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4 years ago ::
Dec 09, 2009 - 5:54PM
#31
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Date Joined:
Oct 25, 2007
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Anyway, OP, what's up with rating the class essentials? You know your rating system says HP, Surges and Proficiencies are "something you should take a look at?" Like, surges and HP are nice, but not the greatest thing to have?
Are you saying I should remove that part?
I think it was needed to rank it even thou it's not under class features or class options. It does give a quick overview of what the fighter starts with. He is lacking proficiency since some fighter's might need Plate Proficiency and he doesn't have the highest number of Surges or HPs. He still start out great and therefore Blue.
Don't rate Dual Strike gold when it only works for two-weapon users. I thought gold was for universally awesome choices. Gold's here because sky blue was over-used, so use restraint.
Gold doesn't mean it has to be universally awesome choice. If that was the case I wouldn't Rank Polearm Gamble Gold. However it shouldn't be too restricted. I think I downgrade it to Sky Blue anyway since you doesn't have the option to attack a single target.
I also disagree with the gold ratings on Pass Forward and Honored Foe. I've played with both and I can't see how Pass Forward can compare to other picks at the level. I rate Shielded Sides blue because it can't be beat for saving your butt in a pinch, especially if you've been multi-marking and encouraging enemies to flank you. Someone explain just what Pass Forward does.
Yeah I know you have to end adjacent and only works against a single target. Your not always surrounded and if you are surrounded by several enemies over a few rounds in a row then you could be in trouble. Funny enough the power makes it easier for you to get into a positions where you got several enemies around you.
In many cases you want to move a couple of squares for a better set ups for pushes or to get out of a damaging zone. Reducing the number of OAs from say 2 to 1 in such a case is great. Where it does shine however is when fighting Elites or Soloes. In worst case scenario it gives your allies easy access to CA and in best case scenario you can get the enemy into a fire or something and away from your allies.
Still I am a bit unsure about the ranking. It is somewhere between Gold and Sky Blue.
Edit: I downranked it to Sky Blue
As for Honored Foe, the fact that you need to have enemies marked keeps it a long way from being old-Battlerager good. It's of limited help in a gang-beating situation for that reason, because you're only going to have all the monsters marked if you just used a burst, and you're only going to have so many of those. And if those monsters just walked in and started killing you this very turn, they won't be marked. At the least, Honored Foe is not gold because it needs WIS, and more than a few fighters have middling WIS scores. Not a universally awesome choice.
It's not as good as the old battlerager was but Honored Foe is really great. Having marked several enemies is not that uncommon and as I said unmarked enemies could often attack the ally next to you instead. Thou that is not always the case because of positioning and Combat Superiority. From my experience you can expect to have at least 2-3 rounds having two or more monsters marked without specializing in it. This feat is also awesome for Polearm fighters. As I said earlier. Gold doesn't have to be universally great for everyone. For lot's of fighters the secondary stat is wisdom and this is what I assumed when ranking this feat.
Going Start on Paragon Powers now. Hopefully I get it out by tomorrow.
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4 years ago ::
Dec 09, 2009 - 5:56PM
#32
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Date Joined:
Sep 17, 2007
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With Battlefury Stance out, Pass Forward is the second pick for Level 2 now. It's still very strong (potentially even worth taking at level 6 or later), but probably not the first choice.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 years ago ::
Dec 13, 2009 - 10:30AM
#33
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Date Joined:
Oct 25, 2007
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I've added Paragon powers and some Epic powers too.
I made few adjustments here and there and done the Armor section under Magic Items.
I gonna try get Epic Tier power and Magic items done within a few days if I get the time.
Multiclassing is only started. I will add power swaps and a more classes. Only mentioned a few obvious choices so far.
After I done that I going to do some changes and such to make it look better.
Feedback would be appreciated.
Finally how do you change the title of the thread?
Edit: Almost forgot to say that I gonna add dragon magazine content soon.
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4 years ago ::
Dec 14, 2009 - 6:49AM
#34
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Date Joined:
Aug 31, 2006
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Great job on your guide. I found a multi class option that I thought I did not even make the requirements for and several feats that are just amazing for my build. Originally when you were choosing colors for gold I thought the yellowish color you chose worked just fine. Orange is too similar to red and I think it will only confuse the reader. Keep up the good work.
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4 years ago ::
Dec 14, 2009 - 7:10AM
#35
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Date Joined:
Nov 10, 2003
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Am I the only one vaguely amused by the 'colour inflation' going on?
Gold, IMO, should be for PIF that you're gimping yourself by not taking. There should only be one or two per guide (expertise is a universal gold, polearm momentum probably counts for any polearm build).
But good as Pit Fighter, Dreadnought and Dwarven Durability are, gold implies to me an auto-pick that you're a fool not to take. None of those three quite match up to that lofty standard. Sky blue, certainly.
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4 years ago ::
Dec 14, 2009 - 7:11AM
#36
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Date Joined:
Oct 25, 2007
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Great job on your guide. I found a multi class option that I thought I did not even make the requirements for and several feats that are just amazing for my build. Originally when you were choosing colors for gold I thought the yellowish color you chose worked just fine. Orange is too similar to red and I think it will only confuse the reader. Keep up the good work.
Thanks for the reply.
As for colour I have been thinking about changing it.
Green/Green seems like a good candidate. to spot and separate from the rest. The problem with Green is that it doesn't really cry out as an excellent choice and from other handbooks, people might think it's a bad option just by looking at the colour. I will change to colour but I'm not sure what to change it to.
Alternatively I could add something between Black and Blue but that would require a bit more work.
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4 years ago ::
Dec 14, 2009 - 7:25AM
#37
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Date Joined:
Oct 25, 2007
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Am I the only one vaguely amused by the 'colour inflation' going on?
Gold, IMO, should be for PIF that you're gimping yourself by not taking. There should only be one or two per guide (expertise is a universal gold, polearm momentum probably counts for any polearm build).
But good as Pit Fighter, Dreadnought and Dwarven Durability are, gold implies to me an auto-pick that you're a fool not to take. None of those three quite match up to that lofty standard. Sky blue, certainly.
Gonna fix the colour thingy soon.
As for the Gold thing:
I primarily wanted another ranking. In most guides it only seemed like Blue and Sky Blue were the only colour for good options. I think one more ranking was needed. Black should still be a good choice for some builds. That leaves Black, Blue, Sky Blue and Gold as options worth considering. I don't want Gold to be so exclusive that you only see a couple in each guide, because in that case I don't really see too much of a use for such a ranking and it would be better off just mentioning it in a text.
I down ranked Dwarven Durability by the way.
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4 years ago ::
Dec 14, 2009 - 9:24AM
#38
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It's a good guide, very useful. Please add Draeven Marauder PP as sky blue for greatspear fighters. Nothing beats it really, with the crit on 19/20 and the free attack on a crit, which stacks with reckless attacker, which means this guy can crit on 19/20 in paragon, and get 2 free attacks on a crit at level 16. I don't understand why this path is ignored and overlooked so often. I didn't do the exact math, but I've played it, and it's great. And no offense, but since so many people are going to read your great article, I recommend to run a spell and grammar check on it with Word, to get rid of "defiantly" and "your" when it should be "you're" etc. Also, it's Dreadnought, not dreadnaught.
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4 years ago ::
Dec 14, 2009 - 10:36AM
#39
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Date Joined:
Dec 16, 2005
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Am I the only one vaguely amused by the 'colour inflation' going on?
Gold, IMO, should be for PIF that you're gimping yourself by not taking. There should only be one or two per guide (expertise is a universal gold, polearm momentum probably counts for any polearm build).
But good as Pit Fighter, Dreadnought and Dwarven Durability are, gold implies to me an auto-pick that you're a fool not to take. None of those three quite match up to that lofty standard. Sky blue, certainly.
Gonna fix the colour thingy soon.
As for the Gold thing:
I primarily wanted another ranking. In most guides it only seemed like Blue and Sky Blue were the only colour for good options. I think one more ranking was needed. Black should still be a good choice for some builds. That leaves Black, Blue, Sky Blue and Gold as options worth considering. I don't want Gold to be so exclusive that you only see a couple in each guide, because in that case I don't really see too much of a use for such a ranking and it would be better off just mentioning it in a text.
I down ranked Dwarven Durability by the way.
Two points here. First, it doesn't seem that expanding the color range upward leaves more room for black to represent decent choices. The more golds you have, the less space there is for black to represent a choice worth considering.
Second, I think it is actually ideal if there are only a few gold options in each guide. The purpose of the gold options is to call out the few powers that stand head and shoulders above all of the other available options. And most classes only have a few of those. For warlords, lead the attack and war of attrition are the only powers that I think are unarguably in that category. There are other powers that are very good but none that are quite that good. If you expand gold to options that are very good but not obviously the best available, then it no longer serves the purpose of calling out powers that are just that good.
Consequently, I think you should make gold an exclusive ranking and adjust all your other estimates downward. That will allow the gold rank to serve a purpose that is not served by the traditional deepskyblue color and will allow you to spread the powers worth taking over black, blue and deepskyblue.
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4 years ago ::
Dec 14, 2009 - 11:36AM
#40
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Date Joined:
Apr 29, 2009
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Agile [Chain, Scale, Plate]: This is just amazing if you happen to have to dexterity for it. The bonus to AC is really high at Epic tier. This bonus lasts as long as your not bloodied and most of the time your not.
Agile is not good at most levels. If you get vanilla magic armor 1 level higher, with the AC-maxing Masterwork armor type (using AV/PH-II heavy armors), you’ll get AC at least as high as that from Agile (strictly higher at levels 5/10), which isn’t conditional on not being bloodied. It’s only level 30, when there’s no +7 armor to get, that Agile is good, and there it shines.
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