoned. I wonder why?
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
I speciffically set out to find more harsh evil-filled landscapes this past week, in an effort to counterballance the happy-glorious type of art I naturally gravitate to.
Interestingly, this caused me to stumble upon an artist known as synax444, who does quite a bit of surreal space-scape type art, similar to the aforementioned LemmyX.
Synax, however, tends to have much more... active space-scapes. Below are some of my favorites, but basically his art often features something exploding, crashing through atmosphere, or just generally looking active.
Art of this genere is quite abstract, but I think it could be used for Astral Sea scenes, occasional Elemental Chaos landscapes, and probably quite a few spells.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
Deugar lair perhaps? Or baybe a more otherworldly building? Either way, I recommend not falling off the walkway. It may result in a painful, fiery death.
Read the description/story. It's an idea I've had on occasion, but lack the artistic talent to share. I think this does a fine job, despite the fact that this dragon looks like a gargantuan wyveren.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!